Commit Graph

646 Commits

Author SHA1 Message Date
Paul Pacheco
96189c5f03 Fix issue with wrong name in submenu 2018-12-19 23:00:07 -06:00
Paul Pacheco
6f262d6158 Add level 3 submenus 2018-12-19 22:51:16 -06:00
Paul Pacheco
962d8bc9a0 Add TOC 2018-12-19 22:37:59 -06:00
Paul Pacheco
f0f7267b5e Remove unnecesary layout for pages 2018-12-19 22:36:21 -06:00
Paul Pacheco
5cb39a72bc Remove redundant home page template 2018-12-19 17:42:57 -06:00
Paul Pacheco
80ad29c2f2 Remove extra <title> element in head 2018-12-19 17:41:15 -06:00
Paul Pacheco
c1fc7df485 Switch to a twitter bootstrap theme 2018-12-19 17:05:57 -06:00
Paul Pacheco
857e5bd4d0
fix url to migration guide 2018-12-19 13:55:09 -06:00
Paul Pacheco
4793c8f6ea Ignore generated files 2018-12-19 10:15:37 -06:00
Paul Pacheco
20caad708b Add dependencies for running pages locally 2018-12-19 10:09:07 -06:00
Paul Pacheco
c945940ad1 Fixed syntax error 2018-12-19 10:08:32 -06:00
vis2k
d89ecf0ee0 Fix #176: ApplySpawnPayload only enables isClient if SpawnFinished. Forgot to do that when removing OnSetLocalObject in commit 58a70038a9 before. 2018-12-19 12:09:52 +01:00
Paul Pacheco
4bd28e72c7 Apply default layout to all pages 2018-12-18 17:20:55 -06:00
Paul Pacheco
4e28cdb56f Remove minified version 2018-12-18 14:50:21 -06:00
Paul Pacheco
772e8757f8 use non minified mui.js 2018-12-18 14:48:19 -06:00
Paul Pacheco
39728a1357 No need for posts, not a blog 2018-12-18 14:44:05 -06:00
Paul Pacheco
abdf7295b8 don't build with changes in doc folder recursive 2018-12-18 13:36:05 -06:00
Paul Pacheco
99331826a7 Use supported highlighter 2018-12-18 13:21:44 -06:00
Paul Pacheco
7e1806dce2 Added documentation folder 2018-12-18 12:42:55 -06:00
Paul Pacheco
0a4a43ceaf deploy if stuff is in master 2018-12-18 08:52:46 -06:00
vis2k
0121d2ad8f OnCommandMessage syntax improved 2018-12-18 14:59:46 +01:00
vis2k
2147d86013 Removed unnecessary spawned[netId] != null checks 2018-12-18 14:57:19 +01:00
vis2k
6f5ee57248 NetworkServer.OnCommandMessage: removed unnecessary GetComponent call and unnecessary .gameObject calls by using NetworkIdentity.spawned directly 2018-12-17 23:20:37 +01:00
vis2k
42ab1be224 NetworkWriter: removed unnecessary '.gameObject' call 2018-12-17 23:17:46 +01:00
vis2k
3c5ca56045 NetworkWriter consistent NetworkIdentity naming 2018-12-17 23:17:23 +01:00
vis2k
ce78a61f02 NetworkServer consistent NetworkIdentity naming 2018-12-17 23:15:50 +01:00
vis2k
4088beed6c NetworkReader.ReadGameObject and ReadNetworkIdentity simplified: uses new spawned dict and avoids unnecessary '.gameObject' access. ReadNetworkIdentity also avoids unnecessary casting back from GameObject to NetworkIdentity. 2018-12-17 22:59:26 +01:00
vis2k
28a2246b32 NetworkProximityChecker OnSetLocalVisibility parameter name improved 2018-12-17 22:54:44 +01:00
vis2k
06634febf0 NetworkProximityChecker consistent NetworkIdentity naming 2018-12-17 22:54:09 +01:00
vis2k
65e5b9b0ab NetworkProximityChecker: removed one more unnecessary GetComponent call 2018-12-17 22:53:15 +01:00
vis2k
cd2229054a NetworkProximityChecker: removed GetCompnent<NetworkIdentity> call in each check 2018-12-17 22:50:56 +01:00
vis2k
7ad844cab7 NetworkManager consistent NetworkIdentity naming 2018-12-17 22:49:53 +01:00
vis2k
935b2afc9a NetworkConnection: consistent NetworkIdentity naming 2018-12-17 22:45:57 +01:00
vis2k
270b31965a NetworkBehaviour: consistent NetworkIdentity naming 2018-12-17 22:43:58 +01:00
vis2k
590b8c4c8f Removed unnecessary .gameObject reference 2018-12-17 22:37:50 +01:00
vis2k
75bc1cee09 ClientScene: consistent 'NetworkIdentity identity' variable naming 2018-12-17 22:37:33 +01:00
vis2k
99f2d956bb NetworkServer.UpdateServerObjects doesn't remove null values anymore because there shouldn't be any 2018-12-17 21:04:23 +01:00
vis2k
b0f51aeba0 ClientScene.SpawnSceneObject uses TryGetValue to avoid one unnecessary lookup 2018-12-17 14:32:01 +01:00
vis2k
a94b56ae66 Port type changed from int to ushort everywhere so we don't need the 0 <= port <= 65535 check anymore 2018-12-17 14:22:15 +01:00
vis2k
7463e0d811 Syntax 2018-12-17 13:40:24 +01:00
vis2k
346d20d9f3 ClientScene.GetPrefab simplified. 1 Dictionary lookup instead of 3. 2018-12-17 13:39:45 +01:00
vis2k
122820520e ClientScene.InvokeUnSpawnHandler simplified. Only 1 instead of 3 dictionary lookups. 2018-12-17 13:36:59 +01:00
vis2k
e3c894389d Removed unnecessarily complex ClientScene.GetSpawnHandler function 2018-12-17 13:35:21 +01:00
vis2k
c27a9ad1bd Removed NetworkScene, moved spawners to ClientScene 2018-12-17 13:25:36 +01:00
vis2k
5f3f057f1b Removed unused NetworkServer.ClearSpawners 2018-12-17 13:10:56 +01:00
vis2k
ba5faa37d4 Removed unused NetworkServer.s_NetworkScene 2018-12-17 13:10:48 +01:00
vis2k
fffb2b697e NetworkManager.Awake/LateUpdate/OnApplicationQuit/OnValidate/OnDestroy made virtual so inheriting classes can use them without 'new' keyword. And made public for consistency with the other virtual functions 2018-12-17 11:03:22 +01:00
vis2k
634cd43d1a ClientScene: consistent variable naming 2018-12-17 10:57:06 +01:00
vis2k
efba163554
Merge pull request #167 from vis2k/NetworkIdentity_spawned_dict
NetworkIdentity spawned dict
2018-12-17 10:42:36 +01:00
vis2k
de22b6727f Removed old comments 2018-12-16 19:51:32 +01:00