vis2k
c5322ac5d5
remove performance test framework to fix CI ( #2648 )
2021-03-16 12:40:26 +08:00
MrGadget
53dad15e04
Shorten Channel Enums ( #2644 )
...
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-03-16 12:08:28 +08:00
ThatDan123
254a0b929d
Added what size the rejected packet was ( #2645 )
2021-03-16 12:08:23 +08:00
MrGadget1024
386a26c5b7
GUIConsole in Mirror namespace, formatting
2021-03-16 12:08:18 +08:00
vis2k
0713db8338
add comment
2021-03-15 19:26:18 +08:00
vis2k
0c39279239
obsolete Utils.Version
2021-03-15 19:21:24 +08:00
vis2k
257dd2a775
cleanup
2021-03-15 19:18:02 +08:00
vis2k
a5ab683917
cleanup
2021-03-15 19:18:02 +08:00
JesusLuvsYooh
ce62184a86
interpolateScale On NT ( #2639 )
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interpolateScale On NT
2021-03-15 18:01:55 +08:00
vis2k
c4e4bf3148
LatencySimulation: add latency spikes
2021-03-15 13:43:15 +08:00
vis2k
f3997b6030
syntax
2021-03-15 13:38:40 +08:00
vis2k
7de5c18986
fix: LatencySimulation now sends all messages that are ready to be sent. previously a scrambled message being inserted randomly could delay the ones behind it in the list
2021-03-15 13:21:34 +08:00
vis2k
7c7fa74572
add comment
2021-03-15 13:16:12 +08:00
vis2k
2f2ffb9f36
feature: Latency Simulation ( #2640 )
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* wrap around a transport
* loss
* unreliable client to server latency
* reliable client to server latency
* unreliable/reliable server to client latency
* add comment
* list to prepare for scramble
* unreliable scramble
* rename to LatencySimulation
* help url
* doc: updated comment
* fix: MultipleAdditiveScenes AddPlayer timing
* Update Assets/Mirror/Runtime/Transport/LatencySimulation.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Runtime/Transport/LatencySimulation.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* remove old comments
* SimuateSend helper function as per suggestion
Co-authored-by: MrGadget1024 <chris@clevertech.net>
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2021-03-15 10:12:54 +08:00
MrGadget1024
86c8e1bb24
fix: MultipleAdditiveScenes AddPlayer timing
2021-03-14 17:06:05 -04:00
MrGadget1024
6384d1c244
doc: updated comment
2021-03-14 15:10:13 -04:00
vis2k
78b6cfbde7
feat: NetworkTransform.compressRotation option. disabled by default to not break 2D projects.
2021-03-14 14:53:23 +08:00
vis2k
19017dfb41
fix: NetworkTransform compression disabled for now to fix tiny 'wobbly' 2D sprite rotations. NetworkTransform will be remade anyway. make it work, then make it fast.
2021-03-14 14:41:10 +08:00
vis2k
7428941c93
CompressionTests: test 90 degree euler angle
2021-03-14 14:14:43 +08:00
MrGadget1024
383a0279c0
fix: Updated Authenticator Template for NetworkClient.connection
2021-03-13 15:57:30 -05:00
vis2k
c3c95d22ca
Utils.IsPrefab: remove <2018.3 support
2021-03-13 20:00:12 +08:00
vis2k
df2330239f
add TODO
2021-03-13 19:53:51 +08:00
vis2k
b9027737c8
add TODO
2021-03-13 19:47:35 +08:00
vis2k
23722ce828
add comment
2021-03-13 19:42:49 +08:00
vis2k
b258a27c09
add comment
2021-03-13 19:42:20 +08:00
vis2k
f19385d565
add TODO
2021-03-13 19:40:18 +08:00
vis2k
461ce519ff
obsolete redundant NetworkClient.RegisterHandler version with NetworkConnection
2021-03-13 19:35:49 +08:00
vis2k
e0d023828f
add TODOs
2021-03-13 19:30:46 +08:00
vis2k
5cb86830f1
BasicAuthenticator.OnAuthResponseMessage: remove unnecessary NetworkConnection parameter to remove last dependency on RegisterHandler version with NetworkConnection
2021-03-13 19:30:16 +08:00
vis2k
ecf15f5070
NetworkManager: OnClientSceneInternal uses RegisterHandler version without NetworkConnection parameter to prepare for removal
2021-03-13 19:25:29 +08:00
vis2k
8e0ef05c64
NetworkManager: OnClientNotReadyMessageInternal uses RegisterHandler version without NetworkConnection parameter to prepare for removal
2021-03-13 19:24:45 +08:00
vis2k
5bf7be143c
NetworkClient.OnConnected/DisconnectEvent: remove redundant NetworkConnection parameter. It's always NetworkClient.connection anyway.
2021-03-13 19:22:57 +08:00
vis2k
f38d29b61c
MultipleMatches example: CanvasController uses RegisterHandler version without NetworkConnection parameter to prepare for removal
2021-03-13 19:17:59 +08:00
vis2k
3cfee7dd14
add TODO
2021-03-13 19:13:53 +08:00
vis2k
21e0d6c8e0
NetworkClient.RegisterSystemHandlers: use the variant without NetworkConnection parameter so we can remove the other one later
2021-03-13 19:12:08 +08:00
vis2k
251d3cd392
NetworkClient.ClearLocalPlayer removed. clear it directly instead.
2021-03-13 18:36:52 +08:00
vis2k
9cf4207819
fix : #2635 - Reset also checks if local player before clearing it (see previous commit)
2021-03-13 18:36:29 +08:00
vis2k
457b21d907
fix : #2635 NetworkIdentity.OnDestroy only clears NetworkClient.localPlayer if WE are STILL the local player.
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fixes data race in rooms scene (explanation see comments)
2021-03-13 18:29:20 +08:00
vis2k
2cd4403429
add TODO
2021-03-13 13:59:19 +08:00
vis2k
be229f27d8
add TODO
2021-03-13 13:58:39 +08:00
vis2k
251000436f
syntax
2021-03-13 13:54:04 +08:00
vis2k
e5f6d25ae3
syntax
2021-03-13 13:53:27 +08:00
vis2k
01d1630b7f
syntax
2021-03-13 13:52:44 +08:00
vis2k
a643cf7045
syntax
2021-03-13 13:52:32 +08:00
vis2k
89df32563b
syntax
2021-03-13 13:52:14 +08:00
vis2k
b2892e7e1a
add TODO
2021-03-13 13:51:20 +08:00
vis2k
0949c9d875
NetworkClient.HandleClientDisconnect removed. set .ready=false directly instead. way easier to understand.
2021-03-13 13:48:29 +08:00
vis2k
d7ee25e589
NetworkClient.HandleClientDisconnect: remove unnecessary connection parameter. it wasn't even used.
2021-03-13 13:44:34 +08:00
vis2k
4a47b1c7d2
NetworkClient.Ready: easier syntax
2021-03-13 13:34:58 +08:00
vis2k
f38af96202
NetworkClient.Ready: remove unnecessary NetworkConnection parameter ( #2634 )
2021-03-13 13:33:02 +08:00