Paul Pacheco
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4d74f555b1
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Update Assets/Mirror/Runtime/NetworkClient.cs
Co-Authored-By: vis2k <info@noobtuts.com>
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2019-03-26 12:16:57 +01:00 |
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vis2k
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1879f5ecdc
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Add [Obsolete] for compatibility
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2019-03-26 12:16:57 +01:00 |
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vis2k
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9bc1dc1e85
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NetworkClient class made static
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2019-03-26 12:16:57 +01:00 |
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vis2k
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912572d6fe
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NetworkClient.ConnectLocalServer: use the same order as Connect
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2019-03-26 12:16:57 +01:00 |
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vis2k
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7bc320d098
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LocalClient class moved into NetworkClient
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2019-03-26 12:16:57 +01:00 |
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vis2k
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31836c16d1
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NetworkClient.RemoveTransportHandlers made static
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2019-03-26 12:16:57 +01:00 |
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vis2k
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4dbaff8ac1
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NetworkManager.StartClient/StartHost don't return NetworkClient anymore
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2019-03-26 12:16:57 +01:00 |
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vis2k
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d1d006e6d7
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NetworkClient.Connect made static
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2019-03-26 12:16:57 +01:00 |
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vis2k
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080bf2eaf0
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NetworkClient.InitializeTransportHandlers made static
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2019-03-26 12:16:57 +01:00 |
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vis2k
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32ed62f82b
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NetworkClient.OnError made static
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2019-03-26 12:16:57 +01:00 |
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vis2k
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461ba0b036
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NetworkClient.OnDisconnected made static
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2019-03-26 12:16:57 +01:00 |
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vis2k
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60083ff72d
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NetworkClient.OnDataReceived made static
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2019-03-26 12:16:57 +01:00 |
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vis2k
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42bceb25d9
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NetworkClient.OnConnected made static
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2019-03-26 12:16:57 +01:00 |
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vis2k
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493bf7fa5f
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NetworkClient.RegisterSystemHandlers made static
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2019-03-26 12:16:57 +01:00 |
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vis2k
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bc6c2542f6
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NetworkClient.UnregisterHandler made static
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2019-03-26 12:16:57 +01:00 |
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vis2k
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9eac983872
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. NetworkManager.RegisterClientMessages doesn't require NetworkClient parameter anymore
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2019-03-26 12:16:57 +01:00 |
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vis2k
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712aecb452
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NetworkClient.REgisterHandle made static
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2019-03-26 12:16:57 +01:00 |
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vis2k
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ba00554e0c
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NetworkClient.GetRTT made static
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2019-03-26 12:16:57 +01:00 |
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vis2k
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4abc58b136
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NetworkClient.Send(msgId, msg) made static
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2019-03-26 12:16:57 +01:00 |
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vis2k
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cd56c6a6f7
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NetworkTime.UpdateClient doesn't require NetworkClient anymore
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2019-03-26 12:16:57 +01:00 |
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vis2k
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8c125d2fd3
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NetworkClient.Send made static
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2019-03-26 12:16:57 +01:00 |
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vis2k
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558e1d8754
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NetworkClient.SetHandlers made static
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2019-03-26 12:16:57 +01:00 |
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vis2k
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180d3f8cf4
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NetworkClient.isConnected made static
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2019-03-26 12:16:57 +01:00 |
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vis2k
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604c205025
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NetworkClient.serverIp made static
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2019-03-26 12:16:57 +01:00 |
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vis2k
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882a7d5ba8
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NetworkClient.connection made static
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2019-03-26 12:16:57 +01:00 |
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vis2k
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f351a8a6d4
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NetworkClient.connectState made static
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2019-03-26 12:16:57 +01:00 |
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vis2k
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006d5d3bc8
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NetworkClient.handlers made static
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2019-03-26 12:16:57 +01:00 |
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rodolphito
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3a8fa3f571
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Remove internal access modifier. (#658)
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2019-03-26 12:09:43 +01:00 |
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rodolphito
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a96417112d
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Use ulong instead of uint to support up to 64 animator parameters. (#655)
* Use ulong instead of uint to support up to 64 animator parameters.
* Split onto new line as Paul asked
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2019-03-26 07:57:51 +01:00 |
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uwee
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65eaba1fe0
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fix: #651 GetSceneAt assumes default scene (#654)
Changed to GetActiveScene
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2019-03-26 07:57:31 +01:00 |
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Paul Pacheco
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8c93f31b80
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refactor: Load parameters right before function call
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2019-03-25 23:13:52 -05:00 |
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vis2k
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ff909bf830
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Telepathy license file included
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2019-03-25 20:03:27 +01:00 |
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vis2k
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14807f6ef7
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add comment
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2019-03-25 16:20:17 +01:00 |
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vis2k
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13bb748603
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fix: Revert "NetworkClient.Shutdown: call ClientScene.Shutdown, otherwise it's never called" - caused client's player to not be removed from scene after disconnecting
This reverts commit e1e7b3132e .
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2019-03-25 16:19:22 +01:00 |
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MrGadget
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c754082dca
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Update index.md
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2019-03-25 08:36:13 -04:00 |
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MrGadget
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29558e43fd
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Update index.md
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2019-03-25 08:35:07 -04:00 |
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MrGadget
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a5f23b3551
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Update index.md
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2019-03-25 08:34:25 -04:00 |
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rodolphito
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d483901432
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Use PackedUInt for dirty bits for bandwidth (#649)
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2019-03-25 13:13:14 +01:00 |
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uwee
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4c7c97bf70
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reset netId counter to 1 on NetworkServer.Shutdown (#645)
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2019-03-25 05:37:28 -05:00 |
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rodolphito
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6120a8e082
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Removed unused parameter from NetworkAnimator. (#648)
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2019-03-25 08:07:45 +01:00 |
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MrGadget
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6c52eaf11b
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Update SyncVarHook.md
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2019-03-24 18:53:51 -04:00 |
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Paul Pacheco
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e2a6ce9811
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feat: Add weaver support for Vector2Int and Vector3Int (#646)
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2019-03-24 16:04:13 -05:00 |
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vis2k
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7836433b4f
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Local Connection's connectionId is now set to 0 inside of their constructors, instead of doing it in LocalClient
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2019-03-24 21:16:55 +01:00 |
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vis2k
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5f7c4d48b4
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NetworkServer.AddLocalClient renamed to SetLocalConnection because that's what it does. The connection is created in LocalClient now too, this way NetworkServer doesn't need to depend on LocalClient(!)
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2019-03-24 21:15:05 +01:00 |
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vis2k
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829da79288
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LocalClient.InternalConnectLocalServer sets connectionId to 0 directly instead of getting it from NetworkServer.AddLocalClient (which shows an error message if failed anyway)
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2019-03-24 21:07:41 +01:00 |
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vis2k
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56c163d9cd
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NetworkServer.RemoveLocalClient renamed to RemoveLocalConnection because NetworkServer only keeps a local connection, not a local client
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2019-03-24 21:07:41 +01:00 |
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uwee
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6db11b298b
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Add the name of the Message back to the debug
The random int representing the Message is less human readable.
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2019-03-24 14:50:13 -05:00 |
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vis2k
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ca2c72aee8
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NetworkServer.s_LocalConnection replaced with .localConnection private setter
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2019-03-24 20:46:34 +01:00 |
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Paul Pacheco
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48674151f0
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perf: don't varint bytes and shorts
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2019-03-24 14:45:03 -05:00 |
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vis2k
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bdf12c85d0
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fix: #640 InternalReplacePlayerForConnection calls SpawnObserversForConnection now too
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2019-03-24 19:41:41 +01:00 |
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