Commit Graph

3046 Commits

Author SHA1 Message Date
Paul Pacheco
c6af3c39f7 Add NSubstitute 2019-12-23 16:19:03 -06:00
Paul Pacheco
b55cf957a8 refactor: move ninja websocket in it's own assembly 2019-12-23 16:03:09 -06:00
Paul Pacheco
885e1f4c73
test: Mocking library for testing (#1350)
* Include mocking libraries

* reimported nsubstitute dlls

* Only include as part of test assemblies
2019-12-23 14:51:20 -06:00
Paul Pacheco
9f2dca56f0 refactor: compatibility with 2019.3 2019-12-23 13:40:16 -06:00
Paul Pacheco
a800064d8a test: Test packing floats into ushort 2019-12-23 12:52:39 -06:00
Paul Pacheco
ad2bee222a test: removing pair test 2019-12-23 12:25:14 -06:00
Paul Pacheco
f12fa2f51a test: Simplify tests 2019-12-23 12:21:50 -06:00
Paul Pacheco
60cfea0d14 test: copyto tests 2019-12-23 11:37:53 -06:00
MrGadget
abd2af9001 Made loadingSceneAsync public (#1349) 2019-12-23 08:32:15 +01:00
Chris Langsenkamp
fc9f61af49 Cropped image 2019-12-22 17:58:10 -05:00
Chris Langsenkamp
5363770f5b Changed link to zip 2019-12-22 17:35:31 -05:00
Chris Langsenkamp
7a138b9926 Updated NetworkBehaviour doc 2019-12-22 17:30:14 -05:00
Chris Langsenkamp
92d19cf6ef Added ScriptTemplates to TOC 2019-12-22 17:19:49 -05:00
Chris Langsenkamp
74aab9e633 Added Script Templates doc 2019-12-22 17:09:51 -05:00
Chris Langsenkamp
4179338d27 Update ChangeLog 2019-12-22 15:16:32 -05:00
MrGadget
58f573729f Allow Custom Scene Handling (#1329) 2019-12-22 19:59:35 +01:00
Paul Pacheco
68a004a63b
improve authentication doc
just make text a little easier to read
2019-12-22 10:26:23 -06:00
MrGadget
b9f2302bec
Merge pull request #1343 from FirstGearGames/patch-11
Added video tutorial link.
2019-12-22 10:46:32 -05:00
FirstGearGames
62050666b9
Added video tutorial link. 2019-12-22 08:54:04 -05:00
MichalPetryka
3d94f4b6c7 Remove trailing whitespace and fix encodings (#1342) 2019-12-22 11:58:52 +01:00
vis2k
307f129bd7 remove trailing whitespaces 2019-12-22 11:13:18 +01:00
vis2k
4c6805cf86 update comment 2019-12-22 11:12:45 +01:00
vis2k
45a8e6367b Telepathy updated to latest version 2019-12-22 09:33:26 +01:00
vis2k
93d3511266 add comment 2019-12-22 09:24:31 +01:00
vis2k
54498403a5
fix: potential exploits / out of sync issues where clients with different transports might see different game states because of different max message sizes when using FallbackTransport. (#1331) 2019-12-22 09:18:51 +01:00
Paul Pacheco
6981c19a13
fix build with appveyor warning (#1340)
* Fix build when semantic release shows error

* Fix appveyor with version warning
2019-12-21 14:20:06 -06:00
Paul Pacheco
c19fb99877
Fix build when semantic release shows error (#1339) 2019-12-21 14:06:26 -06:00
Paul Pacheco
0d1d7b5a1c
fix: set version number (#1338)
* dry run semantic release

* fix: setting version number

* fix syntax error

* Display the version
2019-12-21 13:54:18 -06:00
Paul Pacheco
9926472d98
feat: Chat example (#1305)
* Add chat example

* Update Assets/Mirror/Examples/Chat/Scripts/ChatNetworkManager.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Examples/Chat/Scripts/Player.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Examples/Chat/Scripts/ChatWindow.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Examples/Chat/Scripts/Player.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Examples/Chat/Scripts/Player.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Examples/Chat/Scripts/Player.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Change package to chat

* Update Assets/Mirror/Examples/Chat/Scripts/ChatNetworkManager.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Examples/Chat/Scripts/ChatNetworkManager.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Examples/Chat/Scripts/ChatNetworkManager.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Examples/Chat/Scripts/ChatNetworkManager.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Examples/Chat/Scripts/ChatWindow.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* UI FIxes

* Lighting

* Fixed ScrollView

* Fixed username assignment

* removed commented line

* Layout refinement

* remove empty lines

Co-Authored-By: MrGadget <chris@clevertech.net>

* fixed which element was enabled

* Strip unprintable characters

* reverted ASCI filter

Co-authored-by: MrGadget <chris@clevertech.net>
2019-12-21 13:22:02 -06:00
Paul Pacheco
ed7e509ed6
fix: version file (#1337)
* fix: set version in release

* fix syntax error

* Rebuild

* Rebuild again
2019-12-21 13:17:16 -06:00
Paul Pacheco
e4f89cf12f
feat: Include version in release (#1336)
* Set version before build

* Format yaml a little
2019-12-21 09:35:02 -06:00
Paul Pacheco
daa7265fb0
fix semver, missed a dependency (#1335)
* fix releasing with semver

* fix releasing with semver
2019-12-21 08:40:53 -06:00
Paul Pacheco
98cad72b09
fix releasing with semver (#1334) 2019-12-21 08:37:09 -06:00
vis2k
b3127beb89 fix: MultiplexTransport GetMaxMessageSize NullReferenceException when called on server. And fixes potential exploits / out of sync issues where clients with different transports might see different game states because of different max message sizes. (#1332) 2019-12-21 08:09:33 -06:00
MrGadget
9a0127aadc Remove usings (#1327)
* Removed extraneous usings

* Removed extraneous usings

* Removed extraneous usings
2019-12-21 10:26:22 +01:00
MrGadget
fa25c53788
Merge pull request #1328 from rxmarccall/patch-2
Update NetworkBehaviour.md
2019-12-20 18:02:55 -05:00
rxmarccall
5658b0695d
Update NetworkBehaviour.md
Simple typo for `ClientRPC` attribute that should be `ClientRpc`
2019-12-20 15:42:16 -07:00
MrGadget
ea4fc93159 Add return to ClientConnect(Uri) (#1326) 2019-12-20 21:46:52 +01:00
MrGadget
0e705d4aa0 Remove all extraneous blank lines (#1325) 2019-12-20 21:46:16 +01:00
MrGadget
b479b8ee51 Put the return back in ClientConnect (#1324) 2019-12-20 21:16:45 +01:00
MrGadget
c51b8c7508
Merge pull request #1320 from rxmarccall/patch-1
Update SceneObjects.md
2019-12-19 10:18:18 -05:00
MrGadget
da70261b36
Merge pull request #1322 from Icezman001/patch-1
Update SyncVarHook.md
2019-12-19 09:59:02 -05:00
Icezman001
a21ab8934b
Update SyncVarHook.md
In the example while reading the guides it just seemed easier to put the variables at the top (as you read the OnStartServer method you see a variable and try to find what it is, but it's further down.
Easier to understand in my mind. Not sure if it's a huge issue for others
2019-12-19 15:54:35 +01:00
MrGadget
f521f1b06e
Update Conversion.md 2019-12-19 09:41:58 -05:00
MrGadget
1be4de3f63 Adjust cameras for server view (#1318) 2019-12-19 08:06:00 +01:00
rxmarccall
e49456da5f
Update doc/Guides/GameObjects/SceneObjects.md
Looks great!

Co-Authored-By: MrGadget <chris@clevertech.net>
2019-12-18 17:10:28 -07:00
rxmarccall
11df4dd2f8
Update SceneObjects.md
Clarification that networked scene objects will not enable until an actual Player Object has been created
2019-12-18 15:46:31 -07:00
Chris Langsenkamp
a5d369f96c fixed comment 2019-12-18 16:53:09 -05:00
MrGadget
abf5cdcf36 feat: Add roomPlayer parameter to OnRoomServerCreateGamePlayer (#1317)
* Adds roomPlayer parameter to OnRoomServerCreateGamePlayer

* fixed template
2019-12-17 10:16:14 +01:00
MrGadget
2b5370f129
Merge pull request #1311 from FirstGearGames/patch-5
Added missing field setter on Item ReadItem() for ARMOR.
2019-12-16 17:31:21 -05:00