Lymdun
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cb432a12fb
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Weaver aesthetic (#455)
* Renamed lists to WeaveList
* Renamed scriptDef to CurrentAssembly
* Renamed corLib to CorLibModule
* Renamed m_UnityAssemblyDefinition to UnityAssembly
* Renamed m_UNetAssemblyDefinition to NetAssembly
* Renamed MaxRecursionCount to m_kMaxRecursionCount
* Renamed s_RecursionCount to m_recursionCount
* Renamed m_DebugFlag to m_debugLogEnabled
* Moved properties & fixed comment
* Renamed fail to WeavingFailed
* Renamed generateLogErros to GenerateLogErrors
* Removed UNET references
* Updated dll
* WeaveLists better than WeaveList
* Removed m_ prefix
* Updated dll
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2019-02-27 09:38:17 +01:00 |
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rodolphito
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7d3d8dad72
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Simplify ClientScene functions. (#461)
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2019-02-26 22:16:42 -06:00 |
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rodolphito
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72474af073
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Fixed typos in Lobby Example README. (#456)
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2019-02-26 22:16:03 -06:00 |
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rodolphito
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ca9d88d602
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Greatly simplified SyncList by using Expression Bodied Members. (#466)
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2019-02-26 22:15:22 -06:00 |
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vis2k
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a851ca7554
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Rename NetworkWriter.Reset to SetLength(value). Seems more obvious. Reset could mean a lot of things. (#459)
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2019-02-26 20:59:32 +01:00 |
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vis2k
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619d5f47e3
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Remove hostId from NetworkServer and NetworkConnection because it was only needed for the old LLAPI. Also added comment for NetworkConnection.isConnected which can be removed later.
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2019-02-26 17:08:10 +01:00 |
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vis2k
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74b297819b
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NetworkServer: remove unnecessary check because hostId is set to 0 one line before that
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2019-02-26 16:57:19 +01:00 |
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vis2k
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d08b9c0272
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NetworkClient.clientId removed because all it ever did was change between -1 and 0 to indicate if a connection was made. The .active variable is enough here.
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2019-02-26 16:45:58 +01:00 |
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vis2k
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3d945666a8
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NetworkClient.Connect: use 0 as second parameter because the third one was actually the client id. The second one was the host id, which will likely be removed soon because it's left over from LLAPI.
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2019-02-26 16:43:55 +01:00 |
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vis2k
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9a143dac5b
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NetworkClient.Disconnect sets active = false too
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2019-02-26 16:41:18 +01:00 |
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vis2k
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bd2952446e
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NetworkClient.clientId: add comment
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2019-02-26 16:36:08 +01:00 |
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vis2k
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70ecdd8f3a
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NetworkClient.UpdateClients renamed to UpdateClient
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2019-02-26 16:28:45 +01:00 |
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vis2k
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db32754100
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NetworkClient: move Shutdown next to ShutdownAll
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2019-02-26 16:26:33 +01:00 |
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vis2k
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9957cbc3b5
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NetworkServer.OnConnected: call AddConnection in here too, instead of manually doing it from AddLocalClient and OnConnected
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2019-02-26 16:07:40 +01:00 |
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vis2k
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fd561db9c2
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NetworkServer.AddLocalClient: reused OnConnected
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2019-02-26 16:07:40 +01:00 |
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vis2k
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81ecf61eed
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LocalClient: move connect above disconnect
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2019-02-26 16:07:40 +01:00 |
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vis2k
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7ac3749274
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NetworkServer.RemoveLocalClient: remove unnecessary parameter
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2019-02-26 16:07:40 +01:00 |
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vis2k
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9c58cb5c80
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syntax
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2019-02-26 16:07:40 +01:00 |
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vis2k
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a724503f6e
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LocalClient.Disconnect: modify syntax to be more similar to NetworkClient.Disconnect
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2019-02-26 16:07:39 +01:00 |
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vis2k
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6fa3aacea2
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LocalClient: removed unnecessary m_Connected variable
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2019-02-26 16:07:39 +01:00 |
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vis2k
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3967a7c089
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LocalClient.InternalConnectLocalServer: always generate connect message
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2019-02-26 16:07:39 +01:00 |
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vis2k
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903ca76c65
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Remove NetworkServer.InvokeBytes. LocalConnection uses TransportReceive instead.
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2019-02-26 16:07:39 +01:00 |
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vis2k
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c2dcf69e15
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improve comments
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2019-02-26 16:07:39 +01:00 |
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vis2k
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1c999df5de
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syntax
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2019-02-26 16:07:39 +01:00 |
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vis2k
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312ef309ae
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NetworkConnection.TransportReceive: reuse InvokeHandler
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2019-02-26 16:07:39 +01:00 |
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vis2k
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b15ad7dbc0
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syntax
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2019-02-26 16:07:39 +01:00 |
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vis2k
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17c343d28d
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NetworkConnection.InvokeHandler: improve error message
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2019-02-26 16:07:39 +01:00 |
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vis2k
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2f322c37fe
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NetworkConnection: move InvokeHandler functions down to TransportReceive for better overview
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2019-02-26 16:07:39 +01:00 |
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vis2k
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038f09de3f
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NetworkConnection: remove unused InvokeHandler(NetworkMessage) function
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2019-02-26 16:07:39 +01:00 |
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vis2k
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06a334e6dd
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NetworkConnection.HandleBytes moved into TransportReceive
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2019-02-26 16:07:39 +01:00 |
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vis2k
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f68119d614
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LocalClient.Update uses OnDataReceived
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2019-02-26 16:07:39 +01:00 |
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vis2k
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e605ec7251
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NetworkClient.OnDataReceived made protected so it can be called from LocalClient
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2019-02-26 16:07:39 +01:00 |
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vis2k
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cbc3c724c9
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ClientScene.RegisterSystemHandlers: sort and add empty handlers to local client's handlers to avoid 'messageid not found' errors. This way we can reuse NetworkConnection.HandleBytes for local client without errors.
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2019-02-26 16:07:39 +01:00 |
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vis2k
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29a95b33a1
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NetworkConnection: move InvokeHandlers next to HandleBytes for a better overview
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2019-02-26 16:07:39 +01:00 |
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vis2k
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2fcd0cac64
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LocalClient packetQueue stores byte arrays and unpacks them in Update
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2019-02-26 16:07:39 +01:00 |
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vis2k
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d86d9e3e87
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m_internalmsgs renamed to packetqueue
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2019-02-26 16:07:39 +01:00 |
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vis2k
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93e7da9b88
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syntax
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2019-02-26 16:07:39 +01:00 |
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rodolphito
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c931d03ae0
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Simplified code a bit, and also removed allocation. (#453)
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2019-02-26 08:21:43 -06:00 |
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Paul Pacheco
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58b7126f0b
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Use Length instead of position for getting the written data (#449)
* Use Length instead of position for getting the written data
* Update NetworkBehaviour.cs
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2019-02-26 14:54:41 +01:00 |
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vis2k
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7109be3c1c
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move ProcessInternalMessages to Update
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2019-02-26 09:09:55 +01:00 |
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vis2k
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b0da7f8b0f
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syntax
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2019-02-26 09:03:00 +01:00 |
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vis2k
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48e08bdd05
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no need for extra variable
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2019-02-26 09:02:37 +01:00 |
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vis2k
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f1e3c6f8fd
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syntax
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2019-02-26 09:02:12 +01:00 |
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vis2k
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0cdaaecd3a
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avoid shadowing member
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2019-02-26 09:02:02 +01:00 |
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vis2k
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c7524cb7f1
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NetworkClient.Update: remove unnecessary checks
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2019-02-26 09:01:09 +01:00 |
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vis2k
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d42c13ad15
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comment out unused function
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2019-02-26 09:00:16 +01:00 |
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vis2k
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2c54ab3722
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NetworkClient.connection via property
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2019-02-26 08:59:43 +01:00 |
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vis2k
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605c4d471c
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rename m_ClientId to clientId
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2019-02-26 08:57:12 +01:00 |
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vis2k
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4634f0632e
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comment out unused GenerateConnectError
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2019-02-26 08:55:04 +01:00 |
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vis2k
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f87f00effa
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remove unused ctor
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2019-02-26 08:54:20 +01:00 |
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