Mirror/Assets/Mirror/Examples
2024-09-21 16:29:36 -04:00
..
_Common CanvasNetworkManagerHUD: fixed indent 2024-09-21 16:29:36 -04:00
AdditiveLevels fix(PlayerController): Applied ReadOnly Attributes 2024-01-02 14:37:35 -05:00
AdditiveScenes fix(PlayerController): Applied ReadOnly Attributes 2024-01-02 14:37:35 -05:00
Basic fix(BasicNetManager): Removed singleton 2023-12-30 07:22:20 -05:00
Benchmark Scenes renamed, see description. (#3625) 2023-10-18 12:12:08 +02:00
BenchmarkIdle fix(MirrorBenchmarkIdle): Spawn Amount Correction 2024-01-22 15:28:26 -05:00
BenchmarkStinkySteak Reverted SphereMoveY prefab changes. 2024-01-22 09:00:49 +00:00
Billiards Billiards example: fix ForceMode and add maxForce 2023-10-25 15:07:37 +02:00
BilliardsPredicted feature: PredictedRigidbody visual interpolation object (#3675) 2023-12-01 11:13:38 +01:00
CCU Scenes renamed, see description. (#3625) 2023-10-18 12:12:08 +02:00
CharacterSelection fix(PlayerController): Applied ReadOnly Attributes 2024-01-02 14:37:35 -05:00
Chat feat(Chat Example): Bidirectional sync of networkAddress 2024-01-01 10:23:24 -05:00
CouchCoop fix(RandomColor): Consolidated to Common 2023-11-19 10:14:12 -05:00
Discovery Scenes renamed, see description. (#3625) 2023-10-18 12:12:08 +02:00
LagCompensation Scenes renamed, see description. (#3625) 2023-10-18 12:12:08 +02:00
MultipleAdditiveScenes fix(PlayerController): Applied ReadOnly Attributes 2024-01-02 14:37:35 -05:00
MultipleMatches MatchController: syntax 2024-01-04 20:54:00 -05:00
Pong Scenes renamed, see description. (#3625) 2023-10-18 12:12:08 +02:00
RigidbodyBenchmark Scenes renamed, see description. (#3625) 2023-10-18 12:12:08 +02:00
RigidbodyPhysics Scenes renamed, see description. (#3625) 2023-10-18 12:12:08 +02:00
Room fix(Room Example): Updated Reward Script 2024-01-21 16:18:56 -05:00
Snapshot Interpolation Scenes renamed, see description. (#3625) 2023-10-18 12:12:08 +02:00
SyncDirection Scenes renamed, see description. (#3625) 2023-10-18 12:12:08 +02:00
Tanks Initial Push 2024-01-16 08:58:48 +00:00
TankTheftAuto Renamed example scene to better explain its purpose. (#3717) 2024-01-05 14:26:11 +01:00
VR Examples/VR link 2023-06-20 16:17:53 +08:00
_Common.meta Examples/Common renamed to Examples/_Common to be more obvious 2023-11-15 11:26:46 +01:00
AdditiveLevels.meta Revert merge master to master 2022-01-28 22:31:38 -05:00
AdditiveScenes.meta Revert merge master to master 2022-01-28 22:31:38 -05:00
Basic.meta Revert merge master to master 2022-01-28 22:31:38 -05:00
Benchmark.meta Revert merge master to master 2022-01-28 22:31:38 -05:00
BenchmarkIdle.meta Examples: added BenchmarkIdle demo to test with 80% idle objects 2023-08-03 12:34:17 +08:00
BenchmarkStinkySteak.meta feature: Stinkysteak benchmark (#3690) 2023-12-05 09:52:15 +01:00
Billiards.meta feature: Multiplayer Billiards demo (#3583) 2023-08-13 09:54:21 +02:00
BilliardsPredicted.meta Examples: BilliardsPredicted. copy of Billiards demo, to apply prediction features onto in the future. 2023-08-17 22:11:41 +02:00
CCU.meta feature: CCU test demo 2022-10-31 09:23:26 +01:00
CharacterSelection.meta feature: New Example - Character Selection and customisation. (#3593) 2023-09-07 21:57:22 +02:00
Chat.meta Revert merge master to master 2022-01-28 22:31:38 -05:00
CouchCoop.meta Example: Couch Co-Op (#3589) 2023-08-25 14:15:49 +08:00
Discovery.meta Revert merge master to master 2022-01-28 22:31:38 -05:00
LagCompensation.meta feature: Lag Compensation V1 (#3534) 2023-07-05 12:08:20 +02:00
Mirror.Examples.asmdef breaking: AsmDef Updates (#3388) 2023-02-20 04:56:52 +01:00
Mirror.Examples.asmdef.meta Revert merge master to master 2022-01-28 22:31:38 -05:00
MultipleAdditiveScenes.meta Revert merge master to master 2022-01-28 22:31:38 -05:00
MultipleMatches.meta Revert merge master to master 2022-01-28 22:31:38 -05:00
Pong.meta Revert merge master to master 2022-01-28 22:31:38 -05:00
RigidbodyBenchmark.meta feature: NetworkRigidbody Benchmark demo 2023-06-16 12:26:59 +08:00
RigidbodyPhysics.meta Revert merge master to master 2022-01-28 22:31:38 -05:00
Room.meta Revert merge master to master 2022-01-28 22:31:38 -05:00
Snapshot Interpolation.meta Snapshot Interpolation visual example (#3171) 2022-06-09 10:53:49 +08:00
SyncDirection.meta feature: SyncDirection (V2) to easily support client auth components without extra Rpcs/Cmds. previously OnSerialize was only server-to-client direction. (#3244) 2022-10-19 23:54:54 +02:00
Tanks.meta Revert merge master to master 2022-01-28 22:31:38 -05:00
TankTheftAuto.meta Renamed example scene to better explain its purpose. (#3717) 2024-01-05 14:26:11 +01:00
VR.meta Examples/VR link 2023-06-20 16:17:53 +08:00