Commit Graph

116 Commits

Author SHA1 Message Date
Chris Langsenkamp
8e7bb44c3a Updated docs, comments, template pursuant to renaming of OnNetworkDestroy 2020-04-20 09:42:16 -04:00
Chris Langsenkamp
9c3f5710eb Updated docs and comments re: Network Visibility 2020-04-12 07:54:28 -04:00
Chris Langsenkamp
c1fe2124d8 Removed SpawnWithClientAuthority from comments and docs 2020-04-09 16:51:41 -04:00
Chris Langsenkamp
733bb92d37 doc: Updated SyncVar Hook doc 2020-03-24 08:39:08 -04:00
FirstGearGames
505b26fd17
Added video tutorial link (#1586) 2020-03-23 17:40:59 +01:00
Chris Langsenkamp
04a8e86578 Updated SyncVarHook doc 2020-03-21 12:47:05 -04:00
Chris Langsenkamp
25edcf0d41 docs: Updated SyncVar docs 2020-02-23 02:48:21 -05:00
Chris Langsenkamp
ce25eb5335 Updated Authentication doc 2020-02-23 00:32:24 -05:00
Chris Langsenkamp
b33311cabf docs: fixed typo 2020-02-23 00:31:46 -05:00
Chris Langsenkamp
bf47ae4cf1 removed blank line in doc 2020-02-18 12:11:55 -05:00
Sebastian König
c0feee8845
Changed namespace in code snippet. (#1505)
Added "using Mirror;" instead of "using UnityEngine.Networking;"
2020-02-18 12:10:04 -05:00
Chris Langsenkamp
3a0c7fb1ec fix: Fixed toc link 2020-02-18 11:34:07 -05:00
vis2k
d47a881f86 removed previous guide 2020-02-18 11:24:12 +01:00
Chris Langsenkamp
e5dec90499 docs: Updated various documents 2020-02-17 23:10:47 -05:00
vis2k
f4677ff627 docs: add links 2020-02-17 23:16:47 +01:00
vis2k
6ac804107f docs: add header 2020-02-17 22:43:08 +01:00
vis2k
6f91cf49c2 docs: added 'Cheat safe, local player movement beyond NetworkTransform' based on https://forum.unity.com/threads/making-player-movement-secure-with-mirror.829683/ 2020-02-17 22:41:33 +01:00
Chris Langsenkamp
c70a43b431 Removed ClientServers doc 2020-02-16 18:07:25 -05:00
Chris Langsenkamp
da79d69ea6 Updated Authentication doc 2020-02-14 18:26:23 -05:00
Paul Pacheco
6aa2d001e2
docs: document scriptable objects (#1494) 2020-02-12 08:39:38 -06:00
Bug
64a59407ef Update ClientsServers.md (#1489)
NetworkServer.Listen(int) receives a maximum number of connections, not a port.
ref: https://mirror-networking.com/docs/api/Mirror.NetworkServer.html?q=NetworkServer
2020-02-08 14:49:41 -05:00
FirstGearGames
f5a7c6aa9f
Fixed missing video link image. (#1487) 2020-02-07 17:50:22 -05:00
FirstGearGames
d05a46101e
Added video tutorial link. (#1488) 2020-02-07 17:50:05 -05:00
Chris Langsenkamp
626f084a87 updated example code 2020-02-06 19:32:18 -05:00
Chris Langsenkamp
abb570b309 Updated RemoteActions Doc 2020-01-31 22:04:51 -05:00
Chris Langsenkamp
a52d58a18b Update RemoteActions doc 2020-01-29 12:34:20 -05:00
Paul Pacheco
e75b45f888
feat: LAN Network discovery (#1453)
* Fix typo

* Updated Changelog

* first commit

* Add example for discovery

* NetworkDiscovery component should be added

* fixed UI

* Fix some warnings

* refactor: network discovery reimplemented

* Remove unused GUIstyle

* Fix namespaces

* Just send to the broadcast address

* Fix indentation

* Log errors in ClientListen

* Code formatting cleanup, HelpURL's fixed, comments revised. (#38)

* Transport can now provide server uri

* work with any transport by passing uri

* Move discovery initialization to start

* feat: Discovery can now be easily customized per game

* Use generics to simplify api

* Renamed ServerInfo -> ServerResponse

* Rename method

* Moved up one folder

* Move ServerId to NetworkDiscovery

* tests now reference Mirror.Discovery

* Cleaned up blank space

* Disable GUID apparently fixes it

* Use UnityEvents for ease of use

* Remove noisy log

* remove blank spaces

* Process request receives the client endpoint

* use consistent name for parameters

* Remove white space

* Keep it minimalistic,  we don't need age or totalPlayers

* Comment non obvious property

* Don't break transports

* Documentation and image

* Code formatting

* removed privates

* Added Range attribute

* Rename ActiveDiscoverySecondInterval

* Revised NetworkDiscovery doc

* Swapped field order (Cosmetics)

* Added ScriptTemplate

* Update ProjectSettings/ProjectVersion.txt

* Updated ScriptTemplate

* Updated xml comment and ScriptTemplate

* Updated ScriptTemplate

* Improve xmldocs

* Improve xmldocs

* Remove leftover comment

* Renamed event

* Moved discovery inside components

* Keep parameter names consistent

* Provide a guide for network discovery

* XML Comments and ScriptTemplate

* Moved Credits

* fixed template

* Removed comment

* removed comment

* xml comments and template

* fixed method name

* fixed method and template

* removed semicolon

* fixed template

* fixed method and template

* fixed template

* fixed template

* Fix copypasta error

* Show error if no url is available

Network Discovery now shows an error if the transport does not support
providing Url

* Grammar fix

* Extended Template

* fixed template

* Added guide link to template

* New image

* Update NetworkDiscovery.md

* Updated Guid Doc and Template

* fixed bullets

* Remove unnecessary using

* Make it like Mirror's

* Update ScriptTemplates Image & Zip

* Removed from Deprecations

* Updated ChangeLog

* Updated ChangeLog

* Update NetworkDiscovery.md

Remove last line...this was copied to the paragraph above the code block

Co-authored-by: MrGadget <chris@clevertech.net>
2020-01-29 09:56:29 +01:00
Chris Langsenkamp
cad02a2b1d Added note to SyncVarHooks doc 2020-01-28 02:48:21 -05:00
Chris Langsenkamp
5ffa4f0f2c Updated ChangeLog & DataTypes 2020-01-26 18:16:08 -05:00
shulinnn
60a2595093 Update SyncLists.md (#1445)
OP_DIRTY & OP_REMOVE are obsolete.
2020-01-21 05:00:25 -05:00
FirstGearGames
a738ca9f3a Updated video tutorial link. (#1443)
Corrected information in video tutorial with a new release. Link updated to new video.
2020-01-19 14:33:18 -05:00
Paul Pacheco
58bd292d52 Document serializing scriptable object (#1438)
* Document serializing scriptable object

* typos and grammar

* Make more readable
2020-01-19 12:10:12 +01:00
MrGadget
0a49b435cc
Added Serializable and SerializeField 2020-01-14 19:42:04 -05:00
MrGadget
f621a4aaf1
Added Serializable and SerializeField 2020-01-14 19:36:53 -05:00
MrGadget
98652e708f
Added Serializable and SerializeField 2020-01-14 19:32:39 -05:00
MrGadget
7011fade2d
Added public 2020-01-14 19:23:46 -05:00
MrGadget
503c722eb0
Added [System.Serializable] 2020-01-14 19:20:33 -05:00
vis2k
b9f52fdb46
breaking: fix: #1151 - assign SyncVars before calling the Hook. Hook now passes old and new value instead of changing it from new value to old value, as this would break all SyncVar Hook projects silently. (#1416)
* test

* new docs

* adjust CheckForHookFunction to expect two hooks

* update example

* update example

* update example

* update test

* update example

* SyncVar.set: store value in oldValue variable

* SyncVar.set: pass old value to hook too

* TODO

* SyncVar deserialize store value in oldValue variable (for simple types)

* SyncVar deserialize: pass old value to hook too (for simple types)

* add test for GameObject type

* fix comment

* SyncVar deserialize: set value before calling hook

* add TODO

* SyncVar.set: set value before calling hook

* replace tests

* GO test

* SyncVar deserialize: move oldvalue code higher up so it applies to GO/NI too

* syntax

* SyncVar deserialize: pass oldValue to hook (GO/NI types)

* SyncVar deserialize: set netid before calling hook (GO/NI types)

* update comment

* update comment

* update comment

* shorter

* comment, TODO

* put oldValue code into separate cases again

* fix SyncVarEqual comparing the same two __goNetId values

* get rid of tmpValue

* fix weaver tests

* remove TODO

* SyncVar deserialize simple types: get rid of tmpValue here too

* remove tests
2020-01-10 16:17:13 +01:00
Chris Langsenkamp
379e4c38cc Updated Dev Server docs and TOC 2020-01-06 04:23:57 -05:00
FirstGearGames
b31f885421
- Added video tutorials for built-in data types and custom data types.
- Added video tutorials for built-in data types and custom data types.
2020-01-03 12:06:32 -05:00
Paul Pacheco
c3ffb50722
docs: explain limitations a little better 2019-12-30 12:15:32 -06:00
Chris Langsenkamp
952855ef64 Restore Overview entries in TOC's 2019-12-30 04:35:18 -05:00
Icezman001
11b5a6639e Update index.md (#1367)
Forgot a %20 in the last picture. it didn't show. Is fixed
2019-12-29 13:21:21 -06:00
Icezman001
9421696447 Update toc.yml (#1366)
Stop showing overview on the left. It's the same as the title so doesn't need to be shown
2019-12-29 13:02:03 -06:00
Icezman001
19321d575f docs: Explain how to set a server in AWS (#1365)
* Create DevelopmentServer.md

This guide focuses on helping people try out their projects on a dedicated server so a more realistic test can be performed to see if everything works correctly.
This focuses on the free/trial aspect from the chosen providers and tries to make it very clear to readers that "free" is relative and Mirror can not be held responsible if they go above the providers limits.
It is mainly a guide on setting up the dedicated server through different providers to test your Mirror project.

Question:
Should I put it all under each other or should each provider/possibility be a different page like synchronization/GameObjects?
For example:
Overview
AWS
Azure
Google

* Make dedicated servers a submenu

* Add files via upload

* Move AWS inside it's own folder

* Update index.md

Changed the imgur links to the github images in the AWS folder so offline access is possible

* Update index.md

As suggestion from SoftwareGuy from suggestion: https://github.com/vis2k/Mirror/pull/1365#discussion_r361819820
I have made this in a bullet point so it's more clearly visible

* Update index.md

* Update index.md

* Update index.md

Added the changes as SoftwareGuy mentioned

* Update index.md

Another update to the formatting.
Changed some parts to titles so it's easier to navigate through the right hand side on github pages.
Some more formatting done

* Update index.md

Changed the titles from the 7 steps to include the step number for easier following

* Update index.md

Forgot this one: https://github.com/vis2k/Mirror/pull/1365#discussion_r361819874

Co-authored-by: Paul Pacheco <paulpach@gmail.com>
2019-12-29 11:44:26 -06:00
Icezman001
ad7e7e58a3 Update Profiler.md (#1364)
Changed patreon mentions to github supporter mentions
2019-12-28 16:56:21 +01:00
Chris Langsenkamp
7a138b9926 Updated NetworkBehaviour doc 2019-12-22 17:30:14 -05:00
Paul Pacheco
68a004a63b
improve authentication doc
just make text a little easier to read
2019-12-22 10:26:23 -06:00
FirstGearGames
62050666b9
Added video tutorial link. 2019-12-22 08:54:04 -05:00
rxmarccall
5658b0695d
Update NetworkBehaviour.md
Simple typo for `ClientRPC` attribute that should be `ClientRpc`
2019-12-20 15:42:16 -07:00