Commit Graph

7338 Commits

Author SHA1 Message Date
MrGadget1024
79718d0638 fix: Added SimpleWebTransport to Mirror.Transports AsmDef 2023-01-27 04:13:56 -05:00
MrGadget1024
f16e1973c0 Additive Levels Offline Scene resaved 2023-01-26 03:28:29 -05:00
mischa
0a2d05b0e4
Update SECURITY.md 2023-01-26 06:27:53 +01:00
vis2k
5802fec712 SHA-1 comments 2023-01-26 01:41:34 +09:00
vis2k
01d0ae1a6b SimpleWebTransport: add SHA1 comments 2023-01-26 01:31:15 +09:00
mischa
604503fa15
Update SECURITY.md 2023-01-25 13:20:52 +01:00
mischa
62ca179346
Update README.md 2023-01-25 13:19:02 +01:00
mischa
da6d4bb8ff
Update SECURITY.md 2023-01-25 13:18:08 +01:00
mischa
3ceadaca40
Create SECURITY.md 2023-01-25 13:16:57 +01:00
mischa
7a9a861821
Update README.md 2023-01-25 13:12:43 +01:00
mischa
f49ff9b996
Update README.md 2023-01-25 13:08:44 +01:00
mischa
696113c2fd
Update README.md 2023-01-25 13:06:55 +01:00
MrGadget1024
debc78310d AdditiveLevels Example - Portal.cs typo 2023-01-24 15:16:46 -05:00
mischa
02369e0fd5
Update README.md 2023-01-24 18:34:47 +01:00
MrGadget1024
22ac763199 NetworkTransformBase - OnClientAuthorityChanged is Server Only 2023-01-20 19:32:06 -05:00
MrGadget1024
2239bb0245 NetworkTransformBase - syntax 2023-01-20 19:29:27 -05:00
MrGadget1024
e1799166c0 main.yml - fixed name 2023-01-20 02:34:29 -05:00
MrGadget1024
235eb62f80 Refactor workflows 2023-01-20 02:31:13 -05:00
MrGadget1024
1208e9e32e main.yml - ignore paths 2023-01-20 01:57:00 -05:00
MrGadget1024
befefeb9bf main.yml - unityVersion 2020.3.44 2023-01-20 01:46:31 -05:00
MrGadget1024
dd5d7cab01 fix: NetworkTransform classes - methods in call order 2023-01-19 07:26:56 -05:00
MrGadget
af0bacf8ae
NetworkTransformBase - Reset when changing authority (#3357) 2023-01-19 12:04:14 +01:00
MrGadget1024
7313710e47 main.yml - Unity 2022.2.2f1 2023-01-18 09:30:07 -05:00
MrGadget1024
16b60e80f3 PlayerCamera - Added warnings for no MainCamera 2023-01-18 09:10:48 -05:00
mischa
db3e594ddc
Update README.md 2023-01-17 09:44:33 +01:00
mischa
180c14657b
Update README.md 2023-01-17 09:43:08 +01:00
mischa
3137c6b0f5
Update README.md 2023-01-17 09:42:26 +01:00
MrGadget1024
a35c0dbd9a fix: ChangeOwner now adds/removes from owned hashset
We do this in spawn and destroy already.
2023-01-16 07:30:39 -05:00
MrGadget1024
3e7837cebd Revert "Added License, Notice, Version files"
This reverts commit 585be60d38.
2023-01-14 11:01:42 -05:00
MrGadget1024
585be60d38 Added License, Notice, Version files 2023-01-14 11:01:14 -05:00
MrGadget
a024753a42
fix: Fixes #3317 - NetworkTransformReliable: don't send last snapshot (#3355) 2023-01-14 11:34:28 +01:00
MrGadget
875b34540a
fix: #3351 - Reset Statics in NS, NC, and NC_TimeInterpolation (#3353)
* fix: Fix #3351 - NetworkClient_TimeInterpolation reset statics
- Fixes #3351

* NetworkServer - reset actualTickRate

* NetworkClient - reset lastSendTime

* NetworkClient_TimeInterpolation - reverted reset of bufferTimeMultiplier
- added comment as to why we're not resetting it.
2023-01-13 22:11:43 +01:00
MrGadget1024
626180b2d3 Network Manager HUD - made it wider so it doesn't wrap as much 2023-01-12 22:09:15 -05:00
MrGadget1024
0cc27d2372 NetworkClient - added bufferTimeMultiplier to OnGUI 2023-01-12 22:08:38 -05:00
vis2k
027458db96 fix: #3344 NetworkServer.Shutdown sets active=false after destroying spawned objects.
this way scene objects without owners can still modify SyncLists in OnStopServer without IsWriteable() throwing an exception about NetworkServer being inactive.
2023-01-12 12:06:04 +01:00
vis2k
74e6b72239 fix: NetworkServer.DisconnectAll doesn't set inactive anymore. it should simply "disconnect all" connections.
otherwise Shutdown may not be able to properly clean up all objects.
prepares to fix #3344
2023-01-12 11:46:45 +01:00
vis2k
c04eeacba6 comment improved 2023-01-12 11:38:24 +01:00
vis2k
e16e55616b fix: #3354 SyncList callback for OP_SET index parameter fixed 2023-01-12 00:44:18 +01:00
MrGadget1024
3e8880db1c BasicAuthenticator - comment typo 2023-01-11 15:47:37 -05:00
MrGadget1024
655d0b0aa8 fix: NetworkClient - make OnGUI public 2023-01-09 19:24:49 -05:00
MrGadget1024
b642da6b2f fix: Fix #3349 - NetworkTransformReliable use correct value in OnSerialize
- Fixes #3349
2023-01-09 09:41:19 -05:00
MrGadget
3e52ef0deb
Fix CI (#3348)
* Update activation.ylm

* Added Semantic.yml

* Added SonarQube.yml

* Updated main.yml

* Updated main.yml

* SonarQube - container fixed

* main.yml - disabled SonarQube for now
- That's going to need a bit more work.
2023-01-09 12:14:04 +01:00
vis2k
2c9f6c4960 fix: kcp2k V1.27. fixes #3337 2023-01-08 11:51:50 +01:00
MrGadget1024
c93935422e Check for no Camera.main in OnGUI
- avoids NRE flood if no camera with MainCamera tag.
2023-01-06 18:50:13 -05:00
mischa
3c85efa2d9
fix: #3330 #2422 SpawnObjects now activates, but does not spawn scene objects with inactive parents (#3347)
* fix: #3330 #2422 SpawnObjects now activates, but does not spawn scene objects with inactive parents

* helper function

* remove old workaround.
identities which aren't active in hierarchy don't have Awake called forcefully anymore.
it's not necessary because the second pass won't spawn them anymore.

* add comments
2023-01-06 18:21:03 +01:00
vis2k
c9dfd95bb7 add comment 2023-01-06 17:40:57 +01:00
vis2k
7b7ad85204 fix: #3340 SyncSet/Dictionary callbacks are only called once 2023-01-05 21:54:53 +01:00
vis2k
c5aa4746e1 fix: #3340 SyncList callbacks are only called once 2023-01-05 21:21:51 +01:00
vis2k
0d53f7c3a0 fix: #3343 allow modifying client synclists for unspawned objects like character previews 2023-01-04 01:32:11 +01:00
vis2k
8570afab94 fix: #3341 SyncLists can now be modified before spawning again 2023-01-04 01:10:53 +01:00