vis2k
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551a8928d6
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NetworkManagerHUD: UnityEngine.Application.X changed to Application.X
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2018-07-19 15:20:15 +02:00 |
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vis2k
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498433e124
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Network Simulator support removed because the feature was confirmed to be broken by UNET Developers, it never worked
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2018-07-19 11:48:48 +02:00 |
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vis2k
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fff714e1ec
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NetworkBehaviour.GetInvokerForHash parameter syntax simplified
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2018-07-19 11:38:39 +02:00 |
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vis2k
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5c0cc5b99c
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Messages: removed OverrideTransformMessages because it wasn't used anywhere
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2018-07-19 11:36:57 +02:00 |
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vis2k
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5ce07ac0a4
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LogFilter.Fatal level removed because it wasn't used anywhere and Debug/Warn/Error are more than enough anyway.
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2018-07-19 11:34:49 +02:00 |
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vis2k
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56278f5a84
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Removed ConnectionArray class because it wasn't used anywhere.
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2018-07-19 11:31:44 +02:00 |
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vis2k
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bdbafacbcb
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ClientScene: removed GetPlayerController function because it wasn't used anywhere and it was internal, hence couldn't be used in any project either.
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2018-07-19 11:31:44 +02:00 |
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Lymdun
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545e369216
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Merged in Lymdun/hlapi-community-edition-1/Lymdun/no-point-for-readsbyte-to-use-readerread-1531854999252 (pull request #34)
No point for ReadSByte() to use reader.ReadByte() with a cast
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2018-07-19 08:28:08 +00:00 |
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Paul Pacheco
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7cdd0dc32c
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Merged in paulpach/hlapi-community-edition/warnings (pull request #35)
Clean warnings
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2018-07-18 13:53:29 +00:00 |
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Paul Pacheco
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658f733390
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Clean warnings
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2018-07-18 07:52:43 -05:00 |
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vis2k
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5002d2d281
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NetworkManagerEditor: removed crc, fragmentation, maxpacketsize since it's not needed anymore; NetworkManager: improved comments for those fields
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2018-07-18 14:05:30 +02:00 |
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vis2k
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a14a03b6d1
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NetworkConnection: forgot to remove s_MaxPacketStats
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2018-07-18 10:45:17 +02:00 |
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Paul Pacheco
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80b4f78618
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Update links to fixes branch
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2018-07-17 19:56:46 -05:00 |
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vis2k
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89d45e1e1b
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ChannelBuffer/ChannelPacket/PacketStat/GetStatsInOut/ChannelOption removed because ChanneLBuffer's job was to: buffer packets and only send them every now and then to save bandwidth, to handle fragmentation, and to handle resending reliable messages. NetworkTransport already takes care of all of that in the newer versions, e.g. with ConnectionConfig.SendDelay, so none of it is needed anymore.
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2018-07-17 23:23:06 +02:00 |
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vis2k
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368543b734
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NetworkConnection.IsSequencedQoS/IsReliableQoS/IsUnreliableQoS moved out of NetworkConnection class into UNetwork.cs because it's a helper function used in other places too, and makes NetworkConnection.cs less complex.
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2018-07-17 22:28:31 +02:00 |
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vis2k
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f57d5ae905
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NetworkConnection Send/SendUnreliable/SendByChannel syntax improved
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2018-07-17 22:17:31 +02:00 |
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vis2k
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38142a6d6f
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NetworkConnection.m_Writer isn't cached anymore to simplify code
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2018-07-17 22:16:09 +02:00 |
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vis2k
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ffa6e4e2ea
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NetworkCRC removed because all it did was compare each script's channelIds by sending all the script names over the network. This uses unnecessary bandwidth, causes unnecessary code complexity and makes no real sense because there's virtually no reason why anyone would modify a script's channel after building the server/client.
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2018-07-17 22:06:26 +02:00 |
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Lymdun
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0bf13c3ea9
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No point for ReadSByte() to use reader.ReadByte() with a cast
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2018-07-17 19:16:38 +00:00 |
|
Paul Pacheco
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869896495a
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Merged in paulpach/hlapi-community-edition/unittest (pull request #33)
Test WritePackedUInt32
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2018-07-17 12:27:41 +00:00 |
|
Paul Pacheco
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bb605930ea
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Test packed UInt64
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2018-07-17 07:22:46 -05:00 |
|
Paul Pacheco
|
6581497e0c
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Test WritePackedUInt32
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2018-07-17 07:15:14 -05:00 |
|
Paul Pacheco
|
0ee0975695
|
Display badges for the Improvement branch
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2018-07-16 23:01:10 +00:00 |
|
Paul Pacheco
|
b7eabcc8c3
|
Document the project in the readme file
|
2018-07-16 17:51:20 -05:00 |
|
vis2k
|
ffab181ea2
|
Messages: removed Peer messages because they aren't used anymore after removing the Host Migration feature
|
2018-07-16 21:22:17 +02:00 |
|
vis2k
|
7c3ce78cb4
|
NetworkServer.SendToReady/SendUnreliableToReady reuse SendByChannelToReady function; also uses consistent null checks and return values for all now.
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2018-07-16 20:17:20 +02:00 |
|
vis2k
|
6f667ee2c8
|
NetworkServer.SendToAll/SendUnreliableToAll reuse SendByChannelToAll function
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2018-07-16 20:10:43 +02:00 |
|
vis2k
|
225c7955cd
|
NetworkClient.Send/SendUnreliable reuse SendByChannel function
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2018-07-16 20:01:20 +02:00 |
|
vis2k
|
99784f58d9
|
NetworkHash128 tests added
|
2018-07-16 15:50:55 +02:00 |
|
vis2k
|
0cc23e411b
|
NetworkHash128: fixed missing ) in comment
|
2018-07-16 15:49:13 +02:00 |
|
vis2k
|
6db02511cd
|
NetworkHash128 tests added
|
2018-07-16 15:25:56 +02:00 |
|
vis2k
|
dc10b8f9d6
|
NetworkHash128 simplified and comments added
|
2018-07-16 15:24:24 +02:00 |
|
vis2k
|
847033b05a
|
MIT License added
|
2018-07-16 11:48:51 +02:00 |
|
Paul Pacheco
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b489506352
|
Merged in paulpach/hlapi-community-edition/coverage (pull request #29)
Add code coverage report
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2018-07-16 08:59:22 +00:00 |
|
Paul Pacheco
|
e03c6c0dd1
|
Add code coverage report
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2018-07-15 14:12:59 -05:00 |
|
Paul Pacheco
|
1d1a3e7f42
|
Merged in paulpach/hlapi-community-edition/unittest (pull request #28)
Set up unit test project
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2018-07-15 18:33:53 +00:00 |
|
Paul Pacheco
|
7e1505d8ac
|
Set up unit test project
|
2018-07-15 13:15:06 -05:00 |
|
Paul Pacheco
|
f42cd36e69
|
Merged in paulpach/hlapi-community-edition/appveyor (pull request #27)
Add base appveyor build config
|
2018-07-15 17:16:32 +00:00 |
|
Paul Pacheco
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21cef5cf9c
|
Add base appveyor build config
|
2018-07-15 11:53:59 -05:00 |
|
vis2k
|
5a20083536
|
NetworkServer.s_sync removed because it's not needed anymore
|
2018-07-15 12:37:24 +02:00 |
|
Paul Pacheco
|
0022da41d4
|
Merged in paulpach/hlapi-community-edition-lag/conditional (pull request #25)
Simplify authority assignment
|
2018-07-09 10:30:25 +00:00 |
|
Paul Pacheco
|
2ea1a9ef2d
|
Merged in paulpach/hlapi-community-edition-lag/simpleready (pull request #21)
Make the logic simpler for ensuring the connection is ready
|
2018-07-03 17:21:07 +00:00 |
|
Paul Pacheco
|
a6b62f1608
|
Simplify authority assignment
|
2018-07-03 07:35:09 -05:00 |
|
Paul Pacheco
|
d3f23f7f04
|
Merged in paulpach/hlapi-community-edition-lag/reset2 (pull request #22)
Properly reset scene gameobjects when we receive OnObjectSpawnScene
|
2018-06-29 08:44:29 +00:00 |
|
vis2k
|
56a3bf05cd
|
NetworkBehaviour.InvokeCommandDelegate 'IsInstanceOfType' comments added
|
2018-06-29 10:37:04 +02:00 |
|
Paul Pacheco
|
b9b98ad9be
|
Merged in paulpach/hlapi-community-edition-lag/simpleinvoke (pull request #23)
Simplify command invocation
|
2018-06-29 08:32:37 +00:00 |
|
Paul Pacheco
|
eff9287236
|
Simplify command invocation
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2018-06-28 22:47:33 -05:00 |
|
Paul Pacheco
|
78d159d7da
|
Properly reset scene gameobjects when we receive OnObjectSpawnScene
|
2018-06-28 19:05:20 -05:00 |
|
Paul Pacheco
|
8d4f6915d1
|
Make the logic simpler for ensuring the connection is ready
|
2018-06-28 08:50:13 -05:00 |
|
vis2k
|
ec7185ad49
|
Removed spaces
|
2018-06-28 14:46:19 +02:00 |
|