Commit Graph

4541 Commits

Author SHA1 Message Date
MrGadget1024
4b8b7f8405 refined chat example 2022-01-08 08:44:22 -05:00
MrGadget1024
ed8cfdf18d Removed Resetting Statics log 2022-01-07 01:42:06 -05:00
vis2k
2cacb89fae breaking: fix: kcp2k V1.16
- fix: SendUnreliable respects ArraySegment.Offset
- fix: potential bug with negative length (see PR #2)
- breaking: removed pause handling because it's not necessary for Mirror anymore
2022-01-06 20:49:59 +08:00
vis2k
7e0f649f59 Tests: MessagePacking.GetId<T> 2022-01-06 20:06:32 +08:00
vis2k
35be99c5d9 missed an interest management obsolete 2022-01-06 14:17:59 +08:00
vis2k
76fe9759c6 remove unnecessary unsafe keyword 2022-01-06 13:22:23 +08:00
vis2k
dde8cc48f3 string interpolation 2022-01-06 13:19:25 +08:00
vis2k
e14da7a2a0 breaking: removed legacy NetworkVisibility system 2022-01-06 12:59:46 +08:00
vis2k
04a73b94a3 syntax 2022-01-06 12:52:14 +08:00
vis2k
8d00436a8d syntax 2022-01-06 12:27:37 +08:00
vis2k
90ee471bb8 simplify OnSerialize 2022-01-06 12:26:38 +08:00
vis2k
f77396b404 VarInt: remove redundant check 2022-01-06 12:22:38 +08:00
vis2k
eff3687a19 Revert "fix: NetworkManagerHUD use NetworkManager.singleton"
This reverts commit 294011803b.
2022-01-05 17:56:53 +08:00
vis2k
d17f91c447 syntax 2022-01-05 17:54:38 +08:00
MrGadget1024
893cb4590a fix: InterestManagement Awake
- Don't check for active server or client
- static `aoi` must always be set
2021-12-29 08:19:27 -05:00
MrGadget1024
294011803b fix: NetworkManagerHUD use NetworkManager.singleton 2021-12-28 16:06:58 -05:00
MrGadget1024
b659bde111 fix: fixed warnings 2021-12-28 16:05:35 -05:00
MrGadget1024
502d0913d4 fix: fixed warnings 2021-12-28 15:56:18 -05:00
MrGadget1024
473b9f1760 fix: RuntimeInitializeOnLoadMethod BeforeSceneLoad
- RuntimeInitializeLoadType.BeforeSceneLoad is requred so methods with this attribute fire BEFORE Awake
2021-12-28 15:13:19 -05:00
MrGadget1024
e7cec4f943 fix: Fixed PlayerCamera scripts in examples
- can't unparent camera in OnDisable
- Player may be in a subscene so put camera in active scene after unparenting so it's not lost if additive is unloaded.
- Moving player object between subscenes unexpectedly fires OnDisable & OnEnable...who knew?
2021-12-27 07:58:12 -05:00
MrGadget1024
78275ab558 fix: SetClientNotReady must always notify client
- Client may have locally set itself ready
- OnServerReady may be overridden so Server may have the conn as not ready (desync)
2021-12-27 07:48:17 -05:00
MrGadget1024
d5cc5e089c syntax 2021-12-26 06:23:34 -05:00
MrGadget1024
e0016e815a fix: Improved Portal script
- SyncVar for labelText
- Regex for pretty name
2021-12-26 06:14:21 -05:00
MrGadget1024
29fec273cb fix: NetworkStartPosition use Start instead of Awake
- NetworkManager::ResetStatics fires after scene object's MonoB.Awake and wipes the static list
2021-12-25 10:06:09 -05:00
MrGadget1024
9c8f89aec1 fix: MultiSceneNetManager first client in first subscene 2021-12-25 10:01:08 -05:00
MrGadget1024
c18d15fd16 fix: moved MirrorIcon to Editor folder
- excludes it from builds
2021-12-25 09:12:47 -05:00
MrGadget1024
a5245d2317 fix: Updated Player prefabs in examples
- Added PlayerCamera component
  - sepatates camera setup from movement controller
- Lowered max turn speed
- Reset NT components
2021-12-25 09:11:53 -05:00
vis2k
cf94a9b563 syntax 2021-12-21 12:04:22 +01:00
vis2k
dabb01a2f6 syntax 2021-12-21 11:57:24 +01:00
vis2k
759bd14833 NetworkReader/Writer: Read/WriteBlittableNullable to remove redundant code 2021-12-21 11:53:03 +01:00
vis2k
0cdfbf2446 remove unused UIntFloat/Double/Decimal 2021-12-21 11:51:30 +01:00
vis2k
723c5cd441 NetworkWriterTest: add little endian check to guarantee Write/ReadBlittable behaviour 2021-12-21 11:50:58 +01:00
vis2k
4cf0554ae1
perf: NetworkWriter/Reader Write/ReadBlittable<T> for 4-6x performance improvement! (based on #2441) (#3036)
* ReadBlittable

* WriteBlittable

* use ReadBlittable everywhere

* use WriteBlittable everywhere

* char is not blittable

* adjust test
2021-12-21 11:47:30 +01:00
MrGadget
bfb7041ca5
feat: Reader Writer support for Sprite (#3034) 2021-12-21 09:31:10 +01:00
MrGadget
02b8a29914
fix: Use IsNullOrWhiteSpace instead of IsNullOrEmpty (#3033)
- IsNullOrWhiteSpace covers null, empty, and just whitespace.
2021-12-17 23:38:55 +01:00
MrGadget1024
65d99c7a2c moved SyncVar up 2021-12-17 17:22:33 -05:00
MrGadget1024
6d50a5647e moved ResetStatistics up 2021-12-17 17:20:59 -05:00
MrGadget1024
c730ec18c6 Added ResetStatics to Player in Chat example 2021-12-17 14:57:42 -05:00
MrGadget1024
279962579c feat: Updated Chat Example
- Now uses Network Authenticator
- ChatUI is now a networked object with Cmd/Rpc
- Player is much simplified
- LoginUI is a separate canvas
- Login and server HUD combined into one panel
2021-12-17 14:31:42 -05:00
MrGadget1024
de45f8d199 fix: Fixed Debug.Log lines 2021-12-17 11:57:54 -05:00
MrGadget1024
57dfc401c0 syntax 2021-12-17 11:01:19 -05:00
MrGadget1024
942a0383b0 Updated Authenticator Template 2021-12-17 10:26:08 -05:00
MrGadget1024
5a430d3606 Updated Authenticator Template 2021-12-17 10:08:51 -05:00
MrGadget
d92c1cbded
feat: Support Fast Enter Playmode (#3028)
* feat: Support Fast Enter Playmode
- Uses [RuntimeInitializeOnLoadMethod] to reset statics

* fixed namespace

* Added comment

* Don't clear cmdHandlerDelegates

* Don't set aoi null

* renamed Init to Reset in static classes

* renamed method to ResetStatics

* renamed one too many

* marked NetworkServer.Shutdown with RuntimeInitializeOnLoadMethod

* Added RuntimeInitializeOnLoadMethod to NetworkClient.Shutdown

* renamed NetworkTime.Reset to ResetStatics

* reverted changes to Player
- Will be changing Chat example in master

* Renamed NetworkManager.Shutdown to ResetStatics

* fixed comment

* NetworkServer now calls NetworkIdentity.ResetStatics from its Shutdown

* Updated NetworkManagerTest::ShutdownTest

* Updated NetworkServerTest::ShutdownCleanup

* Updated NetworkServerTest::ShutdownCleanup

* Updated NetworkClientTest::ShutdownCleanup

* comments

* Call NetworkIdentity.ResetStatics from NetworkClient.Shutdown
2021-12-16 18:37:20 +01:00
vis2k
82d42591b6
fix: KcpTransport force disables nonalloc when building with IL2CPP (#3030) 2021-12-16 11:08:02 +01:00
MrGadget1024
16e2539efb fix: restored base method calls to NetworkRoomManager 2021-12-14 18:01:53 -05:00
MrGadget1024
78690e7c0d fix: NetworkClient.Shutdown - added all statics 2021-12-14 08:37:16 -05:00
MrGadget1024
0ab31c0c96 fix: NetworkServer.Shutdown - Reset more things 2021-12-14 07:10:54 -05:00
MrGadget1024
950c0cbbd8 fix: NetworkServer Shutdown - added OnErrorEvent = null 2021-12-14 06:57:17 -05:00
MrGadget
c237db48df
fix: Transport default channel = Reliable (#3026) 2021-12-14 09:17:52 +01:00
vis2k
0dea29d741
SnapshotInterpolation: HasEnough, HasEnoughWithoutFirst helper functions for easier understandable code and to prepare for HasEnough check improvements (#3029) 2021-12-14 09:15:54 +01:00
MrGadget1024
a5e189a8c2 syntax 2021-12-13 11:27:53 -05:00
MrGadget1024
abe7d39b65 fix: TeamInterestManagement IsNullOrEmpty checks 2021-12-13 10:48:24 -05:00
MrGadget
88fe9f9820
breaking: NetworkAuthenticator OnClientAuthenticated Changed (#3027)
- No longer passes `NetworkConnection` on Client
- Use `NetworkClient.connection` within your event hanlder

This is only breaking for users that assigned their own events to OnClientAuthenticated in the inspector. Everything else related to an Authenticator works the same with no changes needed because nearly all Authenticator mechanisms are private.

Deprecating would be worse than not in this case, since custom user-made handers would be the far uncommon case as far as I know.
2021-12-13 13:39:30 +01:00
vis2k
ad739e66ff Snapshot Interpolation HasAmountOlderThan: improve explanation 2021-12-13 09:08:38 +01:00
MrGadget1024
17da96c5d9 comments 2021-12-12 21:37:30 -05:00
MrGadget1024
ad4f30df63 Basic example: added missing namespace 2021-12-12 08:29:26 -05:00
MrGadget1024
7366ba3bff fix: fixed deprecated dates 2021-12-12 08:20:48 -05:00
MrGadget1024
985d8af5d4 additive levels - fixed timer 2021-12-12 07:53:51 -05:00
MrGadget1024
0445af105d template syntax 2021-12-12 07:45:27 -05:00
MrGadget
d6048911f2
fix: Obsolete NetworkConnection param in client callbacks (#2820)
* Obsoletes NetworkConnection param in client callbacks
- Use NetworkClient.connection instead

* fixed comments

* fixed more comments

* fixed more comments

* Restored original calls to virtuals with pragmas

* Call both old and new methods where possible

* added comments

* updated deprecated date

* fix parameters

* fixed examples

* comments
2021-12-11 12:16:26 -05:00
MrGadget1024
54756ee8d9 restored changes to NT template 2021-12-11 10:14:22 -05:00
JesusLuvsYooh
e941fd9e5b
NetworkTransform Improvements Reeeeesubmission (#3025)
* NetworkTransform Improvements Reeeeesubmission

1: Optional boolean to allow onlySyncOnChange.

2: Checks if pos/rot/scale changed, if not, sends the value as null (1byte)

* NetworkTransform Improvements +defines

1: Optional boolean to allow onlySyncOnChange.

2: Checks if pos/rot/scale changed, if not, sends the value as null (1byte)

Contains the bundle of latest NT adjustments from the squad.
#3013
#3021
#3019
#3018

Along with a fix for applying latest snapshot, if it exists, before applying local data.
#3024
2021-12-11 09:59:34 -05:00
vis2k
b0b01938e6 fix: #3022 kcp2k V1.15 - MaxRetransmit aka dead_link is now configurable. fixes issues where dead_link may have been too low causing premature disconnects. Default is now '40' instead of Kcp.DEAD_LINK '20'. 2021-12-11 12:55:33 +01:00
vis2k
c08ceb6a82 fix: #3024 Revert NT Bandwidth savings for now 2021-12-11 10:04:01 +01:00
MrGadget1024
4ab59248ab fix: Simplified Portal script 2021-12-10 16:50:55 -05:00
MrGadget1024
c206bb02f9 AdditiveLevels - simplified UI LookAt 2021-12-10 11:37:08 -05:00
MrGadget1024
b11f8c5710 Updated Basic Example
- Moved some code from PlayerUI to Player
- smaller data types
- organization
2021-12-10 11:12:53 -05:00
vis2k
abc521eebc add comment for clarity 2021-12-10 16:09:49 +01:00
MrGadget1024
e5ea17a452 Additive Levels refinements 2021-12-09 18:52:09 -05:00
JesusLuvsYooh
df6a241d19
perf: NetworkTransform smart sync. (#3021)
* NetworkTransform smart sync.

Checks if pos/rot/scale changed, if not, sends the value as null (1byte)

So if someone has rotation and position turned on, but just rotates around Y, they save almost an entire pointless Vector3 position being sent.

- Again, majority of credits to Ninja.

* NetworkTransform smart sync. B

Adjusted to default(Vector3?)/Quat as requested.

Checks if pos/rot/scale changed, if not, sends the value as null (1byte)

So if someone has rotation and position turned on, but just rotates around Y, they save almost an entire pointless Vector3 position being sent.

- Again, majority of credits to Ninja.

* NetworkTransform smart sync. C

Line break added at end of file? as requested.
Adjusted to default(Vector3?)/Quat as requested.

Checks if pos/rot/scale changed, if not, sends the value as null (1byte)

So if someone has rotation and position turned on, but just rotates around Y, they save almost an entire pointless Vector3 position being sent.

- Again, majority of credits to Ninja.
2021-12-09 22:27:53 +01:00
MrGadget
126f6339ea
fix: Explicit types for default nullables (#3020)
* fix: Explicit types for default nullables

* Added unit tests

* Improve Nullable Guid

* more tests
2021-12-09 22:25:02 +01:00
Samuel Schultze
31d2830f9b
fix(simpleWeb): ignore headers case when checking handshake key (#3016) 2021-12-08 17:22:29 +01:00
MrGadget1024
cd68d025fe syntax 2021-12-08 09:43:46 -05:00
MrGadget1024
d4918f4ca3 feat: NT Uses less bandwidth
- updated template
2021-12-08 07:30:20 -05:00
MrGadget1024
a5283ac5ce don't sync turret position 2021-12-08 07:13:21 -05:00
MrGadget1024
e15ca55426 Minor updates to Tank example 2021-12-08 07:06:26 -05:00
MrGadget
0b81f28193
Rename onlySendOnMove to onlySyncOnChange (#3019) 2021-12-08 07:02:51 -05:00
JesusLuvsYooh
b9ae34cb01
Interactable Tank Turret A (#3017)
Added NetworkTransformChild, set target as Turret
Adjust NTC and NT variables
Dragged ProjectileMount and Spot Light into Turret, so they all move together.
Added RotateTurret code
Updated current CmdFire to use projectileMount.rotation
2021-12-08 12:29:06 +01:00
JesusLuvsYooh
fececf4778
Shortened variable name. (#3018)
Shorted timeMultiplierToResetBuffers to bufferResetMultiplier as requested.
2021-12-08 06:18:07 -05:00
JesusLuvsYooh
3d78235d05
fix: onlySendOnMove for new NetworkTransform (#3013)
* onlySendOnMove for new NetworkTransform

Majority of credits to Ninja.
Check comments, tooltips, and messages us if further clarification needed.

* onlySendOnMove for new NetworkTransform B

Majority of credits to Ninja.
Check comments, tooltips, and messages us if further clarification needed.

* onlySendOnMove for new NetworkTransform C

- added defines by request, to easier revert or disable new addition.

Majority of credits to Ninja.
Check comments, tooltips, and messages us if further clarification needed.

* onlySendOnMove for new NetworkTransform D

- added defines by request, to easier revert or disable new addition.
- added cachedSnapshotComparison by request.
- adjusted default variable and buffer check + thoroughly tested.
Majority of credits to Ninja.
Check comments, tooltips, and messages us if further clarification needed.

* onlySendOnMove for new NetworkTransform E

- code style => && adjusted as requested
- added defines by request, to easier revert or disable new addition.
- added cachedSnapshotComparison by request.
- adjusted default variable and buffer check + thoroughly tested.
Majority of credits to Ninja.
Check comments, tooltips, and messages us if further clarification needed.
2021-12-07 20:59:56 +01:00
vis2k
96303fc285 add TODO 2021-12-07 10:06:14 +01:00
JesusLuvsYooh
e69dfb2ee3
Optimised example game textures. (#3014)
* Optimised example game textures.

The 6 skyboxes for AdditiveLevels
Lowered from 4k .png (50 mb per image)
 to 1k .jpg (70 kb per image)

* Delete .vsconfig

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2021-12-06 15:12:34 -05:00
MrGadget1024
4e73489752 Added [ServerCallback] on Int. Mgmt. virtuals 2021-12-02 18:21:26 -05:00
MrGadget1024
3a1a97f759 Updated Custom Interest Mgmt Template 2021-12-02 18:20:14 -05:00
MrGadget1024
051ebd9b26 Updated NetworkRoomManager 2021-12-02 07:55:48 -05:00
MrGadget
9c95219a9b
Suppress Cmds when conn not ready (#3011) 2021-12-02 13:55:21 +01:00
MrGadget
c291932717
fix: Suppress Commands When Not Ready (#3009)
* fix: Suppress Commands When Not Ready

* typo

* reverted change to separate PR
2021-12-02 13:54:55 +01:00
MrGadget
38c641b948
feat: Added Reset to Interest Management (#3008)
* feat: Added Reset to Interest Management
- Used in Distance and Spatial to reset `lastRebuildTime`.

* Updated Template

* Update Assets/Mirror/Runtime/NetworkServer.cs

Co-authored-by: vis2k <info@noobtuts.com>
2021-12-02 13:54:39 +01:00
MrGadget1024
9862af3aa5 Updated Template 2021-12-01 12:37:40 -05:00
MrGadget1024
bd562a609b fix: NT2 - public virtual void Reset 2021-12-01 12:01:06 -05:00
MrGadget1024
be23d3a67a fix: Updated Chat example 2021-12-01 08:01:11 -05:00
MrGadget1024
65f6c09599 updated examples
- syntax
- comments
2021-12-01 06:24:04 -05:00
vis2k
ee4399b3ce fix: kcp2k V1.14 [2021-11-30]
- fix: Send() now throws an exception for messages which require > 255 fragments
- fix: ReliableMaxMessageSize is now limited to messages which require <= 255 fragments
2021-11-30 10:28:40 +01:00
MrGadget1024
dc60d0e6c8 Additive Levels Improvements
- Skybox with fog
- ground plane larger and fixed color
2021-11-29 13:17:20 -05:00
MrGadget1024
1324d59901 adjusted font 2021-11-29 11:33:22 -05:00
MrGadget1024
e4b5a8f975 removed extraneous code 2021-11-29 11:18:33 -05:00
MrGadget1024
259e61411c Disabled Debug logging in Portal script 2021-11-29 11:15:19 -05:00
vis2k
975828f3dc
fix: "Spawned object not found when handling Command message" for unreliable commands which may have arrived before spawning, e.g. for NetworkTransform (#3007) 2021-11-29 11:13:03 -05:00
vis2k
78d9f948f2 feature: NetworkServer RegisterHandler / WrapHandler version with channelId parameter 2021-11-29 16:51:14 +01:00
MrGadget1024
fb27a4f760 Added Debug logging 2021-11-29 10:32:06 -05:00
MrGadget1024
40d551fe2f fixed portal label 2021-11-29 09:18:16 -05:00
MrGadget1024
990bda659e Updated Basic Example 2021-11-29 07:51:32 -05:00
vis2k
c1ae882d76 syntax 2021-11-28 17:25:26 +01:00
vis2k
7c8d2bd944 feature: kcp2k: calculated max message sizes are now shown in Inspector (read only) for convenience 2021-11-28 17:10:08 +01:00
vis2k
0a1bfade25 fix: kcp2k V1.13
- uncorks max message size from 144 KB to as much as we want based on
  receive window size.
    fixes https://github.com/vis2k/kcp2k/issues/22
    fixes https://github.com/skywind3000/kcp/pull/291
- feature: OnData now includes channel it was received on
- fixes #2989
2021-11-28 16:58:01 +01:00
MrGadget
52111d1cb8
feat: Support more nullable types (#3005)
* feat: Support more nullable types
- NetworkWriter was also slightly rearraged to match NetworkReader

* fixed code smells

* fixed WriteVector4Nullable

* Got some of them working

* Couple more

* Couple more

* Added the rest

* reverted accidental change
2021-11-27 10:31:16 +01:00
MrGadget1024
8b363d11e9 formatting 2021-11-26 10:46:30 -05:00
MrGadget1024
6a85da7667 Removed obsolete PersistNetworkManagerToOfflineScene
- This was added exclusively for BigBox and they've sold to FB and are version locked now.
2021-11-26 10:43:38 -05:00
MrGadget1024
296236ff0c syntax & formatting 2021-11-25 11:50:49 -05:00
MrGadget1024
c8d97b9063 added ServerCallback 2021-11-25 04:04:14 -05:00
MrGadget1024
f1d26e7b73 Updated Rigidbody example 2021-11-25 04:02:57 -05:00
JesusLuvsYooh
c939903ff8
Update NetworkLerpRigidbody.cs (#3004)
Changed targetPosition to target.position
2021-11-25 10:00:45 +01:00
MrGadget1024
5a3499087e Removed recursion 2021-11-23 15:33:11 -05:00
MrGadget1024
76b456565e breaking: Removed obsolete ConfigureServerFrameRate
- Use ConfigureHeadlessFrameRate instead.
2021-11-23 14:57:59 -05:00
MrGadget1024
a47e826802 indention 2021-11-23 14:51:01 -05:00
MrGadget
f44d8bf8a7
feat: Device Authenticator (#3003)
* feat: Device Authenticator
Uses `SystemInfo.deviceUniqueIdentifier` for authentication.
2021-11-23 11:30:34 -05:00
MrGadget1024
1853f352ef Added HelpURL to Basic Authenticator 2021-11-23 03:12:22 -05:00
MrGadget1024
ce9931da01 set visRange to max value of slider 2021-11-22 01:53:13 -05:00
MrGadget1024
e89a27edb3 syntax 2021-11-21 23:08:08 -05:00
MrGadget1024
e34941267b Added ClientConnect(Uri uri) to KcpTransport 2021-11-17 13:20:09 -05:00
MrGadget1024
a6f038f717 Changed NTv2 Transport settings in examples 2021-11-17 13:19:40 -05:00
MrGadget
749c4b7e75
feat: Added Additive Levels example (#2994)
* feat: Added Additive Levels example
Demonstrates Additive scenes with custom transition, portals, respawning players

* Portal waitForSeconds calculated

* added ReadMe
2021-11-16 08:25:06 +01:00
MrGadget1024
2290b2f059 AdditiveScenes example: updated namespace 2021-11-15 12:18:44 -05:00
MrGadget
3092c005ae
fix: Set previousLocalPlayer null in NI.Reset (#2993)
Calling RemovePlayerForConnection followed by AddPlayerForConnection with the same player object fails to call OnStartLocalPlayer again because previousLocalPlayer was't properly reset to null.
2021-11-15 07:23:06 +01:00
MrGadget
2710a95a0c
fix: NT checks NetworkClient.ready (#2992)
* fix: NT checks NetworkClient.ready
NT should not be calling Cmd's when client isn't ready.

* Update Assets/Mirror/Components/NetworkTransform2k/NetworkTransformBase.cs

Co-authored-by: vis2k <info@noobtuts.com>
2021-11-15 07:13:14 +01:00
MrGadget1024
f18ca61242 added comment 2021-11-12 13:53:01 -05:00
MrGadget1024
d1fc2aaa76 Revert "moved setting networkAddress up for readablity"
This reverts commit 06f753d9c0.
2021-11-12 13:49:40 -05:00
MrGadget1024
06f753d9c0 moved setting networkAddress up for readablity 2021-11-12 13:37:29 -05:00
Justin Nolan
b2ce3421e5
fix: networkmanager undo and move some validation into Reset() (#2990)
* Fix network manager undo and move some validation code into Reset()

* Add comments
2021-11-11 07:47:33 +01:00
MrGadget1024
d6d0ec88d0 fix: SendChangeOwnerMessage robustness
- Check netid == 0
- Check conn is observing the identity

Fixes #2988
2021-11-09 09:10:05 -05:00
MrGadget1024
b854a8a6f1 summary comment 2021-11-09 09:04:50 -05:00
Erik Nilson
af28f27427
Pass connection when spawning scene objects so that authority is not lost (#2987)
* Pass connection when spawning scene objects so that authority is not lost

* Update Assets/Mirror/Runtime/NetworkServer.cs

Co-authored-by: vis2k <info@noobtuts.com>
2021-11-05 01:35:01 +08:00
MrGadget
7c389fefd2
feat: Add rotation to NTv2 teleport (#2986)
* feat: Add rotation to NTv2 teleport

* Updated script template

* Forgot Cmd/Rpc can't do overloads...fixed

* overload OnTeleport

* updated comments
2021-11-03 12:11:36 +08:00
MrGadget1024
6067308ff6 Commented out noisy Debug.Logs 2021-10-31 17:19:23 -04:00
MrGadget
803e804d87
fix: Added HashSet for disconnecting connections (#2981)
* fix: Added HashSet for disconnecting connections

* fixed code smells
2021-10-31 10:12:18 -04:00
MrGadget1024
f83ed02a83 fixed typos in Network Transform Script Template 2021-10-30 12:59:39 -04:00
MrGadget1024
429e80dde3 feat: Added Network Transform Script Template 2021-10-30 12:33:19 -04:00
MrGadget1024
74f7cb168f fix: Network Room Manager Update
- Deprecated Network Connection param from client overrides
- Use NetworkClient.connection instead
- Script Template updated
2021-10-30 05:12:37 -04:00
MrGadget1024
c6e23590c5 updated deprecation date 2021-10-30 04:36:12 -04:00
MrGadget1024
f1bfadcc6e updated deprecation dates 2021-10-30 04:34:39 -04:00
MrGadget1024
5c7fced099 Indention 2021-10-30 04:25:25 -04:00
MrGadget1024
52d1445091 Made Update internal in Int Mgmt Components
- also standardized on using [ServerCallback]
2021-10-30 02:47:26 -04:00
MrGadget
895279ee79
fix: Check NetworkServer.active in DestroyObject (#2982)
* fix: Check NetworkServer.active in DestroyObject
- Fixes #2977

* Update Assets/Mirror/Runtime/NetworkServer.cs

Co-authored-by: vis2k <info@noobtuts.com>
2021-10-30 13:05:08 +08:00
vis2k
efab1424a0
feature: SyncVar<T> (#2951)
* feature: SyncVar<T>

* remove unused import

* SyncVarNetworkBehaviour<T> to support explicit hooks of <T> and to prepare for Weaver [SyncVar] internal replacement

* only call hook on client for compatibility with original [SyncVar]

* show SyncVar<T> label to make it obvious what type it is. useful to distinguish weaver replacements later
2021-10-30 12:04:28 +08:00
MrGadget1024
afabdf2c7d feat: Added Custom Interest Management script template 2021-10-29 23:18:45 -04:00
MrGadget1024
f73cc91af1 fix: Replaced obsolete warnings on NetworkVisibility components
- also removed a couple unused usings
- changed DistanceInterestManagementCustomRange for future unit test (required by CreateNetworked)
2021-10-29 21:33:57 -04:00
MrGadget
1a43b79fc5
feat: Team Interest Management (#2979)
* feat: Team Interest Management

* meta file

* Added forceShown

* Code Smells

* code smell

* simplified
2021-10-29 00:33:32 -04:00
MrGadget1024
cf76d0374e made dirtyMatches readonly (code smell) 2021-10-28 23:50:00 -04:00
MrGadget1024
1d4631a221 Move NetworkMatch to MatchInterestMgmt folder 2021-10-28 15:23:46 -04:00