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22 lines
1.5 KiB
Markdown
22 lines
1.5 KiB
Markdown
# Server Events Overview
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General description of Server Events
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- **OnServerConnect**
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Called on the server when a new client connects.
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Miror calls this on the Server when a Client connects to the Server. Use an override to tell the NetworkManager what to do when a client connects to the server.
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- **OnServerDisconnect**
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Called on the server when a client disconnects.
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This is called on the Server when a Client disconnects from the Server. Use an override to decide what should happen when a disconnection is detected.
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- **OnServerAddPlayer**
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Called on the server when a client adds a new player with ClientScene.AddPlayer.
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The default implementation for this function creates a new player object from the playerPrefab.
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- **OnServerRemovePlayer**
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Called on the server when a client removes a player.
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The default implementation of this function destroys the corresponding player object.
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__Note__: OnServerRemovePlayer is only called if a RemovePlayer message is received, and a RemovePlayer message is only sent if ClientScene.RemovePlayer() is called. ClientScene.RemovePlayer() is never called by Mirror code. You must call it yourself to receive OnServerRemovePlayer in your NetworkManager.
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- **OnServerSceneChanged**
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Called on the server when a Scene is completed loaded, when the Scene load was initiated by the server with ServerChangeScene().
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- **OnServerError**
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Called on the server when a network error occurs for a client connection.
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