vis2k
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bdbafacbcb
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ClientScene: removed GetPlayerController function because it wasn't used anywhere and it was internal, hence couldn't be used in any project either.
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2018-07-19 11:31:44 +02:00 |
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Lymdun
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545e369216
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Merged in Lymdun/hlapi-community-edition-1/Lymdun/no-point-for-readsbyte-to-use-readerread-1531854999252 (pull request #34)
No point for ReadSByte() to use reader.ReadByte() with a cast
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2018-07-19 08:28:08 +00:00 |
|
Paul Pacheco
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658f733390
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Clean warnings
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2018-07-18 07:52:43 -05:00 |
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vis2k
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5002d2d281
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NetworkManagerEditor: removed crc, fragmentation, maxpacketsize since it's not needed anymore; NetworkManager: improved comments for those fields
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2018-07-18 14:05:30 +02:00 |
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vis2k
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a14a03b6d1
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NetworkConnection: forgot to remove s_MaxPacketStats
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2018-07-18 10:45:17 +02:00 |
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vis2k
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89d45e1e1b
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ChannelBuffer/ChannelPacket/PacketStat/GetStatsInOut/ChannelOption removed because ChanneLBuffer's job was to: buffer packets and only send them every now and then to save bandwidth, to handle fragmentation, and to handle resending reliable messages. NetworkTransport already takes care of all of that in the newer versions, e.g. with ConnectionConfig.SendDelay, so none of it is needed anymore.
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2018-07-17 23:23:06 +02:00 |
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vis2k
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368543b734
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NetworkConnection.IsSequencedQoS/IsReliableQoS/IsUnreliableQoS moved out of NetworkConnection class into UNetwork.cs because it's a helper function used in other places too, and makes NetworkConnection.cs less complex.
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2018-07-17 22:28:31 +02:00 |
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vis2k
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f57d5ae905
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NetworkConnection Send/SendUnreliable/SendByChannel syntax improved
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2018-07-17 22:17:31 +02:00 |
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vis2k
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38142a6d6f
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NetworkConnection.m_Writer isn't cached anymore to simplify code
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2018-07-17 22:16:09 +02:00 |
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vis2k
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ffa6e4e2ea
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NetworkCRC removed because all it did was compare each script's channelIds by sending all the script names over the network. This uses unnecessary bandwidth, causes unnecessary code complexity and makes no real sense because there's virtually no reason why anyone would modify a script's channel after building the server/client.
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2018-07-17 22:06:26 +02:00 |
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Lymdun
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0bf13c3ea9
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No point for ReadSByte() to use reader.ReadByte() with a cast
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2018-07-17 19:16:38 +00:00 |
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vis2k
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ffab181ea2
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Messages: removed Peer messages because they aren't used anymore after removing the Host Migration feature
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2018-07-16 21:22:17 +02:00 |
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vis2k
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7c3ce78cb4
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NetworkServer.SendToReady/SendUnreliableToReady reuse SendByChannelToReady function; also uses consistent null checks and return values for all now.
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2018-07-16 20:17:20 +02:00 |
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vis2k
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6f667ee2c8
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NetworkServer.SendToAll/SendUnreliableToAll reuse SendByChannelToAll function
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2018-07-16 20:10:43 +02:00 |
|
vis2k
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225c7955cd
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NetworkClient.Send/SendUnreliable reuse SendByChannel function
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2018-07-16 20:01:20 +02:00 |
|
vis2k
|
0cc23e411b
|
NetworkHash128: fixed missing ) in comment
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2018-07-16 15:49:13 +02:00 |
|
vis2k
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dc10b8f9d6
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NetworkHash128 simplified and comments added
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2018-07-16 15:24:24 +02:00 |
|
vis2k
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5a20083536
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NetworkServer.s_sync removed because it's not needed anymore
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2018-07-15 12:37:24 +02:00 |
|
Paul Pacheco
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0022da41d4
|
Merged in paulpach/hlapi-community-edition-lag/conditional (pull request #25)
Simplify authority assignment
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2018-07-09 10:30:25 +00:00 |
|
Paul Pacheco
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2ea1a9ef2d
|
Merged in paulpach/hlapi-community-edition-lag/simpleready (pull request #21)
Make the logic simpler for ensuring the connection is ready
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2018-07-03 17:21:07 +00:00 |
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Paul Pacheco
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a6b62f1608
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Simplify authority assignment
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2018-07-03 07:35:09 -05:00 |
|
Paul Pacheco
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d3f23f7f04
|
Merged in paulpach/hlapi-community-edition-lag/reset2 (pull request #22)
Properly reset scene gameobjects when we receive OnObjectSpawnScene
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2018-06-29 08:44:29 +00:00 |
|
vis2k
|
56a3bf05cd
|
NetworkBehaviour.InvokeCommandDelegate 'IsInstanceOfType' comments added
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2018-06-29 10:37:04 +02:00 |
|
Paul Pacheco
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eff9287236
|
Simplify command invocation
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2018-06-28 22:47:33 -05:00 |
|
Paul Pacheco
|
78d159d7da
|
Properly reset scene gameobjects when we receive OnObjectSpawnScene
|
2018-06-28 19:05:20 -05:00 |
|
Paul Pacheco
|
8d4f6915d1
|
Make the logic simpler for ensuring the connection is ready
|
2018-06-28 08:50:13 -05:00 |
|
vis2k
|
ec7185ad49
|
Removed spaces
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2018-06-28 14:46:19 +02:00 |
|
Paul Pacheco
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056dc5c0c9
|
Merged in paulpach/hlapi-community-edition-lag/findlocal (pull request #18)
Simplify finding object
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2018-06-28 12:38:59 +00:00 |
|
Paul Pacheco
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35590bec44
|
Simpler find local object
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2018-06-26 11:23:14 -05:00 |
|
Paul Pacheco
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df0c183628
|
Merged in paulpach/hlapi-community-edition-lag/debugbuild2 (pull request #12)
Fixed debug build
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2018-06-26 10:13:37 +00:00 |
|
vis2k
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72ac13e74e
|
NetworkClient.UpdateClients: remove null clients first, then update valid clients. Fixes a bug where if a client was removed, the next one would be skipped.
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2018-06-26 12:09:04 +02:00 |
|
Paul Pacheco
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6b97f04960
|
Fixed debug build
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2018-06-24 09:45:41 -05:00 |
|
vis2k
|
59cc34eaa8
|
NetworkServer made entirely static, there was no real reason to have an instance since only one was active anyway. Reduces complexity, simplifies code.
|
2018-06-22 20:34:35 +02:00 |
|
vis2k
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c86f2618a8
|
NetworkServerSimple removed again to greatly reduce complexity.
|
2018-06-22 20:01:27 +02:00 |
|
vis2k
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11845a9b04
|
NetworkServer.InternalUpdate always calls UpdateConnections, so we can remove it from NetworkServerSimple.Update and we can remove the dontListen check.
|
2018-06-22 14:08:32 +02:00 |
|
vis2k
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3a3f4267d5
|
NetworkServer.localConnections and localConnectionsFakeList replaced with .localConnection. The old lists were only for downwards compatibility, HLAPI didn't even use local connection lists anymore - it always contained only the m_localConnection entry.
|
2018-06-22 12:14:41 +02:00 |
|
vis2k
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77057328c8
|
NetworkWriter.FinishMessage size check added to make sure that it fits into ushort
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2018-06-22 09:32:19 +02:00 |
|
Paul Pacheco
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9af7879da0
|
simplify fragmentation by using the new WriteBytesAndSize method
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
3047539600
|
Removed UNET_HOST_MIGRATION code (wasn't stable and hosting on other people's computers never works well anyway)
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
0a34efbaf4
|
NetworkReader/Writer use C#'s built in BinaryReader/Writer; removed NetworkBuffer; removed redundant .AsArray()/AsArraySegment() functions; removed unnecessary constructors
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
c81c670c95
|
ConnectionArray: syntax improved to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
b7d128ba73
|
ClientScene: syntax improved to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
0329ed787f
|
ChannelBuffer: removed static NetworkWriter caching to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
cc9f08e178
|
LocalClient: removed static message caching
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
efd5c6c1ff
|
NetworkReader/NetworkWriter uses C#'s built in BitConverter for bytes to/from float/double conversion
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
2c80d29350
|
NetworkReader.ReadString doesn't convert to char[] and then to string anymore, uses Encoding.GetString instead
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
eb65e7fba0
|
NetworkReader static string buffer caching removed to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
458bbc0566
|
NetworkWriter static string buffer caching removed to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
9de07af7c9
|
NetworkLobbyManager.FindSlot changed to int so it can return '-1' for 'not found', which is more obvious than Byte.MaxValue
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
3ac3790ee7
|
Removed all [Obsolete] code
|
2018-06-22 09:32:19 +02:00 |
|