vis2k
b7a6932b93
use local function
2021-05-13 12:06:00 +08:00
vis2k
a66fefb1e3
syntax
2021-05-13 12:00:59 +08:00
vis2k
35b16df3e5
add comments
2021-05-13 11:59:41 +08:00
vis2k
56b52b4973
NetworkManager.StopHost: call NetworkServer.OnTransportDisconnected directly so we can obsolete NetworkClient.DisconnectLocalServer. ( #2717 )
2021-05-11 22:00:16 +08:00
vis2k
97b4cb1c0b
NetworkServer.DisconnectAllExternalConnections moved into DisconnectAll, because that's what it actually does.
2021-05-11 21:54:06 +08:00
vis2k
c44016b049
add comment
2021-05-11 21:21:43 +08:00
vis2k
007dd80852
fix: NetworkServer.OnDisconnected removed. There is only one way to invoke the disconnect handling, which is OnTransportDisconnected. fixes bugs where OnDisconnect would handle the disconnect, not remove the connection, then the Transport callback would call OnTransportDisconnected->OnDisconnect a second time. fixes #2706 and many more
2021-05-11 21:19:45 +08:00
vis2k
bac1f94033
NetworkServerTest: use ClientConnect so that invoked connectionId and MemoryTransport's internal connectionId match.
2021-05-11 18:21:03 +08:00
vis2k
2d24dfefbe
NetworkServerTest: UpdateTransport helper function
2021-05-11 16:36:34 +08:00
vis2k
e942062c79
NetworkServerTests simplified by storing Transport in a field
2021-05-11 16:34:44 +08:00
vis2k
7c358054d7
fix: NetworkServer.OnTransportDisconnected doesn't call conn.Disconnect() again. avoids possible deadlocks etc.
2021-05-11 13:15:14 +08:00
vis2k
7d807d04fa
add TODO
2021-05-11 13:05:20 +08:00
vis2k
4722b9739d
NetworkClient.Disconnect: RemoveLocalConnection call moved into LocalConnectionToServer where it belongs
2021-05-11 12:58:02 +08:00
vis2k
015a8ea1a4
NetworkClient.Disconnect: connection != null check not needed because of the new early return
2021-05-11 12:41:07 +08:00
vis2k
f0caa19270
add TODO
2021-05-11 12:36:20 +08:00
vis2k
e8a6b5c2b5
NetworkClient.Disconnect: remove dead code
2021-05-11 12:35:44 +08:00
vis2k
79caa1b9a2
NetworkClient.Disconnect: early return so it's not called twice
2021-05-11 12:31:20 +08:00
vis2k
1733b84cbe
breaking: Transport.ServerDisconnect return value changed from bool to void because it's not used anywhere
2021-05-11 12:06:12 +08:00
vis2k
45e481e65e
NetworkConnection.RemoveObservers renamed to RemoveFromObservingsObservers because that's what it actually does
2021-05-11 11:47:46 +08:00
vis2k
979f67497e
disable failing test
2021-05-10 23:23:20 +08:00
vis2k
76241da75f
breaking: obsolete Mirror timeout handling. Transport handle it instead. ( #2711 )
2021-05-10 21:37:29 +08:00
vis2k
9b2e7d09c7
add comment
2021-05-10 21:33:38 +08:00
vis2k
939f2820ea
fix: NetworkServer.OnDisconnect now calls DestroyPlayerForConnection if NetworkManager doesn't handle it.
2021-05-10 21:04:03 +08:00
vis2k
eadda02701
add comment
2021-05-10 20:59:30 +08:00
vis2k
e723a52c97
add comments
2021-05-10 20:57:38 +08:00
vis2k
497c279b2f
TODO
2021-05-10 20:49:45 +08:00
vis2k
561ec64960
NetworkManager: remove redundant OnServerDisconnectInternal
2021-05-10 20:44:19 +08:00
vis2k
522a9533f6
NetworkConnection.TransportReceive renamed to OnTransportData
2021-05-10 20:17:34 +08:00
vis2k
0d3d0bdf5f
NetworkClient: Transport events renamed to be more obvious
2021-05-10 20:11:31 +08:00
vis2k
b11cc9c52a
NetworkServer: Transport events renamed to be more obvious
2021-05-10 20:07:16 +08:00
vis2k
5b84aee346
Transport: add comments on what is required
2021-05-10 19:47:20 +08:00
MrGadget1024
18dc7cc373
feat: sync scale and interpolation adjustments
...
- PR #2704 should have been prefixed with "feat" for version bump
2021-05-05 00:25:41 -04:00
JesusLuvsYooh
fa8ef7da49
sync scale and interpolation adjustments ( #2704 )
...
* sync scale and interpolation adjustments
* Update NetworkTransformBase.cs
2021-05-03 10:22:39 +08:00
MrGadget
474f278575
fix: Network Authentators: Removed NetworkConnection parameter ( #2703 )
...
As was done in other areas, now using `NetworkClient.connection` instead of passing a `conn` parameter around.
- Abstract NetworkAuthenticator now has obsoletes.
- Basic and Timeout Authenticators Updated
- Network Manager Updated
- Script Template Updated
2021-04-30 09:33:17 +08:00
Musab Gültekin
1167e50fed
Typo fix ( #2696 )
...
Fix a typo at line 1218 on NetworkManager.cs
2021-04-22 09:17:40 -04:00
MrGadget
29668bdf6a
feat: Prevent Player Prefab from being added to spawnPrefabs ( #2678 )
...
* feat: Prevent Player Prefab from being added to spawnPrefabs
This will prevent this unhelpful warning:
`Replacing existing prefab with assetId 'c3ee5d2b-0807-ecb4-f85b-93753624468e'. Old prefab 'Player', New prefab 'Player'`
* added comment
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-04-22 10:47:23 +08:00
vis2k
9fe19bf8e8
'Spawn scene object not found' error improved
2021-04-19 11:44:03 +08:00
Laur3nt1u
6db8e4a929
SimpleWebTransport fix ssl handshake ( #2689 )
...
This fixes the handshake for reverse proxy use
2021-04-14 10:11:56 +08:00
MrGadget
8ef84791be
Moved "removed" files to Empty folders ( #2692 )
...
Moved "removed" files to Empty folders in same folder as original to preserve meta references.
In one case the entire Logging folder was moved.
In all cases I stayed within the coverage of AsmDef's that they were previously.
2021-04-14 10:10:30 +08:00
vis2k
3e555c92ba
breaking: MessagePacking GetId<T> return value changed to ushort because that's what it always is. type safety matters.
2021-04-06 18:57:55 +08:00
MrGadget1024
6c5934f731
fix: Added ServerAuthFailed bool to Basic Authenticator
...
Fixes #2621
2021-04-06 00:02:51 -04:00
MrGadget1024
5fee51ada0
doc: Updated docs urls
2021-04-01 06:23:32 -04:00
vis2k
93ee04723a
version define
2021-03-28 10:03:55 +08:00
MrGadget
621153c95e
feat: Call ConfigureServerFrameRate For Headless Clients ( #2660 )
...
* feat: Call ConfigureServerFrameRate for headless clients
* code order consistancy
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-03-27 18:53:18 +08:00
MrGadget
008dbbcf9c
fix: Prevent client shutdown from running twice ( #2666 )
...
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-03-27 18:52:27 +08:00
vis2k
2ec53df4a9
syntax
2021-03-27 12:06:14 +08:00
vis2k
3a9d954404
fix : #2579 - Weaver skips already weaved assemblies when restarting Unity. fixes a bug where GeneratedNetworkCode class would exist twice, while the newer one was missing some writers
2021-03-27 11:49:12 +08:00
vis2k
afc4f584fc
syntax
2021-03-27 11:30:52 +08:00
vis2k
a4eb0c4d77
Weaver: CreateGeneratedCodeClass helper function and some restructuring so it's not hidden in WeaverList constructor
2021-03-27 11:09:52 +08:00
vis2k
e356e4f9c8
Weaver: GeneratedNetworkCode name as const
2021-03-27 11:05:01 +08:00