* Obsoletes NetworkConnection param in client callbacks
- Use NetworkClient.connection instead
* fixed comments
* fixed more comments
* fixed more comments
* Restored original calls to virtuals with pragmas
* Call both old and new methods where possible
* added comments
* updated deprecated date
* fix parameters
* fixed examples
* comments
* feat: Added Reset to Interest Management
- Used in Distance and Spatial to reset `lastRebuildTime`.
* Updated Template
* Update Assets/Mirror/Runtime/NetworkServer.cs
Co-authored-by: vis2k <info@noobtuts.com>
* feat: Transport Exception Handling
Transports can raise OnServerError and OnClientError
Both are propagated up through NetworkServer & NetworkClient & NetworkManager
Virtual methods added to Network Manager and Template
Fixes: #2782
* Fixed typo
* Better handling of server error
* Updated template comments
* Updated comments in Transport base class
* Syntax
* Update Transport.cs
* Update NetworkServer.cs
Co-authored-by: vis2k <info@noobtuts.com>
As was done in other areas, now using `NetworkClient.connection` instead of passing a `conn` parameter around.
- Abstract NetworkAuthenticator now has obsoletes.
- Basic and Timeout Authenticators Updated
- Network Manager Updated
- Script Template Updated
* Remove ScriptTemplates to clean up folder
* Update main.yml
Removing script templates from CI
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
* adding virtual function for Players not ready
* moving function calls to property
* making if check easier to read
* setting field
* making field private
* removed blank line
* Added override to template
* doc: Updated ChangeLog
Co-authored-by: Chris Langsenkamp <chris@clevertech.net>
* fix: Deprecate RemovePlayerMessage As Security Risk
* Updated PreprocessorDefine
* Updating for changes in master
* Updating for changes in master
* Removed the error flag so tests could still pass