vis2k
e34e8ba41e
Weaver.ProcessSiteMethod: improved prefix checks
2018-09-26 14:29:20 +02:00
vis2k
f7d7a671d3
Syntax
2018-09-26 14:29:20 +02:00
Paul Pacheco
14d4059f90
Publish a git release after a successfull build
2018-09-26 06:32:38 -05:00
Paul Pacheco
493a295f88
Type safe register/unregister handlers ( #44 )
2018-09-25 20:59:57 +02:00
vis2k
f3886906ef
Update README.md
2018-09-25 13:37:56 +02:00
vis2k
ed189c9b09
Update README.md
2018-09-25 13:37:01 +02:00
vis2k
5e42409646
Update README.md
2018-09-24 22:28:20 +02:00
vis2k
36f07ed861
Update README.md
2018-09-24 22:10:19 +02:00
vis2k
e3826707ed
Updated Telepathy. Fixes a bug where Connecting was still true after getting kicked from the server.
2018-09-21 16:23:53 +02:00
vis2k
d9ae14efe1
NetworkConnection.Disconnect properly disconnects the client transport layer now too. Fixes a bug where the client transport would keep running in the editor even if we pressed 'Stop' in the NetworkManagerHUD
2018-09-20 16:36:05 +02:00
vis2k
c39c8b5739
Transport.ServerDisconnect function to kick a client
2018-09-20 16:11:52 +02:00
vis2k
9b87e5a2cb
Updated Telepathy
2018-09-20 15:48:25 +02:00
vis2k
410a3fff80
Updated Telepathy to latest version
2018-09-20 15:33:55 +02:00
Paul Pacheco
cdd4eac7a1
Flush when starting or finishing a message. ( #4 )
...
This is a no-op with BinaryWriter/MemoryStream, but this is necesary if we do
any sort of transformation, such as BitWriter, compression or encryption
2018-09-19 13:06:29 -05:00
Paul Pacheco
ec48bcc496
Add source compatibility with HLAPI, people should not need to cast ( #16 )
2018-09-19 13:05:43 -05:00
Paul Pacheco
547039587e
set the state to connected before message handler ( #36 )
...
If the user wants to send messages after the connection, we need to ensure the connection is in a valid state before calling the handler.
Should fix issue #35
2018-09-18 20:56:44 +02:00
Paul Pacheco
8896d8b7d2
fix #33 , remove redundant initialization ( #34 )
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No need to initialize object twice, the second initialize does nothing at all
2018-09-18 20:52:39 +02:00
Paul Pacheco
973c0d6925
Make method public ( #32 )
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Not all users have a NetworkManager, and they should not have to.
This method needs to be public so that users can call it if they don't have a NetworkManager
2018-09-18 09:55:21 +02:00
vis2k
8657a3902e
PauseQueue replaced with a more simple 'pause' check in NetworkClient.Update. Transport buffers messages anyway.
2018-09-15 16:15:28 +02:00
vis2k
577da33c6e
NetworkManagerHUDEditor: removed unused s_ShowNetworkLabel
2018-09-15 15:43:12 +02:00
vis2k
936f43b783
NetworkClient.Update: m_Connection null checks added so we don't get NullReferenceExceptions without a good error message if it's null (uMMORPG NetworkZones Addon)
2018-09-15 15:40:48 +02:00
vis2k
046837c62a
NetworkManager.StartServer: OnStartServer is now called after Listen so that NetworkServer.Spawn can be called in OnStartServer overrides (e.g. to load and spawn things from the database)
2018-09-14 23:07:44 +02:00
Paul Pacheco
1e8ab0699a
Trigger appveyor rebuild
2018-09-14 14:04:49 -05:00
vis2k
41af472127
MultiplexTransport: ServerStart/ServerStartWebsockets doesn't call Telepathy/LLAPI StartServer when running in WebGL. Fixes a bug where host mode wouldn't work in WebGL anymore.
2018-09-11 10:45:36 +02:00
Paul Pacheco
37ce0ae72d
Print a more informative error than NPE ( #31 )
...
* Print a more informative error than NPE
* Improve error message
2018-09-11 10:16:20 +02:00
Paul Pacheco
dfbde9902d
Update badges for mirror
...
Mirror repository was renamed and a mirror branch was created
2018-09-09 11:27:36 -05:00
vis2k
f5e2ee0903
Update README.md
2018-09-09 09:34:28 +02:00
vis2k
a4dd858f02
NetworkManagerEditor shows max connections property again
2018-09-03 12:37:30 +02:00
vis2k
1ab29c8d24
NetworkManagerHUDEditor: removed unnecessary 'protected's
2018-09-03 12:37:30 +02:00
Paul Pacheco
ccb121362b
Merge pull request #22 from vis2k/synclist
...
Generated Awake should not be private because a child class might call it
2018-08-31 07:41:33 -05:00
Paul Pacheco
80a9a18728
This should be protected because a child class might call it
2018-08-31 07:40:34 -05:00
vis2k
c053a76843
Sorted modifiers: 'public static' is now consistent everywhere (it was 'static public' in many places)
2018-08-31 12:39:51 +02:00
vis2k
6ad5ccaa07
Removed old ExternalConnection functions because they aren't used anymore
2018-08-31 12:34:44 +02:00
vis2k
2b1b7eb62f
Fixed NetworkManager.OnServerDisconnect logging an error each time. This annoying behaviour has been there since day one.
2018-08-31 12:13:47 +02:00
Paul Pacheco
89035f4c0b
Better grammar
2018-08-30 22:42:53 -05:00
Paul Pacheco
fff0fe7e00
Fixed correct package
2018-08-30 22:36:31 -05:00
Paul Pacheco
6c25b7aa37
Some cleanups, use explicit type, remove unused imports
2018-08-30 09:04:23 -05:00
Paul Pacheco
310fae52df
Merge branch 'mirror' of https://github.com/vis2k/HLAPI-Community-Edition into mirror
2018-08-30 08:47:05 -05:00
Paul Pacheco
8309ab8479
Fix issue finding extra paths, use Unity provided list of compiled references
2018-08-30 08:46:55 -05:00
vis2k
ebf6ab6777
Renamed UNetWeaver.cs to Weaver.cs and renamed the warning/error messages too
2018-08-30 15:15:05 +02:00
Paul Pacheco
47c98a0a59
better grammar
2018-08-29 10:39:56 -05:00
Paul Pacheco
71424e7f99
added exact error
2018-08-29 10:38:38 -05:00
Paul Pacheco
431129a277
UnityWebRequest error
2018-08-29 10:33:40 -05:00
Paul Pacheco
7284b1181a
Typos, grammar, possible errors
2018-08-29 08:04:58 -05:00
Paul Pacheco
0275cee09f
Fix typo
2018-08-29 08:00:04 -05:00
vis2k
a92255326a
Test appveyor renaming
2018-08-29 13:51:29 +02:00
vis2k
6463039e52
Syntax improved
2018-08-29 10:28:15 +02:00
vis2k
03e0ef3746
CompilationFinishedHook.GetExtraAssemblyPaths: comment added
2018-08-29 09:45:57 +02:00
vis2k
472bb85890
Syntax improvements
2018-08-29 09:43:29 +02:00
Paul Pacheco
c71a8c361f
Add extra paths so weaver can find referenced dlls
...
Should fix #18
2018-08-28 20:54:34 -05:00