Commit Graph

2221 Commits

Author SHA1 Message Date
James Frowen
9ae7fa2a8c
feat: adding OnRoomServerPlayersNotReady to NetworkRoomManager that is called when player ready changes and atleast 1 player is not ready (#1921)
* adding virtual function for Players not ready

* moving function calls to property

* making if check easier to read

* setting field

* making field private

* removed blank line

* Added override to template

* doc: Updated ChangeLog

Co-authored-by: Chris Langsenkamp <chris@clevertech.net>
2020-05-27 15:42:18 -04:00
James Frowen
64533ca4da
Fixing optional network connection (#1934)
* adding tests for optional NetworkConnection

* fixing validate to allow optional NetworkConnection

* fixing error message in test
2020-05-27 18:09:35 +01:00
Chris Langsenkamp
d9b7bb7357 fix: OnClientEnterRoom should only fire on clients 2020-05-27 12:15:52 -04:00
Chris Langsenkamp
0c3e079d04 feat: Added virtual SyncVar hook for index in NetworkRoomPlayer 2020-05-27 11:57:35 -04:00
James Frowen
52aa62af6d
Updating target rpc tests (#1933)
* fixing the TargetRpc Test class

moving SyncEvent Tests to their own folder
renaming tests to be readable

* removing meta file from csproj

* fixing typo

* sync event tests

* fixing typo

* fixing typo

* fixing errors in tests

* fixing name in test message

* error for first param not NetworkConnection for targetRpc

* adding error if no paremeters
2020-05-27 16:22:46 +01:00
James Frowen
210796cff8
moving lastMessageTime to other constructor (#1924)
making extra constrctor call empty one
2020-05-27 00:05:57 +02:00
James Frowen
59f8e9b794
renaming all ILProcessor to be called worker (#1926) 2020-05-27 00:04:18 +02:00
uwee
218faa85d5
Tank example fixes (#1928)
* move game state out of NetMan

* update scene for script movement
2020-05-27 00:03:58 +02:00
James Frowen
03486997fb
fix: no longer requires hook to be the first overload in a class (#1913)
* test for sync var hook order

* adding extension method

* allowing hook method to be in any order

* adding second hard to test functions
2020-05-24 16:05:50 +02:00
James Frowen
e9d9bae397
renaming arguments (#1919) 2020-05-24 14:11:10 +01:00
uwee
ee3e29de9c
Gamify Tanks Example (#1906)
* add health lives and score to Tank

* add damage and a source object to projectile

* update prefabs to use new vars

* add gamecontroller to manage state and UI

* update scene to use new gamecontroller and ui

* retag as player

* code cleanup

* replaced GameController with a custom NetMan

* removed lives and respawning. added state management

* scene and prefab updates

* fix billboarding for player names

* fix: cant win game when alone

* darker menu colors
2020-05-23 09:49:04 +02:00
Chris Langsenkamp
9af63b8ced fixed typo 2020-05-23 02:53:45 -04:00
Chris Langsenkamp
90a0d366da fix comment 2020-05-23 02:53:15 -04:00
Chris Langsenkamp
12c38c4715 NetworkManager:RegisterClientMessages can use RegisterHandler instead of ReplaceHandler. 2020-05-23 02:49:31 -04:00
James Frowen
1c2bb2c6a3
Tests for static syncvar hooks (#1912)
* tests for static hooks

* csproj
2020-05-21 10:40:53 +02:00
James Frowen
0b2dd5fd36
moving writing of syncvar hook to once place (#1910)
* moving writing of syncvar hook to once place

* fixing typo in comment
2020-05-21 10:40:36 +02:00
MrGadget
7d4c0a9cb6
feat: Use SortedDictionary for LogSettings (#1914)
* feat: Use SortedDictionary for LogSettings

* Remove manual sort
2020-05-21 10:39:48 +02:00
Chris Langsenkamp
6c8ff77bc1 Added headers to LogSettings window & component 2020-05-20 16:04:01 -04:00
Chris Langsenkamp
c7d8c0933d feat: Prettify Log Names 2020-05-20 14:33:22 -04:00
James Frowen
efef55318c
deleting old files (#1905) 2020-05-20 10:58:22 -04:00
James Frowen
1b9e51b801
moving comment to right place (#1911) 2020-05-20 15:14:21 +01:00
James Frowen
f14639bc3d
Syncvar hook weaver tests (#1909)
* removing old sync var test

moving them to their own class

* weaver test for sync var hooks

* better error messages
2020-05-20 14:53:23 +01:00
James Frowen
e7c5558968
Syncvar hook tests (#1908)
* SyncVar hook tests

* moving tests for virtual sync hook

* white space and function names
2020-05-20 14:51:30 +01:00
Chris Langsenkamp
c45deb808e fix: Fixed Capitalization 2020-05-19 10:54:50 -04:00
Chris Langsenkamp
0cf5f27421 Changed NetworkRoomPlayer to use virtual SyncVar hook 2020-05-19 10:31:27 -04:00
James Frowen
94795c50fb
Moving weaver comments (#1904)
* Moving weaver comments

* removing extra line
2020-05-19 14:07:57 +01:00
James Frowen
866808438a
splitting code into multiple functions (#1903) 2020-05-19 13:50:44 +01:00
Chris Langsenkamp
f989b0fb11 doc: fixed crefs in xml comments 2020-05-18 15:38:06 -04:00
Chris Langsenkamp
8a58c31b48 doc: fixed cref's in XML comments 2020-05-18 15:01:31 -04:00
James Frowen
db773caab4
showing sync settings for non visable syncvar (#1899) 2020-05-18 19:52:36 +01:00
Chris Langsenkamp
042b4e1965 feat: Improved RoomPayer template 2020-05-18 14:18:43 -04:00
James Frowen
63ad7ffd20
adding warning to connect (#1874)
warning when client tries to connnect when a connection already exists
2020-05-18 16:06:07 +02:00
James Frowen
73022c8bbc
Cleanup changes (#1897)
* renaming variable to be more clear

* stopping items from being included by default
2020-05-16 01:09:21 +01:00
James Frowen
fe8e0c2e0e
fixing typo (#1895) 2020-05-15 12:51:38 +01:00
James Frowen
55be68ba05
Cleaning up csproj 2020-05-15 12:11:43 +01:00
James Frowen
97ff37e526
adding csproj file to make it easier to edit weaver tests (#1894) 2020-05-15 11:40:46 +01:00
James Frowen
138bb40450
Adding tests and clean up logs (#1891)
* adding test for sync list with using a class

* adding length check to synclist tests

* adding clear test

fixing Contains check

* fixing index
2020-05-14 19:50:58 +01:00
James Frowen
f63483bda7
Adding active check to NetworkServer.SendToAll (#1890)
* adding active check to SendToAll

* fixing identical call

* removing regex

* removing ; at end of file

* fixing typo in error message
2020-05-14 19:11:47 +01:00
James Frowen
bd6cd2164d
making error easier to read in the code (#1892) 2020-05-14 19:07:32 +01:00
MrGadget
05c119f505
fix: Don't call RegisterClientMessages every scene change (#1865) 2020-05-14 13:40:57 +02:00
James Frowen
69b845183c
feat: Improved Log Settings Window Appearance (#1885)
* setting window min size

* using Layout scopes

* adding scroll bar

* setting label and field widths
2020-05-12 16:34:24 +01:00
James Frowen
37323d319b
settings lastMessageTime to current time (#1879) 2020-05-11 10:28:48 +02:00
James Frowen
d8aaf76fb9
feat: Creating method to replace all log handlers (#1880)
* adding ReplaceLogHandler to LogFactory

* property to get all loggers
2020-05-11 10:28:17 +02:00
James Frowen
30a610d4e3
Setting default log level to error (#1882)
These warning only used to be enabled when debugfilter was on
2020-05-11 10:27:53 +02:00
Devon Merner
eb7c87d15a
feat: add SyncList.RemoveAll (#1881)
* Added SyncList.RemoveAll and unit test.

* Added RemoveAllNone unit test for SyncList

* SyncList.RemoveAll cleanup

* RemoveAll no longer calls collections .Add

Unit tests for SyncList.RemoveAll now check clientSyncList.
2020-05-11 10:27:32 +02:00
Devon Merner
e9ea117e61
Added SyncList.AddRange and InsertRange (#1883) 2020-05-11 10:27:06 +02:00
uwee
381adaa8f2
add logger to all classes that have logging but no logger (#1861)
* add logger to all classes that have logging but no logger

have not updated all of the debugs in the classes yet as the logger implementation has still not been decided.

* add logger to all classes that were missed

* update logger refs in BasicAuthenticator

* update logger refs in TimeoutAuthenticator

* update logger refs in NetworkAnimator

* update logger refs in NetworkRoomManager

* update logger refs in NetworkRoomPlayer

* update logger refs in NetworkSceneChecker

* update logger refs in AdditiveNetworkManager

* update logger refs in ZoneHandler

* update logger refs in ChatWindow

* update logger refs in ListServer

* update logger refs in Reward

* update logger refs in Reward

* update logger refs in NetworkRoomPlayerExt

* update logger refs in LocalConnections

* update logger refs in MessagePacker

* update logger refs in NetworkBehaviour

* update logger refs in NetworkManager

* update logger refs in NetworkReader

* update logger refs in NetworkReaderPool

* update logger refs in NetworkServer

* update logger refs in NetworkTime

* update logger refs in NetworkWriter

* update logger refs in NetworkWriterPool

* update to use logger log enabled

* remove if logfilter debug as log is not concatenated

* add if logger enabled check to concatenated strings

* Update Assets/Mirror/Authenticators/BasicAuthenticator.cs

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>

* suggested fixes

* remove unused logger

* changed to warning

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-05-10 23:00:37 +01:00
James Frowen
a264583944
adding try catch to DestroyAllClientObjects (#1862) 2020-05-10 10:17:42 +02:00
James Frowen
1fbaf1ba23
Moving CleanupNetworkIdentities to NetworkServer (#1867)
* moving CleanupNetworkIdentities to NetworkServer

NetworkClient already cleans up spawned dictionary

* using GameObject.Destroy

* adding null check

* tests for NetworkServer.Shutdown
2020-05-10 10:14:18 +02:00
James Frowen
1cd31663a5
Creating LocalConnectionId constant (#1869)
Avoid using magic numbers
2020-05-10 10:13:43 +02:00