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Server Events Overview
General description of Server Events
- OnServerConnect
Called on the server when a new client connects.
Miror calls this on the Server when a Client connects to the Server. Use an override to tell the NetworkManager what to do when a client connects to the server. - OnServerDisconnect
Called on the server when a client disconnects.
This is called on the Server when a Client disconnects from the Server. Use an override to decide what should happen when a disconnection is detected. - OnServerAddPlayer
Called on the server when a client adds a new player with ClientScene.AddPlayer.
The default implementation for this function creates a new player object from the playerPrefab. - OnServerRemovePlayer
Called on the server when a client removes a player.
The default implementation of this function destroys the corresponding player object.
Note: OnServerRemovePlayer is only called if a RemovePlayer message is received, and a RemovePlayer message is only sent if ClientScene.RemovePlayer() is called. ClientScene.RemovePlayer() is never called by Mirror code. You must call it yourself to receive OnServerRemovePlayer in your NetworkManager. - OnServerSceneChanged
Called on the server when a Scene is completed loaded, when the Scene load was initiated by the server with ServerChangeScene(). - OnServerError
Called on the server when a network error occurs for a client connection.