Mirror/docs/Events/Server.md
2018-12-31 19:31:35 -06:00

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Server Events Overview

General description of Server Events

  • OnServerConnect
    Called on the server when a new client connects. Miror calls this on the Server when a Client connects to the Server. Use an override to tell the NetworkManager what to do when a client connects to the server.
  • OnServerDisconnect
    Called on the server when a client disconnects. This is called on the Server when a Client disconnects from the Server. Use an override to decide what should happen when a disconnection is detected.
  • OnServerAddPlayer
    Called on the server when a client adds a new player with ClientScene.AddPlayer. The default implementation for this function creates a new player object from the playerPrefab.
  • OnServerRemovePlayer
    Called on the server when a client removes a player. The default implementation of this function destroys the corresponding player object.
  • OnServerSceneChanged
    Called on the server when a Scene is completed loaded, when the Scene load was initiated by the server with ServerChangeScene().
  • OnServerError
    Called on the server when a network error occurs for a client connection.