vis2k
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25277e00ad
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Merge pull request #1406 from vis2k/Remove-DDOL-Escape
Remove DDOL escape
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2020-01-06 15:15:07 +01:00 |
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vis2k
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bfe90857bb
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Log is enough for now
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2020-01-06 12:51:01 +01:00 |
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vis2k
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474a9480a5
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ConnectHost moved into FinishStartHost
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2020-01-06 12:36:03 +01:00 |
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vis2k
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3eb11c9a2d
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FinishLoadScene uses new NetworkManager.mode. This way the host connection doesn't need to be connected before changing host server's online scene. This makes everything easier.
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2020-01-06 12:35:56 +01:00 |
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vis2k
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b9c9a3c350
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NetworkManager.mode to simplify FinishLoadScene afterwards
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2020-01-06 12:35:49 +01:00 |
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Chris Langsenkamp
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5a728ac4e6
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Remove DDOL escape
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2020-01-06 06:04:08 -05:00 |
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Chris Langsenkamp
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00149f3a2d
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Fixed comment
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2020-01-06 04:27:43 -05:00 |
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vis2k
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7776049526
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ConnectHost moved into FinishStartHost
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2020-01-05 20:42:41 +01:00 |
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vis2k
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f33d90a4ca
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FinishLoadScene uses new NetworkManager.mode. This way the host connection doesn't need to be connected before changing host server's online scene. This makes everything easier.
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2020-01-05 20:38:18 +01:00 |
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vis2k
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1fe1ca730c
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NetworkManager.mode to simplify FinishLoadScene afterwards
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2020-01-05 20:35:00 +01:00 |
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vis2k
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ccb45a6215
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FinishLoadSceneHost doesn't call OnClientSceneChanged if the scene changed because of a StartHost call. fixes a bug where AddPlayer was called twice in mrgadget's simple scenes example.
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2020-01-05 20:30:22 +01:00 |
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vis2k
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df9c29a6b3
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fix: FinishLoadSceneHost calls FinishStart host which now calls StartHostClient AFTER server online scene was loaded. Previously there was a race condition where StartHostClient was called immediately in StartHost, before the scene change even finished. This was still from UNET.
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2020-01-05 19:49:26 +01:00 |
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vis2k
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4f169b021d
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add comment
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2020-01-05 19:26:14 +01:00 |
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vis2k
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fadcd46eff
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add more comments
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2020-01-05 19:14:44 +01:00 |
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vis2k
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5029bc5253
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StartHost: add comment on what StartHostClient does
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2020-01-05 19:14:02 +01:00 |
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vis2k
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7f7658ad75
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add comment
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2020-01-05 19:12:34 +01:00 |
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vis2k
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f7500a2a82
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OnClientConnect: explain clientLoadedScene flag
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2020-01-05 19:04:46 +01:00 |
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vis2k
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af878bd915
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Merge pull request #1388 from paulpach/privatehandler
refactor: this should not be accessible
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2020-01-03 09:49:06 +01:00 |
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vis2k
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654979aa3c
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Merge pull request #1387 from vis2k/UpdateRoomExample
Room Example: NetworkManager moved to Offline scene
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2020-01-03 09:48:40 +01:00 |
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vis2k
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217f880191
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Merge pull request #1389 from paulpach/privatevislist
fix: it is not safe to modify this outside this class
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2020-01-02 10:35:28 +01:00 |
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Paul Pacheco
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ae3860f51b
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refactor: use save parameter name as overriden method
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2020-01-01 20:28:43 -06:00 |
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Paul Pacheco
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addbd91fbd
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Fix floating point comparison
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2020-01-01 20:28:43 -06:00 |
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Paul Pacheco
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480350d413
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refactor: avoid unused private warning
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2020-01-01 20:28:43 -06:00 |
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Paul Pacheco
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bd7e27c662
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refactor: remove unnecesary base.
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2020-01-01 20:22:03 -06:00 |
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Paul Pacheco
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12c10a3896
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refactor: reuse authentication expiration
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2020-01-01 20:11:50 -06:00 |
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Paul Pacheco
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12de543aa4
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fix: move NetworkStreamExtension in a namespace
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2020-01-01 20:02:37 -06:00 |
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Paul Pacheco
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7ce95c5cea
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fix: null reference exception
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2020-01-01 19:59:07 -06:00 |
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Paul Pacheco
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bc7a961e4d
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fix: it is not safe to modify this outside this class
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2020-01-01 19:56:56 -06:00 |
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Paul Pacheco
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663773c3fc
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refactor: this should not be accessible
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2020-01-01 19:55:20 -06:00 |
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Paul Pacheco
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33493a0137
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fix: potential null reference exception with debug logging
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2020-01-01 19:34:55 -06:00 |
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Paul Pacheco
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2668b17162
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fix: move listserver classes into package
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2020-01-01 19:09:37 -06:00 |
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Paul Pacheco
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f02d3174db
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fix: list server logs properly when disconnected
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2020-01-01 19:07:48 -06:00 |
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Paul Pacheco
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a438216458
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refactor: Remove double semicolon
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2020-01-01 15:33:52 -06:00 |
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Chris Langsenkamp
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97871e23c2
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Updated ReadMe
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2020-01-01 15:56:40 -05:00 |
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Chris Langsenkamp
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147ddab13e
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NetworkManager moved to Offline scene
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2020-01-01 15:46:36 -05:00 |
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Chris Langsenkamp
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f64cf6e3db
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Update Prefabs & Scenes to Master
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2020-01-01 12:34:30 -05:00 |
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vis2k
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c2d817259b
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NetworkManager.FinishLoadScene: split into host/server/client functions to prepare for further improvements
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2020-01-01 13:34:34 +01:00 |
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vis2k
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5d68ef2c28
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update comment
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2020-01-01 12:49:59 +01:00 |
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vis2k
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11586a4177
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explain StartHost
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2020-01-01 12:18:07 +01:00 |
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vis2k
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9d9625b42f
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explain StartServer
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2020-01-01 12:16:01 +01:00 |
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Paul Pacheco
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05ce317714
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refactor: cleanup code format using dotnet-format
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2019-12-31 23:14:17 -06:00 |
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Paul Pacheco
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1d20a27879
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Follow naming convention for private variable
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2019-12-31 22:23:20 -06:00 |
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Paul Pacheco
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c90bbaa66b
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Follow naming convention for private variable
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2019-12-31 22:23:08 -06:00 |
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Paul Pacheco
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c31e7c8202
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Follow naming conventions
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2019-12-31 22:18:24 -06:00 |
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Paul Pacheco
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cfc280a527
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Don't use deprecated methods in test
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2019-12-31 21:27:48 -06:00 |
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Paul Pacheco
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e8ca3401d0
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Don't use deprecated methods in test
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2019-12-31 21:24:07 -06:00 |
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Chris Langsenkamp
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f117bdb9fc
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Filled in missing summary comments
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2019-12-31 09:54:03 -05:00 |
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vis2k
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588117e6d4
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add comment
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2019-12-31 15:39:08 +01:00 |
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vis2k
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c4e3c2debf
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ServerChangeScene: disable Transport before sceneload call. it's cleaner this way.
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2019-12-31 15:34:24 +01:00 |
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vis2k
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a603a55ed5
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syntax
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2019-12-31 15:33:41 +01:00 |
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