Commit Graph

8557 Commits

Author SHA1 Message Date
MrGadget
9cedb7e089 chore(CI): Use environment vars 2024-06-26 18:13:51 -04:00
MrGadget
7dd1deb6d7 fix(NetworkBehaviour): Check for non-zero netId before sending Cmd 2024-06-26 18:03:35 -04:00
mischa
4ec2f098d3
fix: #3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy (#3848)
* repro

* NetworkServer.Destroy(): refactor to split scene vs. prefab cases more obviously

* fix: #3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy

* fix the runtime test

* Revert "repro"

This reverts commit 3a5a33e8e4.

---------

Co-authored-by: mischa <info@noobtuts.com>
2024-06-26 19:53:55 +02:00
JesusLuvsYooh
ebf3041c96
feat: MOVING Platforms to Couch Coop Example (#3847)
* Added MOVING Platforms to Couch Coop Example

No constant network sync, they just resync at start and end destination.

* Optional Platform features.
2024-06-26 10:32:13 +02:00
Robin Rolf
7f33e1bfe0
feat: NetworkRuntimeProfiler (#3846)
* feat: NetworkRuntimeProfiler

Adds a simple text-based network profiler

* Remove unused avg
2024-06-26 10:30:22 +02:00
JesusLuvsYooh
c1fdf50400
feat: Example, TopDown Shooter. (#3836)
* Shooter topdown checkpoint 1

* Topdown shooter, checkpoint 2

* Topdown checkpoint 3

* Topdown Checkpoint 4

* Topdown shooter checkpoint 5

* Port added to UI Canvas Prefab. (#3835)

* Topdown Shooter, checkpoint 6, Alpha.

Almost finished, as of now, whats left is:
Tidy up
Comment code
Add server defines
Test server-only

* Topdown shooter, server defines and server only tested. Checkpoint 7.

Remaining: Tidy up and Comment code

* TopDown Shooter finished?

* Topdown shooter, fixed PNG size.

* Topdown Shooter tidyup.

Removed unused materials, that remained from 3D version of game.
3D sound ranges and volumes adjusted.

* Topdown Shooter, audio conversion and compression.

* TopDownShooter, note about OnStartServer player list.

Added line space to separate some code for easier reading.
2024-06-20 10:47:55 +02:00
Robin Rolf
6d7c808d6a
fix: new GUID for bouncycastle dll meta file (#3844) 2024-06-19 10:35:40 -04:00
Robin Rolf
736762f20f
fix: Namespace BouncyCastle lib to avoid conflicts (#3843)
This uses our fork https://github.com/MirrorNetworking/bc-csharp with the Mirror. prefix
dll is generated by CI: https://github.com/MirrorNetworking/bc-csharp/actions/runs/9582807523 so updating in the future should be as "easy" as rebasing on bouncycastle release branches, fixing any naming via search&replace and making a release to trigger CI
2024-06-19 09:53:02 -04:00
JesusLuvsYooh
bcda1dcb27
Velocity Iterations made public in NM, Drag on Cube prefabs. (#3842) 2024-06-19 12:03:28 +02:00
MrGadget
71e21089ae
fix(Hosting): Remove Mirror.Hosting AsmDef as not needed (#3841) 2024-06-19 09:48:43 +02:00
MrGadget
83629bcc67
chore(CI): Update Semantic to use UnityPack Script (#3840)
* UnityPack CSX

* fixed path

* try cmd

* try bash

* try script

* try prepareCmd

* Fix errors

* AddFilesRecursive extension

* dotnet 5 and dotnet-scriopt 1.1.0

* dotnet-script 1.5.0

* dotnet 8

* Environment.GetCommandLineArgs

* separate extension script

* typo

* Updated ArchiveExtension

* AddFilesRecursive without extension

* fix args iterator

* Deleted ArchiveExtension

* Removed commented code

* UnityPack: Methods in order

* MIT License

* Suppress Release Notes

* Added Console Logging

* fix: Test1

* Syntax

* Syntax

* log args

* fix: args parsing

* fix: More Logging plus version

* Syntax

* fix: Try fix paths

* fix: Reverse slashes in RootPath to match entry.Name

* fix: GetRelativePath use Path.GetTempPath

* fix: Use tempPath

* fix: Enable release notes

* Remove Hosting folder

* fix: Remove Edgegap

* Cleanup

* fix: Minified dependencies JSON and >=3.2.1 version for NewtonSoft

* fix: NewtonSoft v3.0.0
2024-06-18 16:36:11 -04:00
MrGadget
1e7c6f0a94 style(Welcome): No stacktrace for Mirror welcome message 2024-06-18 15:01:54 -04:00
mischa
f712fabd04
Edgegap Pplugin updated to 1.0.1 (#3834) 2024-06-17 21:48:42 +02:00
MrGadget
60d1a59bd3 chore(CI): Added job to clean up old workflow runs to main workflow
- Deletes runs more than 15 days old
- Retains last 5 runs of each workflow, regardless of age
2024-06-15 15:26:43 -04:00
MrGadget
0e2fbd8ba3 chore(CI): Semantic.yml - Restored debug true 2024-06-15 09:32:35 -04:00
JesusLuvsYooh
80f58e71ef
Port added to UI Canvas Prefab. (#3835) 2024-06-13 11:58:22 +02:00
MrGadget
15f1b6bba8 chore(CI) Updated Semantic and releaserc
- changed node-version to '*' and removed commented lines
- added comments about moving ScriptTemplate files
2024-06-12 19:51:39 -04:00
MrGadget
e588e33f66 chore(CI): RunUnityTests - updated unityVersion 2024-06-12 18:30:34 -04:00
MrGadget
c084c863af chore(CI): fix unity-packer command
- ScriptTemplates moved to Mirror folder so should be included
2024-06-12 16:53:28 -04:00
MrGadget
573e659c82 chore(CI): Move ScriptTemplates to Mirror folder for Unity package 2024-06-12 16:51:43 -04:00
MrGadget
97e6f8084c chore(CI): removed debug options 2024-06-12 16:28:43 -04:00
MrGadget
d14d32bb1b chore(CI): Attempt to fix CI package generation 2024-06-12 16:23:05 -04:00
MrGadget
fe93f4e870 fix(Extensions): GetPositionAndRotation now excluded for 2022.0 or newer
- Some patch versions of 2021.3 don't have it, some do...this is safer.
- Works as expected in 2021.3.39 and 2022.3.32
2024-06-12 14:00:58 -04:00
mischa
440b61429b fix(LatencySimulation): SimulateSend now supports all channels. Fixes a bug where projects with multiple channels could not simulate latency on non-default channels 2024-06-11 16:43:48 +02:00
mischa
ceab39284c syntax 2024-06-11 16:41:01 +02:00
mischa
993983036a LatencySimulation: one Queue for all channels to simplify code and support more channels later 2024-06-11 16:32:29 +02:00
mischa
9d0a72da9c LatencySimulation: QueuedMessage strongly typed constructor 2024-06-11 16:19:42 +02:00
MrGadget
7c9e8e917c
feat(NetworkServer): Improves RemovePlayerForConnectsion (#3833)
* feat(NetworkServer): Improves RemovePlayerForConnectsion
- Replaces `destroyServerObject` with `RemovePlayerOptions`
- Option to keep the player object on server and clients
- Obsoletes old method by calling new method with correct option
- Examples and Tests updated

* Fixed mistake

* Default to DoNothing

* Fixed comments

* Requested Changes

* Fixed gammar
2024-06-10 15:24:31 +02:00
MrGadget
ff7e28c40e chore(CI): RunUnityTests - updated unityVersions 2024-06-08 08:30:58 -04:00
MrGadget
3650a033e3 Added Empty AddComponent attribute to Example scripts 2024-06-06 19:50:24 -04:00
MrGadget
c54db0b7a1 Assigned Mirror icon to Common scripts 2024-06-06 19:49:00 -04:00
MrGadget
2999e1276a Deleted other PlayerCamera scripts in favor of Common 2024-06-06 19:47:41 -04:00
MrGadget
da3cb68459 Updated Example Player Prefabs to use Common PlayerCamera 2024-06-06 19:46:52 -04:00
MrGadget
5c84ab4830 Moved PlayerCamera to Common 2024-06-06 19:45:20 -04:00
MrGadget
8a1c97eabf chore(CI): RunUnityTests - updated unityVersion 2024-06-05 13:40:44 -04:00
mischa
3027a1c30c
Update README.md 2024-06-05 13:23:22 +02:00
miwarnec
76ff1cf008 PredictionUtils: Destroy Source is now optional 2024-05-30 15:04:33 +02:00
MrGadget
7f073c6b61 Renamed WeaverSyncVarTests.SyncVarsCanBeArray 2024-05-25 09:03:09 -04:00
mischa
9d7fccaac4
fix(LatencySimulation): implement PortTransport since almost all underlying Transports are PortTransports (#3830)
* fix(LatencySimulation): implement PortTransport since almost all underlying Transports are PortTransports

* Update Assets/Mirror/Transports/Latency/LatencySimulation.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Transports/Latency/LatencySimulation.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

---------

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2024-05-24 16:57:34 +02:00
MrGadget
d3de0eed1a chore(CI): RunUnityTests - updated unityVersions 2024-05-20 14:50:04 -04:00
MrGadget
09efc1cbe8 fix(NetworkManager): OnGUI DEBUG only 2024-05-20 13:46:54 -04:00
MrGadget
f39521d109
fix(WeaverAssembler): Silence Obsolete Warning (#3826)
We have #3630 for this...silence warning until Unity tells us what to use instead.
2024-05-20 12:29:52 +02:00
MrGadget
c573936486 fix(NetworkRoomManager): Hashset instead of List 2024-05-19 07:53:33 -04:00
mischa
1721b5601b KcpTransport: reuse IPEndPoint.PrettyAddress extension 2024-05-19 11:12:03 +02:00
mischa
4482c7910b Extensions: IPEndPoint.PrettyAddress 2024-05-19 11:12:03 +02:00
mischa
6b2d0731a4 Telepathy: moved GetClientAddress exception handling from Transport into Telepathy itself 2024-05-19 11:12:03 +02:00
mischa
a9db03c46f KcpTransport: simplify double ternary for readability 2024-05-19 11:12:03 +02:00
MrGadget
21d2098d72 chore(CI): RunUnityTests - updated unityVersions 2024-05-14 08:45:55 -04:00
JesusLuvsYooh
c62d7e5c07
Fancy camera for couch coop example, and player list. (#3821) 2024-05-14 18:10:28 +07:00
MrGadget
534a57f245 chore(CI): RunUnityTests - updated unityVersion 2024-05-11 10:43:10 -04:00