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* Fallback Transport * doc * doc * help URL * exception * fixed help url
18 lines
1.3 KiB
Markdown
18 lines
1.3 KiB
Markdown
# Transports Overview
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Mirror is a high level Networking Library that can use several different low level transports.
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To use a transport, simply add it as component to the NetworkManager and drag it into the NetworkManager's Transport field.
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- [TCP - Telepathy](Telepathy.md)
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Simple, message based, MMO Scale TCP networking in C#. And no magic.
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- [UDP - Ignorance](Ignorance.md)
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Ignorance implements a reliable and unreliable sequenced UDP transport based on ENet.
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- [UDP - LiteNetLib4Mirror](LiteNetLib4Mirror.md)
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LiteNetLib4Mirror implements a UDP transport based on LiteNetLib with Network Discovery and uPnP included.
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- [WebGL - WebSockets](WebSockets.md)
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WebSockets transport layer for Mirror that target WebGL clients, without relying on Unity's stodgy old LLAPI.
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- [Steam - Fizzy](Fizzy.md)
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A complete rebuild utilising Async (Previously SteamNetNetworkTransport) of a Steam P2P network transport layer.
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- [Multiplexer - Multiplexer](Multiplexer.md)
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Multiplexer is a bridging transport to allow a server to handle clients on different transports concurrnently, for example desktop clients using Telepathy together with WebGL clients using Websockets.
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- [Fallback](Fallback.md)
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Fallback is a compatibility transport for transports that don't run on all platforms and need fallback options to cover all other platforms. |