vis2k
5118f43a83
cleanup
2021-03-09 14:51:50 +08:00
vis2k
57432d94c9
NetworkVisibility: improve obsolete message
2021-03-09 14:05:11 +08:00
vis2k
d8e2f1650f
cleanup
2021-03-09 11:27:09 +08:00
vis2k
c2af82f897
cleanup
2021-03-09 11:18:15 +08:00
vis2k
2be35efbad
cleanup
2021-03-09 11:16:30 +08:00
vis2k
2d46c13ef5
syntax
2021-03-09 11:09:35 +08:00
vis2k
f1f51ce213
cleanup
2021-03-09 11:09:17 +08:00
vis2k
2f77fec632
cleanup
2021-03-09 10:57:42 +08:00
vis2k
e8e5f30fd6
cleanup
2021-03-08 22:50:24 +08:00
vis2k
86c0abd2b9
remove unused
2021-03-08 22:41:01 +08:00
vis2k
488d67de85
add TODO
2021-03-08 22:39:15 +08:00
vis2k
ecf6a42a2d
syntax
2021-03-08 22:36:20 +08:00
vis2k
bb5513338c
syntax
2021-03-08 22:34:30 +08:00
vis2k
9932b56b65
cleanup
2021-03-08 22:33:42 +08:00
vis2k
77ed0055a8
add comments
2021-03-08 22:31:03 +08:00
vis2k
4eed0ff7f1
cleanup
2021-03-08 22:29:54 +08:00
vis2k
36e7ebd50e
cleanup
2021-03-08 22:19:45 +08:00
vis2k
f53ee6583c
cleanup
2021-03-08 22:13:53 +08:00
vis2k
6045736266
clean up
2021-03-08 22:11:22 +08:00
vis2k
3fa8eb727c
remove unused LogFilter and NetworkManager.showDebugMessages
2021-03-08 22:09:37 +08:00
vis2k
925c9d749f
xml cleanup
2021-03-08 22:06:29 +08:00
vis2k
8bba4300a6
xml one liner
2021-03-08 22:02:31 +08:00
vis2k
a1381741d5
remove old batching comment
2021-03-08 11:50:14 +08:00
vis2k
92c9522388
move all the things
2021-03-07 19:57:46 +08:00
vis2k
0bc2a5573f
tests
2021-03-07 19:52:38 +08:00
vis2k
396fc4542b
ClientScene: move the rest to NetworkClient
2021-03-07 19:52:23 +08:00
vis2k
477d009f97
ClientScene.DestroyAllClientObjects moved into NetworkClient
2021-03-07 19:28:25 +08:00
vis2k
27ac635931
ClientScene: spawning moved into NetworkClient
2021-03-07 19:28:02 +08:00
vis2k
03f6ae59d3
ClientScene: internal Shutdown moved to NetworkClient
2021-03-07 19:15:51 +08:00
vis2k
ab1218fe17
ClientScene: internal hide & destroy moved into NetworkClient
2021-03-07 19:08:01 +08:00
vis2k
ae50ec751e
ClientScene: internal callbacks moved to NetworkClient
2021-03-07 19:04:31 +08:00
vis2k
5650d952c8
remove obsolete comment
2021-03-07 18:59:59 +08:00
vis2k
12ac3613ad
moved comment
2021-03-07 18:58:40 +08:00
vis2k
f20d30d4bb
ClientScene: prefab spawning and spawn handlers obsoleted and moved to NetworkClient
2021-03-07 18:57:17 +08:00
vis2k
13c5a409e5
add TODO
2021-03-07 18:23:55 +08:00
vis2k
d71c6e943a
internal function doesn't need summary
2021-03-07 18:22:26 +08:00
vis2k
c20de093ec
syntax
2021-03-07 18:19:46 +08:00
vis2k
95e0545759
cleanup and sorting
2021-03-07 18:18:04 +08:00
vis2k
e7dab8bd49
cleanup
2021-03-07 18:11:52 +08:00
vis2k
ead0d351c9
cleanup
2021-03-07 18:10:51 +08:00
vis2k
82b8f650fb
cleanup
2021-03-07 18:10:11 +08:00
vis2k
980c8a8b64
syntax
2021-03-07 18:09:12 +08:00
vis2k
9abc60c62b
cleanup
2021-03-07 18:08:37 +08:00
vis2k
5a9d7921c5
cleanup
2021-03-07 18:07:43 +08:00
vis2k
f7c6eb84e8
cleanup
2021-03-07 18:06:17 +08:00
vis2k
061d1c77ba
cleanup
2021-03-07 18:04:03 +08:00
vis2k
d3e3ada5c6
cleanup
2021-03-07 16:51:33 +08:00
vis2k
8ce209ac69
cleanup
2021-03-07 16:43:59 +08:00
vis2k
f06e6f0509
cleanup
2021-03-07 16:41:27 +08:00
vis2k
3667f76703
cleanup
2021-03-07 16:37:36 +08:00
vis2k
707c20c6d6
syntax
2021-03-07 16:34:04 +08:00
vis2k
5c9962100e
more sorting
2021-03-07 16:29:53 +08:00
vis2k
200bde6852
NetworkClient sorting
2021-03-07 16:25:56 +08:00
vis2k
51f5dd52a9
cleanup
2021-03-07 16:22:50 +08:00
vis2k
7d397d9172
cleanup
2021-03-07 16:06:40 +08:00
vis2k
19d848feec
cleanup
2021-03-07 16:03:28 +08:00
vis2k
159a35dbb4
feat: NetworkClient.isConnecting added
2021-03-07 16:01:17 +08:00
vis2k
9579789da3
NetworkClient cleanup
2021-03-07 16:00:16 +08:00
vis2k
191c1124b4
NetworkServer.VerifyCanSpawn moved into SpawnObject
2021-03-07 15:42:22 +08:00
vis2k
b7e21d9a44
NetworkServer: VerifyCanSpawn moved into SpawnObject
2021-03-07 15:41:28 +08:00
vis2k
10be9eada1
more sorting
2021-03-07 15:41:02 +08:00
vis2k
0fe5d30c00
more sorting
2021-03-07 15:37:32 +08:00
vis2k
632a4a8cc2
syntax
2021-03-07 15:34:58 +08:00
vis2k
f94091b585
more sorting
2021-03-07 15:34:12 +08:00
vis2k
0cef4d78a5
more sorting
2021-03-07 15:32:36 +08:00
vis2k
f54f9c3599
DisconnectAllConnections was renamed to DisconnectAllExternalConnections because that's what it does.
2021-03-07 15:29:20 +08:00
vis2k
207501de4e
NetworkServer.InternalReplacePlayerForConnection moved into ReplacePlayerForConnection
2021-03-07 15:25:50 +08:00
vis2k
330036f1a9
more sorting
2021-03-07 15:24:11 +08:00
vis2k
e4729c2608
more sorting
2021-03-07 15:23:22 +08:00
vis2k
5a23cd056e
more sorting
2021-03-07 15:22:22 +08:00
vis2k
688ec28d5d
more sorting
2021-03-07 15:22:00 +08:00
vis2k
84f5ea61cc
more sorting
2021-03-07 15:19:33 +08:00
vis2k
2f90fca1d5
more sorting
2021-03-07 15:18:00 +08:00
vis2k
bf804a93c2
more sorting
2021-03-07 15:17:01 +08:00
vis2k
c5947b92e2
more sorting
2021-03-07 15:12:54 +08:00
vis2k
c47f64908d
NetworkServer: more sorting
2021-03-07 15:11:37 +08:00
vis2k
6dc0b42d89
NetworkServer: more sorting
2021-03-07 15:09:04 +08:00
vis2k
7daab9dd40
NetworkServer: sort similar functions together
2021-03-07 15:04:13 +08:00
vis2k
cf7de49def
cleanup
2021-03-07 14:57:04 +08:00
vis2k
93217b4493
cleanup
2021-03-07 14:55:55 +08:00
vis2k
f3b7524691
cleanup
2021-03-07 14:53:56 +08:00
vis2k
0f8b06b12b
cleanup
2021-03-07 14:51:10 +08:00
vis2k
306620d0d0
cleanup
2021-03-07 14:43:02 +08:00
vis2k
2e9ecd73bb
cleanup
2021-03-07 14:42:01 +08:00
vis2k
f1bbdd62e7
cleanup
2021-03-07 14:40:38 +08:00
vis2k
ebcaf9a256
cleanup
2021-03-07 14:39:50 +08:00
vis2k
8f5c6c7b93
cleanup
2021-03-07 14:37:59 +08:00
vis2k
a5bc753150
cleanup
2021-03-07 13:31:35 +08:00
vis2k
b2490f9c1f
cleanup
2021-03-07 13:30:14 +08:00
vis2k
85287fe642
cleanup
2021-03-07 13:28:35 +08:00
vis2k
6799868517
NetworkServer.NoConnections renamed to NoExternalConnections
2021-03-07 13:09:30 +08:00
vis2k
a744c5c5e8
cleanup
2021-03-07 13:07:17 +08:00
vis2k
382b6c67f4
cleanup
2021-03-07 13:06:26 +08:00
vis2k
2797253cc4
cleanup
2021-03-07 13:04:41 +08:00
vis2k
988bd3a51c
cleanup
2021-03-07 13:03:54 +08:00
vis2k
a2f4d82dc0
NetworkServer cleanup
2021-03-07 13:02:46 +08:00
vis2k
e9b9c3819f
NetworkServer cleanup
2021-03-07 13:01:34 +08:00
vis2k
e60d22b7e1
NetworkServer cleanup
2021-03-07 13:00:00 +08:00
vis2k
06ff30f42c
NetworkServer cleanup
2021-03-07 12:56:29 +08:00
vis2k
f31044b23d
NetworkServer clean up
2021-03-07 12:55:52 +08:00
vis2k
fdcd0b8541
NetworkServer cleanup
2021-03-07 12:44:08 +08:00
vis2k
183de927d0
NetworkServer: clean up
2021-03-07 12:42:24 +08:00
vis2k
36e04e1272
NetworkServer: remove old UNET comments, XML summary one liner
2021-03-07 12:39:58 +08:00
vis2k
7de4c07cde
NetworkIdentity.Reset: update comment
2021-03-07 11:56:55 +08:00
vis2k
9d0b3bae81
ClientScene.DestroyAllClientObjects: use same syntax as NetworkServer.CleanupNetworkIdentities
2021-03-07 11:53:07 +08:00
vis2k
6447871d8f
DestroyAllClientObjects/CleanupNetworkIdentities: add comments
2021-03-07 11:51:26 +08:00
vis2k
4d971c1e57
NetworkServer.CleanupNetworkIdentities: add comments
2021-03-07 11:41:43 +08:00
vis2k
11718d9521
NetworkIdentity.OnDestroy: add comment
2021-03-07 11:39:44 +08:00
vis2k
22f1754ff8
xml to comment
2021-03-07 11:38:55 +08:00
Pandanym
921a7a2fde
feat: Added bool to Discovery to disable automatic active discovery ( #2580 )
...
* Use a negative value for ActiveDiscoveryInterval to disable automatic broadcasting
If you want to extend NetworkDiscoveryBase using the templates, you may hit this problem where you want to disable the automatic discovery. But you can't without modifying the base class. This is a proposition that is not breaking for users of the NetworkDiscovery.
* Added a bool to NetworkDiscoveryBase to toggle ActiveDiscovery
* Added tooltip and made enableActiveDiscovery field public
2021-03-06 21:43:40 +08:00
vis2k
a6f6f80f65
fix: NetworkIdentity.isLocalPlayer is only set, but never reset. fixes a bug where isLocalPlayer would be false in OnDestroy, so some components couldn't rely on it in OnDestroy. fixes #2615 (this is also faster than comparing ClientScene.localPlayer each time) ( #2616 )
...
* fix: NetworkIdentity.isLocalPlayer is only set, but never reset. fixes a bug where isLocalPlayer would be false in OnDestroy, so some components couldn't rely on it in OnDestroy. fixes #2615 (this is also faster than comparing ClientScene.localPlayer each time)
* fix: NetworkIdentity.OnStartClient now sets isLocalPlayer early so isLocalPlayer is true in OnStartClient callbacks already
2021-03-06 19:30:16 +08:00
vis2k
1fb8990f39
breaking: remove onLocalPlayerChanged over engineering. it was added in #1920 for #1923 which was never merged. keep it simple.
2021-03-06 18:57:58 +08:00
vis2k
2d421df9c7
comment formatting
2021-03-06 18:39:38 +08:00
vis2k
89ea278036
NetworkIdentity.isClient: add comment on how it's expected to behave
2021-03-06 18:30:16 +08:00
vis2k
ee1f941290
fix: NetworkIdentity.isServer is only set, but never reset. fixes a bug where isServer would be false in OnDestroy, so some components couldn't rely on it in OnDestroy. fixes #2533
2021-03-06 18:29:25 +08:00
vis2k
b0cae3c049
comment
2021-03-06 18:09:15 +08:00
vis2k
7e00056d97
comments
2021-03-06 18:07:40 +08:00
vis2k
e7f6a3ea81
comments
2021-03-06 18:06:50 +08:00
vis2k
e4f9b2f94d
NetworkIdentity.isServer: make comments readable
2021-03-06 18:04:38 +08:00
vis2k
0e0456809b
NetworkIdentity.isClient: make comments readable
2021-03-06 18:02:50 +08:00
vis2k
63f96a9c4d
add comment
2021-03-06 14:31:18 +08:00
vis2k
faa8f65e42
add TODO (remove SendToReady)
2021-03-06 14:31:16 +08:00
vis2k
064d30614d
[Obsolete] SendToClientOfPlayer so we can remove it later. unnecessary complexity.
...
(it was previously used in NetworkServer.Update, but now we refactored it)
2021-03-06 14:31:13 +08:00
vis2k
b0b89d489d
add TODO
2021-03-06 14:31:11 +08:00
vis2k
aa357dc58b
perf: NetworkServer.Update: separate connections update loop moved into the main loop. now there is only one connections loop anymore.
2021-03-06 14:31:07 +08:00
vis2k
5775a36e49
perf: NetworkServer.Update: inactive connection check moved into the main connections foreach loop. Avoids one extra foreach-connections loop.
2021-03-06 14:31:04 +08:00
vis2k
7f0984548c
syntax: NetworkServer.Update 'conn' renamed to 'connection
2021-03-06 14:31:01 +08:00
vis2k
6b83411593
syntax: CheckForInactiveConnections moved above NetworkServer.Update
2021-03-06 14:30:58 +08:00
vis2k
6cedb5b404
perf: push->pull broadcasting part 1: feature parity
2021-03-06 14:30:55 +08:00
vis2k
57d4db2e8d
Compression: largest three compression from DOTSNET with safe normalized quaternions in case clients send invalid data ( #2584 )
2021-03-06 14:30:51 +08:00
vis2k
9232dab3a0
add preprocessordefine
2021-03-06 14:23:00 +08:00
vis2k
25ece5a0d5
fix: NetworkManager.StopServer/StopClient: avoid NullReferenceException when called in OnApplicationQuit or from tests
2021-03-06 14:22:56 +08:00
vis2k
425e3131dc
fix: NetworkServer.SpawnObserversForConnection refactored to support all visibility cases (ForceShown/ForceHidden/Default) and all systems (legacy/new/default). fixes #2606
2021-03-06 14:22:52 +08:00
vis2k
a277f5c7b7
NetworkClientTests: UpdateTransport: restore original order before we changed it in 'MemoryTransport use new EarlyUpdate' commit
2021-03-04 19:09:34 +08:00
vis2k
7641aa73d4
Websockets: use new EarlyUpdate to remove warnings
2021-03-04 17:40:23 +08:00
vis2k
7e41302ca9
Telepathy: use new EarlyUpdate to remove warnings
2021-03-04 17:37:50 +08:00
vis2k
371ddc457a
MemoryTransport uses new EarlyUpdate functions to remove warning
2021-03-04 17:26:52 +08:00
Raguel
c94cbe2811
Hot fix for scene rename ( #2614 )
...
Co-authored-by: Alice Loverdrive <al.zhumagali@gmail.com>
2021-03-04 17:12:09 +08:00
Robin Rolf
978a3deb7f
Add scripting define for update loop changes ( #2613 )
2021-03-04 17:10:48 +08:00
vis2k
96750d80d5
use icons
2021-03-03 14:30:28 +08:00
vis2k
4f58366e0f
perf: kcp Tick split into TickIncoming/Outgoing to utilize the new NetworkEarly/LateUpdate functions. minimizes latency. ( #2608 )
2021-03-02 19:18:18 +08:00
vis2k
5ba677118e
kcp2k V1.9: Tick() split into TickIncoming()/TickOutgoing() to use in Mirror's new update
...
functions.
2021-03-02 18:43:11 +08:00
vis2k
b882653768
syntax
2021-03-02 15:57:30 +08:00
vis2k
b663636a5b
perf: Transport.Client/Server Early/LateUpdate to fix data races and allow transports to reduce latency by doing all receiving & sending in one frame. ( #2605 )
...
* fix: NetworkClient/Server: use the new custom NetworkLateUpdate instead of Unity's LateUpdate. fixes possible data races where other component's LateUpdate could be called before/after NetworkServer/Client LateUpdate causing non obvious data races.
* perf: Transport.Client/Server Early/LateUpdate to fix data races and allow transports to reduce latency by doing all receiving & sending in one frame.
2021-03-02 15:28:50 +08:00
vis2k
43e6fb4c53
fix: NetworkClient/Server: use the new custom NetworkLateUpdate instead of Unity's LateUpdate. fixes possible data races where other component's LateUpdate could be called before/after NetworkServer/Client LateUpdate causing non obvious data races. ( #2604 )
2021-03-02 15:28:30 +08:00
vis2k
edea4089e4
perf: avoid NetworkIdentity.visibility access allocations from obsolete messages when accessing .visibilityCache
2021-03-01 19:08:59 +08:00
vis2k
a2b828a511
syntax
2021-03-01 18:41:29 +08:00
vis2k
4fedf417b1
feature: add custom NetworkEarlyUpdate (before any Update/FixedUpdate), NetworkLateUpdate (after any Update/FixedUpdate/LateUpdate) loops ( #2603 )
...
* NetworkLooper helper class with explanation
* AddSystemToPlayerLoopList from ECS and tests
* rename to Append
* change function type to UpdateFunction, actually add it
* better
* use Array.Resize
* syntax
* better logging
* addmode
* better
* FindPlayerLoopEntryIndex helper to verify
* better
* disable logs
* syntax
* test for PreLateUpdate
* add at runtime
* better log
* NetworkServer/Client.Update renamed to LateUpdate to make it more obvious
* NetworkLoops call NetworkServer/Client funcs
* logs
* Unity 2019 ifdef
* disable logs
* add comment
* obsoletes
* syntax
* change
* internal
2021-03-01 17:51:42 +08:00
vis2k
5809c50c2c
NetworkPingDisplay simplified ( #2602 )
2021-03-01 14:28:46 +08:00
vis2k
a67fd9084b
RegisterPrefab with assetId: add comment
2021-02-25 15:10:27 +08:00
vis2k
8854844a7f
dontListen: add comment
2021-02-25 09:57:48 +08:00
vis2k
8d3f33081b
NetworkServer: obsolete redundant RegisterHandler version without connection parameter ( #2594 )
2021-02-25 09:56:02 +08:00
vis2k
1f0d9e73e1
NetworkManagerHUD.showGUI obsoleted ( #2596 )
2021-02-25 09:55:14 +08:00
vis2k
62b99ed9a7
breaking: ClientScene.spawnableObjects doesn't need to be public ( #2597 )
2021-02-25 09:54:49 +08:00
vis2k
2d188080ec
syntax
2021-02-24 18:08:35 +08:00
vis2k
ac5f978b22
syntax
2021-02-24 18:08:00 +08:00
vis2k
d202024d1f
syntax
2021-02-24 18:07:39 +08:00
vis2k
290811e043
syntax
2021-02-24 18:07:03 +08:00
vis2k
dd53593255
syntax
2021-02-24 17:55:33 +08:00
vis2k
49cf2569f0
Utils.IsPrefab and reuse it everywhere else
2021-02-24 17:51:25 +08:00
vis2k
2367959f54
syntax
2021-02-24 17:42:37 +08:00
vis2k
d8c1924cf8
NetworkIdentity: GetRandomUInt moved to Utils
2021-02-24 17:42:14 +08:00
vis2k
a030caad0d
UNetwork.cs renamed to Utils.cs
2021-02-24 17:37:40 +08:00
vis2k
eff035a604
syntax
2021-02-24 17:35:38 +08:00
vis2k
c417d50e1c
syntax
2021-02-24 17:35:17 +08:00
vis2k
598f9e78c1
syntax
2021-02-24 17:34:38 +08:00
vis2k
aaf4b19539
SyncSet: add comments
2021-02-24 17:33:49 +08:00
vis2k
e80ec86577
NetworkServer.DestroyObject(GameObject) helper function to reuse in UnSpawn and Destroy
2021-02-24 16:52:32 +08:00
vis2k
820070cf60
syntax: NetworkServer.CreateSpawnMessagePayload moved above CreateSpawnMessage so it's more obvious
2021-02-24 16:49:29 +08:00
vis2k
4f69dd6d7b
syntax
2021-02-24 16:48:46 +08:00
vis2k
a2f374f117
syntax: NetworkServer.Send functions 'msg' renamed to 'message'
2021-02-24 16:48:16 +08:00
vis2k
008df9cee4
syntax: NetworkManager.startPositions moved up
2021-02-24 16:46:06 +08:00
vis2k
72e8bf80c6
fix: InterestManagement added missing ready checks. x branch didn't have ready anymore, so they were missed when porting interest management to master. adding them guarantees exact same behaviour as before.
2021-02-24 12:50:36 +08:00
vis2k
2ef51d03f7
fix : #2595 InterestManagement AddAllAuthenticatedConnectionsToObservers fat fingered from x branch which didn't have 'ready' anymore. it should be AddAllReadyServerConnectionsToObservers like before, no change in the logic.
2021-02-24 12:44:21 +08:00
MrGadget1024
f3813c41cc
fix: Multiple Additive Scenes - wrong mesh and materials
2021-02-22 22:43:33 -05:00
MrGadget1024
f8cac55d79
fix: Multiple Additive Scenes - Missing mesh assignment
2021-02-22 22:26:41 -05:00
MrGadget1024
0ad623a869
Fixed typo
2021-02-22 14:08:43 -05:00
MrGadget1024
15e77507f6
NetworkRoomManager: Removed redundant code
2021-02-20 09:11:39 -05:00
MrGadget
827d31e1c8
feat: Move Network Manager out of DDOL in StopServer and StopClient ( #2582 )
...
* feat: Move Network Manager out of DDOL in StopServer and StopClient
- Moves Network Manager out of DDOL before going to offline scene to avoid collision and let a fresh Network Manager be created.
* removed spaced between braces
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-02-20 11:56:14 +08:00
MrGadget
89e5206e39
Disable Obsolete Warnings In Tests ( #2583 )
...
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-02-20 11:55:24 +08:00
vis2k
21196fc05b
fix: Telepathy V1.7 - receive timeout disabled by default; MirrorTransport now uses 30s instead of 5s timeout to avoid timing out during scene changes etc.
2021-02-20 11:53:19 +08:00
vis2k
659c035d42
disable log
2021-02-19 18:55:20 +08:00
vis2k
f3f56bd3cd
forgot to disable log
2021-02-19 16:01:55 +08:00
MrGadget
0fab6dbef3
Suppressed Flakey Tests ( #2589 )
...
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-02-18 10:15:15 -05:00
vis2k
42fe37eeeb
syntax
2021-02-18 17:21:19 +08:00
vis2k
a8db766837
NetworkServer.SendToAll/SendToObservers: remove LocalConnectionToClient check because they both use Send now
2021-02-18 17:19:48 +08:00
MrGadget1024
3896722a49
Removed old files
2021-02-18 03:25:32 -05:00
MrGadget1024
bb617d1959
Added comments to Chat Example methods
2021-02-18 03:09:38 -05:00
MrGadget1024
685366e7e1
fix: Chat Example Network Address OnValueChanged Wire-up
2021-02-18 03:03:26 -05:00
vis2k
b09d1681a0
LocalConnections.LocalConnectionBuffer replaced with System.Queue ( #2585 )
2021-02-18 14:56:46 +08:00
vis2k
73d95f9b5b
NetworkReader/WriterPool: .pool renamed to .Pool
2021-02-18 14:40:38 +08:00
vis2k
409eac092d
syntax
2021-02-18 14:39:59 +08:00
vis2k
efac1e2f5f
syntax
2021-02-18 14:39:27 +08:00
vis2k
af78b2c139
syntax
2021-02-18 14:38:42 +08:00
vis2k
6954ea478f
syntax
2021-02-18 14:37:42 +08:00
vis2k
4b4dd310b6
syntax
2021-02-18 14:34:45 +08:00
vis2k
af3c5b5e8b
ULocalConnection renamed to LocalConnection
2021-02-18 14:32:15 +08:00
vis2k
44bfe7ab11
syntax
2021-02-18 14:29:49 +08:00
vis2k
6374c4b88b
NetworkIdentity: NetworkBehaviours[] caching simplified
2021-02-18 14:28:28 +08:00
vis2k
b4fa4f2d1c
syntax
2021-02-18 14:26:22 +08:00