vis2k
cf42e303ef
syntax
2021-08-21 13:43:59 +08:00
vis2k
9cf66b511d
syntax
2021-08-21 13:42:02 +08:00
vis2k
e9b86cf085
syntax
2021-08-21 13:41:58 +08:00
vis2k
e32ac5b3db
Weaver: ModuleDefinition.ContainsClass extension
2021-08-21 13:39:11 +08:00
vis2k
eff4736f71
syntax
2021-08-21 13:33:18 +08:00
vis2k
63af62affd
Weaver: WeaveModule remove unnecessary catch and rethrow
2021-08-21 13:32:56 +08:00
vis2k
d5a8a8b5b5
syntax
2021-08-21 13:31:13 +08:00
vis2k
4a45732fe1
fix 2019 error
2021-08-21 12:43:44 +08:00
vis2k
5b86754042
Weaver as instance class
2021-08-20 22:40:37 +08:00
vis2k
54cc3de33b
remove unnecessary parameter
2021-08-20 22:32:15 +08:00
vis2k
a20c7a4c93
Weaver: make more fields private
2021-08-20 22:32:15 +08:00
vis2k
18d472edf7
Readers/Writers: remove static GeneratedCodeClass references
2021-08-20 22:32:15 +08:00
vis2k
98f9dcfc94
ReaderWriterProcessor: remove static GeneratedCodeClass reference
2021-08-20 22:32:15 +08:00
vis2k
f134e0c210
syntax
2021-08-20 22:32:15 +08:00
vis2k
afc82a36a1
NetworkBehaviourProcessor: remove static WeavingFailed references
2021-08-20 22:32:15 +08:00
vis2k
9fe4608532
Writers: remove static WeavingFailed references
2021-08-20 22:32:15 +08:00
vis2k
7762058b86
Resolvers: remove static WeavingFailed references
2021-08-20 22:32:15 +08:00
vis2k
2a1929f7f1
Readers: remove static WeavingFailed references
2021-08-20 22:32:15 +08:00
vis2k
c358358f1d
ServerClientAttributeProcessor: remove static WeavingFailed references
2021-08-20 22:32:15 +08:00
vis2k
298a7aef58
SyncVarProcessor: remove static WeavingFailed references
2021-08-20 22:32:15 +08:00
vis2k
dfafd48f08
SyncObjectProcessor: remove static WeavingFailed reference
2021-08-20 22:32:15 +08:00
vis2k
b87096d5c9
MonoBehaviourProcessor: remove static WeavingFailed references
2021-08-20 22:32:15 +08:00
vis2k
64964fb169
MethodProcessor: remove static WeavingFailed references
2021-08-20 22:32:15 +08:00
vis2k
081cd1d92c
add comment
2021-08-20 22:32:15 +08:00
vis2k
71eb7cb91d
Weaver: group allocations together
2021-08-20 22:32:15 +08:00
vis2k
4ad2af4f74
ReaderWriterProcessor: remove static Readers/Writers state
2021-08-20 22:32:15 +08:00
vis2k
e01a796b47
SyncObjectProcessor: remove static Log references
2021-08-20 22:32:15 +08:00
vis2k
9e9b9d3303
ServerClientAttributeProcessor: remove static Log references
2021-08-20 22:32:15 +08:00
vis2k
12084f6013
NetworkBehaviourProcessor: remove more static Log references
2021-08-20 22:32:15 +08:00
vis2k
f0747c5418
MethodProcessor: remove static Log references
2021-08-20 22:32:15 +08:00
vis2k
b430e29e8b
NetworkBehaviourProcessor: remove more static Log references
2021-08-20 22:32:15 +08:00
vis2k
42d33b5b7c
NetworkBehaviourProcessor: remove static Log references from all instance methods
2021-08-20 22:32:15 +08:00
vis2k
ce40488f20
MonoBehaviourProcessor: remove static Log references
2021-08-20 22:32:15 +08:00
vis2k
3f721c04ae
Resolvers: remove static Log references
2021-08-20 22:32:15 +08:00
vis2k
21c6bea6b1
SyncVarProcessor: remove static Log references
2021-08-20 22:32:15 +08:00
vis2k
7320cd8a2f
Writers: remove static Log references
2021-08-20 22:32:15 +08:00
vis2k
20405c76f9
Readers: remove static Log references
2021-08-20 22:32:15 +08:00
vis2k
a018f5dc37
Weaver: Logger as interface with MemberReference variants to avoid static Error/Warning methods
2021-08-20 22:32:15 +08:00
vis2k
1da0744875
Weaver: remove Error() function. Use Log.Error to prepare for static removal.
2021-08-20 22:32:15 +08:00
vis2k
7481057418
restore Log class, but as instance
2021-08-20 22:32:15 +08:00
vis2k
9462499c8b
rename for consistency
2021-08-20 22:32:15 +08:00
vis2k
55580ba9f3
ProperySiteProcessor: remove static weaverLists references
2021-08-20 22:32:15 +08:00
vis2k
cffc983731
SyncVarProcessor: remove static weaverLists references
2021-08-20 22:32:15 +08:00
vis2k
3ccf9c51f5
NetworkBehaviourProcessor: remove static weaverLists references
2021-08-20 22:32:15 +08:00
vis2k
7101088d40
Writers: remove static weaverTypes references
2021-08-20 22:32:15 +08:00
vis2k
4c6af1ff6f
Readers: remove static weaverTypes references
2021-08-20 22:32:15 +08:00
vis2k
00357d119a
ReaderWriterProcessor: remove static weaverTypes reference
2021-08-20 22:32:15 +08:00
vis2k
7b205a23bb
TargetRpcProcessor: remove static weaverTypes reference
2021-08-20 22:32:15 +08:00
vis2k
5e2a22b71a
SyncVarProcessor: remove static weaverTypes reference
2021-08-20 22:32:15 +08:00
vis2k
c89cbd02c5
ServerClientAttributeProcessor: remove static weaverTypes reference
2021-08-20 22:32:15 +08:00
vis2k
3f9c40cafd
SyncObjectInitializer: remove static weaverTypes reference
2021-08-20 22:32:15 +08:00
vis2k
cd190de21f
NetworkBehaviourProcessor: remove static weaverTypes references
2021-08-20 22:32:15 +08:00
vis2k
133c4bb181
SyncVarProcessor: remove static Weaver.CurrentAssembly references
2021-08-20 22:32:15 +08:00
vis2k
e36b39f328
Weaver: SyncVarProcessor changed to instance class to prepare for non static ILostProcessor
2021-08-20 22:32:15 +08:00
vis2k
6af792e4c5
Extensions: remove Weaver.CurrentAssembly static references
2021-08-20 22:32:15 +08:00
vis2k
f471b85dcb
NetworkBehaviourProcessor: remove Weaver.CurrentAssembly static reference
2021-08-20 22:32:15 +08:00
vis2k
2f7ce58dc7
Readers: remove Weaver.CurrentAssembly reference
2021-08-20 22:32:15 +08:00
vis2k
df716572f5
Writers: remove Weaver.CurrentAssembly reference
2021-08-20 22:32:15 +08:00
vis2k
5098868c2a
Weaver: Command/Rpc/TargetRpcProcessor: pass WeaverTypes as parameter instead of static access everywhere
2021-08-20 22:32:15 +08:00
vis2k
a7c892cfe1
fix rebase
2021-08-20 22:32:15 +08:00
vis2k
49d8608b7b
rename field
2021-08-20 22:32:15 +08:00
vis2k
d996ef23ac
comments
2021-08-20 22:32:15 +08:00
vis2k
ed9aa1431c
Readers: initialize with AssemblyDefinition to remove static dependency on Weaver
2021-08-20 22:32:15 +08:00
vis2k
0cc0fb92d6
Writers: initialize with AssemblyDefinition to remove static dependency on Weaver
2021-08-20 22:32:15 +08:00
vis2k
b7c186f2b9
Weaver: Readers as non static class
2021-08-20 22:32:15 +08:00
vis2k
5fcf5eb62f
Weaver: Writer as non static class
2021-08-20 22:32:15 +08:00
vis2k
0e30d2131c
Weaver: static Log class removed. moved into Weaver.LogWarning/ErrorFunc
2021-08-20 22:32:15 +08:00
vis2k
a8668514ce
WeaverTypes as non static class
2021-08-20 22:32:15 +08:00
vis2k
fd68a2b69f
remove unused import
2021-08-20 22:32:15 +08:00
vis2k
27c09f2973
syntax
2021-08-20 22:32:15 +08:00
vis2k
5f93a7ce7e
Weaver: Weave(AssemblyDefinition). WeaveFromFile code moved into CompilationFinishedHook to prepare for ILPP.
2021-08-20 22:32:15 +08:00
vis2k
ba067d30bf
syntax
2021-08-20 22:14:03 +08:00
vis2k
cafd560163
WeaverAssembler: use string interpolation
2021-08-20 22:12:56 +08:00
vis2k
b40d9b24b9
WeaverAssembler: use string interpolation
2021-08-20 22:11:58 +08:00
vis2k
ee59bd10df
syntax
2021-08-20 22:11:51 +08:00
vis2k
f6c1f8fad3
Weaver: separate WeavingFailed from other Logging
2021-08-19 22:03:39 +08:00
vis2k
9196bd37e1
forgot to rename back
2021-08-19 22:02:39 +08:00
vis2k
9c7c0cdd93
Weaver: separate WeavingFailed from Logging
2021-08-19 21:49:54 +08:00
vis2k
33add82042
Weaver.InvokeRpcPrefix: const instead of static state
2021-08-19 16:00:44 +08:00
vis2k
499cb72173
WeaverLists public
2021-08-19 12:51:54 +08:00
vis2k
28274f707f
Weaver: WeaverLists moved into separate file
2021-08-19 12:50:44 +08:00
vis2k
625947a4cf
Weaver: remove DLog and DebugEnabled. we never use it to check log files anyway.
2021-08-18 00:58:45 +08:00
vis2k
850d2bbb2b
Weaver: remove unnecessary GenerateLogErrors static
2021-08-17 20:41:12 +08:00
vis2k
3c5a9de323
syntax
2021-08-17 17:18:13 +08:00
vis2k
f64b808aed
syntax
2021-08-17 17:14:27 +08:00
vis2k
9a07feda28
syntax
2021-08-17 13:24:02 +08:00
vis2k
c80fbab7fa
Weaver: use string interpolation instead of string.Format
2021-08-17 13:23:17 +08:00
vis2k
6a62ab9c52
Weaver: remove xml comments
2021-08-17 13:12:49 +08:00
vis2k
d0de7ed92f
syntax
2021-08-17 13:09:43 +08:00
vis2k
c63152f71e
Weaver: try/catch moved into Weave() to prepare reuse from ILPP
2021-08-17 13:06:49 +08:00
vis2k
2821b34398
Weaver: remove xml comments
2021-08-17 13:04:18 +08:00
vis2k
ab462a598c
syntax
2021-08-17 13:01:29 +08:00
vis2k
eb3ac79bd9
Weaver: remove XML comments
2021-08-17 13:01:17 +08:00
vis2k
d329c60899
syntax
2021-08-17 12:58:20 +08:00
vis2k
d1604b5686
syntax
2021-08-17 12:57:08 +08:00
vis2k
950b439035
Weaver: remove XML comment
2021-08-17 12:56:07 +08:00
vis2k
2acc9f77ea
Weaver: remove xml comments
2021-08-17 11:53:58 +08:00
vis2k
31babe6b03
Weaver: hooks moved into EntryPoint folder
2021-08-13 18:51:17 +08:00
vis2k
5d2797847e
Weaver: Enter-Play-Mode check moved into separate file in Weaver folder
2021-08-13 18:45:07 +08:00
vis2k
ff34a50fdf
feat: Expose NetworkEarlyUpdate/NetworkLateUpdate (see #2826 )
2021-08-13 11:58:50 +08:00
vis2k
966af93e50
feat: Prevent Nested Network Managers (see #2867 )
2021-08-13 11:48:41 +08:00
vis2k
8ca5203262
breaking: NetworkIdentity.spawned split into NetworkServer/Client.Spawned ( #2877 )
...
* breaking: NetworkIdentity.spawned split into NetworkServer.Spawned / NetworkClient.spawned.
WIP: 1 failing test
* clear spawned in NetworkClient.Shutdown
* MirrorTest doesn't need to clear spawned anymore. NetworkClient/NetworkServer.Shutdown already do.
* InterestManagement: use NetworkServer.spawned
* NetworkServer: use NetworkServer.spawned
* Match/SceneInterestManagement: use NetworkServer.spawned
* InterestManagementTests: use NetworkServer.spawned
* NetworkIdentity.OnStartServer: use NetworkServer.spawned
* NetworkClient: use NetworkClient.spawned everywhere; and modify OnHostClientSpawn
* NetworkIdentity.spawned: throw if server/client not active to make it more obvious why tests fail
* NetworkBehaviour GetSyncVar functions: use NetworkClient.spawned
* adjust test
* adjust test
* adjust test
* CreateNetworkedAndSpawn functions that return client object too
* adjust test
* adjust test
* adjust test
* adjust test
* adjust tests
* adjust test
* adjust test
* adjust test
* adjust test
* adjust test
* adjust test
* adjust test
* adjust test
* adjust test
* adjust test
* adjust test
* NetworkReader.ReadNetworkIdentity adjusted
2021-08-13 11:20:32 +08:00
vis2k
a13f474243
NetworkReader.ReadNetworkBehaviour: reuse ReadNetworkIdentity
2021-08-12 18:04:20 +08:00
vis2k
4def515c9f
SyncVarTest: prepare for .spawned split. this is better.
2021-08-12 15:38:39 +08:00
vis2k
cf3e7acc39
Tests: SyncVarHOokTests improved
2021-08-12 14:24:20 +08:00
MrGadget
33e77d69cb
fix: NT Base OnDrawGizmos only when playing ( #2876 )
...
* fix: NT Base OnDrawGizmos only when playing
* Update NetworkTransformBase.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-08-12 12:25:49 +08:00
vis2k
875c78c222
improve 'No writer found' error to make it more obvious why it happens and how to solve it
2021-08-12 00:18:55 +08:00
vis2k
811f1fadfc
NetworkServerTests: Command tests: use host mode to prepare for easier .spawned split
2021-08-11 19:42:59 +08:00
vis2k
a7910c0c97
SyncVarTests: use host mode for easier .spawned split
2021-08-11 19:38:09 +08:00
vis2k
e22b0c0c4e
NetworkWriterTests: use host mode to prepare for easier .spawned split too
2021-08-11 19:29:46 +08:00
vis2k
b089692dab
Tests: NetworkTransform2 tests use host mode for now to make .spawned split easier
2021-08-11 19:22:12 +08:00
vis2k
309761a37b
Tests: fix check
2021-08-11 16:32:08 +08:00
vis2k
8902cd1b4e
simplify tests
2021-08-11 15:15:21 +08:00
vis2k
23cc3b8223
Tests: reuse CreateNetworkedAndSpawn
2021-08-11 15:07:02 +08:00
vis2k
c89e119743
Tests: reuse CreateNetworkedAndSpawn
2021-08-11 15:05:39 +08:00
vis2k
d9ecd21d1e
Tests: reuse CreateNetworked
2021-08-11 15:03:49 +08:00
vis2k
777fb9bfb9
syntax
2021-08-11 14:23:05 +08:00
vis2k
8b42915429
Tests simplified
2021-08-11 14:22:51 +08:00
vis2k
2328747b33
remove unnecessary line
2021-08-11 14:20:44 +08:00
vis2k
06f287176c
syntax
2021-08-11 14:19:34 +08:00
vis2k
47bc75cdc8
syntax
2021-08-11 14:18:40 +08:00
vis2k
1b9aaebee1
Tests simplified
2021-08-11 14:18:21 +08:00
vis2k
2fd87a49ec
comments
2021-08-11 14:15:24 +08:00
vis2k
52a560ca6d
Tests simplified
2021-08-11 14:14:57 +08:00
vis2k
2fff5ef02b
Tests simplified
2021-08-11 14:13:59 +08:00
vis2k
ff4bc267e0
syntax
2021-08-11 14:12:14 +08:00
vis2k
f0441738d0
Tests: reuse CreateNetworked
2021-08-11 14:11:37 +08:00
vis2k
e36a9a16fb
remove unnecessary destroys. CreateNetworked does it.
2021-08-11 14:10:29 +08:00
vis2k
7b62f3c7fd
NetworkServerRuntimeTest: reuse CreateNetworked
2021-08-11 14:09:30 +08:00
vis2k
7c5d453a3b
Tests: remove unnecessary DestroyImmediate now that CreateNetworked tracks it anyway
2021-08-11 14:04:31 +08:00
vis2k
b949034abb
Tests: simplify
2021-08-11 14:03:48 +08:00
vis2k
2c1736f29e
Tests: reuse CreateNetworked
2021-08-11 14:02:43 +08:00
vis2k
4f15ba9a2e
syntax
2021-08-11 14:01:02 +08:00
vis2k
6c5bee8106
syntax
2021-08-11 13:59:52 +08:00
vis2k
cf29a06bca
cleanup
2021-08-11 13:59:31 +08:00
vis2k
f61dd290e3
Tests: use CreateNetworked<T>
2021-08-11 13:55:27 +08:00
JesusLuvsYooh
5c45c5cd75
Defines for OnGUI ( #2875 )
...
* Defines for OnGUI KcpTransport.cs
Related to: https://github.com/vis2k/Mirror/pull/2874
"OnGUI allocates even if it does nothing. avoid in release."
* Defines for OnGUI SpatialHashing IM.cs
Related to: https://github.com/vis2k/Mirror/pull/2874
"OnGUI allocates even if it does nothing. avoid in release."
* Update SpatialHashingInterestManagement.cs
* Update KcpTransport.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-08-11 12:43:31 +08:00
vis2k
9cb4c55276
simplify tests
2021-08-11 00:34:55 +08:00
vis2k
bd6f2fd31a
Runtime tests: remove old transport enabled tests. transport enabled isn't needed anymore since Unbatcher GetNextMessage
2021-08-10 19:50:02 +08:00
vis2k
e342d58e5c
syntax
2021-08-10 19:49:00 +08:00
vis2k
c6bdbecfda
ClientSceneTests_LocalPlayer: huge cleanup
2021-08-10 19:48:01 +08:00
vis2k
96c526a7c5
remove unnecessary TearDown
2021-08-10 19:47:56 +08:00
vis2k
38d2a7e315
syntax
2021-08-10 19:38:30 +08:00
vis2k
494484ef78
ClientSceneTest_LocalPlayer_AsHost: huge cleanup
2021-08-10 19:36:58 +08:00
vis2k
4925f1397a
Tests: merge HostSetup into the only class that inherits from it
2021-08-10 19:19:14 +08:00
vis2k
87478178e9
MirrorTests: CreateNetworkedAndSpawnPlayer without <T> helper function
2021-08-10 19:11:05 +08:00
vis2k
881d90f539
Tests: remove unused FakeSpawnServerClientIdentity function
2021-08-10 19:07:06 +08:00
vis2k
080cd184c5
remove unused import
2021-08-10 19:02:41 +08:00
vis2k
47a948b87f
NetworkIdentityTests: remove old HandleRpc test
2021-08-10 19:02:27 +08:00
vis2k
d094c70588
NetworkWriterTests: use CreateNetworkedAndSpawn everywhere instead of manually adding to spawned
2021-08-10 18:58:53 +08:00
vis2k
281b200a69
SyncVarHookTests: use CreateNetworkedAndSpawn everywhere instead of manually adding to spawned
2021-08-10 18:55:49 +08:00
vis2k
f146ca8b87
SyncVarTests: use CreateNetworkedAndSpawn everywhere instead of manually adding to spawned
2021-08-10 18:52:28 +08:00
vis2k
3d350f3320
GetSyncVarNetworkIdentityOnClient Test: use CreateNetworkedAndSpawn instead of manually adding to spawned
2021-08-10 18:45:07 +08:00
vis2k
4591bde5e3
GetSyncVarGameObjectOnClient Test: use CreateNetworkedAndSpawn instead of manually adding to spawned
2021-08-10 18:43:48 +08:00
JesusLuvsYooh
bafe8832f6
NTB.cs defines for OnGUI ( #2874 )
...
* NTB.cs defines for OnGUI
#if UNITY_EDITOR || DEVELOPMENT_BUILD for OnGUI() added.
Related to this post, and discord discussion: https://github.com/vis2k/Mirror/issues/2871
"OnGUI calls allocate gc even when not doing anything"
This should give developers a mini optimisation, and means no manual editing needed of NTB.cs for their final releases.
* NTB.cs defines for OnGUI + Gizmos
#if UNITY_EDITOR || DEVELOPMENT_BUILD for OnGUI() added.
Related to this post, and discord discussion: #2871
"OnGUI calls allocate gc even when not doing anything"
This should give developers a mini optimisation, and means no manual editing needed of NTB.cs for their final releases.
Will apply to the other components, if accepted/good idea.
+ Added Gizmos section by request.
* Update NetworkTransformBase.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-08-10 14:46:11 +08:00
ninjakickja
ae622bfa57
Changes to validation of catchupThreshold - NetworkTransform2k - NetworkTransformBase ( #2853 )
...
* Changes to validation of catchupThreshold.
catchupThreshold needs to be at least 4, or it will interfere/conflict with checking if we have at least 3 old enough buffers. Catchup will decrease buffer while check needs at least 3 older.
catchupThreshold should also at least be bufferTimeMultiplier + 2, to take into account of the first 2 snapshots which is used for interpolation, before trying to implement catch up.
* Changes to validation of catchupThreshold - NetworkTransform2k - NetworkTransformBase
catchupThreshold needs to be at least 4, or it will interfere/conflict with checking if we have at least 3 old enough buffers. Catchup will decrease buffer while check needs at least 3 older.
catchupThreshold should also at least be bufferTimeMultiplier + 2, to take into account of the first 2 snapshots which is used for interpolation, before trying to implement catch up.
* Changes to validation of catchupThreshold - NetworkTransform2k - NetworkTransformBase
catchUpThreshold should be a minimum of bufferTimeMultiplier + 3, to prevent clashes with SnapshotInterpolation looking for at least 3 old enough buffers, else catch up will be implemented while there is not enough old buffers, and will result in jitter.
* Update NetworkTransformBase.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-08-10 14:25:37 +08:00
vis2k
79c9d2cc6a
Tests simplified
2021-08-09 16:56:43 +08:00
vis2k
6031f8936c
Tests simplified
2021-08-09 16:47:53 +08:00
vis2k
d02262e4a7
Test simplified
2021-08-09 16:46:39 +08:00
vis2k
c77406730c
NetworkServerTests: SendCommand test simplified
2021-08-09 16:45:42 +08:00
vis2k
0340dd2d38
NetworkServerTests: SendCommand test simplified
2021-08-09 16:44:44 +08:00
vis2k
b99b6d314d
NetworkServerTests: SendCommand test simplified
2021-08-09 16:43:42 +08:00
vis2k
b340397ad0
NetworkServerTests: SendCommand test simplified
2021-08-09 16:42:48 +08:00
vis2k
4f72d5f8f6
NetworkServer.CleanupNetworkIdentities renamed to CleanupSpawned because that's what it does.
2021-08-09 16:29:08 +08:00
MrGadget1024
d4f7a26278
Removed Network Observer Script Template
2021-08-09 00:32:26 -04:00
MrGadget1024
279db96a16
Consistant naming of NetworkManager object in example scenes
2021-08-09 00:06:43 -04:00
MrGadget1024
ed291183f6
fix: Multiple Matches example transport to KCP
2021-08-09 00:01:53 -04:00
MrGadget1024
9aced8f106
fix: Updated Multiple Matches example to use Match Int. Mgmt.
2021-08-08 23:53:08 -04:00
MrGadget1024
61f2ab809d
Suppress noisy Debug
2021-08-08 12:56:57 -04:00
MrGadget1024
43a4fdc4be
Added HelpUrl
2021-08-08 11:47:11 -04:00
vis2k
6d59807745
add logs
2021-08-08 18:46:22 +08:00
vis2k
f512928a3d
comment
2021-08-08 18:36:20 +08:00
vis2k
8f8a8ce690
Test simplified
2021-08-08 18:34:57 +08:00
vis2k
f88c3af277
syntax
2021-08-08 18:34:09 +08:00
vis2k
046e6d45f7
NetworkIdentitySerializationTests: simplify
2021-08-08 18:33:02 +08:00
vis2k
d7ee83d696
formatting
2021-08-08 18:31:24 +08:00
vis2k
b3bbec793f
NetworkIdentitySerializationTests: SerializationException
2021-08-08 18:29:21 +08:00
vis2k
d0ea26b42f
shorter name
2021-08-08 18:23:19 +08:00
vis2k
de4d2dc92f
Tests: NetworkIdentity serialization tests moved to separate file
2021-08-08 18:22:32 +08:00
vis2k
6ed56f08ea
Tests: CreateNetworkedAndSpawn<T,U,V> helper
2021-08-08 18:15:29 +08:00
vis2k
baad907fe8
Tests: CreateNetworkedAndSpawn<T,U> helper
2021-08-08 18:15:26 +08:00
vis2k
26fd44c0bd
MIRROR_44_0_OR_NEWER
2021-08-08 17:40:26 +08:00
vis2k
e28d7e903a
NetworkIdentity.OnSerializeSafely: remove unnecessary ownerWritten, observersWritten parameters
2021-08-08 13:59:09 +08:00
vis2k
6ce8dfcc23
syntax
2021-08-08 13:41:54 +08:00
vis2k
1e89a3a65d
NetworkServer.CreateSpawnMessagePayload: don't need OnSerializeAllSafely 'ownerWritten' and 'observersWritten' values. always convert to ArraySegment - and if nothing was written, they are empty.
2021-08-08 13:34:00 +08:00
vis2k
9dd1420edf
NetworkWriterTest: empty arraysegment
2021-08-08 13:29:13 +08:00
vis2k
a76fa59fee
NetworkIdentity.OnSerializeSafely simplified: owner/observers 'written' changed from int to bool
2021-08-08 13:23:39 +08:00
vis2k
adc7687807
stepsize 10 is enough
2021-08-07 22:09:34 +08:00
vis2k
a2f5659723
comment
2021-08-07 22:01:35 +08:00
vis2k
93246ffda5
better logging
2021-08-07 21:51:26 +08:00
vis2k
59b7d79db6
rename to make it more obvious
2021-08-07 21:47:24 +08:00
vis2k
6e87337792
Quaternion Compression Tests: [0..360] in 5 degree steps for all x, y, z components
2021-08-07 21:38:24 +08:00
vis2k
1666bf5309
syntax
2021-08-07 21:31:10 +08:00
vis2k
572ce6c751
LargestAbsoluteComponentIndex: rename largest to largestAbs to be more obvious
2021-08-07 21:27:38 +08:00
vis2k
2aa791a726
fix : #2674 - Quaternion Compression LargestAbsoluteComponentIndex largest absolute was accidentally initialized with largest, instead of largest absolute
2021-08-07 21:27:18 +08:00
vis2k
c5080d1ab3
Tests: LargestAbsoluteComponentIndex test to reproduce #2674
2021-08-07 21:24:10 +08:00
vis2k
3d67c72336
enable test
2021-08-07 21:17:10 +08:00
vis2k
13c2a42a77
remove unused runtime SceneObjectSpawningTests
2021-08-07 19:31:29 +08:00
vis2k
99109076e4
syntax
2021-08-07 19:27:23 +08:00
vis2k
300e236715
syntax
2021-08-07 19:26:38 +08:00
vis2k
1fc008f1ef
syntax
2021-08-07 19:24:43 +08:00
vis2k
02cc3de7b8
SnapshotInterpolationTests: casting not necessary anymore
2021-08-07 19:23:07 +08:00
vis2k
664f21ba45
RemoteTestBase: reuse ConnectHostClientBlockingAuthenticatedAndReady
2021-08-07 19:21:36 +08:00
vis2k
964188868d
syntax
2021-08-07 19:20:31 +08:00
vis2k
8673471cf1
comment
2021-08-07 19:20:11 +08:00
vis2k
0fdb39fa1c
CreateNetworkedAndSpawn without component helper function
2021-08-07 19:15:01 +08:00
vis2k
aff28a0c07
syntax
2021-08-07 19:12:09 +08:00
vis2k
e3f7b8ce74
Tests: rewrite #2629 fix test
2021-08-07 18:56:42 +08:00
vis2k
f12082d0a3
Tests: CreateNetworkedAndSpawn remove unnecesary .connetionToServer setup. it's not necessary anymore.
2021-08-07 18:50:31 +08:00
vis2k
b29a76d242
add assert just to be sure
2021-08-07 18:45:28 +08:00
vis2k
e52b9b24de
fix comment
2021-08-07 18:44:52 +08:00
vis2k
4436fb85ad
syntax
2021-08-07 15:18:04 +08:00
vis2k
e2a26cd438
syntax
2021-08-07 15:16:46 +08:00
vis2k
ed505b7b65
syntax
2021-08-07 15:16:11 +08:00
vis2k
95a7899b76
TODO
2021-08-07 15:13:22 +08:00
vis2k
90674529e0
syntax
2021-08-07 15:12:23 +08:00
vis2k
fd8023dafe
remove redundant TargetRpc (manual) test
2021-08-07 15:11:24 +08:00
vis2k
39ebfc6126
remove redundant RPC (manual) test
2021-08-07 14:04:21 +08:00
vis2k
b71e2f373a
syntax
2021-08-07 13:59:35 +08:00
vis2k
98eba5c9c1
syntax
2021-08-07 13:54:18 +08:00
vis2k
f74fb388b4
syntax
2021-08-07 13:45:42 +08:00
vis2k
3350760edb
Multiplex Test: reuse CreateGameObject with component
2021-08-07 13:44:52 +08:00
vis2k
70f117a950
AOI Test: reuse CreateGameObject with component
2021-08-07 13:40:46 +08:00
vis2k
dccf1a95f1
AOI Test: reuse CreateGameObject with component
2021-08-07 13:39:43 +08:00
vis2k
5dad5db819
Tests: CreateGameObject with Component helper
2021-08-07 13:39:32 +08:00
vis2k
0888776f06
AOI Test: use CreateGameObject for automated tracking & destroying
2021-08-07 13:37:47 +08:00
vis2k
5c8bd25b7e
namespaces
2021-08-07 13:30:11 +08:00
vis2k
46d7e2d6a3
Tests: remove generators
2021-08-07 13:28:18 +08:00
vis2k
4facadfc24
syntax
2021-08-07 13:24:17 +08:00
vis2k
b67156aafa
Test: GetStableHashCode
2021-08-07 13:22:57 +08:00
vis2k
fbd3342a76
syntax
2021-08-07 13:19:43 +08:00
vis2k
af94cb902c
ignore test
2021-08-07 13:14:34 +08:00
vis2k
35b024197a
syntax
2021-08-07 13:12:21 +08:00
vis2k
79fc5f528e
comment
2021-08-07 13:11:54 +08:00
vis2k
ac58ca4fd5
syntax
2021-08-07 13:11:27 +08:00
vis2k
8aeeb4daa2
syntax
2021-08-07 13:10:54 +08:00
vis2k
48b430c0ae
simplify test
2021-08-07 13:09:54 +08:00
vis2k
80dbbc9697
simplify tests
2021-08-07 13:07:39 +08:00
vis2k
13d9f3ae51
syntax
2021-08-07 13:05:49 +08:00
vis2k
765de95607
cleanup
2021-08-07 13:01:42 +08:00
vis2k
a4be521a87
syntax
2021-08-07 13:00:35 +08:00
vis2k
c47004bdc5
syntax
2021-08-07 13:00:00 +08:00
vis2k
3c5560d0ac
remove unused
2021-08-07 12:59:09 +08:00
vis2k
1b6ab9d7c0
syntax
2021-08-07 12:57:52 +08:00
vis2k
a34b974580
syntax
2021-08-07 12:55:49 +08:00
vis2k
3bb95aa528
remove unnecessary tests
2021-08-07 12:55:05 +08:00
MrGadget
7312d20a67
Simplify NetworkManager.isNetworkActive ( #2843 )
...
* fix: Obsolete NetworkManager.isNetworkActive
Use NetworkServer.active and/or NetworkClient.active instead.
Fixes #2842
* Cleaned up after conflicts
* Moved invocation of OnDisconnectedEvent handler to before setting of connectState
* Now without obsolete
* Commented Debug lines
* Uncommented another debug line
* Removed conflicted code
* removed debug line
* fixed debug msg
* reverted changes to debug lines
* moved change to separate PR
2021-08-07 12:09:04 +08:00
MrGadget
95de1a3aae
fix: Raise OnDisconnectedEvent before changing ConnectState ( #2870 )
2021-08-07 12:08:28 +08:00
MrGadget1024
8c6daf318f
commented noisy debug
2021-08-06 11:23:51 -04:00
MrGadget1024
a662a52430
commented noisy debug
2021-08-06 11:21:42 -04:00