Paul Pacheco
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d3f23f7f04
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Merged in paulpach/hlapi-community-edition-lag/reset2 (pull request #22)
Properly reset scene gameobjects when we receive OnObjectSpawnScene
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2018-06-29 08:44:29 +00:00 |
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vis2k
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56a3bf05cd
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NetworkBehaviour.InvokeCommandDelegate 'IsInstanceOfType' comments added
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2018-06-29 10:37:04 +02:00 |
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Paul Pacheco
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eff9287236
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Simplify command invocation
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2018-06-28 22:47:33 -05:00 |
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Paul Pacheco
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78d159d7da
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Properly reset scene gameobjects when we receive OnObjectSpawnScene
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2018-06-28 19:05:20 -05:00 |
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vis2k
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ec7185ad49
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Removed spaces
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2018-06-28 14:46:19 +02:00 |
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Paul Pacheco
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056dc5c0c9
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Merged in paulpach/hlapi-community-edition-lag/findlocal (pull request #18)
Simplify finding object
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2018-06-28 12:38:59 +00:00 |
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Paul Pacheco
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35590bec44
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Simpler find local object
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2018-06-26 11:23:14 -05:00 |
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Paul Pacheco
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df0c183628
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Merged in paulpach/hlapi-community-edition-lag/debugbuild2 (pull request #12)
Fixed debug build
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2018-06-26 10:13:37 +00:00 |
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vis2k
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72ac13e74e
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NetworkClient.UpdateClients: remove null clients first, then update valid clients. Fixes a bug where if a client was removed, the next one would be skipped.
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2018-06-26 12:09:04 +02:00 |
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Paul Pacheco
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6b97f04960
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Fixed debug build
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2018-06-24 09:45:41 -05:00 |
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vis2k
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59cc34eaa8
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NetworkServer made entirely static, there was no real reason to have an instance since only one was active anyway. Reduces complexity, simplifies code.
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2018-06-22 20:34:35 +02:00 |
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vis2k
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c86f2618a8
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NetworkServerSimple removed again to greatly reduce complexity.
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2018-06-22 20:01:27 +02:00 |
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vis2k
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11845a9b04
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NetworkServer.InternalUpdate always calls UpdateConnections, so we can remove it from NetworkServerSimple.Update and we can remove the dontListen check.
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2018-06-22 14:08:32 +02:00 |
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vis2k
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3a3f4267d5
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NetworkServer.localConnections and localConnectionsFakeList replaced with .localConnection. The old lists were only for downwards compatibility, HLAPI didn't even use local connection lists anymore - it always contained only the m_localConnection entry.
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2018-06-22 12:14:41 +02:00 |
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vis2k
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77057328c8
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NetworkWriter.FinishMessage size check added to make sure that it fits into ushort
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2018-06-22 09:32:19 +02:00 |
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Paul Pacheco
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9af7879da0
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simplify fragmentation by using the new WriteBytesAndSize method
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2018-06-22 09:32:19 +02:00 |
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vis2k
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3047539600
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Removed UNET_HOST_MIGRATION code (wasn't stable and hosting on other people's computers never works well anyway)
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2018-06-22 09:32:19 +02:00 |
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vis2k
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0a34efbaf4
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NetworkReader/Writer use C#'s built in BinaryReader/Writer; removed NetworkBuffer; removed redundant .AsArray()/AsArraySegment() functions; removed unnecessary constructors
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2018-06-22 09:32:19 +02:00 |
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vis2k
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c81c670c95
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ConnectionArray: syntax improved to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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b7d128ba73
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ClientScene: syntax improved to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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0329ed787f
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ChannelBuffer: removed static NetworkWriter caching to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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cc9f08e178
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LocalClient: removed static message caching
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2018-06-22 09:32:19 +02:00 |
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vis2k
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efd5c6c1ff
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NetworkReader/NetworkWriter uses C#'s built in BitConverter for bytes to/from float/double conversion
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2018-06-22 09:32:19 +02:00 |
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vis2k
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2c80d29350
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NetworkReader.ReadString doesn't convert to char[] and then to string anymore, uses Encoding.GetString instead
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2018-06-22 09:32:19 +02:00 |
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vis2k
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eb65e7fba0
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NetworkReader static string buffer caching removed to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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458bbc0566
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NetworkWriter static string buffer caching removed to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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9de07af7c9
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NetworkLobbyManager.FindSlot changed to int so it can return '-1' for 'not found', which is more obvious than Byte.MaxValue
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2018-06-22 09:32:19 +02:00 |
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vis2k
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3ac3790ee7
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Removed all [Obsolete] code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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df67e85e50
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NetworkLobbyManager: syntax improved to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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b571a60080
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NetworkLobbyPlayer: removed pointless 'dirty' flag writing since it's always '1' anyway
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2018-06-22 09:32:19 +02:00 |
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vis2k
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32d780f02f
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NetworkManager: syntax improvements to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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049a73b5a8
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NetworkProximityChecker: syntax improved to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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6504349fd9
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SyncList: removed Obsolete functions
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2018-06-22 09:32:19 +02:00 |
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vis2k
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7756f75ff1
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NetworkServer: syntax improved to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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62399b4267
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NetworkServer: removed removeList caching to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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de1cadc709
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NetworkScene: syntax improvements to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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a9d87b512e
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NetworkIdentity: removed static NetworkWriter caching to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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d8d3ee677e
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NetworkIdentity: syntax improvements to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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ebb0844bcc
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NetworkConnection: syntax improvements to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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5fd74c29ec
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NetworkClient: no more fixed error buffer size
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2018-06-22 09:32:19 +02:00 |
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vis2k
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4bc0711a9d
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NetworkClient: syntax improvements to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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8a976f94a2
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NetworkBehaviour: syntax improvements to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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9e8bde6e81
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Messages: syntax improvements, removed some unnecessary casts, removed some unnecessary allocations in structs
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2018-06-22 09:32:19 +02:00 |
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vis2k
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aff994a1b0
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LocalClient: removed static message caching to simplify code and reduce state
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2018-06-22 09:32:19 +02:00 |
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vis2k
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8a748281de
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LocalClient: List.AddRange used instead of manually copying all entries
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2018-06-22 09:32:19 +02:00 |
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vis2k
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9f14fa37f8
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ChannelPacket.SendToTransport error checking flow improved for shorter and easier understandable code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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183d1464d5
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ChannelPacket: variables moved to the top of the file
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2018-06-22 09:32:19 +02:00 |
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vis2k
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798afca9ec
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ChannelBuffer: removed static message caching to simplify code and reduce state
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2018-06-22 09:32:19 +02:00 |
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vis2k
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d1e53f5811
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NetworkLobbyManager.OnValidate simplified by using Mathf.Clamp
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2018-06-22 09:32:19 +02:00 |
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vis2k
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0c89e11c9f
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NetworkLobbyManager.OnValidate simplified by using Mathf.Clamp/Min/Max
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2018-06-22 09:32:19 +02:00 |
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