hyouuu
b0311a5aa3
Add optional writer & reader for color ( #2956 )
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* Add optional writer for color
* Merge conflicts
* typo
* Add optional color reader
2021-10-02 18:43:40 +08:00
MrGadget
532ca654dd
fix: Prevent StopClient from running twice ( #2953 )
...
* fix: Prevent StopClient from running twice
- Fixes #2940
* Added comments
* Fixed stupid mistake
* moved check to OnClientDisconnect
Still need to fire that virtual so it can be overridden.
* Added check to StopClient itself too
2021-10-02 11:11:26 +08:00
MrGadget1024
5d225bd407
NetworkMatch: Added missing attributes
2021-10-01 06:15:00 -04:00
MrGadget1024
3afd54e182
Minor updates to AdditiveScenes example
2021-09-29 11:28:56 -04:00
vis2k
1f1d13ed42
syntax
2021-09-28 16:19:55 +08:00
vis2k
c744d23797
Weaver: NetworkBehaviourProcessor: remove unnecessary parameters
2021-09-28 16:17:24 +08:00
vis2k
22dbcfb9f0
Weaver: SyncObjectInitializer: merge functions
2021-09-28 15:58:26 +08:00
vis2k
74b9c8034e
Weaver: NetworkBehaviourProcessor.InjectIntoConstructor split into cctor & ctor functions
2021-09-28 15:53:16 +08:00
vis2k
d7516a8c95
Weaver: GenerateConstants renamed to InjectIntoConstructor
2021-09-28 15:51:53 +08:00
vis2k
52b8a4a756
Weaver: add comments
2021-09-28 15:51:48 +08:00
vis2k
280756e0a2
Weaver: NetworkBehaviourProcessor.GenerateConstants: reuse RemoveFinalRetInstruction
2021-09-28 15:51:33 +08:00
vis2k
073c87e8d1
Weaver: NetworkBehaviourProcessor.GenerateConstants: RemoveFinalRetInstruction helper function
2021-09-28 15:24:15 +08:00
vis2k
f83e4f4de6
Weaver: add comment
2021-09-28 15:15:51 +08:00
vis2k
332c8a1bf3
breaking: SyncObject as class instead of interface ( #2947 )
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* breaking: SyncObject as class instead of interface
* classes inheriting from SyncObject don't all need to implement obsoleted Flush() anymore
* IsRecording default moved to base class
* OnDirty default moved to base class
* comment
* IsRecording simplified now that it's a class
* OnDirty simplified now that it's a class
2021-09-28 10:16:01 +08:00
vis2k
8b5534f51f
fix : #2912 ILPostProcessor isn't used before 2020.3 because Unity bugs
2021-09-27 18:12:26 +08:00
vis2k
0d96636389
SyncDictTest: CurlyBracesCtor
2021-09-27 15:43:04 +08:00
vis2k
8233cfd368
SyncSetTest: CurlyBracesCtor
2021-09-27 15:41:37 +08:00
vis2k
81b0d89dcd
SyncListTest: CurlyBracesCtor
2021-09-27 15:40:29 +08:00
vis2k
0e0e4dfe47
fix: SyncVarGameObject/NetworkIdentityEqual not being accessible by weaved NetworkBehaviour components from outside assemblies
2021-09-25 21:09:40 +08:00
vis2k
ae218c5625
revert rename. add comment for explanation this time.
2021-09-25 16:42:27 +08:00
vis2k
9aa83539bb
fix: only IEnumerable SyncObjects are drawn as SyncObject Collections in Inspector now.
...
previously SyncVar<T> SyncObject would've been drawn as a list too.
2021-09-25 16:24:45 +08:00
vis2k
12279ef0af
grammar is hard
2021-09-25 16:21:34 +08:00
vis2k
343971ad53
rename to SyncObjectCollectionDrawer
2021-09-25 16:20:17 +08:00
vis2k
e7f04d620d
typo
2021-09-25 16:17:49 +08:00
vis2k
d9bdc954cf
EnumerableSyncObjectDrawer: header renamed from "Sync Objects" to "Sync Collections" to be more obvious
2021-09-25 16:17:07 +08:00
vis2k
8729481366
SyncObjectDrawer renamed to EnumerableSyncObjectDrawer because it's only meant for enumerable SyncObjects
2021-09-25 16:16:19 +08:00
vis2k
8298a2556b
breaking: InspectorHelper.IsVisibleSyncObject renamed to IsVisibleInInspector. universal.
2021-09-25 16:11:45 +08:00
vis2k
323b357a94
breaking: InspectorHelper.IsSyncObject made universal as ImplementsInterface<T>
2021-09-25 16:08:34 +08:00
vis2k
ab78c858da
NetworkBheaviourInspector: SyncObjectDrawer class moved into separate file
2021-09-25 15:58:30 +08:00
vis2k
c8070a3cac
more renaming
2021-09-25 15:56:19 +08:00
vis2k
9b6862fcbe
NetworkBehaviourInspector: correct field/method naming
2021-09-25 15:49:12 +08:00
vis2k
3d8ba67d32
xml comments not needed in editor inspector
2021-09-25 15:46:35 +08:00
MrGadget
aa41c5f5e0
Make NetworkConnection.observing
public ( #2942 )
...
- NetworkIdentity.observers is already public
2021-09-25 11:27:25 +08:00
vis2k
7e546cf799
fix : #2928 - Weaver now recommends 'readonly' keywords for SyncObjects ( #2941 )
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* fix : #2928 - Weaver now recommends 'readonly' keywords for SyncObjects. prepares for SyncField<T> as well.
* fix weaver tests
2021-09-25 11:27:03 +08:00
MrGadget1024
51cf44cde7
Simplified interpolations
2021-09-24 07:21:46 -04:00
MrGadget1024
23f1b2b0a5
Remove unnecesary pragmas
2021-09-24 07:21:02 -04:00
MrGadget
60692f0373
Force Network Manager to scene root if DDOL ( #2936 )
2021-09-24 12:52:53 +08:00
vis2k
2d2710f60e
Weaver: SyncVarProcessor renamed to SyncVarAttributeProcessor
2021-09-24 11:03:51 +08:00
vis2k
a0c3ef1c2c
SyncVarTests renamed to SyncVarAttributeTests
2021-09-24 10:57:43 +08:00
MrGadget1024
83c92ce9bf
Updated Pong Example
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- Applied BallPhysics material to Ball
- Turned off Sync / Interp Rotation on Ball and Racket
2021-09-23 14:03:39 -04:00
MrGadget1024
f1cf841bea
Added NI to PlayArea in Game scene of MultipleAdditiveScenes example
2021-09-21 06:29:12 -04:00
vis2k
ad391f2b5f
breaking: NetworkBehaviour.SyncVar/GameObject/NetworkIdentity/NetworkBehaviourEqual functions made internal.
...
-> avoid tests exposed workarounds
-> prepares for SyncField<T>
2021-09-21 16:50:14 +08:00
vis2k
6a1f355a63
Tests: SyncVarNetworkIdentityEqual exposing simplified now that it's static
2021-09-21 16:41:02 +08:00
vis2k
d51fd23175
Weaver: SyncVarprocessor.GenerateSyncVarSetter simplified again now that all equals functions are static
2021-09-21 16:22:26 +08:00
vis2k
4cbf575a2d
Weaver: NetworkBehaviour.SyncVarEqual made static (cleaner, reusable from the outside for SyncField<T> later)
2021-09-21 16:22:26 +08:00
vis2k
6ff39bc0a0
Weaver: NetworkBehaviour.SyncVarGameObjectEqual made static (cleaner, reusable from the outside for SyncField<T> later)
2021-09-21 16:22:21 +08:00
vis2k
e18ecf8a01
Weaver: NetworkBehaviour.SyncVarNetworkBehaviourEqual made static (cleaner, reusable from the outside for SyncField<T> later)
2021-09-21 16:22:16 +08:00
vis2k
cbf9987d1a
Weaver: NetworkBehaviour.SyncVarNetworkIdentityEqual made static (cleaner, reusable from the outside for SyncField<T> later)
2021-09-21 16:22:10 +08:00
vis2k
fd70b2a6ad
Weaver: SyncVarProcessor.GenerateSyncVarSetter: Ldarg_0, Ldarg_1 moved into if branches so that methods like SyncVarNetworkIdentityEqual can be made static
...
(static functions can't have 'this' as first parameter on stack)
2021-09-21 16:22:01 +08:00
vis2k
74c0f271c9
NetworkBehaviour.HasSyncObjects: internal is enough
2021-09-21 11:30:41 +08:00