Paul Pacheco
547039587e
set the state to connected before message handler ( #36 )
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If the user wants to send messages after the connection, we need to ensure the connection is in a valid state before calling the handler.
Should fix issue #35
2018-09-18 20:56:44 +02:00
Paul Pacheco
8896d8b7d2
fix #33 , remove redundant initialization ( #34 )
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No need to initialize object twice, the second initialize does nothing at all
2018-09-18 20:52:39 +02:00
Paul Pacheco
973c0d6925
Make method public ( #32 )
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Not all users have a NetworkManager, and they should not have to.
This method needs to be public so that users can call it if they don't have a NetworkManager
2018-09-18 09:55:21 +02:00
vis2k
8657a3902e
PauseQueue replaced with a more simple 'pause' check in NetworkClient.Update. Transport buffers messages anyway.
2018-09-15 16:15:28 +02:00
vis2k
577da33c6e
NetworkManagerHUDEditor: removed unused s_ShowNetworkLabel
2018-09-15 15:43:12 +02:00
vis2k
936f43b783
NetworkClient.Update: m_Connection null checks added so we don't get NullReferenceExceptions without a good error message if it's null (uMMORPG NetworkZones Addon)
2018-09-15 15:40:48 +02:00
vis2k
046837c62a
NetworkManager.StartServer: OnStartServer is now called after Listen so that NetworkServer.Spawn can be called in OnStartServer overrides (e.g. to load and spawn things from the database)
2018-09-14 23:07:44 +02:00
Paul Pacheco
1e8ab0699a
Trigger appveyor rebuild
2018-09-14 14:04:49 -05:00
vis2k
41af472127
MultiplexTransport: ServerStart/ServerStartWebsockets doesn't call Telepathy/LLAPI StartServer when running in WebGL. Fixes a bug where host mode wouldn't work in WebGL anymore.
2018-09-11 10:45:36 +02:00
Paul Pacheco
37ce0ae72d
Print a more informative error than NPE ( #31 )
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* Print a more informative error than NPE
* Improve error message
2018-09-11 10:16:20 +02:00
Paul Pacheco
dfbde9902d
Update badges for mirror
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Mirror repository was renamed and a mirror branch was created
2018-09-09 11:27:36 -05:00
vis2k
f5e2ee0903
Update README.md
2018-09-09 09:34:28 +02:00
vis2k
a4dd858f02
NetworkManagerEditor shows max connections property again
2018-09-03 12:37:30 +02:00
vis2k
1ab29c8d24
NetworkManagerHUDEditor: removed unnecessary 'protected's
2018-09-03 12:37:30 +02:00
Paul Pacheco
ccb121362b
Merge pull request #22 from vis2k/synclist
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Generated Awake should not be private because a child class might call it
2018-08-31 07:41:33 -05:00
Paul Pacheco
80a9a18728
This should be protected because a child class might call it
2018-08-31 07:40:34 -05:00
vis2k
c053a76843
Sorted modifiers: 'public static' is now consistent everywhere (it was 'static public' in many places)
2018-08-31 12:39:51 +02:00
vis2k
6ad5ccaa07
Removed old ExternalConnection functions because they aren't used anymore
2018-08-31 12:34:44 +02:00
vis2k
2b1b7eb62f
Fixed NetworkManager.OnServerDisconnect logging an error each time. This annoying behaviour has been there since day one.
2018-08-31 12:13:47 +02:00
Paul Pacheco
89035f4c0b
Better grammar
2018-08-30 22:42:53 -05:00
Paul Pacheco
fff0fe7e00
Fixed correct package
2018-08-30 22:36:31 -05:00
Paul Pacheco
6c25b7aa37
Some cleanups, use explicit type, remove unused imports
2018-08-30 09:04:23 -05:00
Paul Pacheco
310fae52df
Merge branch 'mirror' of https://github.com/vis2k/HLAPI-Community-Edition into mirror
2018-08-30 08:47:05 -05:00
Paul Pacheco
8309ab8479
Fix issue finding extra paths, use Unity provided list of compiled references
2018-08-30 08:46:55 -05:00
vis2k
ebf6ab6777
Renamed UNetWeaver.cs to Weaver.cs and renamed the warning/error messages too
2018-08-30 15:15:05 +02:00
Paul Pacheco
47c98a0a59
better grammar
2018-08-29 10:39:56 -05:00
Paul Pacheco
71424e7f99
added exact error
2018-08-29 10:38:38 -05:00
Paul Pacheco
431129a277
UnityWebRequest error
2018-08-29 10:33:40 -05:00
Paul Pacheco
7284b1181a
Typos, grammar, possible errors
2018-08-29 08:04:58 -05:00
Paul Pacheco
0275cee09f
Fix typo
2018-08-29 08:00:04 -05:00
vis2k
a92255326a
Test appveyor renaming
2018-08-29 13:51:29 +02:00
vis2k
6463039e52
Syntax improved
2018-08-29 10:28:15 +02:00
vis2k
03e0ef3746
CompilationFinishedHook.GetExtraAssemblyPaths: comment added
2018-08-29 09:45:57 +02:00
vis2k
472bb85890
Syntax improvements
2018-08-29 09:43:29 +02:00
Paul Pacheco
c71a8c361f
Add extra paths so weaver can find referenced dlls
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Should fix #18
2018-08-28 20:54:34 -05:00
Paul Pacheco
98fe2e596f
Added video demonstration
2018-08-28 16:16:41 -05:00
vis2k
909bc00783
Nevermind
2018-08-28 15:39:25 +02:00
vis2k
9c7abf1c1b
Readme updated
2018-08-28 15:39:03 +02:00
vis2k
61dcb42c54
Readme updated
2018-08-28 15:37:44 +02:00
vis2k
2a6207a34a
Readme updated
2018-08-28 15:31:01 +02:00
vis2k
fa743b883a
Readme updated
2018-08-28 15:29:31 +02:00
vis2k
56ed041fc9
Readme updated
2018-08-28 15:27:31 +02:00
Paul Pacheco
03fbc03c39
Update README.md
2018-08-28 08:21:45 -05:00
vis2k
89710229cf
Readme updated
2018-08-28 15:19:08 +02:00
vis2k
927f76c1f2
Added 'TypeLoadException: A type load exception has occurred.' info to migration guide
2018-08-28 11:01:17 +02:00
vis2k
d028809f6e
Migration: added SyncListSTRUCT renaming
2018-08-28 10:55:45 +02:00
vis2k
01f52632f6
SyncListS renamed to SyncListSTRUCT and added comment to SyncListSTRUCT class.
2018-08-28 10:55:26 +02:00
vis2k
43921f7b3e
NetworkManager.Awake message changed to 'Mirror' from 'HLAPI CE'
2018-08-28 10:28:44 +02:00
Paul Pacheco
8ccfd8f105
Rename SyncListStruct so that we don't conflict with unet
2018-08-27 19:47:45 -05:00
Paul Pacheco
2cfe8820ae
Do not share internals with unity networking
2018-08-27 19:16:19 -05:00