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Messages Overview
General description of Messages
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AddPlayerMessage
This is passed to handler functions registered for the AddPlayer built-in message. -
ErrorMessage
This is passed to handler functions registered for the SYSTEM_ERROR built-in message. -
NotReadyMessage
This is passed to handler functions registered for the SYSTEM_NOT_READY built-in message. -
PeerAuthorityMessage
Information about a change in authority of a non-player in the same network game.
This information is cached by clients and used during host-migration. -
ReadyMessage
This is passed to handler functions registered for the SYSTEM_READY built-in message. -
ReconnectMessage
This network message is used when a client reconnect to the new host of a game. -
RemovePlayerMessage
This is passed to handler funtions registered for the SYSTEM_REMOVE_PLAYER built-in message.