James Frowen
fc48e0ecf9
Adding alternative to NetworkRigidbody ( #2123 )
...
Uses Lerp to set position and velocity
2020-08-11 10:27:09 +02:00
James Frowen
2046e8813e
removing Internal functions that do nothing ( #2154 )
2020-08-10 08:57:47 +02:00
James Frowen
5089546ecd
fixing IL error when using floats ( #2147 )
...
* fixing IL error when using floats
* removing speical case for primitive types
2020-08-09 21:11:46 +01:00
James Frowen
b61ab4f305
Update main.yml ( #2153 )
2020-08-09 20:59:33 +01:00
James Frowen
e4a5ce795b
fix: Nested messages ( #2148 )
...
* test for nested messages
* fixing StackOverflow with nested types
2020-08-09 20:01:14 +02:00
James Frowen
fe3bebcc63
Making EnableDebugMode public ( #2152 )
2020-08-09 17:29:05 +01:00
James Frowen
ee9a600f66
Generated attribute tests ( #2149 )
...
* class to create test functions
* generated test folder
* generated attribute tests
* adding out function and long type
* generated test file
* using OneTimeSetUp to make tests run faster
2020-08-08 15:11:31 +01:00
James Frowen
ec54ee6d8c
fix: fixing unity crash on StackOverflowException ( #2146 )
...
StackOverflowException was causing unity to crash while running weaver
tests, using inner exception seems to fix that issue
2020-08-07 16:30:08 +01:00
James Frowen
ddc6139725
fix: fixing warning message for client attribute ( #2144 )
2020-08-07 13:03:46 +01:00
James Frowen
d46469a79c
fix: isServer false in OnDestroy ( #2101 )
...
* fix isServer false in OnDestroy
* making sure that OnDestroy doesn't call Destroy again
2020-08-06 17:55:35 +02:00
James Frowen
a124f3f439
fix: fixing cloud log not using logger ( #2141 )
2020-08-06 13:26:14 +01:00
Keir Smith
23b9fb0214
feat: Added Layer Weight to NetworkAnimator ( #2134 )
...
* Added Layer Weight to NetworkAnimator
Now NetworkAnimator is aware of each layer weight on it's references
Animator and will sync layer weights across the network.
* NetworkAnimator layers Float equality fix
* Update Assets/Mirror/Components/NetworkAnimator.cs
Co-authored-by: James Frowen <jamesfrowen5@gmail.com>
* Update Assets/Mirror/Components/NetworkAnimator.cs
Co-authored-by: James Frowen <jamesfrowen5@gmail.com>
* Remove GetLayerWeight check every incoming packet as is extern call
Co-authored-by: James Frowen <jamesfrowen5@gmail.com>
2020-08-05 23:54:46 +01:00
James Frowen
87a96d17ca
deleting telepathy tests ( #2136 )
2020-08-05 20:44:38 +02:00
James Frowen
fee9adfa63
Adding asmdef to telepathy ( #2137 )
...
* Adding asmdef to telepathy
mirror has to reference telepathy as it is the default transport
this also means that TelepathyTransport has to be in the mirror asmdef
* references telepathy in tests
* formatting asmdef
2020-08-05 12:40:10 +01:00
James Frowen
2998295e45
adding asmdef to websockets ( #2135 )
2020-08-05 12:09:00 +02:00
James Frowen
17838c5b52
removing 2nd null check ( #2128 )
...
if identity is not null then the game object is also not null
2020-08-05 12:08:20 +02:00
James Frowen
2b6a1bb792
adding test for NetworkServer.Destroy ( #2115 )
2020-08-05 12:07:40 +02:00
vis2k
0f09702062
Weaver types moved into WeaverTypes, and reduce some global state ( #2138 )
2020-08-05 12:07:11 +02:00
James Frowen
4b5ffc8a5a
Adding coverage exclusions ( #2140 )
...
* adding coverage exclusions
* adding comments for what files are ignored
* removing LLAPITransport from exclude
* Update .github/workflows/main.yml
Co-authored-by: Paul Pacheco <paul.pacheco@aa.com>
* Update .github/workflows/main.yml
Co-authored-by: Paul Pacheco <paul.pacheco@aa.com>
2020-08-04 22:55:14 +01:00
James Frowen
f1e5878ca1
Test for OnSpawn ( #2004 )
2020-08-04 11:55:42 +01:00
James Frowen
067c46fd60
fixing doc links ( #2139 )
2020-08-03 22:11:38 +01:00
James Frowen
4adaac8867
moving 2nd if inside 1st ( #2127 )
2020-08-03 20:37:32 +02:00
James Frowen
c63811ddc4
correctly error message so they are not misleading ( #2124 )
2020-08-03 20:36:20 +02:00
James Frowen
03fd6a5526
splitting on spawn into functions ( #2113 )
...
* making ApplySpawnPayload internal for tests
* splitting on spawn into functions
* renaming
2020-08-03 20:35:51 +02:00
James Frowen
7604e65c2c
fix: making triggers be called right away instead on owner ( #2125 )
...
* making triggers be called right away instead on owner
* only handling on server if it is not the host
2020-08-03 20:34:52 +02:00
James Frowen
da629e5f71
Formatting doc comments ( #2131 )
...
* making comments in NetworkServer doc comments
* making comments in NetworkIdentity doc comments
2020-08-03 20:33:42 +02:00
James Frowen
c3765c101d
moving FakeNetworkConnection to its own file ( #2132 )
2020-08-02 23:11:03 +01:00
James Frowen
3f027e0d0a
using memory transport in test ( #2129 )
...
telepathy fails this test sometimes
2020-08-02 23:00:14 +01:00
linjmeyer
3bdfd451cb
SSL/TLS version in Websockets now configurable ( #2121 )
2020-08-01 09:36:17 -05:00
Paul Pacheco
890ee6b58d
fix: auto fill serialize/deserialize for classes ( #2120 )
...
Note this method is being called in 3 places:
one in MessageClassProcessor and 2 in NetworkBehaviorProcessor.
The NetworkBehaviorProcess is really a don't care, this condition cannot happen since it would not be invoked unless the class extends from NetworkBehavior. In this case, it will always resolve.
but even if it does not resolve, they handle the null case gracefully by not calling the base method.
MessageClassProcessor also calls this method, and if it is null it does not call the base method. That is precisely the behavior we want to resolve #2117
so all 3 places are perfectly fine receiving null.
The only way to trigger the error was #2117
I renamed the method to make it clearer that this may not find the method in the parent class.
2020-08-01 08:46:12 -05:00
vis2k
0cb84baf97
Benchmark example missing NetworkManager reference fixed
2020-07-30 19:59:11 +02:00
vis2k
2effa7bc02
Update readme for 2018.4 LTS
2020-07-30 19:36:46 +02:00
vis2k
ce8d540a8f
2k NetworkTransforms renamed to Benchmark
2020-07-30 19:24:05 +02:00
vis2k
7de5400ad5
10k Benchmark removed because it's 2D, outdated and insignificant
2020-07-30 19:23:25 +02:00
vis2k
6f645c870c
Benchmark monster mesh changed to cube to reduce polygons
2020-07-30 19:21:50 +02:00
vis2k
0a554f5f6c
Remove warning
2020-07-30 19:12:15 +02:00
vis2k
ec9472947b
Update documentation recommended version
2020-07-30 19:11:07 +02:00
vis2k
a1186bd85d
Upgraded to Unity 2018.4.25 LTS
2020-07-30 19:09:22 +02:00
Daniel McGuinness
14017fa644
Update NetworkManager.md ( #2114 )
...
As of commit b36c347200
`OnStartHost` is called after `OnStartServer`
2020-07-30 11:20:52 +02:00
Anastasios Andronidis
92bc3c3150
Improve Telepathy debug messages ( #2106 )
2020-07-28 18:45:00 +01:00
Nic
3756285e2d
Small case fix ( #2109 )
2020-07-28 13:18:19 +02:00
James Frowen
70b7211cba
docs: updating cloud readme ( #2111 )
2020-07-28 00:41:45 +01:00
James Frowen
e136f48101
feat: Adding Custom Data and Custom Address fields to list server ( #2110 )
...
* whitespace
* adding doc comment
2020-07-27 17:31:56 +01:00
James Frowen
f913c64610
adding customData and customAddress ( #2108 )
2020-07-27 01:22:12 +01:00
francescoStrada
049ec99aa7
changing serverBroadcastListenPort variable access permissions to protected ( #2103 )
2020-07-23 11:12:36 +02:00
uwee
df16a7d3cc
fix: dont allow set of networkSceneName directly ( #2100 )
2020-07-19 16:58:35 +02:00
James Frowen
9497886ad4
fixing angularVelocity sync ( #2098 )
2020-07-16 01:29:24 +01:00
James Frowen
8e545ac468
fix: fixing cloud scripts not pinging api ( #2097 )
...
* adding logs to api updater
* fixing cloud api
2020-07-15 16:07:39 +01:00
uwee
e4cc85c413
fix: Misc code smells ( #2094 )
...
* fix: code smell - condensed if statement
* fix: code smell - dont throw generic Exception
2020-07-14 18:44:52 +02:00
uwee
12827f65a9
fix: add NetworkManager.StartClientUri test ( #2095 )
2020-07-14 18:44:28 +02:00