* More technical rationale
Less opinion, more technical focused analysis on the issue.
* grammar fixes
* Improved grammar
* Fix year
* Fixed typo
* wording improvement
* no need parenthesis
* Fixed 1 link to be relative
Removed Wiki link from ReadMe
* Made ClientLoadedScene virtual
Updates to scene object references
Scene and vsync handling improvements
Minor cleanup.
* removed all use of vSyncCount
* Fixed bug with ReadyToBegin being incorrectly set
* Initial Commit with Unity's Network Lobby Components
* Lobby Components WIP
* Massive simplifications and structural changes to NetworkLobbyManager and NetworkLobbyPlayer
* Replaced more default messages with Command structure resulting in further simplification and less LOC
* Completed removal of messages
* Code Formatting and GUI Layout
* Fixed bugs and finished Remove feature in UI
* Added Network Lobby Manager Doc
* Network Lobby Docs
* Network Lobby Player Doc
* Updated doc and image about Offline Scene
* changed to PNG
* Added Lobby components to navigation
* Conformed to naming convention
Removed some leftover cruft
Removed maxPlayers (redundant to maxConnections)
Trapped and killed null ref in OnServerDisconnect
* Fixed mistake in OnServerDisconnect
* Fix Active Scene check
* Alow clean switch to Offline scene
* Add Help URL attributes to components
* Added Help URL Attributes
* Fixed OnGUI logic error.
* Added Example and README
* Fixed Disconnect handler
* Updated Docs
* Added Header for Inspector
* Finished Lobby Example Minigame
* Minor cleanup
* Set targetFramerates
* Code Cleanup
Changed to extended Lobby Manager for player Indexes & colors
* Minor changes to align with Mirror's NetworkManager
* Fixed logic error
* SyncVar Hook Workaround
Random Start Positions
* Revert making CallOnClientEnterLobby public
* Added documentation to the extension
* Minor code rearrangement
* Made OnGUI virtual so it can be overridden.
Added AllPlayersReady bool for convenience to extenders
Start Game enhancement to example.
* added comments
* Corrected namespaces and usings
* Reworked DontDestroyOnLoad
LobbyPlayer: Moved code from OnStartClient to Start
Added LobbyPlayerExt to Lobby Example
Code cleanup, added regions
Fixed Start Game button bug
* Final push of Lobby example to make sure it's complete.
* Improved Lobby Example
* Code cleanup
* Added ground texture
Set player camera angle
Adjusted lighting angle
* Updated ReadMe
Cleaned up privates
Fixed example to use SetParent
Changed to 5 max connections in example
* Prefab name fixes due to Mirror master's changes
Changed camera handling and GamePlayer Prefab
Two more SetParent fixes
Demoted two warnings to information
Added more comments to example scripts
* Revisions based on Vis2K review...more to come.
* Added f's where assigning literals to floats
* Removed manual calls to SyncVar Hooks because the bug is now fixed.
* Changed to GUILayout
* wrapped in namespace
* Changed to GUILayout
* All changes per peer review
* Renamed folder to Lobby.
* Fix due to change in Mirror 1691
* Renamed Scenes
Added LobbyScene property to OfflineGUI script.
Callback functionality is achieved through event handling. I've updated the documentation here to better represent a generic SyncList as well as a custom data type.
* PlayerControllers deprecated
Please see commit 1e61aaa05a
PlayerControllers property was deprecated.
* Update NetworkConnection.md
Please review the proposed change... I'm not sure this will suffice documentation standards as I'm still new to the project.
NetworkClient.Connect() only supports a single argument - string serverIp. This documentation should be updated to reflect that difference. Please see ticket https://github.com/vis2k/Mirror/issues/341
* Documentation Outline
* Spacing adjustments
* Captured old wiki content
* yml fix
* Docs work
* resize images
* Replaced images
* Removed md from links
* Renamed Misty to Fizzy
* Captured Unity docs
* links cleanup
* clear links
* Cleanup and moved NetworkBehavior to Classes.
* added slashes to yml paths
* reverted slashes
* Fixes bad link
* Update Ignorance.md
This should be enough documentation for now, yeah?
* Localized images
* Update Ignorance.md
formatting updates
* Lots of Cleanup
* fix link
* Formatting
* fix code blocks
* Lots of content and cleanup
* fixed yml
* Added blank line
* Added spaces in titles
* tightened bullets
* Fixed bullet spacing
* Fixed more bullets
* unbolded content
* Cleanup and removal of empty pages
Updated README with links to docs pages
* Restored prior version
* Contributing
* Improvements to content
* lower case fix
* fix link
* renamed Contributions
* fixed link
* home page content
* Fixed Encoding
* Moved Why TCP
* Replaced Unity with Mirror
* Telepathy Description
* changed to h2
* Moved Sample down
* Removed dead links
* Copied Contributions
Added Test
Fixed h3's
* Fixed headings
* added to Test
* Fixed image alts and links
* fixed last alt