Mirror/README.md

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![Mirror Logo](https://i.imgur.com/ikP9eYs.png)
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[![Download](https://img.shields.io/badge/asset_store-brightgreen.svg)](https://assetstore.unity.com/packages/tools/network/mirror-129321)
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[![Documentation](https://img.shields.io/badge/docs-brightgreen.svg)](https://mirror-networking.com/docs)
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[![Video Tutorial](https://img.shields.io/badge/video_tutorial-brightgreen.svg)](https://www.youtube.com/playlist?list=PLkx8oFug638oBYF5EOwsSS-gOVBXj1dkP)
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[![Forum](https://img.shields.io/badge/forum-brightgreen.svg)](https://forum.unity.com/threads/mirror-networking-for-unity-aka-hlapi-community-edition.425437/)
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[![Build](https://img.shields.io/appveyor/ci/vis2k73562/hlapi-community-edition/Mirror.svg)](https://ci.appveyor.com/project/vis2k73562/hlapi-community-edition/branch/mirror)
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[![Coverage](https://sonarcloud.io/api/project_badges/measure?project=vis2k_Mirror&metric=coverage)](https://sonarcloud.io/dashboard?id=vis2k_Mirror)
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[![Discord](https://img.shields.io/discord/343440455738064897.svg)](https://discordapp.com/invite/N9QVxbM)
[![release](https://img.shields.io/github/release/vis2k/Mirror.svg)](https://github.com/vis2k/Mirror/releases/latest)
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Mirror is a **high level** Networking API for Unity, built on top of the **low level** [Telepathy](https://github.com/vis2k/Telepathy) library.
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Mirror is built [and tested](https://www.youtube.com/watch?v=mDCNff1S9ZU) for **MMO Scale** Networking by the developers of [uMMORPG](https://assetstore.unity.com/packages/templates/systems/ummorpg-51212) and [Cubica](https://cubica.net).
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Mirror is optimized for **ease of use** and **probability of success**. Projects that use Mirror are small, concise and maintainable. uMMORPG was possible with <6000 lines of code. We needed a networking library that allows us to [launch our games](https://mirror-networking.com/showcase/), period.
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## Architecture
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With Mirror, the **Server & Client are ONE** project _(hence the name)_. Instead of having one code base for the server and one for the client, we simply use the same code for both of them.
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* **[Server]** / **[Client]** tags can be used for the server-only and client-only parts
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* **[Command]** s are used for Client->Server communication
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* **[ClientRpc]** / **[TargetRpc]** for Server->Client communication
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* **[SyncVar]** s / SyncLists are used to automatically synchronize state
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_Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._
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## Low Level Transports
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* (built in) [Telepathy](https://github.com/vis2k/Telepathy): TCP
* (built in) [UNET LLAPI](https://docs.unity3d.com/Manual/UNetUsingTransport.html): UDP
* (built in) [Ninja.Websockets](https://github.com/ninjasource/Ninja.WebSockets): Websockets
* [Apathy](https://mirror-networking.com/apathy/): Native TCP
* [FizzySteam](https://github.com/Raystorms/FizzySteamyMirror/): SteamNetwork
* [Ignorance](https://github.com/SoftwareGuy/Ignorance/): ENET UDP
* [LiteNetLib4](https://github.com/MirrorNetworking/LiteNetLibTransport/) LiteNetLib UDP
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## Getting Started
Download [Mirror on the Asset Store](https://assetstore.unity.com/packages/tools/network/mirror-129321), open one of the examples & press Play!
Check out our [Documentation](https://mirror-networking.com/docs/) to learn how it all works.
If you are migrating from UNET, then please check out our [Migration Guide](https://mirror-networking.com/docs/General/Migration.html). Don't panic, it's very easy and won't take more than 5 minutes.
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## Funding
Mirror is free & open source software funded by Donations. If you love it, please consider supporting [Mirror on GitHub](https://github.com/sponsors/vis2k). You'll receive some pro-tools and priority support access :)
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## Benchmarks
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* Telepathy [1000 connections](https://github.com/vis2k/Telepathy) test
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* [uMMORPG 480 CCU worst case test](https://youtu.be/mDCNff1S9ZU) (everyone broadcasting to everyone else)
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## The Mirror Mantra
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> _“Would you tell me, please, which way I ought to go from here?”_<br/>
> _“That depends a good deal on where you want to get to,"_ said the Cat.<br/>
> _"I dont much care where—“_ said Alice.<br/>
> _“Then it doesnt matter which way you go,”_ said the Cat.<br/>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Alice in Wonderland _(Lewis Carroll)_
As Indie Developers, **our #1 goal** for Mirror is **Ease of Use**.
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If you want to contribute, always follow the [KISS](https://en.wikipedia.org/wiki/KISS_principle) principle. Everything needs to be **as simple as possible**. As result, the code will be stable, easy to understand, easy to modify and easy to maintain 5 years from now when our games are still running.
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Pull Requests for bug fixes are always highly appreciated. New features will be considered very carefully and will only be merged if they are the most simple solution to the given problem.