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27 lines
898 B
Markdown
27 lines
898 B
Markdown
# Messages Overview
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General description of Messages
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- AddPlayerMessage
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This is passed to handler functions registered for the AddPlayer built-in message.
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- ErrorMessage
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This is passed to handler functions registered for the SYSTEM_ERROR built-in message.
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- NotReadyMessage
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This is passed to handler functions registered for the SYSTEM_NOT_READY built-in message.
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- PeerAuthorityMessage
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Information about a change in authority of a non-player in the same network game.
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This information is cached by clients and used during host-migration.
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- ReadyMessage
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This is passed to handler functions registered for the SYSTEM_READY built-in message.
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- ReconnectMessage
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This network message is used when a client reconnect to the new host of a game.
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- RemovePlayerMessage
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This is passed to handler funtions registered for the SYSTEM_REMOVE_PLAYER built-in message.
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