Commit Graph

6009 Commits

Author SHA1 Message Date
Paul Pacheco
7284b1181a
Typos, grammar, possible errors 2018-08-29 08:04:58 -05:00
Paul Pacheco
0275cee09f
Fix typo 2018-08-29 08:00:04 -05:00
vis2k
a92255326a Test appveyor renaming 2018-08-29 13:51:29 +02:00
vis2k
6463039e52 Syntax improved 2018-08-29 10:28:15 +02:00
vis2k
03e0ef3746 CompilationFinishedHook.GetExtraAssemblyPaths: comment added 2018-08-29 09:45:57 +02:00
vis2k
472bb85890 Syntax improvements 2018-08-29 09:43:29 +02:00
Paul Pacheco
c71a8c361f Add extra paths so weaver can find referenced dlls
Should fix #18
2018-08-28 20:54:34 -05:00
Paul Pacheco
98fe2e596f
Added video demonstration 2018-08-28 16:16:41 -05:00
vis2k
909bc00783 Nevermind 2018-08-28 15:39:25 +02:00
vis2k
9c7abf1c1b Readme updated 2018-08-28 15:39:03 +02:00
vis2k
61dcb42c54 Readme updated 2018-08-28 15:37:44 +02:00
vis2k
2a6207a34a Readme updated 2018-08-28 15:31:01 +02:00
vis2k
fa743b883a Readme updated 2018-08-28 15:29:31 +02:00
vis2k
56ed041fc9 Readme updated 2018-08-28 15:27:31 +02:00
Paul Pacheco
03fbc03c39
Update README.md 2018-08-28 08:21:45 -05:00
vis2k
89710229cf Readme updated 2018-08-28 15:19:08 +02:00
vis2k
927f76c1f2 Added 'TypeLoadException: A type load exception has occurred.' info to migration guide 2018-08-28 11:01:17 +02:00
vis2k
d028809f6e Migration: added SyncListSTRUCT renaming 2018-08-28 10:55:45 +02:00
vis2k
01f52632f6 SyncListS renamed to SyncListSTRUCT and added comment to SyncListSTRUCT class. 2018-08-28 10:55:26 +02:00
vis2k
43921f7b3e NetworkManager.Awake message changed to 'Mirror' from 'HLAPI CE' 2018-08-28 10:28:44 +02:00
Paul Pacheco
8ccfd8f105 Rename SyncListStruct so that we don't conflict with unet 2018-08-27 19:47:45 -05:00
Paul Pacheco
2cfe8820ae Do not share internals with unity networking 2018-08-27 19:16:19 -05:00
Paul Pacheco
9de47a1664 Generate our own GeneratedNetworkCode class, separate from Unity's 2018-08-27 19:16:02 -05:00
Paul Pacheco
a425bba003
replace components
Add instructions for replacing component in prefabs and gameobjects
2018-08-27 09:33:39 -05:00
Paul Pacheco
367d9ae5fd
Create migration guide
Explain how to migrate from UNet to Mirror
2018-08-27 09:16:18 -05:00
vis2k
49ff55312f CompilationFinishedHook caches last path in a project specific EditorPref to avoid having to search full project directory each time 2018-08-27 11:44:14 +02:00
vis2k
5d2a6f8e94 FindMirrorRuntime: removed unnecessary comment 2018-08-27 11:09:52 +02:00
vis2k
86a46cec5d FindMirrorRuntime: removed unnecessary 'private' 2018-08-27 11:09:31 +02:00
vis2k
bbadf972ed CompilationFinishedHook: Mirror.Runtime.dll is not found via recursive directory search in case someone moves the folder somewhere else 2018-08-27 10:17:27 +02:00
vis2k
4d1d9c6ea3 Output doesn't create top level 'Plugins' folder anymore 2018-08-27 10:04:07 +02:00
vis2k
7935114005 Mirror runtime project doesn't copy .meta to output anymore because that will be done via Asset Store package 2018-08-27 10:04:07 +02:00
vis2k
cfaec4e448 DLLs are now put into Runtime/ and Runtime-Editor/ for a more obvious overview 2018-08-27 10:04:07 +02:00
vis2k
5478701f5c CompilationFinishedHook: check if assembly actually exists. it won't exist if user scripts contain errors and unity fails to compile. 2018-08-26 12:37:28 +02:00
vis2k
ae68cea81a CompilationFinishedHook: syntax improved 2018-08-26 12:37:28 +02:00
vis2k
d5e9a93d98 CompilationFinishedHook: some syntax / comments improvements 2018-08-26 12:37:28 +02:00
vis2k
344d717adc CompilationHookFinished: syntax improved 2018-08-26 12:37:28 +02:00
vis2k
d87a606bf3 CompilationFinishedHook: removed assembly reload locks because they caused a deadlock after build in some situations 2018-08-26 12:37:28 +02:00
Paul Pacheco
f2de053f4d Invoke the weaver on user scripts 2018-08-26 12:37:27 +02:00
Paul Pacheco
fcbec6acfb Build for editor and for standalone 2018-08-26 12:37:27 +02:00
Paul Pacheco
58af089f9a Copy telepathy dll in output folder 2018-08-26 12:37:27 +02:00
Paul Pacheco
fdccbe621d Get Telepathy from nuget instead 2018-08-26 12:37:27 +02:00
Paul Pacheco
507b781250 Build output directory in a structure usable for unity 2018-08-26 12:37:27 +02:00
Paul Pacheco
625227282f Use build configurations instead of 2 projects for runtimes 2018-08-26 12:37:27 +02:00
Paul Pacheco
f4913065f2 Fix appevyor build 2018-08-26 12:37:27 +02:00
vis2k
039ef37c25 Renamed the rest of the projects to Mirror.Runtime, Mirror.Editor, etc. 2018-08-25 14:55:03 -05:00
vis2k
97fec79687 Removed #if ENABLE_UNET everywhere 2018-08-25 14:55:03 -05:00
vis2k
abdb47bcaf Weaver uses 'Mirror.' instead of 'UnityEngine.Networking.' for type namespaces now 2018-08-25 14:55:03 -05:00
vis2k
1b069368c1 UNetWeaver project renamed to Weaver 2018-08-25 14:55:03 -05:00
Paul Pacheco
9ad114916f Top folder renamed to Mirror 2018-08-25 14:54:56 -05:00
vis2k
a7eaaa8530 Class Namespaces renamed to Mirror / Mirror.Weaver everywhere 2018-08-24 17:18:29 +02:00