Mirror/Assets/Mirror
2024-09-21 16:29:36 -04:00
..
Authenticators fix: Use GUID's in AsmDef's 2023-01-27 04:27:15 -05:00
CompilerSymbols MIRROR_86_OR_NEWER 2023-12-12 10:37:33 +01:00
Components Prediction: better motion smoothing time 2024-09-21 16:29:36 -04:00
Core Prediction: sync angularVelocity too 2024-09-21 16:29:36 -04:00
Editor breaking: perf: change NB.syncVarDirtyBits to field (#3762) 2024-09-21 16:29:36 -04:00
Examples CanvasNetworkManagerHUD: fixed indent 2024-09-21 16:29:36 -04:00
Hosting Edgegap Hosting: updated to latest version for fixes and Websocket support 2024-01-27 10:56:42 +01:00
Plugins
Presets NT-UR Example presets (#3494) 2023-06-01 12:37:13 +02:00
Tests Prediction: sync angularVelocity too 2024-09-21 16:29:36 -04:00
Transports fix(SWT): Improved logging in ClientHandshake 2024-09-21 16:29:36 -04:00
Authenticators.meta
CompilerSymbols.meta
Components.meta
Core.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
Editor.meta
Examples.meta Revert merge master to master 2022-01-28 22:31:38 -05:00
Hosting.meta feature: Edgegap Hosting Plugin (#3636) 2023-11-03 19:39:19 +01:00
Plugins.meta
Presets.meta NT-UR Example presets (#3494) 2023-06-01 12:37:13 +02:00
Readme.txt
Readme.txt.meta
Tests.meta Added Tests 2022-01-28 21:46:10 -05:00
Transports.meta Transports folder next to Components; SimpleWebTransport moved from Runtime to Transports 2022-09-23 13:19:19 +07:00

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival and several MMO projects in development.

*** IMPORTANT ***
You must restart Unity after importing Mirror for the Components Menu to update!

Requirements:
    Unity 2019 / 2020 LTS
    Runtime .Net 4.x (Project Settings > Player > Other Settings)

Documentation:
    https://mirror-networking.gitbook.io/docs/

Support:
    Discord: https://discordapp.com/invite/N9QVxbM
    Bug Reports: https://github.com/vis2k/Mirror/issues