Commit Graph

7529 Commits

Author SHA1 Message Date
vis2k
41af472127 MultiplexTransport: ServerStart/ServerStartWebsockets doesn't call Telepathy/LLAPI StartServer when running in WebGL. Fixes a bug where host mode wouldn't work in WebGL anymore. 2018-09-11 10:45:36 +02:00
Paul Pacheco
37ce0ae72d Print a more informative error than NPE (#31)
* Print a more informative error than NPE

* Improve error message
2018-09-11 10:16:20 +02:00
Paul Pacheco
dfbde9902d
Update badges for mirror
Mirror repository was renamed and a mirror branch was created
2018-09-09 11:27:36 -05:00
vis2k
f5e2ee0903
Update README.md 2018-09-09 09:34:28 +02:00
vis2k
a4dd858f02 NetworkManagerEditor shows max connections property again 2018-09-03 12:37:30 +02:00
vis2k
1ab29c8d24 NetworkManagerHUDEditor: removed unnecessary 'protected's 2018-09-03 12:37:30 +02:00
Paul Pacheco
ccb121362b
Merge pull request #22 from vis2k/synclist
Generated Awake should not be private because a child class might call it
2018-08-31 07:41:33 -05:00
Paul Pacheco
80a9a18728 This should be protected because a child class might call it 2018-08-31 07:40:34 -05:00
vis2k
c053a76843 Sorted modifiers: 'public static' is now consistent everywhere (it was 'static public' in many places) 2018-08-31 12:39:51 +02:00
vis2k
6ad5ccaa07 Removed old ExternalConnection functions because they aren't used anymore 2018-08-31 12:34:44 +02:00
vis2k
2b1b7eb62f Fixed NetworkManager.OnServerDisconnect logging an error each time. This annoying behaviour has been there since day one. 2018-08-31 12:13:47 +02:00
Paul Pacheco
89035f4c0b
Better grammar 2018-08-30 22:42:53 -05:00
Paul Pacheco
fff0fe7e00
Fixed correct package 2018-08-30 22:36:31 -05:00
Paul Pacheco
6c25b7aa37 Some cleanups, use explicit type, remove unused imports 2018-08-30 09:04:23 -05:00
Paul Pacheco
310fae52df Merge branch 'mirror' of https://github.com/vis2k/HLAPI-Community-Edition into mirror 2018-08-30 08:47:05 -05:00
Paul Pacheco
8309ab8479 Fix issue finding extra paths, use Unity provided list of compiled references 2018-08-30 08:46:55 -05:00
vis2k
ebf6ab6777 Renamed UNetWeaver.cs to Weaver.cs and renamed the warning/error messages too 2018-08-30 15:15:05 +02:00
Paul Pacheco
47c98a0a59
better grammar 2018-08-29 10:39:56 -05:00
Paul Pacheco
71424e7f99
added exact error 2018-08-29 10:38:38 -05:00
Paul Pacheco
431129a277
UnityWebRequest error 2018-08-29 10:33:40 -05:00
Paul Pacheco
7284b1181a
Typos, grammar, possible errors 2018-08-29 08:04:58 -05:00
Paul Pacheco
0275cee09f
Fix typo 2018-08-29 08:00:04 -05:00
vis2k
a92255326a Test appveyor renaming 2018-08-29 13:51:29 +02:00
vis2k
6463039e52 Syntax improved 2018-08-29 10:28:15 +02:00
vis2k
03e0ef3746 CompilationFinishedHook.GetExtraAssemblyPaths: comment added 2018-08-29 09:45:57 +02:00
vis2k
472bb85890 Syntax improvements 2018-08-29 09:43:29 +02:00
Paul Pacheco
c71a8c361f Add extra paths so weaver can find referenced dlls
Should fix #18
2018-08-28 20:54:34 -05:00
Paul Pacheco
98fe2e596f
Added video demonstration 2018-08-28 16:16:41 -05:00
vis2k
909bc00783 Nevermind 2018-08-28 15:39:25 +02:00
vis2k
9c7abf1c1b Readme updated 2018-08-28 15:39:03 +02:00
vis2k
61dcb42c54 Readme updated 2018-08-28 15:37:44 +02:00
vis2k
2a6207a34a Readme updated 2018-08-28 15:31:01 +02:00
vis2k
fa743b883a Readme updated 2018-08-28 15:29:31 +02:00
vis2k
56ed041fc9 Readme updated 2018-08-28 15:27:31 +02:00
Paul Pacheco
03fbc03c39
Update README.md 2018-08-28 08:21:45 -05:00
vis2k
89710229cf Readme updated 2018-08-28 15:19:08 +02:00
vis2k
927f76c1f2 Added 'TypeLoadException: A type load exception has occurred.' info to migration guide 2018-08-28 11:01:17 +02:00
vis2k
d028809f6e Migration: added SyncListSTRUCT renaming 2018-08-28 10:55:45 +02:00
vis2k
01f52632f6 SyncListS renamed to SyncListSTRUCT and added comment to SyncListSTRUCT class. 2018-08-28 10:55:26 +02:00
vis2k
43921f7b3e NetworkManager.Awake message changed to 'Mirror' from 'HLAPI CE' 2018-08-28 10:28:44 +02:00
Paul Pacheco
8ccfd8f105 Rename SyncListStruct so that we don't conflict with unet 2018-08-27 19:47:45 -05:00
Paul Pacheco
2cfe8820ae Do not share internals with unity networking 2018-08-27 19:16:19 -05:00
Paul Pacheco
9de47a1664 Generate our own GeneratedNetworkCode class, separate from Unity's 2018-08-27 19:16:02 -05:00
Paul Pacheco
a425bba003
replace components
Add instructions for replacing component in prefabs and gameobjects
2018-08-27 09:33:39 -05:00
Paul Pacheco
367d9ae5fd
Create migration guide
Explain how to migrate from UNet to Mirror
2018-08-27 09:16:18 -05:00
vis2k
49ff55312f CompilationFinishedHook caches last path in a project specific EditorPref to avoid having to search full project directory each time 2018-08-27 11:44:14 +02:00
vis2k
5d2a6f8e94 FindMirrorRuntime: removed unnecessary comment 2018-08-27 11:09:52 +02:00
vis2k
86a46cec5d FindMirrorRuntime: removed unnecessary 'private' 2018-08-27 11:09:31 +02:00
vis2k
bbadf972ed CompilationFinishedHook: Mirror.Runtime.dll is not found via recursive directory search in case someone moves the folder somewhere else 2018-08-27 10:17:27 +02:00
vis2k
4d1d9c6ea3 Output doesn't create top level 'Plugins' folder anymore 2018-08-27 10:04:07 +02:00