Zac North
c78120eca2
Don't delete the PDB, what were they thinking?
2019-04-02 14:28:56 -04:00
MrGadget
bfacd784a2
Update ChangeLog.md
2019-04-02 09:28:50 -04:00
vis2k
b12c393ec6
Merge pull request #699 from vis2k/observer_is_not_ready_for_warning_to_log
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NetworkIdentity.RebuildObservers: change "Observer is not ready for: warning to debug log, because it would constantly be spammed if a connection disconnects and we keep the player in the game for a while before disconnecting. E.g. if NetworkManager.OnServerDestroy delays the disconnect to avoid a player from fleeing combat.
2019-04-02 12:37:15 +02:00
vis2k
e1b4b181c4
NetworkIdentity.RebuildObservers: change "Observer is not ready for: ..." warning to debug log, because it would constantly be spammed if a connection disconnects and we keep the player in the game for a while before disconnecting. E.g. if NetworkManager.OnServerDestroy delays the disconnect to avoid a player from fleeing combat.
2019-04-02 12:24:36 +02:00
vis2k
9c8211e573
NetworkServer.OnDisconnected: remove "Player not destroyed when connection disconnected." warning. This warning would be shown if a NetworkManager's OnServerDisconnect function wouldn't remove the player immediately, which is completely normal in most online games where the server delays a disconnect if the player was recently in combat - which would then show this warning every single time. OnServerDisconnect removes the player controller anyway, so there is no need for this warning at all.
2019-04-02 12:11:26 +02:00
Paul Pacheco
c58cf884d4
test: Test that setting syncvar sets dirty bits
2019-04-02 03:45:29 -05:00
Paul Pacheco
2ca80e1a90
refactor: move property site processor into a separate class
2019-04-02 03:16:50 -05:00
Paul Pacheco
ac697a454b
style: C#7 syntax
2019-04-02 02:32:29 -05:00
Paul Pacheco
312c0fcf5d
style: C# 7 code style
2019-04-02 02:27:11 -05:00
Paul Pacheco
9d54bf7bb1
style: naming convention
2019-04-02 02:26:01 -05:00
vis2k
ed16fcff8c
ProjectSettings updated by Unity
2019-04-01 17:24:39 +02:00
vis2k
ab44ac8f8b
fix : #692 by always adding connectionToClient when rebuilding observers
2019-04-01 17:19:47 +02:00
vis2k
8f3c8edd86
RebuildObservers: add comments
2019-04-01 17:09:11 +02:00
vis2k
512e904ec0
RebuildObservers: order hashset syntax more logically
2019-04-01 17:01:44 +02:00
MrGadget
5823c53ae8
Update Deprecations.md
2019-03-31 16:21:04 -04:00
Paul Pacheco
ee9c737bda
feat: allow users to detect mirror version 3
2019-03-31 13:27:03 -05:00
Paul Pacheco
e75d4b29dd
style: remove redundant methods
2019-03-31 11:30:30 -05:00
vis2k
b876e256eb
Merge pull request #689 from paulpach/zigzag
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perf: Implement zigzag algorithm so negatives pack efficiently
2019-03-31 14:25:35 +02:00
Paul Pacheco
5f1ef4ab1f
perf: Pack small 64 bit negatives efficiently
2019-03-31 07:16:57 -05:00
Paul Pacheco
480af1aa6c
perf: Pack small 32 bit negatives efficiently
2019-03-31 07:16:51 -05:00
rodolphito
c32c8e8def
Naming guidelines. ( #690 )
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* Added variable naming guideline
* Added link as per Paul's suggestion.
* Made variable naming section cover naming in general.
2019-03-31 11:32:36 +02:00
rodolphito
f5d80175fe
Fixed a typo in NetworkServer ( #691 )
2019-03-30 16:01:12 -05:00
rodolphito
2db7576bbc
perf: Use WritePackedUInt32 in SyncList ( #688 )
2019-03-30 12:33:16 -05:00
Paul Pacheco
3ec7f6c1d0
style: remove redundant field initialization
2019-03-30 12:21:37 -05:00
Paul Pacheco
d12c4b80ca
style: constructor of abstract class should be protected
2019-03-30 12:20:02 -05:00
rodolphito
594e8c9d89
Syncdict style ( #687 )
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* Renamed m_Objects to objects
* Renamed Changes to changes
2019-03-30 12:16:35 -05:00
rodolphito
f61b757b8a
Synclist style ( #686 )
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* Rename m_Objects to objects
* Rename Changes to changes
* Empty braces
* use default shorthand
* Use expression body getter
2019-03-30 12:09:37 -05:00
Paul Pacheco
bd304ab90b
style: follow C# code style conventions
2019-03-30 12:06:39 -05:00
Paul Pacheco
695979e914
feat: Add SyncHashSet and SyncSortedSet ( #685 )
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* feat: Add SyncHashSet and SyncSorted set
2019-03-30 11:51:06 -05:00
MrGadget
6ed7bded1e
Update ChangeLog.md
2019-03-30 11:58:26 -04:00
MrGadget
b061208fc8
Update StateSync.md
2019-03-30 10:31:29 -04:00
MrGadget
6e19a5b664
Update Attributes.md
2019-03-30 10:30:30 -04:00
MrGadget
7c2d92235f
Update SyncVars.md
2019-03-30 10:20:02 -04:00
MrGadget
9a21c12734
Update navigation.yml
2019-03-30 10:05:46 -04:00
MrGadget
a39a1735cb
Delete StateSyncAdvanced.md
2019-03-30 10:05:20 -04:00
MrGadget
49f9b5afcb
Update StateSync.md
2019-03-30 10:04:47 -04:00
MrGadget
cfbec28c60
Update SyncEvent.md
2019-03-30 09:54:31 -04:00
MrGadget
805f0395e5
Update index.md
2019-03-30 09:49:28 -04:00
MrGadget
02992da7af
Update index.md
2019-03-30 09:47:15 -04:00
MrGadget
fe6656f61f
Update navigation.yml
2019-03-30 09:46:25 -04:00
MrGadget
e3928cde15
Update index.md
2019-03-30 09:38:31 -04:00
MrGadget
51433b5ef3
Create SyncEvent.md
2019-03-30 09:37:52 -04:00
MrGadget
184d0868bf
Create SyncVars.md
2019-03-30 09:36:27 -04:00
MrGadget
181fddff7a
Update index.md
2019-03-30 09:32:20 -04:00
MrGadget
1fdbb3937e
Update index.md
2019-03-30 08:23:39 -04:00
MrGadget
18e4382c32
Update index.md
2019-03-30 08:15:33 -04:00
MrGadget
049bc96138
Update SyncSortedSet.md
2019-03-30 08:10:38 -04:00
MrGadget
63e297b625
Update SyncSortedSet.md
2019-03-30 08:09:43 -04:00
MrGadget
f3dc1a21c7
Create SyncSortedSet.md
2019-03-30 08:09:09 -04:00
MrGadget
c43e615e7c
Update navigation.yml
2019-03-30 08:08:17 -04:00