MrGadget1024
3bb3efbb62
LoginUI - removed unused field
2023-02-18 20:08:08 -05:00
MrGadget1024
fc951d84c2
unused usings
2023-02-18 14:52:00 -05:00
MrGadget1024
9ffd233958
OfflioneKcp updated 1K
2023-02-18 14:44:21 -05:00
MrGadget1024
add8fa42d1
OfflineKcp updated
2023-02-18 14:36:55 -05:00
MrGadget1024
2cac079138
LoginUI prefab
2023-02-18 14:36:46 -05:00
MrGadget1024
863ec8d0b8
1000 maxConn
2023-02-18 13:24:30 -05:00
MrGadget1024
699c9ac5c7
fixed client not getting multiplier
2023-02-18 11:44:08 -05:00
MrGadget1024
4536fb3dc8
sendIntervalMultiplier SyncVar
2023-02-18 10:15:54 -05:00
MrGadget1024
a4491057e3
fixed BotNinja prefab
2023-02-18 09:42:31 -05:00
MrGadget1024
346aaabc02
fixed /ninja switch
2023-02-18 09:31:26 -05:00
MrGadget1024
fbc00c1ee9
Bug fixes
2023-02-18 09:14:07 -05:00
MrGadget1024
ab8bdb6506
Added stresstest.idev.dl.je
2023-02-18 08:38:26 -05:00
MrGadget1024
feb5d5286e
NTRCustomSendInterval LateUpdate
2023-02-17 22:03:08 -05:00
MrGadget1024
f2cc2ba9ca
NTRCustomSendInterval formatting
2023-02-17 20:38:16 -05:00
MrGadget1024
b90c620b68
Default server port 27777
2023-02-17 18:02:39 -05:00
MrGadget1024
390318da95
ninja config options
2023-02-17 17:41:14 -05:00
MrGadget1024
b28cb90d11
prefab updates
2023-02-17 17:40:52 -05:00
MrGadget1024
fddcd76228
Ninja Material
2023-02-17 17:40:41 -05:00
MrGadget1024
994fe40d25
Ninja UI
2023-02-17 17:40:21 -05:00
MrGadget1024
7c211b19fc
PlayerNinja Color
2023-02-17 17:11:34 -05:00
MrGadget1024
99c8ce16c8
Prefabs
2023-02-17 17:09:04 -05:00
MrGadget1024
545cefd1c2
Added Ninja options
2023-02-17 17:03:28 -05:00
MrGadget1024
c05e2d6991
Fixed Apply override
2023-02-17 16:16:52 -05:00
MrGadget1024
931ec63170
Merged master
2023-02-17 16:14:55 -05:00
Robin Rolf
94bb3690ae
fix: NetworkBehaviour SyncVar uses netId lookup ( #3386 )
...
* fix: NetworkBehaviour SyncVar uses netId lookup
Not only types derived from NetworkBehaviour
Fixes #2939
* Update Assets/Mirror/Editor/Weaver/Extensions.cs
* Update Assets/Mirror/Editor/Weaver/Processors/NetworkBehaviourProcessor.cs
* Update Assets/Mirror/Editor/Weaver/Processors/SyncVarAttributeProcessor.cs
* Update Assets/Mirror/Editor/Weaver/Processors/SyncVarAttributeProcessor.cs
* Update Assets/Mirror/Editor/Weaver/Processors/SyncVarAttributeProcessor.cs
* Update Assets/Mirror/Editor/Weaver/Readers.cs
* Update Assets/Mirror/Editor/Weaver/Writers.cs
---------
Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-02-17 12:09:53 +01:00
MrGadget1024
5784ff6d8a
script icons
2023-02-16 21:55:50 -05:00
MrGadget1024
4f1a1899aa
Extensions - updated comment
2023-02-16 09:07:55 -05:00
MrGadget1024
2f2a6907de
Extenstions - Added comment to GetStableHashCode
2023-02-16 09:04:43 -05:00
MrGadget1024
adafd484d7
Fixed log msg
2023-02-16 08:27:11 -05:00
MrGadget1024
e4281fe5bf
fix: fixed warning in test
2023-02-16 08:20:01 -05:00
MrGadget1024
9e0c59526c
fix: Extensions - Remove static StableHashes dictionary
...
- Now that all callers to GetStableHashCode are either one-timers or design-time (weaver) the dictionary is no longer needed.
2023-02-16 08:19:48 -05:00
Robin Rolf
5d6022ff19
Remove outdated comment ( #3385 )
2023-02-16 13:21:01 +01:00
Robin Rolf
8b7bc6858f
perf: Weave in pre-computed function hash for RPCs ( #3384 )
...
* perf: Weave in pre-computed function hash for RPCs
Instead of computing it at runtime for every call
See #3381 , #3377 and #3375
* Update Assets/Mirror/Editor/Weaver/Processors/CommandProcessor.cs
* Update Assets/Mirror/Editor/Weaver/Processors/RpcProcessor.cs
* Update Assets/Mirror/Editor/Weaver/Processors/TargetRpcProcessor.cs
---------
Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-02-16 13:01:03 +01:00
Robin Rolf
b933dcbe1a
feat: InterestManagementBase ( #3379 )
...
* feat: InterestManagementBase
A interest management base class that allows more advanced interest management by bypassing the built-in HashSet checks via Rebuild overriding
* Update Assets/Mirror/Core/InterestManagementBase.cs
---------
Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-02-16 12:57:31 +01:00
Robin Rolf
c2d834315c
cleanup: move observer HashSet rebuild logic to IM ( #3383 )
...
This cleanup step prepares for InterestManagement classes being able to customize the rebuild logic, but for that we should move it out of the NetworkServer class
2023-02-16 12:11:54 +01:00
JesusLuvsYooh
e0e262678b
feature: NetworkTransform interpolation can be disabled ( #3378 )
...
* Interpolation off bools for NetworkTransform.
Gives a snap-like effect to position, rotation and scaling.
* Update Assets/Mirror/Components/NetworkTransformBase.cs
* Update NetworkTransformBase.cs
---------
Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-02-16 04:19:02 +01:00
Robin Rolf
569938c8c7
perf: Use static generic class to cache message id ( #3381 )
...
* perf: Use static generic class to cache message id
we can (ab)use c# generics to cache the message id in a static field
this is significantly faster than doing a runtime Dictionary lookup in my testing (16% thread cpu-> ~0.22% for 121 moving nts)
generic classes have separate static fields per type specification, so we can store things per-type there, exactly what we need!
* Obsolete NetworkMessages.GetId
* Update Assets/Mirror/Core/NetworkMessages.cs
* Copy comment from GetId up to the Id field
* wording
---------
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2023-02-15 16:39:25 +01:00
Robin Rolf
1b4cc63c2e
Correct send rate in bot name
2023-02-14 19:59:52 +01:00
Robin Rolf
dd2151b582
/ssl and /nossl args
2023-02-14 19:40:42 +01:00
Robin Rolf
39faecc911
/h: command line arg
2023-02-14 18:45:05 +01:00
MrGadget1024
7e693c93d1
bots setup
2023-02-14 07:10:24 -05:00
MrGadget1024
b53892e2de
Latest
2023-02-14 06:52:58 -05:00
MrGadget1024
31349c708c
Merged master
2023-02-14 03:51:38 -05:00
MrGadget
59dc88c981
perf: Cache Stable Hashes ( #3377 )
...
* perf: Cache Stable Hashes
- Static dictionary of message hashes
- ResetStatics
* Added debug log for future debugging.
* Update Extensions.cs
---------
Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-02-14 02:45:36 +01:00
MrGadget1024
d1e263acac
Merged master
2023-02-13 04:35:50 -05:00
MrGadget1024
6a506b0abe
WebGL
2023-02-13 04:34:39 -05:00
JesusLuvsYooh
adc28267f7
Updated function name in code summary.
2023-02-12 16:19:43 +00:00
MrGadget1024
456e7eefdd
Latest
2023-02-12 07:52:50 -05:00
MrGadget1024
a0034fb01c
Player prefab
2023-02-11 20:48:53 -05:00
MrGadget1024
f41f03833b
Bot Test
2023-02-11 19:31:03 -05:00
MrGadget1024
948defd3ec
WIP
2023-02-10 16:11:14 -05:00
MrGadget1024
2088b46b59
SWT logging
2023-02-10 04:47:21 -05:00
MrGadget1024
578c01ea31
OfflineWeb
2023-02-10 04:47:09 -05:00
MrGadget1024
e93dea4dfa
Merged master
2023-02-09 11:27:33 -05:00
MrGadget1024
80211ba827
fix: NetworkRoomManager.ReadyStatusChange is now a virtual method
...
- Script Template updated accordingly.
Fixes #1889
2023-02-09 11:21:06 -05:00
MrGadget
e260d1eb2a
fix: NetworkWriter - Change MaxStringLength to ushort.MaxValue ( #3374 )
...
* fix: NetworkWriter - Change MaxStringLength to ushort.MaxValue
- local `realsize` in NetworkReaderExtensions.ReadString changed to ushort with proper casting
- Comments added to NetworkWriterExtensions
- Comments added to NetworkReaderExtensions
- Log output updated in both for consistency
* Added comment
* Changes per request
2023-02-09 09:24:03 -05:00
MrGadget
9f7ed98ccc
feat: Read / Write DateTime ( #3373 )
...
* feat: Read / Write DateTime
- no UTC conversion...users can do that on their own if they want / need to.
DateTime is a public struct but has no public fields (all properties) so no error is thrown if users try to use it in SyncVar / Cmd / Rpc / NetMsg, but no value is put on the wire and SyncVar hooks don't fire because the client determines no actual value change.
* Added nullable DateTime support
* Removed mysterious using
2023-02-09 09:25:57 +01:00
MrGadget1024
607d61406a
Merged master
2023-02-08 10:16:47 -05:00
MrGadget1024
efeab67331
NetworkRoomManager - refactor CheckReadyToBegin
2023-02-08 10:05:01 -05:00
MrGadget1024
324c41e1c7
NetworkRoomManager - refactor CheckReadyToBegin
2023-02-08 10:04:30 -05:00
MrGadget1024
1794d206e1
Merged master
2023-02-08 03:05:43 -05:00
MrGadget1024
bbcf4b38c0
breaking: MIRROR_73_OR_NEWER
2023-02-08 03:04:41 -05:00
MrGadget1024
3ef5e06431
Revert "breaking: MIRROR_73_OR_NEWER"
...
This reverts commit 8596f1d827
.
2023-02-08 03:02:30 -05:00
MrGadget1024
3811a42411
Merged master
2023-02-08 02:59:11 -05:00
MrGadget1024
8596f1d827
breaking: MIRROR_73_OR_NEWER
2023-02-08 02:57:27 -05:00
MrGadget1024
1adf221423
Merged master
2023-02-08 01:22:02 -05:00
MrGadget1024
43907b102a
Changed dropdown order
2023-02-08 01:20:36 -05:00
MrGadget
229a1a6509
perf: Distance Interest Management caches custom ranges to avoid runtime TryGetComponent overhead ( #3372 )
...
* fix: Distance Interest Mgmt static dictionary
* Clear on Reset
* Allow for changing range at runtime
* Use OnSpawned / OnDestroyed
* reverted default visRange
* Update DistanceInterestManagement.cs
* Update DistanceInterestManagement.cs
---------
Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-02-08 05:02:55 +01:00
MrGadget1024
cf429f14a5
Merged master
2023-02-07 15:20:40 -05:00
MrGadget1024
340a4b907a
DistanceInterestManagementCustomRange - larger default visRange
2023-02-07 10:13:41 -05:00
MrGadget1024
f86010b192
DistanceInterestManagement - larger default visRange
2023-02-07 10:12:45 -05:00
MrGadget1024
cbcfeede16
fix: Removed buggy canvas from example player prefabs
2023-02-07 10:09:24 -05:00
Robin Rolf
2a021f73f5
fix: Weaver doesn't NRE on generic array ( #3371 )
...
* Failing generics weaver test for T[]
* fix: weaver doesn't handle generic array field
T[] would cause a NRE:
(0,0): error ----------------------------------------------
(0,0): error Exception :System.NullReferenceException: Object reference not set to an instance of an object.
(0,0): error at Mirror.Weaver.Extensions.IsDerivedFrom(TypeReference tr, Type baseClass) in Mirror\Editor\Weaver\Extensions.cs:line 21
(0,0): error at Mirror.Weaver.Extensions.IsDerivedFrom[T](TypeReference tr) in Mirror\Editor\Weaver\Extensions.cs:line 17
(0,0): error at Mirror.Weaver.SyncObjectProcessor.FindSyncObjectsFields(Writers writers, Readers readers, Logger Log, TypeDefinition td, Boolean& WeavingFailed) in Mirror\Editor\Weaver\Processors\SyncObjectProcessor.cs:line 25
(0,0): error at Mirror.Weaver.NetworkBehaviourProcessor.Process(Boolean& WeavingFailed) in Mirror\Editor\Weaver\Processors\NetworkBehaviourProcessor.cs:line 76
(0,0): error at Mirror.Weaver.Weaver.WeaveNetworkBehavior(TypeDefinition td) in Mirror\Editor\Weaver\Weaver.cs:line 109
(0,0): error at Mirror.Weaver.Weaver.WeaveModule(ModuleDefinition moduleDefinition) in Mirror\Editor\Weaver\Weaver.cs:line 125
(0,0): error at Mirror.Weaver.Weaver.Weave(AssemblyDefinition assembly, IAssemblyResolver resolver, Boolean& modified) in Mirror\Editor\Weaver\Weaver.cs:line 208
(0,0): error ----------------------------------------------
2023-02-07 14:10:15 +01:00
MrGadget1024
63235f2f73
fix: Added missing EventSystem to example scenes
2023-02-07 02:42:09 -05:00
MrGadget1024
a3dbc9dbb6
fix: Improved Player Controller in examples
2023-02-06 11:27:29 -05:00
MrGadget1024
df7a56825e
Default Layers
2023-02-06 10:08:09 -05:00
MrGadget1024
a8a6b403fe
fix: Updated Multiple Matches example
...
- MatchController needed longer delay in ServerEndMatch
- Syntax and formatting
2023-02-05 23:53:24 -05:00
MrGadget1024
1399a930ac
Extended wait to .5 seconds for RpcExitGame to process
2023-02-05 22:55:23 -05:00
MrGadget1024
10553cab84
Removed Debug logs
2023-02-05 22:54:32 -05:00
MrGadget1024
4920f5ff6b
Merged master
2023-02-05 20:35:40 -05:00
MrGadget1024
42d4723f4e
fix: Network Manager - don't call OnClientConnect from FinishLoadScene
2023-02-05 19:37:56 -05:00
MrGadget1024
40e4a57be2
fix: Network Manager now calls OnClientConnect as soon as authenticated
...
- No longer waits for scene change first so users can override on successful connect.
- clientLoadedScene flag is set before calling OnClientConnect.
2023-02-05 19:32:36 -05:00
MrGadget1024
70cee43a71
fix: Examples code review and updates
...
- ServerCallback / ClientCallback attributes applied
- Commented out Debug.Logs removed
- Syntax cleanup
- Reset Player prefabs to Default layer
- Simplified TryGetComponent usage
- All Prefabs updated to Unity 2021.3.17
2023-02-05 18:04:54 -05:00
MrGadget1024
5a161a07ce
Simplified TryGetComponent usage
2023-02-05 14:14:21 -05:00
MrGadget1024
f451087d81
WIP
2023-02-05 12:16:09 -05:00
MrGadget1024
467aa70e3d
CanvasController - use attributes
2023-02-05 08:28:07 -05:00
MrGadget1024
35f72c198e
MatchNetworkManager - removed comments
2023-02-05 07:08:37 -05:00
MrGadget1024
dca22bd5d3
MatchController - syntax
2023-02-05 07:08:19 -05:00
MrGadget1024
d3038478cf
fix: Updated examples to handle StopClient for Host
2023-02-04 21:19:29 -05:00
MrGadget1024
3d9e95e52c
fix: NetworkManager - keep in DDOL if ServerOnly
...
- like when StopClient called for Host
2023-02-04 21:19:08 -05:00
MrGadget1024
a83379fe17
fix: NetworkManager - handle StopClient in Host mode
2023-02-04 20:13:17 -05:00
JesusLuvsYooh
5e0b450f87
LatencySimulator - User friendly changes. (ready for approval) ( #3316 )
...
* syntax
* SyncDirection example: increase spacing
* LatencySimulator - User friendly changes.
Changed "ping" to milliseconds, from seconds.
Changed % from 0-1, to 0-100 (previously 1 on slider, meant 100%)
Tooltip adjusted to show a good default value to use, and a worst case scenario value.
* Delete Scene.unity
* Revert "Delete Scene.unity"
This reverts commit 305235f6f4
.
* Revert "SyncDirection example: increase spacing"
This reverts commit c2176876cb
.
* Revert "syntax"
This reverts commit a668c78f68
.
* Tooltip adjustments, also now has default values.
* Update LatencySimulation.cs
---------
Co-authored-by: vis2k <info@noobtuts.com>
2023-02-03 07:08:31 -05:00
MrGadget1024
dc8f0b3165
Unity updated Player prefab
2023-02-02 19:17:50 -05:00
MrGadget1024
459a3833bd
Merged TestNT2
2023-01-30 07:32:15 -05:00
MrGadget1024
d6e81dc687
Merged master
2023-01-30 07:31:42 -05:00
MrGadget1024
2554372913
Updated Interest Management Script Template
2023-01-29 06:44:20 -05:00
vis2k
c4e9071700
unused import
2023-01-29 19:08:19 +09:00
vis2k
deddbe6ee9
fix : #3367 NetworkTransformReliable now checks for changes at the end of UpdateServer, not at the beginning [imer]
2023-01-29 13:11:33 +09:00
vis2k
3815fe94a8
fix : #3259 NetworkClient.ApplySpawnPayload now initializes NetworkIdentity flags before DeserializeClient invokes SyncVar hooks
2023-01-29 12:54:44 +09:00
vis2k
db83e2dd42
naming
2023-01-29 12:46:29 +09:00
vis2k
8d8bde72f4
fix: NetworkClient now sets NetworkIdentity.connectionToServer before OnStartAuthority/OnStartClient callbacks.
...
previously this was only available in OnStartLocalPlayer
2023-01-29 12:40:03 +09:00
vis2k
384e551245
NetworkClient.BootstrapIdentity split into SetIdentityFlags and InvokeIdentityCallbacks
2023-01-29 12:40:03 +09:00
MrGadget1024
d27e08647a
NetworkClient - comment typo
2023-01-28 13:00:47 -05:00
vis2k
5c989491b9
NetworkClient.NetworkLateUpdate: use .localTime in all Unity versions
2023-01-29 01:48:56 +09:00
vis2k
a0accce89a
syntax: remove redundant type qualifiers
2023-01-29 01:46:26 +09:00
vis2k
46f07cc71a
syntax
2023-01-29 01:44:55 +09:00
MrGadget1024
7dd3ce0163
AdditiveLevelsNetworkManager - comments
2023-01-28 11:23:18 -05:00
vis2k
5bbad6fd2f
kcp2k V1.29 [2023-01-28]
...
- fix: KcpServer.CreateServerSocket now handles NotSupportedException when setting DualMode
fixes https://github.com/MirrorNetworking/Mirror/issues/3358
2023-01-28 23:59:54 +09:00
vis2k
7d2d21ac2c
fix : #3365 NetworkClient.OnTransportDisconnected now always invokes OnDisconnected, even during connecting phase
2023-01-28 23:41:14 +09:00
vis2k
e21d42a324
syntax
2023-01-28 23:14:09 +09:00
vis2k
c389a526a9
kcp2k V1.28 [2023-01-28]
...
- fix: KcpClient.Connect now resolves hostname before creating peer
https://github.com/MirrorNetworking/Mirror/issues/3361
2023-01-28 23:11:33 +09:00
JesusLuvsYooh
56a01c3941
Application.isFocused check on tanks Update input. ( #3364 )
2023-01-28 11:37:23 +01:00
vis2k
0312bf7103
fix : #3362 BootstrapIdentity now initializes isClient/isLocalPlayer flags before calling OnStartAuthority
2023-01-28 13:20:21 +09:00
vis2k
25ef55413c
BootstrapIdentity: local player code simplified
2023-01-28 13:13:13 +09:00
vis2k
77c915eb34
NetworkClient: CheckForLocalPlayer merged into BootstrapIdentity
2023-01-28 13:10:22 +09:00
vis2k
4d8c74593d
NetworkClient.ChangeOwner: remove dependency on CheckForLocalPlayer to prepare merging CheckForLocalPlayer into BootstrapIdentity
2023-01-28 13:03:38 +09:00
vis2k
7cea78fae5
syntax
2023-01-28 12:54:34 +09:00
vis2k
a48f0af43b
NetworkClient.CheckForStartClient merged into BootstrapIdentity
2023-01-28 12:49:15 +09:00
vis2k
b6cee2aae2
remove unnecessary HostMode.ActivateHostScene function.
...
this would call OnStartClient for scene objects if .isClient was false.
however, NetworkManager.FinishStartHost calls NetworkServer.SpawnObjects first.
which always sets isClient = true for all scene objects.
2023-01-28 12:47:37 +09:00
vis2k
bb6c0de495
NetworkServer.SpawnObject: add explanation
2023-01-28 12:34:38 +09:00
vis2k
547da088b1
syntax
2023-01-28 12:33:48 +09:00
vis2k
99360ffbcb
NetworkClient.BootstrapIdentity helper function to move OnStartAuthority/Client/LocalPlayer callers in one place
2023-01-28 12:15:23 +09:00
vis2k
e9e3874205
fix: NetworkClient.OnHostClientSpawn now sets AOI visibility before invoking user callbacks.
2023-01-28 12:07:45 +09:00
MrGadget1024
98d2950474
Merged master
2023-01-27 04:47:52 -05:00
MrGadget1024
140e4608cb
Merged master
2023-01-27 04:46:40 -05:00
MrGadget1024
7318dfed3f
fix: Use GUID's in AsmDef's
...
- Unity also appled changes per 2021.3.17
See https://docs.unity3d.com/2021.3/Documentation/Manual/class-AssemblyDefinitionImporter.html#asmdef-references
2023-01-27 04:27:15 -05:00
MrGadget1024
900c23a173
fix: Removed invalid reference from KCP AsmDef
2023-01-27 04:17:57 -05:00
MrGadget1024
79718d0638
fix: Added SimpleWebTransport to Mirror.Transports AsmDef
2023-01-27 04:13:56 -05:00
MrGadget1024
31fd837058
SWT Logging added
2023-01-27 04:09:58 -05:00
MrGadget1024
6030838d76
Reverse Proxy
2023-01-27 04:09:09 -05:00
MrGadget1024
28829e7f61
Compress Rotation
2023-01-27 04:08:06 -05:00
MrGadget1024
36e801089c
Only sync on change restored
2023-01-26 13:10:59 -05:00
MrGadget1024
973ee34850
restored Gravity
2023-01-26 11:34:14 -05:00
MrGadget1024
3a9eac8e04
fixed spawn lookat
2023-01-26 11:15:54 -05:00
MrGadget1024
a2ec18a06c
prefabs y=1
2023-01-26 11:03:27 -05:00
MrGadget1024
21799dc856
zero gravity
2023-01-26 11:03:00 -05:00
vis2k
f311ba7caa
disable onlySyncOnChange
2023-01-27 00:03:28 +09:00
vis2k
b0d87e3851
other stuff
2023-01-27 00:03:25 +09:00
vis2k
ec3703ec5e
remove vel callback
2023-01-27 00:01:30 +09:00
vis2k
8eb75f39fc
remove move modes
2023-01-27 00:00:41 +09:00
vis2k
5a5788fac5
remove anim code
2023-01-26 23:59:38 +09:00
vis2k
fb2d8d380a
npc spawn stuff
2023-01-26 23:56:09 +09:00
vis2k
3cd0c847a1
spawn bots at same position
2023-01-26 23:55:52 +09:00
vis2k
3510361d08
change colors
2023-01-26 23:55:35 +09:00
MrGadget1024
c640a85bbe
Bot spawning fixed
2023-01-26 09:10:58 -05:00
MrGadget1024
8694f98f87
Prefabs fixed
2023-01-26 09:10:46 -05:00
MrGadget1024
bc64a7358c
Bot Fixes
2023-01-26 08:15:31 -05:00
MrGadget1024
2fed347e6d
NPC Server To Client
2023-01-26 07:53:23 -05:00
MrGadget1024
13dfe41b01
Spawn correct thing for bots
2023-01-26 07:45:55 -05:00
MrGadget1024
f5a63cc910
PlayerMove jumpSpeed
2023-01-26 06:50:25 -05:00