Commit Graph

5011 Commits

Author SHA1 Message Date
vis2k
8cb64383fc add deprecated dates 2022-10-13 11:01:19 +02:00
mischa
a20bad57e5
breaking: .hasAuthority renamed to .isOwned because it's easier to understand, and to prepare for SyncDirection where there is a difference between: (#3231)
isOwned = is this one of the client connection's .owned entities?
authority = can we modify this component's state? depends on SyncDirection AND owned
2022-10-13 10:59:39 +02:00
vis2k
90028b43ea NetworkServer.sendInterval calculated separately so it's easier to change sendRate later 2022-10-13 10:49:07 +02:00
vis2k
1433bb7993 comment 2022-10-12 21:22:16 +02:00
vis2k
2bab435832 perf: NetworkIdentity.Serialize: only iterate if any dirty bit set, otherwise don't need to iterate again 2022-10-12 21:17:10 +02:00
vis2k
4127345f8a fix: Benchmark demo Spatial Hashing radius reduced from 200 to 30 so the monsters actually despawn when walking out of range in the demo 2022-10-12 21:14:55 +02:00
vis2k
e6886e8a84 fix: ensure Serialize writes nothing at all if not dirty and add test so it's never missed again(!).
fixes unchanged objects sending an unnecessary 1 byte dirty mask after recent dirtybits improvement.
2022-10-12 21:06:03 +02:00
vis2k
8ec99fa153 NetworkIdentity: ValidateComponents for use from initialize, serialize, deserialize all together 2022-10-12 12:33:25 +02:00
vis2k
227940e054 comment 2022-10-12 11:13:58 +02:00
vis2k
9dd04e2efa fix: NetworkIdentity.MaxNetworkBehaviours and EnsureMax function so we have the same code in both places, where previously Serialize() still checked for 255 instead of 64 2022-10-12 11:08:12 +02:00
mischa
c179d233a1
fix: Unity 2019, 2020 support added again (#3230)
* fix: Examples/AdditiveLevels/Prefabs/Portal doesn't depend on TextMeshPro anymore (for 2019 compatibility)

* packages: removed unnecessary TextMeshPro (causes errors in Unity 2019)

* fix: NetworkReader byte[] constructor added again for 2019 support

* fix: NetworkReader byte[] SetBuffer added again for 2019 support

* fix: NetworkClient OnTimeSnapshotMessage: NetworkTime.localTime for 2019 support

* fix: NetworkServer NetworkLateUpdate: NetworkTime.localTime for 2019 support

* fix: Read/WriteGuid support for 2019

* fix: NetworkTransformBase: NetworkTime.localTime for 2019 support

* fix: Grid2D new hashSet constructor without capacity for 2019 support

* 2019

* this
2022-10-10 23:32:13 +08:00
vis2k
e7110d3015 TODO 2022-10-10 14:52:19 +02:00
vis2k
5efcd8f113 inlining 2022-10-10 10:56:16 +02:00
vis2k
2310c248c1 NetworkBehaviour.IsDirty: shorter 2022-10-10 10:56:05 +02:00
vis2k
76ea4369ba NetworkClient: common Initialize() method for all connect functions 2022-10-10 10:37:37 +02:00
vis2k
fe6147dd4d fix: NetworkClient ConnectHost now initializes time interpolation as well 2022-10-10 10:34:08 +02:00
mischa
88e4260252
perf: NetworkBehaviour.Serialize safety check reduced from 4 bytes length header to 1 byte length hash, while keeping error correction (#3229)
* wip

* self correction

* separate function

* test
2022-10-10 15:51:15 +08:00
mischa
b5ac61c7b2
perf: NetworkIdentity.Serialize bandwidth reduced from 1 byte per component index to (roughly) 1 bit per component (#3228)
* serialize with varint masks

* deserialize

* test

* fixfix

* redundant

* unused

* comment

* faster

* old

* comment

* comment
2022-10-10 15:50:28 +08:00
vis2k
01cd1041f6 update comment 2022-10-09 22:34:57 +02:00
vis2k
2a3e681e03 comment 2022-10-09 16:47:12 +02:00
vis2k
58a89a5d24 Tests: split VarInt and VarUInt tests 2022-10-09 15:25:52 +02:00
vis2k
16d5a7e6ed naming 2022-10-09 15:12:01 +02:00
vis2k
822ecdaaba syntax 2022-10-09 15:11:23 +02:00
vis2k
d2775e5d42 NetworkIdentity.DeserializeAll renamed to Deserialize, now that the other Deserialize method was moved to NetworkBehaviour 2022-10-09 14:03:36 +02:00
vis2k
482d5777d9 NetworkIdentity.SerializeAll renamed to Serialize, now that the other Serialize method was moved to NetworkBehaviour 2022-10-09 14:03:11 +02:00
vis2k
389726b011 NetworkIdentity.Deserialize(NetworkBehaviour) moved to NetworkBehaviour.Deserialize 2022-10-09 13:57:43 +02:00
vis2k
882b3a69b3 NetworkIdentity.Serialize(NetworkBehaviour) moved to NetworkBehaviour.Serialize 2022-10-09 13:56:46 +02:00
vis2k
10296e0586 syntax 2022-10-09 13:51:01 +02:00
vis2k
10e34488e2 NetworkIdentity: OnDeserializeAllSafely renamed to DeserializeAll 2022-10-09 13:45:56 +02:00
vis2k
41f60a5486 NetworkIdentity: OnSerializeAllSafely renamed to SerializeAll 2022-10-09 13:45:08 +02:00
vis2k
b292aebd08 NetworkIdentity: OnDeserializeSafely renamed to Deserialize 2022-10-09 13:42:22 +02:00
vis2k
deeddac185 NetworkIdentity: OnSerializeSafely renamed to Serialize 2022-10-09 13:42:02 +02:00
vis2k
22b3c71a6c comment 2022-10-09 13:38:24 +02:00
vis2k
0745e44c5c syntax 2022-10-09 13:20:57 +02:00
vis2k
3b78b87ee9 perf: all client NetworkTransforms now run on the same NetorkClient.timeline instead of each component computing its own 2022-10-09 10:45:27 +02:00
vis2k
47d5ecd776 fix: LatencySimulation now flushes properly. fixes barely any packets getting through even on 0 settings 2022-10-09 10:31:48 +02:00
vis2k
a6d055db51 syntax 2022-10-09 10:09:44 +02:00
vis2k
666d1d7df2 fix: LatencySimulation now uses Time.unscaledTimeAsDouble for long running server precision 2022-10-09 10:08:47 +02:00
vis2k
5a2962c27b syntax 2022-10-09 10:06:37 +02:00
vis2k
f1f7b37288 NetworkManager: always show OnGUI because snapshot interpolation gui is useful in builds / for debugging as well 2022-10-09 10:04:38 +02:00
vis2k
b9bf63790f breaking: perf: fix: NetworkTime from NetworkClient snapshot interpolation timeline.
-> fixes initial delayed NetworkTime jump after 1-2s from 1.. to 500... depending on how long server was running.
-> improves accuracy / precision of NetworkTime
-> prepares for NetworkTransform & NetworkTime being on the same timeline instead of each component calculating their own timeline separately
2022-10-09 08:40:01 +02:00
vis2k
7298de3929 feature: global NetworkClient snapshot interpolation timeline.
=> for usage as significantly better NetworkTime after
=> for usage in NetworkTransform after
2022-10-09 08:36:17 +02:00
vis2k
f5d1a55fdd fix tests after recent commit 2022-10-08 08:58:09 +02:00
vis2k
1ebb4368dd perf: NetworkServer: Broadcast() now only runs every tickInterval, even if Application.targetFrameRate isn't set in host mode.
previously a host may run at 120 Hz, and even with tickInterval set to 10 Hz, Broadcast() would run 120 times per second, checking every component's dirty bits + send interval.

note that the actual _send rate_ wasn't broken.
this change simply reduces the need to check for "has send rate elapsed?"

=> prepares for NetworkClient time snapshot interpolation, where time snapshots need to be sent only every sendInterval.
=> if host mode would send every update, this would be way too much.
2022-10-07 21:44:02 +02:00
vis2k
0f8553ff2f feature: AccurateInterval from Mirror II to prepare for proper RemoteStatistics measurements & snapshot time interpolation, which requires accurate send interval even if .targetFrameRate can't be set (i.e. in host) 2022-10-07 21:20:38 +02:00
vis2k
9870705141 Header 2022-10-06 13:53:11 +02:00
vis2k
c940963779 breaking: NetworkServer.tickRate and .tickInterval, set from exposed NetworkManager.serverTickInterval.
prepares for NetworkClient time interpolation
2022-10-06 13:50:48 +02:00
vis2k
d72c769882 NetworkRoomManager: remove redundant maxConnections validation 2022-10-03 09:28:15 +02:00
vis2k
26144edc22 syntax 2022-10-03 09:27:49 +02:00
vis2k
b4149f2b94 syntax 2022-10-03 09:06:05 +02:00
vis2k
4fbbc0cbc1 NetworkManager: SetupClient() for consistency with SetupServer() 2022-10-03 08:51:50 +02:00
vis2k
d4b1239dc4 syntax 2022-09-28 11:57:02 +07:00
vis2k
7a7b5a0072 syntax 2022-09-28 11:50:54 +07:00
vis2k
02336b41b5 syntax 2022-09-28 11:34:18 +07:00
vis2k
b56b12ff54 partial classes 2022-09-28 11:33:52 +07:00
vis2k
7123a7925c feature: Snapshot Interpolation split into time + value interpolation (backported from Mirror II) to allow for global time interpolation with local value interpolation, instead of interpolating everything locally per-component 2022-09-27 13:40:57 +07:00
vis2k
34acc450bd syntax 2022-09-27 12:19:15 +07:00
vis2k
fcc6c31c7a breaking: NTSnapshot renamed to TransformSnapshot 2022-09-27 12:19:08 +07:00
vis2k
6988853ee2 comment 2022-09-27 11:55:51 +07:00
vis2k
136b8d9956 feature: NetworkWriter implicit ArraySegment conversion for convenience.
also allows for implicit NetworkWriter to NetworkReader conversion.
2022-09-27 11:53:04 +07:00
vis2k
a84bf0769e syntax 2022-09-27 11:49:59 +07:00
vis2k
2037b317c1 NetworkWriter.WriteBytes: rename parameter to avoid name collision 2022-09-25 13:56:30 +07:00
vis2k
618b7a6e16 NetworkWriterExtensions: removed static state by moving .encoding into each writer 2022-09-25 13:53:12 +07:00
vis2k
ab9a92388c Tests: ReadString_InvalidUTF8 2022-09-25 13:53:12 +07:00
vis2k
2ce8ee72a8 NetworkReaderExtensions: removed static state by moving .encoding into each reader 2022-09-25 13:53:12 +07:00
vis2k
e97da2605c feature: NetworkWriter.ToString in form of "[DD-CC-BB-AA-FF @ 5/1000]" 2022-09-25 13:26:58 +07:00
vis2k
61318d4c82 NetworkWriter.DefaultCapacity exposed 2022-09-25 13:26:53 +07:00
vis2k
3b8810f532 feature: NetworkWriter.Capacity 2022-09-25 13:24:08 +07:00
vis2k
606f147872 comment 2022-09-25 13:20:59 +07:00
vis2k
3664f26d65 Read<T>: error message improved 2022-09-25 13:19:44 +07:00
vis2k
df875a4bc1 syntax 2022-09-25 13:18:38 +07:00
vis2k
6fa5a65cd3 NetworkReader.ToString improved to be more readable: "[B2-C3-D4 @ 0/3]" 2022-09-25 13:18:04 +07:00
vis2k
27398721a2 Extensions: ArraySegment.ToHexString for convenience 2022-09-25 13:17:02 +07:00
vis2k
9525a4649d NetworkReader.ReadBytesSegment: ensure count >= 0 & guarantee exception with test. 2022-09-25 13:09:54 +07:00
vis2k
44e56ae753 NetworkReader.ReadBytes: ensure count >= 0 & guarantee exception with test.
previously it did throw the same exception unintentionally in the Array.Copy call
2022-09-25 13:08:45 +07:00
vis2k
c64925f9f6 Tests cleanup 2022-09-25 13:04:06 +07:00
vis2k
78fb0b57ae NetworkReader.ReadBytesSegment: use .Remaining 2022-09-25 13:00:57 +07:00
vis2k
98be66ec13 NetworkReader.ReadBytes: use .Remaining 2022-09-25 13:00:38 +07:00
vis2k
6e042ed2a8 NetworkReader.ReadBlittable: use .Remaining 2022-09-25 13:00:13 +07:00
vis2k
81e666af9e NetworkReader: remove SetBuffer byte[] variant. implicit ArraySegment conversion is enough. 2022-09-25 12:48:09 +07:00
vis2k
0ffa971413 NetworkReader: remove byte[] constructor, implicit ArraySegment constructor is enough 2022-09-25 12:46:47 +07:00
vis2k
c9642dbbb2 NetworkReader.ReadArray: use .Remaining 2022-09-25 12:44:06 +07:00
vis2k
451cd26b47 syntax 2022-09-25 12:43:19 +07:00
vis2k
5fa5269a11 NetworkReader: more readable syntax 2022-09-25 12:43:12 +07:00
vis2k
d3ee9e325e NetworkReader.Length renamed for Capacity (more obvious, similar to List.Capacity) 2022-09-25 12:43:03 +07:00
vis2k
ee6bbaa8ba NetworkReader.Remaining uses buffer.Count directly 2022-09-25 12:40:12 +07:00
vis2k
e3c4bf5eba syntax 2022-09-25 12:38:08 +07:00
vis2k
cf0b884c1f MessagePacking renamed to NetworkMessages (it contains more network message code than just packing) 2022-09-25 12:21:38 +07:00
vis2k
8249508fa7 MessagePacking.Unpack renamed to PackId for consistency 2022-09-25 12:10:29 +07:00
vis2k
1baadc1dbe syntax & comments 2022-09-25 12:08:13 +07:00
vis2k
458eeca0e8 syntax 2022-09-25 12:07:14 +07:00
vis2k
92a766af36 update comment 2022-09-25 12:06:16 +07:00
vis2k
4d5bf360ec MessagePacking.GetId: remove unnecessary AND 2022-09-25 12:05:28 +07:00
vis2k
16c572cfc4 syntax 2022-09-25 12:05:17 +07:00
vis2k
13e6c77bad MessagePacking.HeaderSize renamed to IdSize 2022-09-25 12:03:49 +07:00
vis2k
c97bf5a06a syntax 2022-09-25 12:00:03 +07:00
vis2k
f24acb6372 Transport.activeTransport renamed to .active 2022-09-25 12:00:03 +07:00
vis2k
94345c94bf Tests: Mathd 2022-09-25 11:50:56 +07:00
vis2k
dea63ba59e syntax 2022-09-25 11:49:35 +07:00
vis2k
827a6d310c syntax 2022-09-25 11:49:11 +07:00