* moving FakeNetworkConnection to common test folder
* adding test for local player destroy
* adding method to clear local player
* temp move test functions
* adding test for destroying non player
* moving asset to setup
* adding tests for destroy message and host mode
* adding ClearLocalPlayer to reset
* Removing manual invoke for Cmd and RPC
There should be no reason to manaully invoke remote code
they are marked with EditorBrowsableState.Never which implies they should not be called by the user
* removing tests
* adding note to guides about removed SyncEvent
* updating Obsolete
making Obsolete error whe used
updating text to say it has been removed
linking to issue
* adding Obsolete note to other references to SyncEvent
* Remove ScriptTemplates to clean up folder
* Update main.yml
Removing script templates from CI
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
* fix adding error for gernated read writer for abstract class
weaver can not initialize class abstract class so cant not create a reader
this gives a helpful error telling the server to make a custom reader
* adding tests for error message
* fixing typo
* renaming
* fixing expected error messages
Reader code doesn't run on Rpc now if a valid writer can not be found
In future PR write and read functions should be generated together as they share most of the same checks
* replacing assert with haserror
* adding IsSuccess and HasWarning functions
* using IsSuccess
* checking weaverWarnings empty in success
* using HasWarning
* replacing asserts missed by regex
* fixing typo
* adding HasNoErrors function to be used when tests only have warnings
* fixing typo
* making fields public to stop warnings
* simplifying more test files
* adding generated test for other baseclasses
* removing errors when attribute is not in networkbehaviour
* temp weaver tests
* updating weaver tests for monobehaviour
* adding weaver tests for non-networkbehaviour
* moving where serverclient attributes are processed
* removing un-used code
* regenerate tests
* adding check for no connections
Dont need to run Server Update if there are no connections
* adding toggle to disable skip
* formatt
* removing skipUpdateIfNoConnections check, and merging if checks
* removing extra line
* adding tests for NoConnections
* replacing isHeadless with isServerBuild
* renaming startOnHeadless
* fixing isServerBuild bool
* making property a field instead
* replacing isServerBuild for #if UNITY_SERVER
* fixing comment and removing extra lines
* removing system from System.Obsolete
* renaming to autoStartServerBuild
* adding assert to make sure transport is set
this helps people who want to connect without using networkmanager
* moving Transport.activeTransport to setup
* replacing Substitute.For for addComponent
Can't used Substitute for monobehaviours as they will still be null with unity equals
* weaver test for abstract methods
* doing nothing is method is abstract
* not calling base if it is abstract
* adding tests for message to make sure they work
* weaver tests for list read write
* generated tests for list read write
* adding method to check for list type
* temp
* weaver functions for creating read write for list
* generating tests for lists
* adding generated tests for collection writers
tests for read+write for array and array segment
* changing menu path
* adding tests for collections of classes
* swapping order in class name
* tests for Server attribute on virtual methods
test for virtual, abstract and override methods
* adding test for client attribute
* adding error when attribute is put on abstract method
* improving error message
* updating error mesages in tests
* updating to use WeaverTypes
* adding check before error
* class to create test functions
* generated test folder
* generated attribute tests
* adding out function and long type
* generated test file
* using OneTimeSetUp to make tests run faster
* Added Layer Weight to NetworkAnimator
Now NetworkAnimator is aware of each layer weight on it's references
Animator and will sync layer weights across the network.
* NetworkAnimator layers Float equality fix
* Update Assets/Mirror/Components/NetworkAnimator.cs
Co-authored-by: James Frowen <jamesfrowen5@gmail.com>
* Update Assets/Mirror/Components/NetworkAnimator.cs
Co-authored-by: James Frowen <jamesfrowen5@gmail.com>
* Remove GetLayerWeight check every incoming packet as is extern call
Co-authored-by: James Frowen <jamesfrowen5@gmail.com>
* Adding asmdef to telepathy
mirror has to reference telepathy as it is the default transport
this also means that TelepathyTransport has to be in the mirror asmdef
* references telepathy in tests
* formatting asmdef
Note this method is being called in 3 places:
one in MessageClassProcessor and 2 in NetworkBehaviorProcessor.
The NetworkBehaviorProcess is really a don't care, this condition cannot happen since it would not be invoked unless the class extends from NetworkBehavior. In this case, it will always resolve.
but even if it does not resolve, they handle the null case gracefully by not calling the base method.
MessageClassProcessor also calls this method, and if it is null it does not call the base method. That is precisely the behavior we want to resolve#2117
so all 3 places are perfectly fine receiving null.
The only way to trigger the error was #2117
I renamed the method to make it clearer that this may not find the method in the parent class.
Instead of doing
```cs
[SyncEvent]
public event MySyncEventDelegate EventOnly;
```
You can now do
```cs
[SyncEvent]
public event MySyncEventDelegate Only;
```
We actually tried to remove them a while ago. The way the weaver worked
back then caused an infinite recursion.
Since the Command rewrite that allows virtuals, this is no longer
a problem. So we can drop this requirement.
Co-authored-by: Paul Pacheco <paul.pacheco@aa.com>
Instead of doing
```cs
[ClientRpc]
public void RpcPepe() {}
```
You can now do
```cs
[ClientRpc]
public void Pepe() {}
```
We actually tried to remove them a while ago. The way the weaver worked
back then caused an infinite recursion.
Since the Command rewrite that allows virtuals, this is no longer
a problem. So we can drop this requirement.
Co-authored-by: Paul Pacheco <paul.pacheco@aa.com>
Instead of doing
```cs
[TargetRpc]
public void TargetPepe() {}
```
You can now do
```cs
[TargetRpc]
public void Pepe() {}
```
We actually tried to remove them a while ago. The way the weaver worked
back then caused an infinite recursion.
Since the Command rewrite that allows virtuals, this is no longer
a problem. So we can drop this requirement.
Co-authored-by: Paul Pacheco <paul.pacheco@aa.com>
Instead of doing
```cs
[Command]
public void CmdPepe() {}
```
You can now do
```cs
[Command]
public void Pepe() {}
```
We actually tried to remove them a while ago. The way the weaver worked
back then caused an infinite recursion.
Since the Command rewrite that allows virtuals, this is no longer
a problem. So we can drop this requirement.
Co-authored-by: Paul Pacheco <paul.pacheco@aa.com>