Commit Graph

1415 Commits

Author SHA1 Message Date
MrGadget
42a4a7cb00 Add Return button to Room Manager (#1268)
* Add Return button to Room Manager

* Simplified GUI

* Fixed height
2019-12-02 06:40:55 +01:00
MrGadget
cddef72b41 Move scoring to PlayerScore (#1266) 2019-12-02 06:40:11 +01:00
MrGadget
e6f8f3c46f Improve Turn and Jump (#1265) 2019-12-02 06:39:56 +01:00
Paul Pacheco
8899d20712
fix: Additive scene can respawn objects safely (#1270)
* fix: Additive scene can respawn objects safely

* Update Assets/Mirror/Runtime/NetworkIdentity.cs

Co-Authored-By: MrGadget <chris@clevertech.net>
2019-12-01 22:48:08 -06:00
Paul Pacheco
c753089478
fix: don't call OnStartLocalPlayer twice (#1263) 2019-12-01 09:55:57 -06:00
Paul Pacheco
4d373c5071
fix: call OnStartClient only once in room (#1264) 2019-12-01 09:55:38 -06:00
Paul Pacheco
2195fee81c fix: set authority when replacing the player 2019-11-30 07:09:06 -06:00
Paul Pacheco
c58ead16a6 Remove unused method 2019-11-29 23:10:25 -06:00
MrGadget
e8841a3c1d
Merge pull request #1259 from paulpach/fix2clients
fix: issue with more than 1 client
2019-11-29 19:58:07 -05:00
Paul Pacheco
095b54752a isClient is already true, so make sure to initialize the objects 2019-11-29 18:23:46 -06:00
Paul Pacheco
ab73fbcf7a
Simplify isServer (#1258) 2019-11-29 18:06:44 -06:00
Chris Langsenkamp
55dabf2755 Updated Templates 2019-11-29 18:44:55 -05:00
Paul Pacheco
4816f0ead1
Spawn host objects via spawn, just like clients (#1248)
* Spawn host objects works via messages just like clients

* fix spawning local player

* Do not call OnStartClient twice
2019-11-29 17:25:32 -06:00
Paul Pacheco
b8618d356f Revert "fix: replacing the player does not mean giving up authority (#1254)"
This reverts commit a2c273ecd1.
2019-11-29 16:04:06 -06:00
Paul Pacheco
fb26d0023f
fix: isLocalPlayer is true during OnStartClient for Player (#1255)
related to #1250 but for client mode.

Before:

```
Void Awake() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartClient() hasAuthority=True isClient=True isLocalPlayer=False
Void OnStartAuthority() hasAuthority=True isClient=True isLocalPlayer=False
Void OnStartLocalPlayer() hasAuthority=True isClient=True isLocalPlayer=True
Void Start() hasAuthority=True isClient=True isLocalPlayer=True
```

After:
```
Void Awake() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartClient() hasAuthority=True isClient=True isLocalPlayer=True
Void OnStartAuthority() hasAuthority=True isClient=True isLocalPlayer=True
Void OnStartLocalPlayer() hasAuthority=True isClient=True isLocalPlayer=True
Void Start() hasAuthority=True isClient=True isLocalPlayer=True
```
2019-11-29 15:40:38 -06:00
Paul Pacheco
a2c273ecd1
fix: replacing the player does not mean giving up authority (#1254) 2019-11-29 15:02:55 -06:00
Paul Pacheco
9acde20b0a
fix: isLocalPlayer works in host mode onStartServer (#1253)
See #1250

Before:
```
Void Awake() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartServer() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartClient() hasAuthority=False isClient=True isLocalPlayer=False
Void OnStartAuthority() hasAuthority=True isClient=True isLocalPlayer=True
Void OnStartLocalPlayer() hasAuthority=True isClient=True isLocalPlayer=True
Void Start() hasAuthority=True isClient=True isLocalPlayer=True
```

after

```
Void Awake() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartServer() hasAuthority=False isClient=False isLocalPlayer=True
Void OnStartClient() hasAuthority=False isClient=True isLocalPlayer=True
Void OnStartAuthority() hasAuthority=True isClient=True isLocalPlayer=True
Void OnStartLocalPlayer() hasAuthority=True isClient=True isLocalPlayer=True
Void Start() hasAuthority=True isClient=True isLocalPlayer=True
```

Note it is not possible to fix Awake because it gets called before we
have any chance of setting any property
2019-11-29 14:34:07 -06:00
Paul Pacheco
d00c95bb55
fix: isClient now reports true onStartServer in host mode (#1252) 2019-11-29 14:10:46 -06:00
Paul Pacheco
2f19c7ca89
fix: hasAuthority is now visible in all overrides (#1251)
See #1250

Before:
```
Void Awake() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartServer() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartClient() hasAuthority=False isClient=True isLocalPlayer=False
Void OnStartAuthority() hasAuthority=True isClient=True isLocalPlayer=True
Void OnStartLocalPlayer() hasAuthority=True isClient=True isLocalPlayer=True
Void Start() hasAuthority=True isClient=True isLocalPlayer=True
```

After:
```
Void Awake() hasAuthority=False isClient=False isLocalPlayer=False
Void OnStartServer() hasAuthority=True isClient=False isLocalPlayer=False
Void OnStartClient() hasAuthority=True isClient=True isLocalPlayer=False
Void OnStartAuthority() hasAuthority=True isClient=True isLocalPlayer=True
Void OnStartLocalPlayer() hasAuthority=True isClient=True isLocalPlayer=True
Void Start() hasAuthority=True isClient=True isLocalPlayer=True
```
2019-11-29 13:09:46 -06:00
Paul Pacheco
7aa7815754 fix: Call hooks when initializing objects OnStartServer on host (#1249) 2019-11-29 15:12:06 +09:00
Paul Pacheco
7119dd15f8
fix: Do not call InternalAddPlayer twice (#1246) 2019-11-28 13:47:31 -06:00
MrGadget
4c0fb9ba34 Simplified Spawner (#1244) 2019-11-28 10:35:23 -06:00
MrGadget
d0c0f394f7 Auto Assign Character Controller (#1245) 2019-11-28 10:34:18 -06:00
MrGadget
d963e29d95 Made RandomColor a Separate Component (#1240)
* Made RandomColor a separate component

* Adjusted Prefab

* Simplified OnValidate

* Reverted unrelated changes
2019-11-28 09:42:46 -06:00
Chris Langsenkamp
c89ba52e3d Change to using Color32 2019-11-27 21:32:25 -05:00
Paul Pacheco
a282c32394 clearer comment 2019-11-27 18:18:59 -06:00
Paul Pacheco
9a2ff84440 space in comment 2019-11-27 18:17:32 -06:00
Paul Pacheco
888e46c685 fix: OnSetHostVisibility can now check if it has authority 2019-11-27 17:53:30 -06:00
vis2k
d2075002ca improve comment 2019-11-25 19:15:04 +09:00
vis2k
91fc3c25db remove trailing whitespace 2019-11-25 19:11:55 +09:00
vis2k
ba88ca6ab5 explain the special case in RebuildObservers 2019-11-25 19:11:47 +09:00
Chris Langsenkamp
fad50818bf Added AddComponentMenu empties and namespace 2019-11-24 14:35:19 -05:00
Chris Langsenkamp
37e5b49f28 Removed extraneous comments 2019-11-24 09:46:41 -05:00
Chris Langsenkamp
210540b669 Fixed Obsolete comment 2019-11-24 08:38:47 -05:00
Paul Pacheco
3b9414f131 perf: spawn with client authority only takes 1 message (#1206)
* perf: spawn with client authority only takes 1 message now

* Fix javadocs and warning

* Rename parameters

* Make sure we spawn players with authority
2019-11-24 10:22:43 +09:00
Paul Pacheco
5b04836bb2 fix: spawnwithauthority works again in host mode 2019-11-24 10:16:15 +09:00
Paul Pacheco
92d0df7b39 feat: SyncToOwner now works with authority (#1204)
* WIP redoing authority

* Local client also handles authority

* Remove unused callback

* Update Assets/Mirror/Runtime/NetworkIdentity.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Runtime/NetworkIdentity.cs

Co-Authored-By: vis2k <info@noobtuts.com>

* Rename pendingOwner

* Update Assets/Mirror/Runtime/NetworkIdentity.cs

Co-Authored-By: vis2k <info@noobtuts.com>

* Update Assets/Mirror/Runtime/NetworkIdentity.cs

Co-Authored-By: vis2k <info@noobtuts.com>

* Update Assets/Mirror/Runtime/NetworkIdentity.cs

Co-Authored-By: vis2k <info@noobtuts.com>

* Update Assets/Mirror/Runtime/NetworkIdentity.cs

Co-Authored-By: vis2k <info@noobtuts.com>
2019-11-23 15:07:00 +09:00
Paul Pacheco
24d8368b38 refactor: reuse connectionToClient for authority (#1200)
* refactor: reuse connectionToClient for authority

* Fix compilation issue

* Make PR easier to read

* Better error message

* Update Assets/Mirror/Runtime/NetworkIdentity.cs

Co-Authored-By: MrGadget <chris@clevertech.net>
2019-11-23 15:00:53 +09:00
Paul Pacheco
876da8bbcd refactor: Simplify spawning 2019-11-23 14:54:37 +09:00
MrGadget
1e96cb7a8a Replaces SpawnWithClientAuthority with Spawn Overloads (#1233)
* Replaces SpawnWithClientAuthority with Spawn Overloads

* Cleaned up comments and log messages
2019-11-23 14:26:27 +09:00
vis2k
e847344bde syntax 2019-11-23 11:59:04 +09:00
vis2k
f0cf4e7e14 Replace 'local client' naming with 'host' to be less confusing. This breaks NetworkProximityChecker.OnSetLocalVisibility because it needs to be renamed to OnSetHostVisibility
* rename parameter

* obsolete

* rename parameter
2019-11-23 11:34:47 +09:00
Paul Pacheco
1d4b1faac2 docs: fix link to spawn custom player 2019-11-23 11:03:27 +09:00
Paul Pacheco
0bc151bb27 Obsolete built in messages 2019-11-23 11:03:18 +09:00
Paul Pacheco
c669ff155d perf: avoid allocation for error messages 2019-11-23 11:03:08 +09:00
vis2k
1c7c54305d add missing meta file 2019-11-23 11:00:49 +09:00
Chris Langsenkamp
638b445744 Update Prefabs After LocalPlayerAuthority Removed 2019-11-23 10:59:52 +09:00
MrGadget
8cf6a0707e feat: Script Templates (#1217)
* Add Script Templates

* Moved serialization section down

* Added comments to Awake & Start

* Capitalization

* meta files

* Added doc links and XML comments
2019-11-23 10:59:38 +09:00
Chris Langsenkamp
477028913a Update Prefabs After LocalPlayerAuthority Removed 2019-11-23 10:59:21 +09:00
Chris Langsenkamp
1699335aaa fixed comment 2019-11-23 10:59:12 +09:00
Paul Pacheco
d741baed78 feat: Pass all information to spawn handler (#1215) 2019-11-23 10:57:52 +09:00
ZacNorthBigBox
701f4f4183 fix: Pass the name of the invoking class and desired command when an object has no authority. (#1216) 2019-11-23 10:57:45 +09:00
Paul Pacheco
2c58902357 Code style 2019-11-23 10:57:40 +09:00
Paul Pacheco
2081a757ea Remove unused connection id cache
Good find by MrGadget
2019-11-23 10:57:32 +09:00
Paul Pacheco
2d4d4109bb Make list cache readonly 2019-11-23 10:57:25 +09:00
Paul Pacheco
c2096d0fb7 Available transport is determined at connection time (#1213)
* Available transport is determined at connection time

* Update MultiplexTransport.cs
2019-11-23 10:57:11 +09:00
Paul Pacheco
ce305d95fc Removed unused code 2019-11-23 10:57:09 +09:00
Paul Pacheco
15e03d9bbf Removed unused code 2019-11-23 10:57:06 +09:00
Paul Pacheco
7ba4bc3590 use C# formatter 2019-11-23 10:56:53 +09:00
Paul Pacheco
09f6892c55 feat: An authenticator that times out other authenticators (#1211)
* feat: An authenticator that times out other authenticators

* Clean up some spaces

* Add tooltip for timeout
Disable timeout with 0

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Remove space

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* use float for time

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
2019-11-23 10:56:51 +09:00
Chris Langsenkamp
d821013deb Added HelpURL to NetworkBehaviour 2019-11-23 10:56:22 +09:00
Chris Langsenkamp
e33f2e84cb Updated summary comments 2019-11-23 10:56:04 +09:00
Paul Pacheco
bf9eb610dc feat: NetworkConnection is optional for handlers (#1202)
* feat: NetworkConnection is optional for handlers

* make NetworkConnction optional in handlers
2019-11-23 10:52:24 +09:00
Paul Pacheco
12fd2ae6fc Remove redundant namespace 2019-11-23 10:52:12 +09:00
Paul Pacheco
236dcb6734 remove redundant type parameter 2019-11-23 10:52:02 +09:00
Paul Pacheco
1531281516 Enforce proper type for connectionToClient 2019-11-23 10:51:50 +09:00
vis2k
db99dd7b3d fix: when modifying a prefab, Unity calls OnValidate for all scene objects based on that prefab, which caused Mirror to reset the sceneId because we only checked if a prefab is currently edited, not if THIS prefab is currently edited 2019-11-03 14:33:59 +01:00
vis2k
188b74edd6
Fallback Transport (#1198)
* Fallback Transport

* doc

* doc

* help URL

* exception

* fixed help url
2019-11-03 00:04:59 +01:00
Paul Pacheco
f70a2ac702 refactor: Simplify spawn message (#1195)
* refactor: Simplify spawn message

* Update Assets/Mirror/Runtime/Messages.cs

* fix brainfart

* consolidate spawning logic

* simpler find

* remove unnecesary private keyword

* Remove redundant else
2019-10-31 10:07:37 +01:00
vis2k
6765da2387 Make Transport.Available() abstract (#1194)
* Make Transport.Available() abstract

* better
2019-10-30 13:02:07 -07:00
vis2k
7fe8888df5 perf: MultiplexTransport: avoid Linq allocations that would happen on every packet send because Send calls .ServerActive() each time 2019-10-30 20:18:02 +01:00
Paul Pacheco
40f50ac908 breaking: Remove localPlayerAuthority (#1192)
* breaking: Remove localPlayerAuthority (#1188)

* breaking: Remove localPlayerAuthority

This flag does not do anything useful in anything but NetworkAnimator
so NetworkAnimator can keep it's own flag.

* Add tooltip with explanation

* Editor should no longer access localPlayerAuthority property
2019-10-30 18:13:25 +01:00
Paul Pacheco
7df3ce37d1 fix: Don't throw exception getting address 2019-10-30 09:30:58 -07:00
Paul Pacheco
6cbef06e00 Simplify editor a bit 2019-10-30 05:49:04 -07:00
vis2k
d9afbfe4c9
rename 'owner' to 'isLocalPlayer' to prepare to be less confusing (#1185) 2019-10-27 16:30:06 +01:00
vis2k
27daf3fb0b remove old comment 2019-10-27 15:01:21 +01:00
Paul Pacheco
8931944005 Destroy objects owned by this connection when disconnecting (#1179)
* Destroy objects owned by this connection when disconnecting

* How did this get here?

* Simplify keeping track of owned objects
2019-10-27 14:55:12 +01:00
Paul Pacheco
4d9e5809ee tests: unit test local connections (#1184) 2019-10-27 14:47:06 +01:00
Paul Pacheco
f94adbf09b refactor: local connections maintain their own queue (#1183)
* refactor: local connections maintain their own queue

* pass message to the counterpart connection

* Update LocalConnections.cs

* Update LocalConnections.cs
2019-10-27 14:09:54 +01:00
MrGadget
2d13512642 Remove redundant force authority (#1180) 2019-10-26 10:38:29 +02:00
Paul Pacheco
8d886ecf69 Remove leftover xmldoc parameter 2019-10-25 23:38:33 -05:00
Paul Pacheco
2ae5f0ddfc Make sure we use a connection to client for clientAuthorityOwner 2019-10-25 23:09:19 -05:00
Paul Pacheco
24a7968cc2
refactor: Split NC for clients and servers (#1175)
NetworkConnection has been broken down into:

NetworkConnection

NetworkConnectionToClient
NetworkConnectionToServer
This way each class does one thing only, instead of trying to accommodate client and server functionality in the same class.

I can't go any further than this without breaking a lot of code. Ideally we would move the connectionId down to NetworkConnectionToClient, but that will result in a lot of breaking changes.
2019-10-25 23:01:54 -05:00
MrGadget
51653ed811 Remove Authority Set (#1178) 2019-10-25 13:13:57 +02:00
Paul Pacheco
1ec8910575
perf: allocation free syncdict foreach, fix #1172 (#1174) 2019-10-23 08:40:55 -05:00
Paul Pacheco
13e4e6fe3a refactor: make it clearer that connection id is 0 or possitive 2019-10-23 07:21:20 -05:00
Paul Pacheco
035e6307f9 perf: allocation free enumerator for syncsets, fixes #1171 (#1173) 2019-10-23 11:36:52 +02:00
Paul Pacheco
ade7e76f45 This method should never be used by users 2019-10-22 20:23:48 -05:00
Paul Pacheco
745ef89e8c make it clearer that connection id can't be -1
It was already impossible for he connection id to be -1
So make it clear.
Also make sure the connection id cannot change
2019-10-22 19:48:51 -05:00
Paul Pacheco
c0a7c8a6db Users should never be creating NetworkConnections directly 2019-10-22 19:44:54 -05:00
Paul Pacheco
9dea4856ac obsolete: Players should not really use connectionId 2019-10-22 18:46:36 -05:00
MichalPetryka
4ffd5a2e06 perf: Custom IEnumerator for SyncLists to avoid allocations on foreach (#904)
* Custom IEnumerator for SyncLists to avoid allocations on foreach

* add comments and benchmark

* remove unnecessary 'private'

* syntax
2019-10-22 17:41:09 +02:00
Paul Pacheco
60b2dcb94b
refactor:use ToString() to display connections (#1170) 2019-10-22 08:34:19 -05:00
vis2k
0a22e61787 add comment 2019-10-22 15:10:25 +02:00
Paul Pacheco
94eda38803 feat: Remove Command shortcut for host mode (#1168) 2019-10-22 10:13:27 +02:00
Paul Pacheco
22b45f7a11 perf: Use RemoveAt to remove elements from lists 2019-10-21 02:20:51 -05:00
vis2k
12c5a8fdc3 Revert "feat: Add Timeout to NetworkAuthenticator (#1091)"
This reverts commit e8cc9ba27b.
2019-10-20 20:12:14 +02:00
MrGadget
e8fac8aba5 fix: Suspend server transport while changing scenes (#1169)
* Suspend transport

* fixed typo
2019-10-20 11:54:43 -05:00
MrGadget
e8cc9ba27b feat: Add Timeout to NetworkAuthenticator (#1091)
* Add timeout to NetworkAuthenticator

* Added back the using Vis removed

* updated doc

* Typo
2019-10-20 11:23:34 -05:00
MrGadget
1fc1ed2708 fix: Don't give host player authority by default (#1158)
* Don't give host player authority by default

* Same when removing authority
2019-10-20 18:01:00 +02:00
Paul Pacheco
eb51da0b72 simplify tests 2019-10-19 11:29:52 -05:00
Lymdun
8be06fc453 Fix comments (#1167) 2019-10-19 10:06:30 -05:00
Paul Pacheco
2db9520b54 Cleaned up some tests 2019-10-19 10:05:30 -05:00
MichalPetryka
0fde090bf2 SyncList custom Equality Comparer support (#1146) 2019-10-19 16:02:08 +02:00
Paul Pacheco
9cb309e5bc feat: Users may provide custom serializers for any type (#1153)
* feat: Users may provide custom serializers for any type

* Relax rules for rpc parameters to support user provided serializers

* Improve error messages

* Fixed component types

* Adjusted tests
2019-10-19 16:00:27 +02:00
MrGadget
ae5c92b40c Rename includeSelf to includeOwner (#1163)
* Rename includeSelf to includeOwner

* Renamed isSelf too
2019-10-19 09:47:17 +02:00
MrGadget
11b3cce123 Refresh Data For Preview Window (#1161) 2019-10-19 09:41:06 +02:00
MrGadget
0295522d5a Prevent NRE (#1162) 2019-10-19 09:39:46 +02:00
MrGadget
039abfcc81 Remove unnecessary virtuals (#1156) 2019-10-18 08:09:27 -05:00
MrGadget
c3fcf9117c
Update NetworkClient.cs
updated comment
2019-10-18 00:27:34 -04:00
Paul Pacheco
d8ce80fe0e fix: don't call hook in host if no change, fixes #1142 (#1143)
* fix: don't call hook in host if no change,  fixes #1142

* Update Assets/Mirror/Editor/Weaver/Processors/SyncVarProcessor.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* avoid hook calls for GO and NI in host

* Update Assets/Mirror/Editor/Weaver/Processors/SyncVarProcessor.cs

* Remove check from SetSyncVarGameObject
2019-10-17 09:31:31 +02:00
Paul Pacheco
34c419ee07 Update NI and GO fields for ease of use (#1154) 2019-10-17 09:30:29 +02:00
MrGadget
61428382f4 Make playerData public to get rid of Unity's warning (#1152) 2019-10-16 21:16:46 +02:00
MichalPetryka
0f951858c5 feat: SyncSet custom Equality Comparer support (#1147) 2019-10-15 09:07:15 -05:00
MichalPetryka
84555bc9d0 Fix invalid exception usage (#1148) 2019-10-14 19:39:00 +02:00
MrGadget
fd43c67d68 fix: Prevent Compiler Paradox (#1145)
* Prevent Compiler Paradox

* Change platform to Editor Only

* added new line at EOF
2019-10-14 07:32:24 -05:00
Paul Pacheco
ae2f5cb7d8 Make field readonly 2019-10-14 07:23:40 -05:00
Paul Pacheco
85faddfdd0 Remove unused, obsolete private method 2019-10-14 07:20:47 -05:00
Paul Pacheco
ec5434b087 Method should be static 2019-10-13 16:20:56 -05:00
Paul Pacheco
95138427f3
perf: avoid boxing for getting message id (#1144)
* perf: avoid boxing for getting message id

* Update Assets/Mirror/Runtime/MessagePacker.cs

Co-Authored-By: MichalPetryka <35800402+MichalPetryka@users.noreply.github.com>

* Update Assets/Mirror/Runtime/NetworkConnection.cs

Co-Authored-By: MichalPetryka <35800402+MichalPetryka@users.noreply.github.com>
2019-10-13 15:57:39 -05:00
Chris Langsenkamp
d5e3e56c78 Fixed HelpURL 2019-10-09 01:41:54 -04:00
MrGadget
bcc6af8527 Simplify Jump and reset player prefabs (#1140) 2019-10-08 09:35:08 +02:00
Chris Langsenkamp
98b6328f76 Merge branch 'master' of https://github.com/vis2k/Mirror 2019-10-07 06:41:35 -04:00
Chris Langsenkamp
86b5f565d0 updated comments 2019-10-07 06:41:12 -04:00
vis2k
231a384881 Telepathy updated to latest version 2019-10-07 10:43:47 +02:00
Chris Langsenkamp
1f2ff6b2c9 Code formatting 2019-10-05 10:13:13 -04:00
Chris Langsenkamp
d177df8f35 Changed to OnStartServer 2019-10-04 04:42:48 -04:00
Chris Langsenkamp
24052428e0 Removed unused Players object from scene 2019-10-04 04:25:18 -04:00
Paul Pacheco
c85d0df533
fix: webgl build fix #1136 (#1137) 2019-10-03 01:05:28 -05:00
MrGadget
5dfc85931f Obsoletes OnServerAddPlayer (#1134)
* Obsoletes OnServerAddPlayer(NetworkConnection conn, AddPlayerMessage extraMessage)

* Fixed NetworkManager

* Fixed Pong

* Fixed Room

* Wrapped call in warning suppressors

* Improved comments
2019-10-02 10:26:19 +02:00
MrGadget
e73185932a Updated Basic Example (#1135)
* Updated Basic Example

* Added more comments

* addes more comments
2019-10-01 21:52:36 -05:00
Paul Pacheco
77ec19c0dd docs: update links to new add player documentation 2019-10-01 11:56:43 -05:00
Paul Pacheco
c0417e3788 docs: explain what TargetRpcProcessor does 2019-10-01 06:58:13 -05:00
Paul Pacheco
af6be4fe41 docs: explain what RpcProcessor does 2019-10-01 06:58:13 -05:00
Paul Pacheco
b0a67041d8 docs: explain what CommandProcessor does 2019-10-01 06:58:13 -05:00
vis2k
ed572da6a0 fix: NetworkBehaviourInspector wouldn't show SyncMode if syncvars / syncobjects were only private 2019-10-01 11:47:12 +02:00
Paul Pacheco
c24a73f6c9
fix: syncvars in commands work again (#1131)
* fix: syncvars in commands work again
2019-09-30 22:13:34 -05:00
Paul Pacheco
fb15c56d39 refactor: we no longer replace methods 2019-09-30 21:23:44 -05:00
Paul Pacheco
5ecd646134
fix: TargetRpc now works accross assemblies (#1130)
similar to #1128 but for TargetRpc
2019-09-30 21:19:32 -05:00
Paul Pacheco
13dbcb9f35
fix: ClientRpc methods now work accross assemblies (#1129)
Similar to #1128 but for client rpc
2019-09-30 21:17:30 -05:00
Paul Pacheco
d8a98d8d99
fix: Cmds can be called from child classes in other assemblies
fix #1108
2019-09-30 20:51:34 -05:00
vis2k
3831cbddbe fix: Telepathy fix a bug where calling Disconnect while connecting to a dead end would freeze Unity because .Join would wait forever. Interrupt fixes it. 2019-09-30 19:30:13 +02:00
Chris Langsenkamp
82ebf44ae6 updated xml comments 2019-09-29 20:19:20 -04:00
Chris Langsenkamp
5f034bf3da Added XML comments 2019-09-29 20:14:32 -04:00
Chris Langsenkamp
8e3f3c75de Fixed XML comments 2019-09-29 18:08:24 -04:00
Paul Pacheco
32c75fe14c Describe cleaner way to add customizable character (#1090)
* Describe cleaner way to add custom characters

* Update doc/articles/Guides/CustomPlayer.md

* Update doc/articles/Guides/CustomPlayer.md

* make example code clearer

* Update doc/articles/Guides/CustomPlayer.md

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update doc/articles/Guides/CustomPlayer.md

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update doc/articles/Guides/CustomPlayer.md

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update doc/articles/Guides/CustomPlayer.md

* Update doc/articles/Guides/CustomPlayer.md

* Apply suggestions from code review
2019-09-29 14:28:18 +02:00
vis2k
4ef6077d65
breaking: allocation free sends (#1103)
* so far

* websocket alloc free send

* keep old Pack name

* syntax

* LLAPI allocation free sends

* use ServerSend(list) for all

* multiplex send(list) based on https://github.com/vis2k/Mirror/pull/1118/files

* new mirror define
2019-09-29 13:34:15 +02:00
Paul Pacheco
c9f317ddee
feat: Websockets now give client address, fix #1121 (#1125) 2019-09-28 18:27:46 -05:00
Paul Pacheco
2cd36c8b58 Fix async warnings 2019-09-28 18:03:21 -05:00
Paul Pacheco
6402ecdf90 Fix xml docs 2019-09-28 17:52:46 -05:00
Paul Pacheco
dbafb2c56a Get rid of warning 2019-09-28 17:49:27 -05:00
Paul Pacheco
5649cc6977 feat: profiler info is available in production builds 2019-09-28 16:54:22 -05:00
Paul Pacheco
65d81d6fb4
Transports now give the channel when receiving message (#1124)
* Transports now give the channel when receiving message

* Profile inbound messages channel id
2019-09-28 14:01:45 -05:00
vis2k
680d14338b xmldocs too 2019-09-28 19:29:17 +02:00
vis2k
bc7e116a6e
feat: Transport can send to multiple connections at once (#1120)
* so far

* consider local conn

* internal Send(list) to avoid obsolete later

* typo

* empty line
2019-09-28 19:08:58 +02:00
vis2k
3c9459b60c NetworkConnection.ValidatePacketSize 2019-09-28 17:02:06 +02:00
vis2k
e6a20a5ef0 just Send 2019-09-28 16:13:07 +02:00
vis2k
55698162c9 merge it (#1119) 2019-09-28 09:02:19 -05:00
Paul Pacheco
2696ee20f4 Use local connection send method 2019-09-26 19:09:22 -05:00
Paul Pacheco
15098d59ea Add todo comment 2019-09-26 19:06:18 -05:00
Paul Pacheco
55c9bb625a fix: pack works if message is boxed 2019-09-26 18:54:11 -05:00
MrGadget
9bce5a84e8 Remove Host Migration cruft (#1114)
* Remove Host Migration cruft

* Deprecated instead of removed.
2019-09-25 18:49:25 -05:00
MrGadget
85e607088a Make RemoveClientAuthority easier to use (#1113)
* Make RemoveClientAuthority easier to use

* Added back the returns...oops
2019-09-25 13:45:18 -05:00
Paul Pacheco
db2e1488c1 fix #1096 move xmldocs to docs 2019-09-24 22:42:02 -05:00
MrGadget
7dfaf05cee Unity 2018.4.9 changes (#1111) 2019-09-24 15:48:41 -05:00
Paul Pacheco
db8310f838
fix: Sync full netAnimator for new clients, fix #980 (#1110) 2019-09-24 09:35:24 -05:00
Paul Pacheco
d91b387bb2 fix(weaver): fix #796, reload assemblies after initial import (#1106)
* fix: fix #796, reload assemblies after initial import

* Do not weave assemblies that aren't compiled yet

* Update CompilationFinishedHook.cs

* Update CompilationFinishedHook.cs

* Use SessionState instead of env variable
2019-09-24 08:43:55 +02:00
Chris Langsenkamp
043cf29d0a Fixed list items in comments 2019-09-23 03:26:41 -04:00
Chris Langsenkamp
97848e56fc Updated links 2019-09-21 23:43:06 -04:00
vis2k
958fc256be remove unused import 2019-09-21 22:44:55 +02:00
vis2k
633f7825ed NetworkAuthenticator: OnStartServer/OnStartClient made virtual because not all authenticators need them. 2019-09-21 22:42:14 +02:00
vis2k
c3917cdf0b NetworkAuthenticator: OnStartClient moved into client region 2019-09-21 22:41:07 +02:00
vis2k
a498bff511 syntax 2019-09-21 21:29:26 +02:00
vis2k
3a803c1c39 fix typo 2019-09-21 21:26:56 +02:00
MrGadget
99652b24f0 Reorder NetworkManager (#1105) 2019-09-21 11:50:55 -05:00
MrGadget
3e92f53a36 Update NetworkRoomPlayer.cs (#1094)
CmdChangeReadyState needs to be public
2019-09-21 09:25:01 -05:00
Paul Pacheco
a351879f91 perf: avoid boxing if there is no profiler 2019-09-21 08:19:07 -05:00
vis2k
4a13773dbc remove old comment 2019-09-21 10:47:34 +02:00
Chris Langsenkamp
760b5284b9 Fixed obsoletes and comments 2019-09-20 20:31:41 -04:00
Paul Pacheco
5985e6d641 GetRpcMethod does not need an instance 2019-09-19 23:31:43 -05:00
Paul Pacheco
bc87649be6 Don't report out messages if there are no recipients 2019-09-19 23:27:34 -05:00
Paul Pacheco
e742ffad4b Messages must be public for profiler 2019-09-19 23:26:50 -05:00
Paul Pacheco
838d4f019f
fix: Fix error scene error message in host mode
When using online scene and starting host mode,  users were getting:

```
Closing connection: 0. Received message Mirror.SceneMessage that required authentication
```
2019-09-18 18:13:26 -05:00
MrGadget
e88316f336 Rename NetworkConnection.playerController to identity (#1092)
* change playerController to identity

* improved obsolete

* Obsolete comment
2019-09-18 10:32:26 +02:00
Chris Langsenkamp
9f09c21680 Revert "Remove add component from deprecated components (#1087)"
This reverts commit 8a99ab16e8.
2019-09-17 23:23:13 -04:00
Chris Langsenkamp
6e4409b786 Fixed double-spaced bullets in docs 2019-09-17 20:34:26 -04:00
MrGadget
958e2ad612 Redefine SceneMessage (#1093)
* Redefine SceneMessage

* Add obsolete method

* Removed SceneLoader
2019-09-17 22:59:16 +02:00
Paul Pacheco
7ac43cd56a feat: Secure messages that require authentication, fixes #720 (#1089)
* feat: Secure messages that require authentication, fixes #720

* Rename the parameter for clarity

* Update Assets/Mirror/Runtime/MessagePacker.cs

Co-Authored-By: vis2k <info@noobtuts.com>

* Update Assets/Mirror/Runtime/MessagePacker.cs

Co-Authored-By: MrGadget <chris@clevertech.net>
2019-09-17 22:16:37 +02:00
MrGadget
56bcb02c15 feat: Authentication Framework (#1057)
* Component-based Authentication

* Capitalized IsAuthenticated

* Added isAuthenticated to NetworkConnection

* Removed activeAuthenticator as unnecessary

* Removed unnecessary using

* Added more comments

* Documentation

* Added cs to code blocks in doc

* fixed typo in doc

* Doc improvements

* Fixed another typo in doc

* Removed HideInInspector

* Updated doc and image

* Fixed comment

* Added inspector header and tooltips

* Fixed typo

* Add AuthenticationData object

* Add a bullet point in the doc about AuthenticationData

* Updated screenshot image

* Added HelpURL attribute

* Added Initializers for both Server and Client

* Fixed doc grammar and phrasing

* Forgot to add the ClientInitialize in StartHost

* Updated doc with info about the initializers

* Changed initializers from bool to void.

* Eliminated the abstract model and renamed to NetworkAuthenticator and made all methods virtual

* Fixed comment

* Fixed typo

* Doc cleanup

* Doc Cleanup

* authenticator RemoveAllListeners in StopServer and StopClient

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-Authored-By: vis2k <info@noobtuts.com>

* Changes requested by Vis

* reverted conflicting change

* Revert "reverted conflicting change"

This reverts commit f65870e073.

* UnityEditor.Undo.RecordObject

* made the name camelCase

* Added internal methods and On prefix to methods

* Reverted this change so it can be done in a separate PR

* Moved authenticator calls to after runInBackground

* Add built-in timeout feature

* Changed UnityEditor.Undo.RecordObject to use gameobject

* Convert to Abstract, add Basic Authenticator, update docs.

* Removed timeout, against my better judgement.

* Removed the rest of timeout, still against my better judgement

* Fixed event listener mappings

* Renamed and consolidated methods

* updated doc and image

* made OnClientAuthenticate and OnServerAuthenticate abstract

* Updated Debug log msgs

* changed to authenticator != null

* Renamed to NetworkAuthenticator
2019-09-17 10:41:04 +02:00
Paul Pacheco
e67035e971 Add profiler hooks (#1086)
* Add profiler hooks

* Polish API a bit

Now if we want to add more fields,  we can do so without
breaking profilers

* Provide documentation for the profiler data

* Use -1 channel until we implement this feature

* Use C# events instead of UnityEvent

* Simplify message info structure

* Renamed class

* Send -> OnSend
Receive -> OnReceive

* Update Assets/Mirror/Runtime/NetworkConnection.cs

* Update Assets/Mirror/Runtime/NetworkDiagnostics.cs

Co-Authored-By: vis2k <info@noobtuts.com>

* Update NetworkDiagnostics.cs
2019-09-17 08:45:51 +02:00
MrGadget
8a99ab16e8 Remove add component from deprecated components (#1087) 2019-09-16 22:14:02 -05:00
vis2k
229e5e8d6e remove trailing whitespace 2019-09-15 19:04:33 +02:00
vis2k
524abfc5e8 fix: NetworkManager OnValidate wouldn't properly save the automatically added Transport before because Undo.RecordObject is needed for that now. 2019-09-15 19:04:33 +02:00
Paul Pacheco
5a9e14c79e
Expose methods for profiler (#1083) 2019-09-15 09:43:36 -05:00
vis2k
06c3385e7d fix comment 2019-09-14 13:19:17 +02:00
vis2k
dcafadfdba fix #1073 sync components with different intervals and add test (#1077) 2019-09-12 07:56:59 -05:00
vis2k
245dcfd1d9 forgot internal 2019-09-12 14:23:11 +02:00
MrGadget
d5e6bbc552 Clear Handlers on NetworkClient.Shutdown (#1069)
* Clear handlers on Shutdown

* Update NetworkClient.cs

* Update NetworkClient.cs
2019-09-12 13:35:08 +02:00
vis2k
414fa9cfb9 forgot to make internal for test 2019-09-12 11:52:24 +02:00
vis2k
811f3f63c3 Add test for ClearAllComponents and syncInterval 2019-09-12 11:49:43 +02:00