Commit Graph

5513 Commits

Author SHA1 Message Date
MrGadget1024
3bb3efbb62 LoginUI - removed unused field 2023-02-18 20:08:08 -05:00
MrGadget1024
fc951d84c2 unused usings 2023-02-18 14:52:00 -05:00
MrGadget1024
9ffd233958 OfflioneKcp updated 1K 2023-02-18 14:44:21 -05:00
MrGadget1024
add8fa42d1 OfflineKcp updated 2023-02-18 14:36:55 -05:00
MrGadget1024
2cac079138 LoginUI prefab 2023-02-18 14:36:46 -05:00
MrGadget1024
863ec8d0b8 1000 maxConn 2023-02-18 13:24:30 -05:00
MrGadget1024
699c9ac5c7 fixed client not getting multiplier 2023-02-18 11:44:08 -05:00
MrGadget1024
4536fb3dc8 sendIntervalMultiplier SyncVar 2023-02-18 10:15:54 -05:00
MrGadget1024
a4491057e3 fixed BotNinja prefab 2023-02-18 09:42:31 -05:00
MrGadget1024
346aaabc02 fixed /ninja switch 2023-02-18 09:31:26 -05:00
MrGadget1024
fbc00c1ee9 Bug fixes 2023-02-18 09:14:07 -05:00
MrGadget1024
ab8bdb6506 Added stresstest.idev.dl.je 2023-02-18 08:38:26 -05:00
MrGadget1024
feb5d5286e NTRCustomSendInterval LateUpdate 2023-02-17 22:03:08 -05:00
MrGadget1024
f2cc2ba9ca NTRCustomSendInterval formatting 2023-02-17 20:38:16 -05:00
MrGadget1024
b90c620b68 Default server port 27777 2023-02-17 18:02:39 -05:00
MrGadget1024
390318da95 ninja config options 2023-02-17 17:41:14 -05:00
MrGadget1024
b28cb90d11 prefab updates 2023-02-17 17:40:52 -05:00
MrGadget1024
fddcd76228 Ninja Material 2023-02-17 17:40:41 -05:00
MrGadget1024
994fe40d25 Ninja UI 2023-02-17 17:40:21 -05:00
MrGadget1024
7c211b19fc PlayerNinja Color 2023-02-17 17:11:34 -05:00
MrGadget1024
99c8ce16c8 Prefabs 2023-02-17 17:09:04 -05:00
MrGadget1024
545cefd1c2 Added Ninja options 2023-02-17 17:03:28 -05:00
MrGadget1024
c05e2d6991 Fixed Apply override 2023-02-17 16:16:52 -05:00
MrGadget1024
931ec63170 Merged master 2023-02-17 16:14:55 -05:00
Robin Rolf
94bb3690ae
fix: NetworkBehaviour SyncVar uses netId lookup (#3386)
* fix: NetworkBehaviour SyncVar uses netId lookup

Not only types derived from NetworkBehaviour
Fixes #2939

* Update Assets/Mirror/Editor/Weaver/Extensions.cs

* Update Assets/Mirror/Editor/Weaver/Processors/NetworkBehaviourProcessor.cs

* Update Assets/Mirror/Editor/Weaver/Processors/SyncVarAttributeProcessor.cs

* Update Assets/Mirror/Editor/Weaver/Processors/SyncVarAttributeProcessor.cs

* Update Assets/Mirror/Editor/Weaver/Processors/SyncVarAttributeProcessor.cs

* Update Assets/Mirror/Editor/Weaver/Readers.cs

* Update Assets/Mirror/Editor/Weaver/Writers.cs

---------

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-02-17 12:09:53 +01:00
MrGadget1024
5784ff6d8a script icons 2023-02-16 21:55:50 -05:00
MrGadget1024
4f1a1899aa Extensions - updated comment 2023-02-16 09:07:55 -05:00
MrGadget1024
2f2a6907de Extenstions - Added comment to GetStableHashCode 2023-02-16 09:04:43 -05:00
MrGadget1024
adafd484d7 Fixed log msg 2023-02-16 08:27:11 -05:00
MrGadget1024
e4281fe5bf fix: fixed warning in test 2023-02-16 08:20:01 -05:00
MrGadget1024
9e0c59526c fix: Extensions - Remove static StableHashes dictionary
- Now that all callers to GetStableHashCode are either one-timers or design-time (weaver) the dictionary is no longer needed.
2023-02-16 08:19:48 -05:00
Robin Rolf
5d6022ff19
Remove outdated comment (#3385) 2023-02-16 13:21:01 +01:00
Robin Rolf
8b7bc6858f
perf: Weave in pre-computed function hash for RPCs (#3384)
* perf: Weave in pre-computed function hash for RPCs

Instead of computing it at runtime for every call
See #3381, #3377 and #3375

* Update Assets/Mirror/Editor/Weaver/Processors/CommandProcessor.cs

* Update Assets/Mirror/Editor/Weaver/Processors/RpcProcessor.cs

* Update Assets/Mirror/Editor/Weaver/Processors/TargetRpcProcessor.cs

---------

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-02-16 13:01:03 +01:00
Robin Rolf
b933dcbe1a
feat: InterestManagementBase (#3379)
* feat: InterestManagementBase

A interest management base class that allows more advanced interest management by bypassing the built-in HashSet checks via Rebuild overriding

* Update Assets/Mirror/Core/InterestManagementBase.cs

---------

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-02-16 12:57:31 +01:00
Robin Rolf
c2d834315c
cleanup: move observer HashSet rebuild logic to IM (#3383)
This cleanup step prepares for InterestManagement classes being able to customize the rebuild logic, but for that we should move it out of the NetworkServer class
2023-02-16 12:11:54 +01:00
JesusLuvsYooh
e0e262678b
feature: NetworkTransform interpolation can be disabled (#3378)
* Interpolation off bools for NetworkTransform.

Gives a snap-like effect to position, rotation and scaling.

* Update Assets/Mirror/Components/NetworkTransformBase.cs

* Update NetworkTransformBase.cs

---------

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-02-16 04:19:02 +01:00
Robin Rolf
569938c8c7
perf: Use static generic class to cache message id (#3381)
* perf: Use static generic class to cache message id

we can (ab)use c# generics to cache the message id in a static field
this is significantly faster than doing a runtime Dictionary lookup in my testing (16% thread cpu-> ~0.22% for 121 moving nts)
generic classes have separate static fields per type specification, so we can store things per-type there, exactly what we need!

* Obsolete NetworkMessages.GetId

* Update Assets/Mirror/Core/NetworkMessages.cs

* Copy comment from GetId up to the Id field

* wording

---------

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2023-02-15 16:39:25 +01:00
Robin Rolf
1b4cc63c2e Correct send rate in bot name 2023-02-14 19:59:52 +01:00
Robin Rolf
dd2151b582 /ssl and /nossl args 2023-02-14 19:40:42 +01:00
Robin Rolf
39faecc911 /h: command line arg 2023-02-14 18:45:05 +01:00
MrGadget1024
7e693c93d1 bots setup 2023-02-14 07:10:24 -05:00
MrGadget1024
b53892e2de Latest 2023-02-14 06:52:58 -05:00
MrGadget1024
31349c708c Merged master 2023-02-14 03:51:38 -05:00
MrGadget
59dc88c981
perf: Cache Stable Hashes (#3377)
* perf: Cache Stable Hashes
- Static dictionary of message hashes
- ResetStatics

* Added debug log for future debugging.

* Update Extensions.cs

---------

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-02-14 02:45:36 +01:00
MrGadget1024
d1e263acac Merged master 2023-02-13 04:35:50 -05:00
MrGadget1024
6a506b0abe WebGL 2023-02-13 04:34:39 -05:00
JesusLuvsYooh
adc28267f7 Updated function name in code summary. 2023-02-12 16:19:43 +00:00
MrGadget1024
456e7eefdd Latest 2023-02-12 07:52:50 -05:00
MrGadget1024
a0034fb01c Player prefab 2023-02-11 20:48:53 -05:00
MrGadget1024
f41f03833b Bot Test 2023-02-11 19:31:03 -05:00
MrGadget1024
948defd3ec WIP 2023-02-10 16:11:14 -05:00
MrGadget1024
2088b46b59 SWT logging 2023-02-10 04:47:21 -05:00
MrGadget1024
578c01ea31 OfflineWeb 2023-02-10 04:47:09 -05:00
MrGadget1024
e93dea4dfa Merged master 2023-02-09 11:27:33 -05:00
MrGadget1024
80211ba827 fix: NetworkRoomManager.ReadyStatusChange is now a virtual method
- Script Template updated accordingly.

Fixes #1889
2023-02-09 11:21:06 -05:00
MrGadget
e260d1eb2a
fix: NetworkWriter - Change MaxStringLength to ushort.MaxValue (#3374)
* fix: NetworkWriter - Change MaxStringLength to ushort.MaxValue
- local `realsize` in NetworkReaderExtensions.ReadString changed to ushort with proper casting
- Comments added to NetworkWriterExtensions
- Comments added to NetworkReaderExtensions
- Log output updated in both for consistency

* Added comment

* Changes per request
2023-02-09 09:24:03 -05:00
MrGadget
9f7ed98ccc
feat: Read / Write DateTime (#3373)
* feat: Read / Write DateTime
- no UTC conversion...users can do that on their own if they want / need to.

DateTime is a public struct but has no public fields (all properties) so no error is thrown if users try to use it in SyncVar / Cmd / Rpc / NetMsg, but no value is put on the wire and SyncVar hooks don't fire because the client determines no actual value change.

* Added nullable DateTime support

* Removed mysterious using
2023-02-09 09:25:57 +01:00
MrGadget1024
607d61406a Merged master 2023-02-08 10:16:47 -05:00
MrGadget1024
efeab67331 NetworkRoomManager - refactor CheckReadyToBegin 2023-02-08 10:05:01 -05:00
MrGadget1024
324c41e1c7 NetworkRoomManager - refactor CheckReadyToBegin 2023-02-08 10:04:30 -05:00
MrGadget1024
1794d206e1 Merged master 2023-02-08 03:05:43 -05:00
MrGadget1024
bbcf4b38c0 breaking: MIRROR_73_OR_NEWER 2023-02-08 03:04:41 -05:00
MrGadget1024
3ef5e06431 Revert "breaking: MIRROR_73_OR_NEWER"
This reverts commit 8596f1d827.
2023-02-08 03:02:30 -05:00
MrGadget1024
3811a42411 Merged master 2023-02-08 02:59:11 -05:00
MrGadget1024
8596f1d827 breaking: MIRROR_73_OR_NEWER 2023-02-08 02:57:27 -05:00
MrGadget1024
1adf221423 Merged master 2023-02-08 01:22:02 -05:00
MrGadget1024
43907b102a Changed dropdown order 2023-02-08 01:20:36 -05:00
MrGadget
229a1a6509
perf: Distance Interest Management caches custom ranges to avoid runtime TryGetComponent overhead (#3372)
* fix: Distance Interest Mgmt static dictionary

* Clear on Reset

* Allow for changing range at runtime

* Use OnSpawned / OnDestroyed

* reverted default visRange

* Update DistanceInterestManagement.cs

* Update DistanceInterestManagement.cs

---------

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-02-08 05:02:55 +01:00
MrGadget1024
cf429f14a5 Merged master 2023-02-07 15:20:40 -05:00
MrGadget1024
340a4b907a DistanceInterestManagementCustomRange - larger default visRange 2023-02-07 10:13:41 -05:00
MrGadget1024
f86010b192 DistanceInterestManagement - larger default visRange 2023-02-07 10:12:45 -05:00
MrGadget1024
cbcfeede16 fix: Removed buggy canvas from example player prefabs 2023-02-07 10:09:24 -05:00
Robin Rolf
2a021f73f5
fix: Weaver doesn't NRE on generic array (#3371)
* Failing generics weaver test for T[]

* fix: weaver doesn't handle generic array field

T[] would cause a NRE:

(0,0): error ----------------------------------------------
(0,0): error Exception :System.NullReferenceException: Object reference not set to an instance of an object.
(0,0): error    at Mirror.Weaver.Extensions.IsDerivedFrom(TypeReference tr, Type baseClass) in Mirror\Editor\Weaver\Extensions.cs:line 21
(0,0): error    at Mirror.Weaver.Extensions.IsDerivedFrom[T](TypeReference tr) in Mirror\Editor\Weaver\Extensions.cs:line 17
(0,0): error    at Mirror.Weaver.SyncObjectProcessor.FindSyncObjectsFields(Writers writers, Readers readers, Logger Log, TypeDefinition td, Boolean& WeavingFailed) in Mirror\Editor\Weaver\Processors\SyncObjectProcessor.cs:line 25
(0,0): error    at Mirror.Weaver.NetworkBehaviourProcessor.Process(Boolean& WeavingFailed) in Mirror\Editor\Weaver\Processors\NetworkBehaviourProcessor.cs:line 76
(0,0): error    at Mirror.Weaver.Weaver.WeaveNetworkBehavior(TypeDefinition td) in Mirror\Editor\Weaver\Weaver.cs:line 109
(0,0): error    at Mirror.Weaver.Weaver.WeaveModule(ModuleDefinition moduleDefinition) in Mirror\Editor\Weaver\Weaver.cs:line 125
(0,0): error    at Mirror.Weaver.Weaver.Weave(AssemblyDefinition assembly, IAssemblyResolver resolver, Boolean& modified) in Mirror\Editor\Weaver\Weaver.cs:line 208
(0,0): error ----------------------------------------------
2023-02-07 14:10:15 +01:00
MrGadget1024
63235f2f73 fix: Added missing EventSystem to example scenes 2023-02-07 02:42:09 -05:00
MrGadget1024
a3dbc9dbb6 fix: Improved Player Controller in examples 2023-02-06 11:27:29 -05:00
MrGadget1024
df7a56825e Default Layers 2023-02-06 10:08:09 -05:00
MrGadget1024
a8a6b403fe fix: Updated Multiple Matches example
- MatchController needed longer delay in ServerEndMatch
- Syntax and formatting
2023-02-05 23:53:24 -05:00
MrGadget1024
1399a930ac Extended wait to .5 seconds for RpcExitGame to process 2023-02-05 22:55:23 -05:00
MrGadget1024
10553cab84 Removed Debug logs 2023-02-05 22:54:32 -05:00
MrGadget1024
4920f5ff6b Merged master 2023-02-05 20:35:40 -05:00
MrGadget1024
42d4723f4e fix: Network Manager - don't call OnClientConnect from FinishLoadScene 2023-02-05 19:37:56 -05:00
MrGadget1024
40e4a57be2 fix: Network Manager now calls OnClientConnect as soon as authenticated
- No longer waits for scene change first so users can override on successful connect.
- clientLoadedScene flag is set before calling OnClientConnect.
2023-02-05 19:32:36 -05:00
MrGadget1024
70cee43a71 fix: Examples code review and updates
- ServerCallback / ClientCallback attributes applied
- Commented out Debug.Logs removed
- Syntax cleanup
- Reset Player prefabs to Default layer
- Simplified TryGetComponent usage
- All Prefabs updated to Unity 2021.3.17
2023-02-05 18:04:54 -05:00
MrGadget1024
5a161a07ce Simplified TryGetComponent usage 2023-02-05 14:14:21 -05:00
MrGadget1024
f451087d81 WIP 2023-02-05 12:16:09 -05:00
MrGadget1024
467aa70e3d CanvasController - use attributes 2023-02-05 08:28:07 -05:00
MrGadget1024
35f72c198e MatchNetworkManager - removed comments 2023-02-05 07:08:37 -05:00
MrGadget1024
dca22bd5d3 MatchController - syntax 2023-02-05 07:08:19 -05:00
MrGadget1024
d3038478cf fix: Updated examples to handle StopClient for Host 2023-02-04 21:19:29 -05:00
MrGadget1024
3d9e95e52c fix: NetworkManager - keep in DDOL if ServerOnly
- like when StopClient called for Host
2023-02-04 21:19:08 -05:00
MrGadget1024
a83379fe17 fix: NetworkManager - handle StopClient in Host mode 2023-02-04 20:13:17 -05:00
JesusLuvsYooh
5e0b450f87
LatencySimulator - User friendly changes. (ready for approval) (#3316)
* syntax

* SyncDirection example: increase spacing

* LatencySimulator - User friendly changes.

Changed "ping" to milliseconds, from seconds.
Changed % from 0-1, to 0-100  (previously 1 on slider, meant 100%)
Tooltip adjusted to show a good default value to use, and a worst case scenario value.

* Delete Scene.unity

* Revert "Delete Scene.unity"

This reverts commit 305235f6f4.

* Revert "SyncDirection example: increase spacing"

This reverts commit c2176876cb.

* Revert "syntax"

This reverts commit a668c78f68.

* Tooltip adjustments, also now has default values.

* Update LatencySimulation.cs

---------

Co-authored-by: vis2k <info@noobtuts.com>
2023-02-03 07:08:31 -05:00
MrGadget1024
dc8f0b3165 Unity updated Player prefab 2023-02-02 19:17:50 -05:00
MrGadget1024
459a3833bd Merged TestNT2 2023-01-30 07:32:15 -05:00
MrGadget1024
d6e81dc687 Merged master 2023-01-30 07:31:42 -05:00
MrGadget1024
2554372913 Updated Interest Management Script Template 2023-01-29 06:44:20 -05:00
vis2k
c4e9071700 unused import 2023-01-29 19:08:19 +09:00
vis2k
deddbe6ee9 fix: #3367 NetworkTransformReliable now checks for changes at the end of UpdateServer, not at the beginning [imer] 2023-01-29 13:11:33 +09:00
vis2k
3815fe94a8 fix: #3259 NetworkClient.ApplySpawnPayload now initializes NetworkIdentity flags before DeserializeClient invokes SyncVar hooks 2023-01-29 12:54:44 +09:00
vis2k
db83e2dd42 naming 2023-01-29 12:46:29 +09:00
vis2k
8d8bde72f4 fix: NetworkClient now sets NetworkIdentity.connectionToServer before OnStartAuthority/OnStartClient callbacks.
previously this was only available in OnStartLocalPlayer
2023-01-29 12:40:03 +09:00
vis2k
384e551245 NetworkClient.BootstrapIdentity split into SetIdentityFlags and InvokeIdentityCallbacks 2023-01-29 12:40:03 +09:00
MrGadget1024
d27e08647a NetworkClient - comment typo 2023-01-28 13:00:47 -05:00
vis2k
5c989491b9 NetworkClient.NetworkLateUpdate: use .localTime in all Unity versions 2023-01-29 01:48:56 +09:00
vis2k
a0accce89a syntax: remove redundant type qualifiers 2023-01-29 01:46:26 +09:00
vis2k
46f07cc71a syntax 2023-01-29 01:44:55 +09:00
MrGadget1024
7dd3ce0163 AdditiveLevelsNetworkManager - comments 2023-01-28 11:23:18 -05:00
vis2k
5bbad6fd2f kcp2k V1.29 [2023-01-28]
- fix: KcpServer.CreateServerSocket now handles NotSupportedException when setting DualMode
  fixes https://github.com/MirrorNetworking/Mirror/issues/3358
2023-01-28 23:59:54 +09:00
vis2k
7d2d21ac2c fix: #3365 NetworkClient.OnTransportDisconnected now always invokes OnDisconnected, even during connecting phase 2023-01-28 23:41:14 +09:00
vis2k
e21d42a324 syntax 2023-01-28 23:14:09 +09:00
vis2k
c389a526a9 kcp2k V1.28 [2023-01-28]
- fix: KcpClient.Connect now resolves hostname before creating peer
  https://github.com/MirrorNetworking/Mirror/issues/3361
2023-01-28 23:11:33 +09:00
JesusLuvsYooh
56a01c3941
Application.isFocused check on tanks Update input. (#3364) 2023-01-28 11:37:23 +01:00
vis2k
0312bf7103 fix: #3362 BootstrapIdentity now initializes isClient/isLocalPlayer flags before calling OnStartAuthority 2023-01-28 13:20:21 +09:00
vis2k
25ef55413c BootstrapIdentity: local player code simplified 2023-01-28 13:13:13 +09:00
vis2k
77c915eb34 NetworkClient: CheckForLocalPlayer merged into BootstrapIdentity 2023-01-28 13:10:22 +09:00
vis2k
4d8c74593d NetworkClient.ChangeOwner: remove dependency on CheckForLocalPlayer to prepare merging CheckForLocalPlayer into BootstrapIdentity 2023-01-28 13:03:38 +09:00
vis2k
7cea78fae5 syntax 2023-01-28 12:54:34 +09:00
vis2k
a48f0af43b NetworkClient.CheckForStartClient merged into BootstrapIdentity 2023-01-28 12:49:15 +09:00
vis2k
b6cee2aae2 remove unnecessary HostMode.ActivateHostScene function.
this would call OnStartClient for scene objects if .isClient was false.
however, NetworkManager.FinishStartHost calls NetworkServer.SpawnObjects first.
which always sets isClient = true for all scene objects.
2023-01-28 12:47:37 +09:00
vis2k
bb6c0de495 NetworkServer.SpawnObject: add explanation 2023-01-28 12:34:38 +09:00
vis2k
547da088b1 syntax 2023-01-28 12:33:48 +09:00
vis2k
99360ffbcb NetworkClient.BootstrapIdentity helper function to move OnStartAuthority/Client/LocalPlayer callers in one place 2023-01-28 12:15:23 +09:00
vis2k
e9e3874205 fix: NetworkClient.OnHostClientSpawn now sets AOI visibility before invoking user callbacks. 2023-01-28 12:07:45 +09:00
MrGadget1024
98d2950474 Merged master 2023-01-27 04:47:52 -05:00
MrGadget1024
140e4608cb Merged master 2023-01-27 04:46:40 -05:00
MrGadget1024
7318dfed3f fix: Use GUID's in AsmDef's
- Unity also appled changes per 2021.3.17

See https://docs.unity3d.com/2021.3/Documentation/Manual/class-AssemblyDefinitionImporter.html#asmdef-references
2023-01-27 04:27:15 -05:00
MrGadget1024
900c23a173 fix: Removed invalid reference from KCP AsmDef 2023-01-27 04:17:57 -05:00
MrGadget1024
79718d0638 fix: Added SimpleWebTransport to Mirror.Transports AsmDef 2023-01-27 04:13:56 -05:00
MrGadget1024
31fd837058 SWT Logging added 2023-01-27 04:09:58 -05:00
MrGadget1024
6030838d76 Reverse Proxy 2023-01-27 04:09:09 -05:00
MrGadget1024
28829e7f61 Compress Rotation 2023-01-27 04:08:06 -05:00
MrGadget1024
36e801089c Only sync on change restored 2023-01-26 13:10:59 -05:00
MrGadget1024
973ee34850 restored Gravity 2023-01-26 11:34:14 -05:00
MrGadget1024
3a9eac8e04 fixed spawn lookat 2023-01-26 11:15:54 -05:00
MrGadget1024
a2ec18a06c prefabs y=1 2023-01-26 11:03:27 -05:00
MrGadget1024
21799dc856 zero gravity 2023-01-26 11:03:00 -05:00
vis2k
f311ba7caa disable onlySyncOnChange 2023-01-27 00:03:28 +09:00
vis2k
b0d87e3851 other stuff 2023-01-27 00:03:25 +09:00
vis2k
ec3703ec5e remove vel callback 2023-01-27 00:01:30 +09:00
vis2k
8eb75f39fc remove move modes 2023-01-27 00:00:41 +09:00
vis2k
5a5788fac5 remove anim code 2023-01-26 23:59:38 +09:00
vis2k
fb2d8d380a npc spawn stuff 2023-01-26 23:56:09 +09:00
vis2k
3cd0c847a1 spawn bots at same position 2023-01-26 23:55:52 +09:00
vis2k
3510361d08 change colors 2023-01-26 23:55:35 +09:00
MrGadget1024
c640a85bbe Bot spawning fixed 2023-01-26 09:10:58 -05:00
MrGadget1024
8694f98f87 Prefabs fixed 2023-01-26 09:10:46 -05:00
MrGadget1024
bc64a7358c Bot Fixes 2023-01-26 08:15:31 -05:00
MrGadget1024
2fed347e6d NPC Server To Client 2023-01-26 07:53:23 -05:00
MrGadget1024
13dfe41b01 Spawn correct thing for bots 2023-01-26 07:45:55 -05:00
MrGadget1024
f5a63cc910 PlayerMove jumpSpeed 2023-01-26 06:50:25 -05:00