mischa
55be1485c1
fix jitter: always sync unreliable deltas during reliable baseline syncs!
2024-09-19 13:39:34 +02:00
mischa
234f19801e
SerializeForConnection: split into two
2024-09-19 13:39:34 +02:00
mischa
34de8ec613
tank: use NT new
2024-09-19 13:39:34 +02:00
mischa
b9f7985913
FIX HOST SYNC
2024-09-19 13:39:34 +02:00
mischa
8e62234c63
FIX
2024-09-19 13:39:34 +02:00
mischa
a8d3193dd7
simplify tank
2024-09-19 13:39:34 +02:00
mischa
38bed5a7ce
client->server works
2024-09-19 13:39:34 +02:00
mischa
3528400468
Tank manual serialization tests - Unreliable
2024-09-19 13:39:34 +02:00
mischa
8506390bc9
Tank manual serialization tests - Reliable
2024-09-19 13:39:20 +02:00
mischa
50f17d66e5
only show syncInterval for Reliable components for now
2024-09-19 13:39:20 +02:00
mischa
6b1b1a710a
NetworkClient: OnEntityStateMessageUnreliable
2024-09-19 13:39:20 +02:00
mischa
1f6935e297
SerializeServer_Broadcast_UnreliableComponents
2024-09-19 13:39:20 +02:00
mischa
7de8dbbbee
ServerDirtyMasks_Broadcast_UnreliableComponents
2024-09-19 13:39:20 +02:00
mischa
5f17e578c5
IsDirty_BitsOnly
2024-09-19 13:39:20 +02:00
mischa
e81c6082cb
NetworkIdentitySerialiation: parameters for both modes, filter on Reliable mode
2024-09-19 13:39:20 +02:00
mischa
a0aa1dc9a4
parameters
2024-09-19 13:39:20 +02:00
mischa
f948c5135e
Broadcast(unreliableBaselineElapsed)
2024-09-19 13:39:20 +02:00
mischa
9d4a470449
empty message handlers
2024-09-19 13:39:20 +02:00
mischa
32b784376d
last unreliable state time
2024-09-19 13:39:20 +02:00
mischa
b6bb3d3af4
NetworkTransform - Unreliable Compressed component
2024-09-19 13:39:20 +02:00
mischa
5cc8050d47
Low Level Preparations
2024-09-19 13:39:20 +02:00
mischa
bbaece8df4
NetworkIdentity:ServerDirtyMasks split into Spawn and Broadcast to prepare for Unreliable sync
2024-09-19 13:39:20 +02:00
mischa
32939d129e
NetworkIdentity: SerializeServer split into Spawn and Broadcast to prepare for Unreliable sync method
2024-09-19 13:39:20 +02:00
mischa
43365aee5a
feature(NetworkTransform): ServerTeleport() function
2024-09-19 13:37:37 +02:00
MrGadget
1cc18e67c5
TankTurretBase: fixed comment in HandleTurning
2024-09-17 22:36:59 -04:00
MrGadget
d67a087265
fix(TankControllerBase): Turning is now persisted when AutoRun is enabled.
2024-09-17 22:33:23 -04:00
MrGadget
e467be0d90
PlayerControllerBase: fixed comment in HandleTurning
2024-09-17 22:31:02 -04:00
MrGadget
4158a5e6fe
fix(Examples): Updated Tank prefabs with Cooldown
2024-09-17 16:19:05 -04:00
MrGadget
7bdffa0be3
fix(TankTurretBase): Added Cooldown
2024-09-17 16:18:25 -04:00
MrGadget
56cc8fbd4e
fix(PlayerTest Example): Changed Player Prefab
2024-09-17 15:58:23 -04:00
MrGadget
c8a2d3d2a8
fix(PlayerControllerBase): Turning is now persisted when AutoRun is enabled.
2024-09-17 15:57:13 -04:00
mischa
6da8ec80a3
fix: NetworkIdentity.OnDestroy cyclic memory leak
2024-09-11 22:22:46 +02:00
MrGadget
e4bf022656
fix(Examples): Scenes and Prefabs updated
...
NT Base SendIntervalMultiplier removed
2024-09-07 16:29:00 -04:00
mischa
194fd65b51
remove old comment
2024-09-05 12:13:07 +02:00
mischa
18fadbf15b
update comment
2024-09-04 10:14:30 +02:00
mischa
016b611b2b
breaking: NetworkTransform sendIntervalMultiplier replaced by syncInterval math ( #3895 )
...
* repro
* force sendIntervalMultiplier based on syncInterval!
* Revert "repro"
This reverts commit e51c996fa6
.
* cleanup
* fix
* hide
* property
* rmv
---------
Co-authored-by: mischa <info@noobtuts.com>
2024-09-02 22:03:38 +02:00
DANILIAMMO
99ba539e04
style(ConnectionQuality): Fix indention ( #3896 )
2024-09-02 07:30:25 -04:00
mischa
b1cbab8621
Edgegap Plugin: update to latest version to remove more MIRROR CHANGEs; also supports moving the folder better ( #3891 )
...
* Edgegap Plugin: non-breaking updates first
* Edgegap Plugin: update to latest version to remove more MIRROR CHANGEs; also supports moving the folder better
* 2021+
---------
Co-authored-by: mischa <info@noobtuts.com>
Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2024-08-22 09:09:58 +02:00
MrGadget
cb9e0fe3c0
feat(Examples): PlayerControllerBase with Reliable / Unreliable Derived Classes ( #3889 )
...
* Base Controllers and Reliable / Unreliable versions
* Check Application.isFocused
* Replaced PlayerController
* TankTheftAuto - Use one of each Tank Prefab
- Added Label for Reliable / Unreliable
* TankControllerBase: Require TankHealth
* TankHealth: Ensure finding correct TextMesh
2024-08-17 21:00:47 +02:00
MrGadget
8df5ec087f
CharacterSelection: Removed PlayerControllerScript
...
- No longer used
2024-08-10 14:55:17 -04:00
MrGadget
fb50bf252b
CharactrerSelection: Use Common PlayerController
2024-08-10 14:49:54 -04:00
MrGadget
e4845f000d
PlayerController: Don't require PlayerCamera
2024-08-10 14:49:10 -04:00
MrGadget
9064dab293
fix(CharacterSelection Example): Separate SceneCamera script ( #3888 )
...
* CharSelection: Separate SceneCamera script
* SceneCamera: SetPositionAndRotation
* Code Cleanup
2024-08-10 14:43:29 -04:00
MrGadget
6f28f716d5
fix(Extensions): UNITY_2021_3_OR_NEWER
2024-08-10 14:04:46 -04:00
MrGadget
e8ebfa150b
fix(Extensions): Added SetPositionAndRotation ( #3887 )
2024-08-10 20:02:29 +02:00
JesusLuvsYooh
dfd69f79dd
Updated ReadMe for CharacterSelection example. ( #3886 )
...
Kudos to Gadget for seeing it.
2024-08-10 10:50:55 -04:00
MrGadget
8bdf29983a
NetworkClient: Organize methods
2024-08-10 08:04:21 -04:00
mischa
de7ac40af9
perf: Weaver automatically uses VarInt compression for all integers in [SyncVar]/[Command]/[Rpc]/SyncList/NetworkMessage/etc. ( #3870 )
...
* perf: NetworkReader/Writer: read/write collection size headers as VarInt for significant bandwidth reduction!
* Weaver: when defining multiple Readers/Writers of same type, choose the one with priority suffix
* perf: NetworkReader/Writer: define weaver preferred VarInt compression for integers
* [WeaverPriority] attribute and more tests
* remove unused
---------
Co-authored-by: mischa <info@noobtuts.com>
2024-08-10 11:54:21 +02:00
MrGadget
d8c7c1e815
feat(NetworkServer): Improved ReplacePlayerForConnection ( #3885 )
...
- ReplacePlayerOptions: KeepAuthority, KeepActive, Unspawn, Destroy
- NetworkServer tests updated
- Examples updated and work correctly
Eliminates need to make a coroutine to replace & destroy player.
2024-08-10 11:40:52 +02:00
MrGadget
46010ca49c
fix(NetworkClient): InvokeIdentityCallbacks call OnStartClient first ( #3884 )
...
- This is for host client to match logical call order as remote client
2024-08-10 11:39:03 +02:00