Commit Graph

8602 Commits

Author SHA1 Message Date
mischa
e04122d0de Server Broadcast: Traditional and FastPaced 2024-07-15 14:07:15 +02:00
mischa
b7e5a2aac4 NetworkIdentitySerialization: traditional + fast paced 2024-07-15 14:07:15 +02:00
mischa
2b3fbf290b NetworkIdentity: SerializeClient SyncMethod support 2024-07-15 14:07:15 +02:00
mischa
49d5203457 NetworkIdentity: ServerSerialize SyncMethod support 2024-07-15 14:07:15 +02:00
mischa
462573880e NetworkBehaviour: IsDirtyFor(SyncMethod) helper 2024-07-15 14:07:15 +02:00
mischa
0aed27c0c5 NetworkIdentity: ClientDirtyMask with syncMethod option 2024-07-15 14:07:15 +02:00
mischa
50d6a2cabf NetworkIdentity: ServerDirtyMasks SyncMethod support! 2024-07-15 14:07:15 +02:00
mischa
7fabcaac4e NetworkTransformFastMode renamed to FastPaced, same for NetworkRigidbody 2024-07-15 14:07:15 +02:00
mischa
703ef4a9b2 NetworkTransformFastMode: force syncMethod 2024-07-15 14:07:15 +02:00
mischa
b480afeb37 ShooterFastPaced: switch player NT to NetworkTransformFastPaced 2024-07-15 14:07:15 +02:00
mischa
0a4fc8d25f example: ShooterFastPaced forked from minimal shooter, with regenerated GUIDs to not cause conflicts 2024-07-15 14:07:15 +02:00
mischa
628fe991a5 Billiards example switched to NetworkRigidbodyFastMode 2024-07-15 14:07:15 +02:00
mischa
861ded3e5f NetworkRigidbodyUnreliable forked as NetworkRigidbodyFastMode 2024-07-15 14:07:15 +02:00
mischa
47a8ef8db5 Tanks example switched to NetworkTransformFastMode 2024-07-15 14:07:15 +02:00
mischa
ba4adf32e6 NetworkTransformFastMode: remove change detection. This will be handled by delta compression in the future. 2024-07-15 14:07:15 +02:00
mischa
f95bd0d365 NetworkTransformUnreliable forked as NetworkTransformFastMode 2024-07-15 14:07:15 +02:00
mischa
2ec07cefd2 SyncMethod renamed to Traditional/FastPaced 2024-07-15 14:07:15 +02:00
mischa
f67eeee44d feature: NetworkBehaviour.syncMethod [Reliable, Unreliable] to prepare for quake style fast paced netcode 2024-07-15 14:07:15 +02:00
mischa
19f23cb8f6 NetworkIdentitySerializationTests: fix SerializeClient_NotInitial_NotDirty test setup so it actually would serialize if dirty 2024-07-15 14:06:34 +02:00
mischa
394ba40310 NetworkIdentitySerialization: Reset() function for convenience 2024-07-15 12:57:51 +02:00
mischa
04e875ab6c NetworkIdentity.DirtyMasks: syntax simplified further 2024-07-14 10:18:36 +02:00
mischa
f730b61cb9 NetworkIdentity.DirtyMasks: syntax simplified 2024-07-14 10:14:09 +02:00
mischa
54b78251ad Tanks demo fixes 2024-07-13 19:01:15 +02:00
MrGadget
8f8efe864c chore(CI): RunUnityTests - updated unityVersions 2024-07-12 22:22:47 -04:00
mischa
794c9a2350 fix comment 2024-07-12 21:10:16 +02:00
MrGadget
9a37b26f27 fix: fixed tests 2024-07-11 15:10:44 -04:00
MrGadget
4c22f878c7 fix(LatencySimulation): Implement OnServerConnectedWithAddress 2024-07-11 11:33:50 -04:00
MrGadget
938cdc6c2a fix(EncryptionTransport): Implement OnServerConnectedWithAddress 2024-07-11 11:32:50 -04:00
MrGadget
aad625decc fix(MiddlewareTransport): Implement OnServerConnectedWithAddress 2024-07-11 11:27:16 -04:00
MrGadget
8f6b01b0f4 fix(MemoryTransport): Implemented OnServerConnectedWithAddress 2024-07-11 11:26:00 -04:00
MrGadget
ac3007fd1b fix(MultiplexTransport) Implement OnServerConnectedWithAddress 2024-07-11 09:53:55 -04:00
MrGadget
76d83aa998 fix(NetworkServer): RemoveTransportHandlers OnTransportConnectedWithAddress 2024-07-11 09:53:54 -04:00
MrGadget
105607014f
feat(Examples): Overhauled Examples (#3858)
* Added Player, Flyer, Tank Controllers

* and the meta

* Removed NT from Tank prefab

* Additive Scenes Player with new controller

* Updated Examples

* fixed healthbar

* Updated TankController

* Fixed MouseSteer

* Updated PlayerController

* Updated PlayerController

* Tank and Controller Updates

* Updated Tanks Navmesh

* Updated Tanks example

* Fixed Tank Model

* Tanks fixed

* Removed commented code

* Controller updates

* Projectile and Controller updates

* Tanks Navmesh

* Fixed navmesh

* Updated Projectile destroyAfter

* Update NavMesh

* Fixed spawn point

* TTA Scene Update

* TTA NavMesh

* TTA Tank Prefab

* Added Tank SeatedPlayer and turretAcceleration

* TTA Scene update

* TTA Scene higher walls

* Improved Projectile and PlayerTest

* Default Mouse Lock on

* IgnoreCollision

* Updated prefabs

* Latest

* Cleanup

* Disable sync position, Compress Rotation, and animation
- Animation is interfering with the controls and the child NT sync.

* Cleanup Reset on Disconnect

* Removed dead scripts
2024-07-11 14:32:59 +02:00
James Frowen
4a4ef9707c
fix(SimpleWebTransport): increasing default handshake max size (#3857)
Some browsers will send handshake larger than 3k, setting default limit to 16k so user dont have to worry about changing it
2024-07-08 16:38:54 -04:00
MrGadget
2d2e270868
feat(Transport): Added OnServerConnectedWithAddress (#3855)
* feat(Transport): Added OnServerConnectedWithAddress
Transports can now pass the remote client address directly to NetworkServer Action
- Facliltates ThreadedTransport passing the client Address
- KCP Transport Updated accordingly
- Original OnServerConnected passes ServerGetClientAddress result to NetworkConnectionToClient consrtuctor
- Saves round trips back to the transport for client address whenever it's needed

* formatting

* Simplified

* Cleanup
2024-07-05 11:58:43 +02:00
MrGadget
b0aa8a412a chore(CI): RunUnityTests - updated unityVersions 2024-07-04 21:34:04 -04:00
MrGadget
561e33ffea fix(NetworkConnectionToClient): DestroyOwnedObjects use RemovePlayerForConnection for scene objects instead of UnSpawn
- Scene objects need to stay alive for everyone else by default
- Users can choose to Unspawn for themselves.
2024-07-04 10:31:45 -04:00
MrGadget
49ad787d7c
fix(NetworkBehaviour): Skip OnValidate in Editor Play Mode (#3852)
OnValidate only runs in Editor, but can get invoked in PlayMode if user fiddles with the inspector or by other Unity activities.
2024-06-29 21:09:50 +02:00
MrGadget
fb0704c1d4 chore(CI): RunUnityTests - updated unityVersion 2024-06-28 19:55:24 -04:00
MrGadget
353a0bf80c chore(CI): RunUnityTests - updated unityVersion 2024-06-28 15:26:03 -04:00
JesusLuvsYooh
873a9d0067
fix(TopDownShooter): Adjusted slanted climbable wall colliders (#3849)
* fix(TopDownShooter): Adjusted slanted climbable wall colliders

* Removed previous colliders.
2024-06-27 09:40:22 +02:00
MrGadget
dc19e2889d Revert "fix(AdditiveLevels): Text instead of TMP"
This reverts commit 648fb0a489.
2024-06-26 21:29:27 -04:00
MrGadget
648fb0a489 fix(AdditiveLevels): Text instead of TMP 2024-06-26 21:19:34 -04:00
MrGadget
f5089f14bc fix(TopDownShooter): Use FindAnyObjectByType for Unity 2022.2+ 2024-06-26 20:44:29 -04:00
MrGadget
d147e8da0e fix(SimpleWebTransport): Default setup for reverse proxy 2024-06-26 19:33:20 -04:00
MrGadget
9cedb7e089 chore(CI): Use environment vars 2024-06-26 18:13:51 -04:00
MrGadget
7dd1deb6d7 fix(NetworkBehaviour): Check for non-zero netId before sending Cmd 2024-06-26 18:03:35 -04:00
mischa
4ec2f098d3
fix: #3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy (#3848)
* repro

* NetworkServer.Destroy(): refactor to split scene vs. prefab cases more obviously

* fix: #3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy

* fix the runtime test

* Revert "repro"

This reverts commit 3a5a33e8e4.

---------

Co-authored-by: mischa <info@noobtuts.com>
2024-06-26 19:53:55 +02:00
JesusLuvsYooh
ebf3041c96
feat: MOVING Platforms to Couch Coop Example (#3847)
* Added MOVING Platforms to Couch Coop Example

No constant network sync, they just resync at start and end destination.

* Optional Platform features.
2024-06-26 10:32:13 +02:00
Robin Rolf
7f33e1bfe0
feat: NetworkRuntimeProfiler (#3846)
* feat: NetworkRuntimeProfiler

Adds a simple text-based network profiler

* Remove unused avg
2024-06-26 10:30:22 +02:00