Commit Graph

2621 Commits

Author SHA1 Message Date
Chris Langsenkamp
760b5284b9 Fixed obsoletes and comments 2019-09-20 20:31:41 -04:00
Chris Langsenkamp
d1942de744 Fixed doc links 2019-09-20 20:28:05 -04:00
Paul Pacheco
5985e6d641 GetRpcMethod does not need an instance 2019-09-19 23:31:43 -05:00
Paul Pacheco
bc87649be6 Don't report out messages if there are no recipients 2019-09-19 23:27:34 -05:00
Paul Pacheco
e742ffad4b Messages must be public for profiler 2019-09-19 23:26:50 -05:00
Chris Langsenkamp
4df405bead Merge branch 'master' of https://github.com/vis2k/Mirror 2019-09-19 07:01:16 -04:00
Chris Langsenkamp
d635a3cec9 Culled some docs in favor of API, moved a few, navigation. 2019-09-19 07:00:50 -04:00
Paul Pacheco
838d4f019f
fix: Fix error scene error message in host mode
When using online scene and starting host mode,  users were getting:

```
Closing connection: 0. Received message Mirror.SceneMessage that required authentication
```
2019-09-18 18:13:26 -05:00
Chris Langsenkamp
82c647bd82 page formatting 2019-09-18 10:02:39 -04:00
Chris Langsenkamp
6a78ca0854 fixed link 2019-09-18 09:54:17 -04:00
Chris Langsenkamp
5cc505475e Updated ChangeLog and Deprecations 2019-09-18 08:52:30 -04:00
MrGadget
e88316f336 Rename NetworkConnection.playerController to identity (#1092)
* change playerController to identity

* improved obsolete

* Obsolete comment
2019-09-18 10:32:26 +02:00
Chris Langsenkamp
9f09c21680 Revert "Remove add component from deprecated components (#1087)"
This reverts commit 8a99ab16e8.
2019-09-17 23:23:13 -04:00
Chris Langsenkamp
8db08002d5 Doc for replacing playerController with identity 2019-09-17 21:32:34 -04:00
Chris Langsenkamp
6e4409b786 Fixed double-spaced bullets in docs 2019-09-17 20:34:26 -04:00
Chris Langsenkamp
2e07a1600e Merge branch 'master' of https://github.com/vis2k/Mirror 2019-09-17 20:26:46 -04:00
Chris Langsenkamp
0827e98166 Updated ChangeLog 2019-09-17 20:26:06 -04:00
MrGadget
958e2ad612 Redefine SceneMessage (#1093)
* Redefine SceneMessage

* Add obsolete method

* Removed SceneLoader
2019-09-17 22:59:16 +02:00
Paul Pacheco
7ac43cd56a feat: Secure messages that require authentication, fixes #720 (#1089)
* feat: Secure messages that require authentication, fixes #720

* Rename the parameter for clarity

* Update Assets/Mirror/Runtime/MessagePacker.cs

Co-Authored-By: vis2k <info@noobtuts.com>

* Update Assets/Mirror/Runtime/MessagePacker.cs

Co-Authored-By: MrGadget <chris@clevertech.net>
2019-09-17 22:16:37 +02:00
Chris Langsenkamp
830850266a Merge branch 'master' of https://github.com/vis2k/Mirror 2019-09-17 11:42:58 -04:00
Chris Langsenkamp
43ca454323 Culling docs in favor of API 2019-09-17 11:42:25 -04:00
vis2k
1087c63740
Update logo 2019-09-17 12:46:55 +02:00
MrGadget
56bcb02c15 feat: Authentication Framework (#1057)
* Component-based Authentication

* Capitalized IsAuthenticated

* Added isAuthenticated to NetworkConnection

* Removed activeAuthenticator as unnecessary

* Removed unnecessary using

* Added more comments

* Documentation

* Added cs to code blocks in doc

* fixed typo in doc

* Doc improvements

* Fixed another typo in doc

* Removed HideInInspector

* Updated doc and image

* Fixed comment

* Added inspector header and tooltips

* Fixed typo

* Add AuthenticationData object

* Add a bullet point in the doc about AuthenticationData

* Updated screenshot image

* Added HelpURL attribute

* Added Initializers for both Server and Client

* Fixed doc grammar and phrasing

* Forgot to add the ClientInitialize in StartHost

* Updated doc with info about the initializers

* Changed initializers from bool to void.

* Eliminated the abstract model and renamed to NetworkAuthenticator and made all methods virtual

* Fixed comment

* Fixed typo

* Doc cleanup

* Doc Cleanup

* authenticator RemoveAllListeners in StopServer and StopClient

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-Authored-By: vis2k <info@noobtuts.com>

* Changes requested by Vis

* reverted conflicting change

* Revert "reverted conflicting change"

This reverts commit f65870e073.

* UnityEditor.Undo.RecordObject

* made the name camelCase

* Added internal methods and On prefix to methods

* Reverted this change so it can be done in a separate PR

* Moved authenticator calls to after runInBackground

* Add built-in timeout feature

* Changed UnityEditor.Undo.RecordObject to use gameobject

* Convert to Abstract, add Basic Authenticator, update docs.

* Removed timeout, against my better judgement.

* Removed the rest of timeout, still against my better judgement

* Fixed event listener mappings

* Renamed and consolidated methods

* updated doc and image

* made OnClientAuthenticate and OnServerAuthenticate abstract

* Updated Debug log msgs

* changed to authenticator != null

* Renamed to NetworkAuthenticator
2019-09-17 10:41:04 +02:00
Paul Pacheco
e67035e971 Add profiler hooks (#1086)
* Add profiler hooks

* Polish API a bit

Now if we want to add more fields,  we can do so without
breaking profilers

* Provide documentation for the profiler data

* Use -1 channel until we implement this feature

* Use C# events instead of UnityEvent

* Simplify message info structure

* Renamed class

* Send -> OnSend
Receive -> OnReceive

* Update Assets/Mirror/Runtime/NetworkConnection.cs

* Update Assets/Mirror/Runtime/NetworkDiagnostics.cs

Co-Authored-By: vis2k <info@noobtuts.com>

* Update NetworkDiagnostics.cs
2019-09-17 08:45:51 +02:00
MrGadget
5bf6c49a68
Merge pull request #1088 from SoftwareGuy/patch-1
Update Ignorance.md
2019-09-17 01:42:32 -04:00
Coburn
898ee1bece
Update Ignorance.md
17 Sep 2019 update
2019-09-17 15:39:31 +10:00
MrGadget
8a99ab16e8 Remove add component from deprecated components (#1087) 2019-09-16 22:14:02 -05:00
MrGadget
968c130b0f
Update ChangeLog.md 2019-09-16 18:18:35 -04:00
vis2k
229e5e8d6e remove trailing whitespace 2019-09-15 19:04:33 +02:00
vis2k
524abfc5e8 fix: NetworkManager OnValidate wouldn't properly save the automatically added Transport before because Undo.RecordObject is needed for that now. 2019-09-15 19:04:33 +02:00
Paul Pacheco
5a9e14c79e
Expose methods for profiler (#1083) 2019-09-15 09:43:36 -05:00
vis2k
06c3385e7d fix comment 2019-09-14 13:19:17 +02:00
vis2k
dcafadfdba fix #1073 sync components with different intervals and add test (#1077) 2019-09-12 07:56:59 -05:00
vis2k
245dcfd1d9 forgot internal 2019-09-12 14:23:11 +02:00
MrGadget
d5e6bbc552 Clear Handlers on NetworkClient.Shutdown (#1069)
* Clear handlers on Shutdown

* Update NetworkClient.cs

* Update NetworkClient.cs
2019-09-12 13:35:08 +02:00
MrGadget
40dcdc8e7d
Update ChangeLog.md 2019-09-12 06:40:49 -04:00
vis2k
414fa9cfb9 forgot to make internal for test 2019-09-12 11:52:24 +02:00
vis2k
811f3f63c3 Add test for ClearAllComponents and syncInterval 2019-09-12 11:49:43 +02:00
vis2k
aae0a72143 add comment 2019-09-12 11:40:11 +02:00
vis2k
4eedae1d91 rename to ClearAllComponentsDirtyBits 2019-09-12 11:36:49 +02:00
vis2k
ce5484742b remove trailing whitespace 2019-09-12 11:21:12 +02:00
vis2k
f65f9e47db add comment 2019-09-12 11:21:04 +02:00
vis2k
81bb208d1d rename NetworkIdentity.ClearDirtyBits to ClearAllDirtyBits because that's what it does. It doesn't just clear some, it always clear all no matter what. 2019-09-12 11:20:27 +02:00
MrGadget
dc9ed8b976
Update ChangeLog.md 2019-09-12 05:02:20 -04:00
vis2k
584cda0508 consistent indentation with comment below 2019-09-12 10:45:27 +02:00
MrGadget
1b37a2160e Room Game Player Camera Restore (#1075)
Restore camera when Game Player is destroyed
2019-09-12 10:15:01 +02:00
MrGadget
5b9752558e Put all RoomPlayer's in DDOL (#1074)
* Put all RoomPlayer's in DDOL

* Simplify by using pattern matching
2019-09-12 10:14:44 +02:00
MrGadget
0bd898dc32 doc: Add XML comments to Custom Attributes (#1071)
* Add XML comments to Custom Attributes

* We don't throw errors,  just display them
2019-09-11 23:23:33 -05:00
MrGadget
650f9caa50 Remove privates (#1072) 2019-09-11 23:07:44 -05:00
MrGadget
58be4d44fd
Update SyncVars.md 2019-09-11 15:07:08 -04:00