Paul Pacheco
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0b84d4c5e1
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fix: Report correct channel to profiler in SendToObservers
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2020-03-15 11:54:39 -05:00 |
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Paul Pacheco
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ff445e630c
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docs: provide objective PR size example
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2020-03-10 21:09:30 -05:00 |
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Paul Pacheco
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6074ae4238
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docs: Explain that small PR's are preferred
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2020-03-10 21:06:58 -05:00 |
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vis2k
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20a2d09d07
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fix: NetworkBehaviour.SyncVarNetworkIdentityEqual made protected again so that Weaver finds it again
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2020-03-09 21:54:19 +01:00 |
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vis2k
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165a1dd94c
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fix: NetworkBehaviour.SyncVarGameObjectEqual made protected again so that Weaver finds it again
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2020-03-09 21:51:17 +01:00 |
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vis2k
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76dd0c83bf
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syntax
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2020-03-09 16:50:32 +01:00 |
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vis2k
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c928ef2353
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syntax
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2020-03-09 16:39:31 +01:00 |
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vis2k
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5801051a29
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Weaver Helpers: remove unused AddSearchDirectoryHelper
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2020-03-09 16:23:51 +01:00 |
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vis2k
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a26a0a39e2
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syntax
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2020-03-09 16:22:27 +01:00 |
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vis2k
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eb4ccd54b7
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syntax
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2020-03-09 16:21:36 +01:00 |
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vis2k
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83c8beac5e
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NetworkClientTests: Send
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2020-03-09 11:23:28 +01:00 |
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vis2k
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df0ec137d0
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NetworkClientTests: DisconnectInHostMode
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2020-03-09 11:12:22 +01:00 |
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vis2k
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53165d2096
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NetworkClientTests: ConnectUri
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2020-03-09 11:05:59 +01:00 |
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vis2k
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572866410f
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Tests: MemoryTransport server connection id changed from 0 to 1 because 0 is reserved for localhost and will be rejected
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2020-03-09 11:05:48 +01:00 |
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vis2k
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fe94b74009
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Tests: MemoryTransport LateUpdate exposed so we can process messages
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2020-03-09 11:05:19 +01:00 |
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vis2k
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f26ba488b8
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NetworkClientTests: isConnected
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2020-03-09 10:51:41 +01:00 |
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vis2k
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f9b8914e6d
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NetworkClientTests: serverIp
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2020-03-09 10:47:44 +01:00 |
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Chris Langsenkamp
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4b27388771
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Removed StartHost from ScriptTemplate
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2020-03-08 11:19:13 -04:00 |
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Paul Pacheco
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f1860e3db9
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test: test for obsolete should also be obsolete
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2020-03-08 09:12:10 -05:00 |
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vis2k
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b74ef10780
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NetworkBehaviourTests: OnStartLocalPlayer
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2020-03-07 20:50:55 +01:00 |
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vis2k
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d48ab55ede
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NetworkBehaviourTests: OnStartClient
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2020-03-07 20:50:01 +01:00 |
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vis2k
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ad0788fb95
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NetworkBehaviourTests: OnNetworkDestroy
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2020-03-07 20:48:42 +01:00 |
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vis2k
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35ab00f4eb
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NetworkBehaviourTests: SerializeAndDeserializeObjectsAll
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2020-03-07 20:42:52 +01:00 |
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vis2k
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d703072768
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NetworkBehaviour.DeSerializeObjectsDelta made internal so it can be tested
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2020-03-07 20:42:42 +01:00 |
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vis2k
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d5b7802ae3
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NetworkBehaviourTests: SerializeAndDeserializeObjectsAll
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2020-03-07 20:38:58 +01:00 |
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vis2k
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2ff53580ba
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NetworkBehaviour: DeSerializeObjectsAll made internal so we can test it
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2020-03-07 20:38:46 +01:00 |
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vis2k
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07530a301f
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NetworkBehaviourTests: DirtyObjectBits
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2020-03-07 20:31:30 +01:00 |
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vis2k
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a4e0b32713
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NetworkBehaviour.DirtyObjectBits made internal so it can be tested
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2020-03-07 20:31:19 +01:00 |
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vis2k
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f12048a5c8
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NetworkBehaviourTests: ClearAllDirtyBitsClearsSyncObjectsDirtyBits
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2020-03-07 20:21:06 +01:00 |
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vis2k
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81c86d3d80
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NetworkBehaviourTests: ClearAllDirtyBitsClearsSyncVarDirtyBits
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2020-03-07 20:15:57 +01:00 |
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vis2k
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258d3bed02
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NetworkBehaviourTests: GetSyncVarNetworkIdentityOnClientNull
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2020-03-07 18:57:06 +01:00 |
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vis2k
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29035aaa7e
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NetworkBehaviourTests: GetSyncVarNetworkIdentityOnClient
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2020-03-07 18:56:54 +01:00 |
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vis2k
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c84cbe38de
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NetworkBehaviourTests: GetSyncVarNetworkIdentityOnServerNull
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2020-03-07 18:56:45 +01:00 |
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vis2k
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ed71ab0824
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NetworkBehaviourTests: GetSyncVarNetworkIdentityOnServer
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2020-03-07 18:56:34 +01:00 |
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vis2k
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b81a48ff36
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NetworkBehaviourTests: SetSyncVarNetworkIdentityZeroNetId
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2020-03-07 18:54:04 +01:00 |
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vis2k
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abcecf1eaf
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NetworkBehaviourTests: SetSyncVarNetworkIdentityNull
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2020-03-07 18:53:56 +01:00 |
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vis2k
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356a054109
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NetworkBehaviourTests: SetSyncVarNetworkIdentityWithValidObject
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2020-03-07 18:53:47 +01:00 |
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vis2k
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006d3d5660
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NetworkBehaviourTests: GetSyncVarGameObjectOnClientNull
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2020-03-07 18:36:47 +01:00 |
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vis2k
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01a16581b3
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NetworkIdentityTests: GetSyncVarGameObjectOnClient
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2020-03-07 18:35:26 +01:00 |
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vis2k
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8acdd76699
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NetworkBehaviourTests: GetSyncVarGameObjectOnServerNull
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2020-03-07 18:31:28 +01:00 |
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vis2k
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c6c1a36559
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NetworkBehaviourTests: GetSyncVarGameObjectOnServer
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2020-03-07 18:29:54 +01:00 |
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vis2k
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f51e587c67
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remove old empty Telepathy.dll + meta file. This causes a confusing 'failed to parse meta file' warning in Unity 2019.3, and we don't need it anymore anyway. UNET never had Telepathy.
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2020-03-07 18:02:44 +01:00 |
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vis2k
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7006313aad
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NetworkBehaviourTests: SetSyncVarGameObjectZeroNetId
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2020-03-07 18:00:12 +01:00 |
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vis2k
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9ff2a60e7a
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NetworkBehaviourTests: SetSyncVarGameObjectWithoutNetworkIdentity
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2020-03-07 17:57:04 +01:00 |
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vis2k
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be422c9fda
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NetworkBehavourTests: SetSyncVarGameObjectNull
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2020-03-07 17:40:45 +01:00 |
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vis2k
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ab8da21853
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tests: syncInterval 0 for isdirty to work
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2020-03-07 17:40:37 +01:00 |
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vis2k
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87eecc5d3f
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clean up too
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2020-03-07 17:38:16 +01:00 |
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vis2k
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971a499a82
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NetworkBehaviourTests: SetSyncVarGameObjectWithValidObject
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2020-03-07 17:36:42 +01:00 |
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vis2k
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9687168ea4
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NetworkBehaviourTests: SyncVarNetworkIdentityEqualUnspawnedIdentityZeroNetIdIsTrue
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2020-03-07 14:55:22 +01:00 |
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vis2k
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e4e540c602
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NetworkBehaviourTests: SyncVarNetworkIdentityEqualUnspawnedIdentity
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2020-03-07 14:55:20 +01:00 |
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