vis2k
9271990cae
SyncVarAttributeHookTest: use MirrorTest's ProcessMessages() instead of manual serialize/deserialize for consistency
2022-02-09 13:05:24 +08:00
vis2k
f962f7fb47
GetSerializationAtTick: disable tick based serialization caching during tests. fixes [SyncVar] changes not serializing in tests because Time.frameCount would never increase during tests, so the original spawn serialization would always be reused.
2022-02-09 12:48:12 +08:00
vis2k
d5af1c6407
GeneratedSyncVarSetter: add comments
2022-02-09 01:58:04 +08:00
vis2k
2610dfc1b3
Tests: Mirrortest isClient check and make sure it's actually set ( #3094 )
...
* Tests: guarantee isClient == true
* fix
2022-02-08 20:44:56 +08:00
vis2k
39632fc5e5
NetworkClient.SpawnSceneObject: don't rely on SpawnMessage
2022-02-08 00:01:07 +08:00
MrGadget
46e6c61da6
fix: Match & Team Int Mgmt OnCheckObserver ( #3089 )
2022-02-06 08:30:03 -05:00
MrGadget
4e4e001c92
fix: Missed a couple NetworkConnectionToClient changes
2022-02-06 07:14:12 -05:00
MrGadget
b117b92d08
fix: Updated Templates ( #3090 )
2022-02-06 06:25:08 -05:00
MrGadget
c94ee5222f
breaking: Use NetworkConnectionToClient ( #3088 )
...
* fix: Use NetworkConnectionToClient
* Revert change to MatchInterestManagement
* Revert change to Basic Example scene
* Revert change to Basic Example Player prefab
* Interest Management too
* Updated MultipleMatches example
* Updated RoomManager and Room example
2022-02-06 14:03:55 +08:00
vis2k
f26797a7d7
breaking: NetworkConnection cleanup ( #3086 )
...
* breaking: NetworkManager: use strong typed OnConnect/OnDisconnect events
* breaking: NetworkConnection server code moved to NetworkConnectionToClient (it shouldn't be in base class, otherwise it would be in client code's NetworkConnectionToServer as well)
* InterestManagement.OnCheckObserver: use NetworkConnectionToClient
2022-02-06 13:24:38 +08:00
vis2k
db1c7e3e28
TODO
2022-02-05 18:19:46 +08:00
vis2k
6cc293b12d
NetworkBehaviour.connectionToClient type changed to NetworkConnectionToClient, just like NetworkIdentity
2022-02-05 18:03:12 +08:00
vis2k
d56da0ed02
NetworkServer.OnConnected/Disconnected/ErrorEvent: strong typing
2022-02-05 13:12:55 +08:00
vis2k
770dfc838a
use NetworkConnectionToClient for NetworkServer.RegisterHandler registered handlers. allows for further NetworkConnection cleanups, enforces actual type, does not break anything
2022-02-05 13:12:55 +08:00
vis2k
c556b23543
NetworkServer.RegisterHandler: allow passing NetworkConnectionToClient instead of NetworkConnection base class.
...
both work now; old code does not break; but still allows for new code NetworkConnection cleanups
2022-02-05 13:12:55 +08:00
vis2k
eafaa2cf32
syntax
2022-02-05 00:51:50 +08:00
vis2k
bf2350030b
breaking: NetworkServer.NoExternalConnections => HasExternalConnections to avoid double negative checks as usual
2022-02-05 00:47:24 +08:00
vis2k
7488aac1d6
syntax
2022-02-05 00:37:48 +08:00
vis2k
8e03cee673
remove old comment
2022-02-05 00:32:06 +08:00
vis2k
3cf595ff30
MessagePackingTest: don't rely on scene feature
2022-02-04 13:26:16 +08:00
James Frowen
b62fbf51b5
fix(SWT): fixing jslib for Unity2021 ( #3084 )
...
replacing `Pointer_stringify` with `UTF8ToString`, This still works in 2019.4 as well.
fixes "Runtime is not defined" unity bug. Unity does not auto link Runtime in 2021, this is a bug, checking if it is undefined then creating it fixes the issue, and will continue you work after unity fixes the bug. Note: `Module['dynCall_vi']` fix does not work here because it throws an exception after each call.
original commits:
2f5a74ba10
945b50dbad
fixes: https://github.com/vis2k/Mirror/issues/3012
2022-02-03 12:55:16 -05:00
vis2k
ff1199607e
perf: SyncVar<T> some more inlining
2022-02-03 22:12:00 +08:00
vis2k
0d55ed8448
Tests: SetAllClientsNotReady - don't rely on host mode
2022-02-03 21:36:48 +08:00
vis2k
924ce2b668
Tests: SetClientReadyAndNotReady don't rely on host mode
2022-02-03 21:35:16 +08:00
vis2k
9f5bc2fadb
ClientRpcOverrideTests: don't rely on hos tmode
2022-02-02 21:37:36 +08:00
vis2k
60f6bf7092
ClientRpcTests: don't rely on host mode anymore
2022-02-02 21:36:33 +08:00
vis2k
bb4ae1eeac
TargetRpcOverrideTests: don't rely on host mode
2022-02-02 21:32:39 +08:00
vis2k
51678d7cdc
TargetRpcTests: don't rely on host mode
2022-02-02 21:31:30 +08:00
vis2k
1f42831a7f
RpcNetworkIdentityTests: don't rely on host mode
2022-02-02 21:29:35 +08:00
vis2k
5ba40d5608
unused import
2022-02-02 21:27:52 +08:00
vis2k
c7a8af3b7f
syntax
2022-02-02 21:24:38 +08:00
vis2k
7251cd621c
CommandOverrideTests: don't rely on host mode
2022-02-02 21:24:34 +08:00
vis2k
8d602ecec7
cleaner
2022-02-02 21:18:07 +08:00
vis2k
4a23a9a0ad
CommandTests: need host mode for one test
2022-02-02 21:17:00 +08:00
vis2k
bc941a1b9e
CommandTests: don't rely on host mode anymore
2022-02-02 21:14:11 +08:00
vis2k
83049d71f7
Tests: DistanceInterestManagement uses holder GameObject
2022-02-02 13:31:43 +08:00
vis2k
1d6cad9c24
NetworkWriterTests: don't rely on host mode anymore
2022-02-02 13:05:31 +08:00
vis2k
e959ff2d23
NetworkBehaviourDirtyBitsTests: don't rely on host mode anymore
2022-02-02 12:56:43 +08:00
vis2k
ce849cd61b
Tests: fix NetworkServer.DestroyObject .Destroy throwing during tests. use DestroyImmediate if Application isn't running.
2022-02-02 12:54:58 +08:00
vis2k
23455570e6
MirrorTest: fix CreateNetworkedAndSpawnPlayer not properly spawning because the GO wasn't considered for spawning because it wasn't inactive
2022-02-02 12:44:37 +08:00
vis2k
9451fa0369
add check
2022-02-02 12:42:15 +08:00
vis2k
9512b8f0e6
MirrorTest: fix CreateNetworkedAndSpawnPlayer not properly spawning because the GO wasn't considered for spawning because it wasn't inactive
2022-02-02 12:40:42 +08:00
vis2k
badde10c1d
MirrorTest: fix wrong authority check always throwing assert
2022-02-02 12:21:06 +08:00
vis2k
ac06a32622
NetworkBehaviourSerializeTests: don't rely on host mode anymore
2022-02-02 12:00:48 +08:00
vis2k
5ba53185f2
Tests: SerializeAndDeserializeObjectsDelta doesn't rely on host mode anymore
2022-02-02 11:54:31 +08:00
vis2k
3772f0b8e3
Tests: SyncObjectChanges_DontGrowWithoutObservers don't rely on host mode
2022-02-02 01:52:30 +08:00
vis2k
eef8e02974
Tests: don't rely on host mode
2022-02-02 01:50:46 +08:00
vis2k
55abc80c8e
Tests clear NetworkManager singleton. prepares for NS/NC as component where we would need to initialize NM (and the singleton), and need to clear it
2022-02-02 01:34:28 +08:00
vis2k
8f7a0858ce
NetworkManagerTests: use holder
2022-02-02 01:32:58 +08:00
vis2k
6ae3e0b4ce
Multiplex Tests: use holder GO to make NS/NC as component easier later
2022-02-02 01:31:48 +08:00
vis2k
51ccb29275
Spatial Hashing Tests: use holder GO to make NS/NC as component easier later
2022-02-02 01:30:12 +08:00
vis2k
5b68aa8ade
MirrorTest: holder GO to make NS/NC as component easier later
2022-02-02 01:29:10 +08:00
vis2k
efcf960917
SyncVarTests: don't rely on host mode
2022-02-02 01:24:19 +08:00
vis2k
39ad3840a5
SyncVarNetworkIdentityTests: don't rely on host mode
2022-02-02 01:23:08 +08:00
vis2k
6049925f66
SyncVarNetworkBehaviourInheritedTests: don't rely on host mode
2022-02-02 01:20:03 +08:00
vis2k
0ef0545eb8
SyncVarNetworkBehaviourAbstractTests: don't rely on host mode
2022-02-02 01:17:24 +08:00
vis2k
cb0040b1c3
SyncVarGameObjectTests: don't rely on host mode
2022-02-02 01:10:37 +08:00
vis2k
f5a8458391
MultiplexTest: add missing TearDown
2022-02-02 00:57:11 +08:00
vis2k
9912341f48
Tests: remove redundant generated attribute tests. -5000 LOC ( #3079 )
...
* Tests: remove redundant generated Attribute tests.
* move to AttributeTests.cs
* syntax
* proper SetUp
2022-02-01 18:47:49 +08:00
MrGadget
224a5587b0
Updated PlayerCamera scripts in examples
2022-02-01 04:14:17 -05:00
MrGadget
85048539d0
Updated Basic Example
2022-02-01 04:06:12 -05:00
vis2k
a54e74716d
SyncVarNetworkBehaviour: ==, != for T as well to block != null
2022-02-01 13:09:26 +08:00
vis2k
0fd0aa2135
SyncVarGameObject/NetworkBehaviour/NetworkIdentity .Equals/.GetHashCode too
2022-02-01 12:41:33 +08:00
vis2k
f03dd3f8b8
SyncVar<T> Hook changed to .Callback += like SyncLists. can now be assigned in OnStartClient too.
2022-02-01 12:41:33 +08:00
vis2k
ed7de945d5
SyncVarNetworkBehaviour ==, != overloads
2022-02-01 12:41:33 +08:00
vis2k
0e42e5ce48
SyncVarNetworkIdentity ==, != overloads
2022-02-01 12:41:33 +08:00
vis2k
9efb3ada25
SyncVarGameObject ==, != overloads
2022-02-01 12:41:33 +08:00
MrGadget
27e71acef6
fix: Call OnStopLocalPlayer from ChangeOwner
2022-01-31 11:08:24 -05:00
MrGadget
6f84dfc0e1
Assigned Mirror Icons
2022-01-31 03:09:45 -05:00
vis2k
7c15a76dc1
remove unused imports
2022-01-31 14:25:08 +08:00
MrGadget
68f1a605d3
Added OnStopLocalPlayer to NetworkBehaviour Script Template
2022-01-31 00:35:35 -05:00
vis2k
e7a2a1467f
fix : #2907 LatencySimulation now uses Time.unscaledTime
2022-01-31 12:44:56 +08:00
vis2k
7f9209cd7f
Weaver.Extensions.Is: Syntax
2022-01-31 12:25:15 +08:00
vis2k
4a95f42c17
feat: OnStopLocalPlayer ( #2070 ) ( #3076 )
...
* OnStopLocalPlayer
* NB test
* stuff
2022-01-30 12:23:37 +08:00
vis2k
da09e71576
fix: Duplicate IL2CPP hashes when building to WebGL ( #3061 ) ( #3072 )
...
* fix: Duplicate IL2CPP hashes when building to WebGL (#3061 )
* change to tryget
* Update DistanceInterestManagement.cs
* Update MethodProcessor.cs
* GenerateMethodName
* Update MethodProcessor.cs
* Update Assets/Mirror/Editor/Weaver/Weaver.cs
* Update Weaver.cs
Co-authored-by: vis2k <info@noobtuts.com>
* fix callers to replacement rpcs which used to call the deadlock
* improve generated name
Co-authored-by: cooper <60411087+cxxpxr@users.noreply.github.com>
2022-01-29 23:19:13 +08:00
vis2k
e781448419
Weaver: SubstituteMethod improved comment
2022-01-29 23:04:44 +08:00
vis2k
99fb73191f
test comment
2022-01-29 23:00:00 +08:00
vis2k
ce3d4e49cc
Weaver: FixRemoteCallToBaseMethod - proper comments to explain what it does
2022-01-29 22:59:49 +08:00
MrGadget
8a8f71b30b
Revert merge master to master
2022-01-28 22:31:38 -05:00
MrGadget
6c729970cd
Merge branch 'master' into master
2022-01-28 21:53:43 -05:00
MrGadget
ecf44518f5
Added Chat Example
2022-01-28 21:49:13 -05:00
MrGadget
bd7f75f50c
Added Tests
2022-01-28 21:46:10 -05:00
MrGadget
8e7a36b8ad
Fixed AsmDefs
2022-01-28 21:45:48 -05:00
vis2k
cd40498457
remove TODO
2022-01-26 18:43:33 +08:00
vis2k
5369b8f47c
Weaver: move [SyncVar] generated setter to C# ( #3070 )
...
* WeaverSyncVarSetter<T>
* resolve
* no ref
* rename
* simple types without hook
* hook WIP
* stll need 'new Action' type
* pass hook
* ilnine
* remove now unused types
* remove unused
* comment
* no default
* cases
* GeneratedSyncVarSetter_GameObject/NetworkIdentity
* resolve
* GO/NI setters
* use the right equals
* NB setter
* comment
2022-01-26 18:40:56 +08:00
Roman Niukhalov
48df9ec287
Fix typo in a comment in NetworkServer.cs ( #3071 )
2022-01-26 13:35:17 +08:00
vis2k
8e682ec79e
syntax
2022-01-25 15:02:38 +08:00
Samuel Schultze
a9a42c7aa7
fix (middleware): call inner transport events ( #3068 )
2022-01-25 12:42:32 +08:00
vis2k
88f09be888
Tests: Weaver IsSuccess() tests moved to regular C# space instead of AssemblyBuilder ( #3069 )
...
* README
* WeaverClientRpcTests
* CommandTests
* WeaverGeneralTests
* WeaverGeneratedReaderWriterAnotherAssemblyTests
* Tests asmdef references ExtraAssembly
* WeaverGeneratedReaderWriterTests
* WeaverMessageTests
* WeaverMonoBehaviourTests
* WeaverNetworkBehaviourTests
* WeaverSyncDictionaryTests
* pragma
* meta
* WeaverSyncListTests
* WeaverSyncObjectsTests
* WeaverSyncSetTests
* WeaverSyncVarAttributeHookTests
* WeaverSyncVarAttributeTests
* comment
* WeaverTargetRpcTests
2022-01-25 12:29:37 +08:00
vis2k
cb0d722366
perf: inline several hot path functions ( #3065 )
...
* perf: NetworkReader inline all functions
* perf: NetworkWriter inline all functions
* perf: Utils inlining
* perf: Pool inlining
* perf: NetworkReader/WriterPool inlining
* perf: Compression inlining
* perf: Extensions inlining
* perf: Mathd inlining
* perf: MessagePacking inlining
2022-01-25 11:09:52 +08:00
vis2k
7a1c5774a3
rename
2022-01-25 01:14:19 +08:00
vis2k
212ec448fb
Test to prevent SyncVar.value = X throwing invalid IL
2022-01-25 01:11:03 +08:00
vis2k
f30429dbd2
Test to prevent SyncVar ldflda replacement issues as reported by imer
...
https://github.com/vis2k/Mirror/pull/2957#issuecomment-1020061244
2022-01-24 21:05:48 +08:00
MrGadget
5c48971d8e
Updated SyncListWithUserData
2022-01-22 19:35:56 -05:00
MrGadget
be8cf781d9
Updated SyncListWithUserData
2022-01-22 18:19:04 -05:00
MrGadget
61eec62de9
Updated SyncListWithUserData
2022-01-22 12:23:35 -05:00
MrGadget
76843e6c30
Updated SyncListWithUserData
2022-01-21 21:42:15 -05:00
MrGadget
1bfa2dae52
Added SyncListWithUserData
2022-01-21 09:57:19 -05:00
vis2k
9956c1620a
Revert "fix: Duplicate IL2CPP hashes when building to WebGL ( #3061 )"
...
This reverts commit d33c7cb247
.
because remoteattributetests deadlock on 2021.2.8
2022-01-21 18:11:23 +08:00
vis2k
657a06bbc8
remove leftover comment
2022-01-21 16:11:17 +08:00
cooper
d33c7cb247
fix: Duplicate IL2CPP hashes when building to WebGL ( #3061 )
...
* change to tryget
* Update DistanceInterestManagement.cs
* Update MethodProcessor.cs
* GenerateMethodName
* Update MethodProcessor.cs
* Update Assets/Mirror/Editor/Weaver/Weaver.cs
* Update Weaver.cs
Co-authored-by: vis2k <info@noobtuts.com>
2022-01-21 12:47:16 +08:00
MrGadget
238c80dc33
fix: added / updated AddComponent attributes ( #3062 )
...
* fix: added / updated AddComponent attributes
* fix: Added / Updated AddComponent attirbutes
* Update Assets/Mirror/Components/Discovery/NetworkDiscoveryHUD.cs
2022-01-20 11:58:27 -05:00
MrGadget
d1543d5943
Removed using from ChatAuthenticator
2022-01-19 19:33:15 -05:00
MrGadget
9dbba89c0d
Merge branch 'vis2k:master' into master
2022-01-19 14:18:07 -05:00
tuf
171d3543be
Fixed everything that's wrong with Mirror ( #3059 )
2022-01-19 14:07:52 -05:00
MrGadget
fab9961436
Mirror 60.2.0
2022-01-19 09:48:55 -05:00
MrGadget
ffabc3e802
Merge branch 'vis2k:master' into master
2022-01-19 09:48:04 -05:00
MrGadget
fe8893dd3a
feat: NT uses Cmd/Rpc overloads ( #3058 )
2022-01-19 22:25:36 +08:00
MrGadget
9c7f7f849f
Removed Tests
2022-01-19 07:22:12 -05:00
MrGadget
0d30a0b102
Merge pull request #2 from vis2k/master
...
Mirror 60.1.0
2022-01-19 07:21:14 -05:00
MrGadget
140691e744
Added Tests
2022-01-19 07:20:57 -05:00
vis2k
30a7e1d576
feature: remote call overloads are now allowed for [TargetRpc] too. they are possible now due to 0cdeccbe71
using .FullName instead of .Name
2022-01-19 18:43:05 +08:00
vis2k
b6f4c641de
feature: remote call overloads are now allowed for [ClientRpc] too. they are possible now due to 0cdeccbe71
using .FullName instead of .Name
2022-01-19 18:43:05 +08:00
MrGadget
85e86bd4a0
fix: Network Manager Template singleton
2022-01-18 11:56:55 -05:00
vis2k
f79166dd6c
Weaver: remove unused .Resolver
2022-01-19 00:10:41 +08:00
vis2k
508cc7ec1a
comments
2022-01-19 00:00:11 +08:00
vis2k
1328dcb7ea
comment
2022-01-18 17:27:34 +08:00
vis2k
1eca5fe9b4
breaking: RemoteCalls.RegisterCommand/RpcDelegate renamed to RemoteCalls.RegisterCommand/Rpc to keep it simple
2022-01-18 17:22:15 +08:00
vis2k
131e854479
RemoteCalls: CheckIfDelegateExists cmdHash renamed to functionHash
2022-01-18 17:17:43 +08:00
vis2k
c675cfe2b0
syntax
2022-01-18 17:14:09 +08:00
vis2k
3792e23f2f
remove old code
2022-01-18 17:12:33 +08:00
vis2k
45438b5e91
feature: remote call overloads are now allowed. they are possible now due to 0cdeccbe71
using .FullName instead of .Name
2022-01-18 17:10:37 +08:00
vis2k
a797c9733a
syntax
2022-01-18 16:50:00 +08:00
vis2k
8647efc297
add comments
2022-01-18 16:45:36 +08:00
vis2k
739dfb361e
RemoteCalls.Invoker.invokeClass renamed to componentType because that's what we use it to check for
2022-01-18 16:44:15 +08:00
vis2k
11ca6a542f
RemoteCalls: add comment
2022-01-18 16:42:34 +08:00
vis2k
0418f1c9d2
RemoteCalls.Invoker.remoteCallType renamed to callType for simplicity
2022-01-18 16:38:57 +08:00
vis2k
1242fb1356
RemoteCalls: InvokeHandlerDelegate renamed to Invoke for simplicity.
2022-01-18 16:36:21 +08:00
vis2k
ad2d0560a3
RemoteCalls.Invoker.invokeFunction renamed to function for simplicity
2022-01-18 16:33:05 +08:00
vis2k
d1d2523b75
syntax
2022-01-18 16:31:23 +08:00
vis2k
a83786f884
syntax
2022-01-18 16:30:52 +08:00
vis2k
40333bb784
syntax
2022-01-18 16:28:49 +08:00
vis2k
c55e42f7e2
perf: NetworkServer.OnCommandMessage doesn't requires NetworkIdentity.CommandRequiresAuthority check anymore.
...
Remote calls are now hashed based on full name, so we don't need to find & compare the particular component anymore.
2022-01-18 16:19:54 +08:00
vis2k
3a78a2fca5
comment
2022-01-18 16:17:07 +08:00
vis2k
262c7f8898
RemoteCalls GetCommandInfo + CommandInfo struct replaced with a simple CommandRequiresAuthority bool
2022-01-18 16:04:35 +08:00
vis2k
10f7d4c34a
syntax
2022-01-18 15:57:51 +08:00
vis2k
0aa70d8e61
syntax
2022-01-18 15:55:16 +08:00
vis2k
308e995ad5
syntax
2022-01-18 15:52:49 +08:00
vis2k
a4e6163f9f
syntax & comments
2022-01-18 15:51:16 +08:00
vis2k
6989f21817
syntax
2022-01-18 15:46:52 +08:00
vis2k
effad42399
syntax
2022-01-18 15:45:52 +08:00
vis2k
94c319746b
RemoteCalls: GetInvokerForHash simplified
2022-01-18 15:45:22 +08:00
vis2k
c4828251e6
comment
2022-01-18 15:44:03 +08:00
vis2k
48b368a0dd
syntax
2022-01-18 15:43:03 +08:00
MrGadget
34bf98b9d0
MIRROR_58_0_OR_NEWER
2022-01-18 00:57:24 -05:00
vis2k
fdd3041d68
breaking: SendTargetRpcInternal removed now unnecessary invokeClass parameter from NetworkBehaviour and Weaver
2022-01-18 13:54:19 +08:00
vis2k
99dd9fdafb
breaking: SendRpcInternal removed now unnecessary invokeClass parameter from NetworkBehaviour and Weaver
2022-01-18 13:54:19 +08:00
vis2k
d0b2ecf7ed
breaking: SendCommandInternal removed now unnecessary invokeClass parameter from NetworkBehaviour and Weaver
2022-01-18 13:54:19 +08:00
vis2k
0cdeccbe71
breaking: RemoteCalls simplified: Weaver now passes full function name instead of Type + function.Name.
...
makes everything easier, allows us to remove GetMethodHash(Type invokeClass, string methodName).
also allows for two [Command]s/[Rpc]s with same name but different type parameters now.
2022-01-18 13:54:19 +08:00
vis2k
05e62388d4
breaking: Obsolete Experimental NetworkTransform
...
* breaking: obsolete old experimental NetworkTransform components
* Update Assets/Mirror/Components/Experimental/NetworkTransform.cs
* Update Assets/Mirror/Components/Experimental/NetworkTransformChild.cs
* Update Assets/Mirror/Components/Experimental/NetworkTransformBase.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
BREAKING: Obsolete Experimental NetworkTransform
2022-01-18 00:24:30 -05:00