Commit Graph

2883 Commits

Author SHA1 Message Date
MrGadget
a4578458a1 perf: Use NetworkWriterPool in NetworkTransform (#1422) 2020-01-10 18:09:27 -06:00
vis2k
b9f52fdb46
breaking: fix: #1151 - assign SyncVars before calling the Hook. Hook now passes old and new value instead of changing it from new value to old value, as this would break all SyncVar Hook projects silently. (#1416)
* test

* new docs

* adjust CheckForHookFunction to expect two hooks

* update example

* update example

* update example

* update test

* update example

* SyncVar.set: store value in oldValue variable

* SyncVar.set: pass old value to hook too

* TODO

* SyncVar deserialize store value in oldValue variable (for simple types)

* SyncVar deserialize: pass old value to hook too (for simple types)

* add test for GameObject type

* fix comment

* SyncVar deserialize: set value before calling hook

* add TODO

* SyncVar.set: set value before calling hook

* replace tests

* GO test

* SyncVar deserialize: move oldvalue code higher up so it applies to GO/NI too

* syntax

* SyncVar deserialize: pass oldValue to hook (GO/NI types)

* SyncVar deserialize: set netid before calling hook (GO/NI types)

* update comment

* update comment

* update comment

* shorter

* comment, TODO

* put oldValue code into separate cases again

* fix SyncVarEqual comparing the same two __goNetId values

* get rid of tmpValue

* fix weaver tests

* remove TODO

* SyncVar deserialize simple types: get rid of tmpValue here too

* remove tests
2020-01-10 16:17:13 +01:00
vis2k
a1649dfb25 remove outdated comment 2020-01-10 12:36:18 +01:00
vis2k
49d93d814c NetworkClient.Shutdown calls Client.Disconnect as suggested in #923 2020-01-10 12:34:42 +01:00
vis2k
260cb49698 NetworkServer.Shutdown: add comment on why we call Transport.ServerStop, not Shutdown as suggested in #923 2020-01-10 12:30:01 +01:00
vis2k
fd7dc5e226 fix: #723 - NetworkTransform teleport works properly now 2020-01-09 09:15:47 +01:00
vis2k
2d59de801f fix #923: move NetworkManager.OnApplicationQuit Transport Shutdown code into Transport.OnApplicationQuit. Fixes a potential bug where the Transport wouldn't be shut down if someone doesn't use the NetworkManager. 2020-01-09 08:32:25 +01:00
vis2k
76a514aeec syntax 2020-01-09 08:32:20 +01:00
vis2k
651e709785
fix #1407: Check EnterPlayModeSettings and disable if needed for 2019.3 support (#1415)
* fix #1407: Check EnterPlayModeSettings and disable if needed for 2019.3 support

* add reference
2020-01-09 08:03:47 +01:00
vis2k
a3ffd1264c
fix: #1278 - only call initial state SyncVar hooks on clients if the SyncVar value is different from the default one. (#1414)
* move comment

* add comment

* fix: #1278 - only call initial state SyncVar hooks on clients if the SyncVar value is different from the default one.

* initialState test for an if

* !initialstate

* getting there

* closer

* works but incompatible stack heights message

* better comments

* better

* not needed

* syntax

* rename

* incompatible stack height fixed

* update comment

* remove first todo

* SAVE PROGRESS

* compare go/ni too

* whitespace

* update comments
2020-01-08 16:58:46 +01:00
vis2k
32abb70ae9 add comment 2020-01-08 13:27:11 +01:00
vis2k
aafe387899 add comment 2020-01-08 12:16:58 +01:00
vis2k
a71ecdba4a fix: #1380 - NetworkConnection.clientOwnedObjects changed from uint HashSet to NetworkIdentity HashSet for ease of use and to fix a bug where DestroyOwnedObjects wouldn't find a netId anymore in some cases. 2020-01-08 11:32:29 +01:00
vis2k
a2173d37db NetworkConnection.DestroyOwnedObjects clears the hashset afterwards 2020-01-08 11:04:57 +01:00
vis2k
43030ac917 NetworkConnection.DestroyOwnedObjects to move code out of NetworkServer 2020-01-08 11:04:17 +01:00
Chris Langsenkamp
6111021252 meta file 2020-01-08 01:34:09 -05:00
vis2k
01f1315431
Merge pull request #1408 from vis2k/telepathy_abort_join
fix: #1241 - Telepathy updated to latest version. All tests are passing again. Thread.Interrupt was replaced by Abort+Join.
2020-01-07 22:25:41 +01:00
vis2k
228b32e1da fix: #1241 - Telepathy updated to latest version. All tests are passing again. Thread.Interrupt was replaced by Abort+Join. 2020-01-07 20:55:34 +01:00
Chris Langsenkamp
b581e896fc Updated Changelog 2020-01-07 10:59:07 -05:00
vis2k
2dc13e9666
Merge pull request #1404 from vis2k/NetTransAuthority
fix: Use hasAuthority instead of isLocalPlayer
2020-01-07 16:24:27 +01:00
Chris Langsenkamp
3d3436c80a Renamed and added comment 2020-01-07 10:17:44 -05:00
vis2k
28803b90de
Merge pull request #1405 from vis2k/NetAnimClientAuthCheck
fix: Check clientAuthority in NetworkAnimator
2020-01-06 15:15:37 +01:00
vis2k
25277e00ad
Merge pull request #1406 from vis2k/Remove-DDOL-Escape
Remove DDOL escape
2020-01-06 15:15:07 +01:00
vis2k
bfe90857bb Log is enough for now 2020-01-06 12:51:01 +01:00
vis2k
474a9480a5 ConnectHost moved into FinishStartHost 2020-01-06 12:36:03 +01:00
vis2k
3eb11c9a2d FinishLoadScene uses new NetworkManager.mode. This way the host connection doesn't need to be connected before changing host server's online scene. This makes everything easier. 2020-01-06 12:35:56 +01:00
vis2k
b9c9a3c350 NetworkManager.mode to simplify FinishLoadScene afterwards 2020-01-06 12:35:49 +01:00
Chris Langsenkamp
5a728ac4e6 Remove DDOL escape 2020-01-06 06:04:08 -05:00
Chris Langsenkamp
6d77f00ad0 Updated ChangeLog 2020-01-06 04:53:38 -05:00
Chris Langsenkamp
00149f3a2d Fixed comment 2020-01-06 04:27:43 -05:00
Chris Langsenkamp
379e4c38cc Updated Dev Server docs and TOC 2020-01-06 04:23:57 -05:00
Chris Langsenkamp
847d02cfda Add clientAuthority check 2020-01-05 20:01:42 -05:00
Chris Langsenkamp
7b1761ea1e Add clientAuthority check 2020-01-05 19:56:33 -05:00
MrGadget
039cf5af22
Use hasAuthority instead of isLocalPlayer
This allows non-player objects that have been assigned authority to the client to be moved around by the client and their positions updated from that client appropriately when clientAuthority is also true.
2020-01-05 18:50:13 -05:00
vis2k
7776049526 ConnectHost moved into FinishStartHost 2020-01-05 20:42:41 +01:00
vis2k
f33d90a4ca FinishLoadScene uses new NetworkManager.mode. This way the host connection doesn't need to be connected before changing host server's online scene. This makes everything easier. 2020-01-05 20:38:18 +01:00
vis2k
1fe1ca730c NetworkManager.mode to simplify FinishLoadScene afterwards 2020-01-05 20:35:00 +01:00
vis2k
febcd6f37f
Merge pull request #1399 from vis2k/finishstarthost_v2
fix: FinishLoadSceneHost calls FinishStart host which now calls StartHostClient AFTER server online scene was loaded. Previously there was a race condition where StartHostClient was called immediately in StartHost, before the scene change even finished. This was still from UNET.
2020-01-05 20:31:56 +01:00
vis2k
ccb45a6215 FinishLoadSceneHost doesn't call OnClientSceneChanged if the scene changed because of a StartHost call. fixes a bug where AddPlayer was called twice in mrgadget's simple scenes example. 2020-01-05 20:30:22 +01:00
vis2k
df9c29a6b3 fix: FinishLoadSceneHost calls FinishStart host which now calls StartHostClient AFTER server online scene was loaded. Previously there was a race condition where StartHostClient was called immediately in StartHost, before the scene change even finished. This was still from UNET. 2020-01-05 19:49:26 +01:00
vis2k
4f169b021d add comment 2020-01-05 19:26:14 +01:00
vis2k
fadcd46eff add more comments 2020-01-05 19:14:44 +01:00
vis2k
5029bc5253 StartHost: add comment on what StartHostClient does 2020-01-05 19:14:02 +01:00
vis2k
7f7658ad75 add comment 2020-01-05 19:12:34 +01:00
vis2k
f7500a2a82 OnClientConnect: explain clientLoadedScene flag 2020-01-05 19:04:46 +01:00
vis2k
5f655098f1
Merge pull request #1390 from FirstGearGames/patch-12
Added video tutorials for built-in data types and custom data types.
2020-01-03 21:44:05 +01:00
FirstGearGames
b31f885421
- Added video tutorials for built-in data types and custom data types.
- Added video tutorials for built-in data types and custom data types.
2020-01-03 12:06:32 -05:00
vis2k
af878bd915
Merge pull request #1388 from paulpach/privatehandler
refactor: this should not be accessible
2020-01-03 09:49:06 +01:00
vis2k
654979aa3c
Merge pull request #1387 from vis2k/UpdateRoomExample
Room Example: NetworkManager moved to Offline scene
2020-01-03 09:48:40 +01:00
vis2k
217f880191
Merge pull request #1389 from paulpach/privatevislist
fix: it is not safe to modify this outside this class
2020-01-02 10:35:28 +01:00