Commit Graph

2221 Commits

Author SHA1 Message Date
Chris Langsenkamp
5fddcc8525 Added braces 2020-05-01 14:06:17 -04:00
James Frowen
096ce20fbd
Tests client scene 5 (#1818)
* tests for ClientScene.UnregisterSpawnHandler

* splitting errors for handlers

* adding error for empty guid

* adding check to stop null handler inside lambda
2020-05-01 09:48:58 +02:00
Chris Langsenkamp
ffc276cb79 fix: Use ReplaceHandler instead of RegisterHandler in NetworkManager 2020-04-30 22:07:00 -04:00
James Frowen
fd929e2b6d
fixing syncmode not showing up in Inspector (#1820)
syncMode and syncInterval now show up in Inspector when only sync vars are used
2020-04-30 19:43:33 -04:00
James Frowen
63e61bcbf4
fixing error message (#1805)
LogError was incorrectly adding tag to message
2020-04-30 21:49:44 +01:00
James Frowen
8e7dec319a
adding method overloads for seting newAssetId (#1806)
RegisterPrefab(GameObject prefab) has the option to add new AssetId but
the versions that add custom spawn handlers did not have this option
2020-04-30 10:57:51 +02:00
James Frowen
9270765beb
fix: Fixing ClientScene UnregisterPrefab (#1815)
* adding error if prefab is null

* fixing prefab not being removed
2020-04-30 10:55:48 +02:00
James Frowen
66728cdeef
tests for ClientScene.UnregisterSpawnHandler (#1816) 2020-04-29 23:29:00 +01:00
James Frowen
4b2162f6a0
tests for ClientScene.ClearSpawners (#1813) 2020-04-29 17:10:25 +01:00
James Frowen
67df03cb8f
tests for ClientScene.UnregisterPrefab (#1812)
* making ClientScene dictionaries internal

* tests for ClientScene.UnregisterPrefab

* adding OneTimeSetUp for loading prefabs
2020-04-29 16:48:34 +01:00
James Frowen
bf59c6f32b
tests for ClientScene.GetPrefab (#1811) 2020-04-29 16:00:07 +01:00
James Frowen
877f4e9c72
feat: Adding ReplaceHandler functions to NetworkServer and NetworkClient (#1775)
* Replacing debug log with warning

Replacing a handler by mistake will lead to code not running when it is
expected to.

* adding ReplaceHandler methods

* improving warning messages

* using ReplaceHandler in networkManager

* fixing doc comments for RegisterHandler

* fixing doc comments for ReplaceHandler

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* improving doc comments

* improving doc comments for new code

* Update Assets/Mirror/Runtime/NetworkServer.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Runtime/NetworkClient.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

Co-authored-by: MrGadget <chris@clevertech.net>
2020-04-29 11:27:28 +01:00
James Frowen
0844c495a1
renaming test assembly (#1808) 2020-04-28 19:21:50 +01:00
Justin Vitale
5295075e78
Fix summary mistake for connectionToServer (#1807) 2020-04-28 12:38:06 -04:00
Chris Langsenkamp
06bd1f87c4 Updated Example Scene Files 2020-04-28 01:41:57 -04:00
James Frowen
e32a9b6f0b
feat: Allowing Multiple Concurrent Additive Scenes (#1697)
* There's no need for handling scene ids at runtime.

* Adding tests for Instantiate On Scene object

* removing ExecuteInEditMode

none of our function do anything at edit time so removing this tag

* adding check to awake to stop Instantiate

* code style and comments

* using logger for new error

Co-authored-by: Chris Langsenkamp <chris@clevertech.net>
2020-04-27 18:50:41 -04:00
Chris Langsenkamp
e0d8c918cd Added DisallowMultipleComponent where appropriate 2020-04-27 11:28:50 -04:00
Chris Langsenkamp
7f8476b2e9 Room Example Server Auth Scoring 2020-04-27 01:21:53 -04:00
James Frowen
6065afd9f6
adding counter since we might send less than connections.Count (#1782) 2020-04-27 00:23:06 -04:00
Chris Langsenkamp
267827b15a remove privates 2020-04-26 16:28:38 -04:00
Chris Langsenkamp
0187b2082f removed privates 2020-04-26 16:21:10 -04:00
Paul Pacheco
b3656a9edc feat: ClientScene uses log window 2020-04-26 14:11:55 -05:00
Paul Pacheco
2e39e13c01 feat: NetworkIdentity use logger framework 2020-04-26 14:06:40 -05:00
Paul Pacheco
72154f1dad feat: NetworkConnection to client and server use logger framework 2020-04-26 13:56:42 -05:00
Paul Pacheco
ec319a165d feat: NetworkConnection uses logging framework 2020-04-26 13:53:55 -05:00
Paul Pacheco
8b4f1051f2 feat: NetworkServer uses new logging framework 2020-04-26 13:45:30 -05:00
Paul Pacheco
aea8db25c1
Each test file in a separate namespace (#1785)
* Each test file in a separate namespace

* Fix tests
2020-04-26 11:49:47 -05:00
James Frowen
0383df95ef
making mono cecil editor only (#1783) 2020-04-26 11:33:40 -05:00
MrGadget
f6545d4871
feat: NetworkServer.SendToReady (#1773)
* feat: NetworkServer.SendToReady

* Added ready check and default channel

* Changed to optional parameter

* Added shorthand overload SendToReady

* Added comment
2020-04-26 10:59:06 +02:00
MrGadget
34a76a2834
feat: Allow Multiple Network Animator (#1778) 2020-04-26 10:57:42 +02:00
Paul Pacheco
b3cbd5c2a1 Remove redundant check, can be done once in setup 2020-04-25 20:19:18 -05:00
Paul Pacheco
462a311fff
Remove redundant check, can be done once in setup (#1781)
* Remove redundant check,  can be done once in setup

* Update Assets/Mirror/Tests/Editor/Weaver/WeaverNetworkBehaviourTests.cs

* Update Assets/Mirror/Tests/Editor/Weaver/WeaverTests.cs

Co-Authored-By: James Frowen <jamesfrowendev@gmail.com>

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-04-25 19:53:29 -05:00
Paul Pacheco
bcd76c5bdc
feat: Improve weaver error messages (#1779)
feat: Improve weaver error messages

Weaver error messages are easier to read and always display
location of error
2020-04-25 19:06:08 -05:00
Chris Langsenkamp
d6d702a918 updated comment 2020-04-25 13:45:39 -04:00
Chris Langsenkamp
345da764b9 fixed comments 2020-04-25 13:32:02 -04:00
James Frowen
d6441e8772
Tests for enums (#1774)
* weaver test to make sure enums compile

* test for weaver generated and custom readwrite
2020-04-25 10:41:16 +02:00
Chris Langsenkamp
096a23217e Updated comments 2020-04-24 13:39:58 -04:00
Chris Langsenkamp
9d36815271 fixed comments 2020-04-24 12:58:24 -04:00
Chris Langsenkamp
38ec9b7082 Renamed serverIdleTimeout to disconnectInactiveTimeout 2020-04-24 06:25:02 -04:00
James Frowen
e346885ff5
adding namespace to runtime tests (#1769) 2020-04-24 09:58:27 +01:00
James Frowen
1af5b4ed2f
fix: weaver syncLists now checks for SerializeItem in base class (#1768)
* tests for override in base class

* fixing overrides in base class

* moving check up so that typedef cant be null for the check
2020-04-24 09:30:18 +02:00
James Frowen
d4f834ac08
test for sync list using interface (#1767) 2020-04-23 21:51:33 +02:00
MrGadget
a2eb666f15
feat: Disconnect Dead Clients (#1724)
* feat: Disconnect Dead Clients

* Moved code to NetworkConnectionToClient

* Fixed type

* WIP

* Trying to solve the mystery of the Host

* Updated Example

* fixed comment whitespace

* Final Cleanup and Unit Test

* Removed extra warning

* Reverted change to scene file

* Changed to Play test, still not working

* Added NetworkServer.Update time loop

* Removed commented code

* fixed comment

* Filled in ServerDisconnect so it behaves as expected.

* fixed comment

* Renamed to bool IsClientAlive

* Should be greater than

* Added override that shouldn't be necessary.

* changed asserts per Paul

* Flipped < back

* Shortened test time

* Corrected comment

* Lost the 1

* Updated NetworkServerTest

* Update Assets/Mirror/Tests/Runtime/NetworkServerTest.cs

* Added bool checkInactiveConnections

* Tests for sync dictionary and sync set (#1753)

* sync dictionary tests

* rename

* changing error message

* sync set tests

* silence unused method warning

* test class name matches file name

* test class name matches file name

* test class name matches file name

* test class name matches file name

* test class name matches file name

* test class name matches file name

* test class name matches file name

* Scope syncdict tests to their classes

* Scope synclists tests to their classes

* Scope syncset tests to their classes

* test class name matches file name

* Scope sample classes

* test class name matches file name

* fix: call the virtual OnRoomServerDisconnect before the base

* fixed name

* doc: Updated docs

* Moved serverIdleTimeout to NetworkManager

* fixed test to enable disconnectInactiveConnections

* Copied disconnectInactiveConnections & serverIdleTimeout to NetworkServer

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
Co-authored-by: Paul Pacheco <paulpach@gmail.com>
2020-04-23 21:50:35 +02:00
James Frowen
c1bacc345c
using MemoryTransport to make test more stable (#1770) 2020-04-23 17:41:15 +01:00
James Frowen
7f8733ce6a
feat: Exclude fields from weaver's automatic Read/Write using System.NonSerialized attribute (#1727)
* adding test class for NonSerialized

* checking for IsNotSerialized
2020-04-23 16:38:45 +02:00
Chris Langsenkamp
e6881ef007 fix: call the virtual OnRoomServerDisconnect before the base 2020-04-23 02:02:21 -04:00
Paul Pacheco
fb489c67e8 test class name matches file name 2020-04-22 20:58:22 -05:00
Paul Pacheco
2ad16332f3 Scope sample classes 2020-04-22 20:54:08 -05:00
Paul Pacheco
d0df3e8b90 test class name matches file name 2020-04-22 20:51:49 -05:00
Paul Pacheco
d8e5f0d023 Scope syncset tests to their classes 2020-04-22 20:45:45 -05:00
Paul Pacheco
a0689cd357 Scope synclists tests to their classes 2020-04-22 20:38:45 -05:00
Paul Pacheco
f218259be8 Scope syncdict tests to their classes 2020-04-22 20:11:21 -05:00
Paul Pacheco
6066ca2aa0 test class name matches file name 2020-04-22 19:50:55 -05:00
Paul Pacheco
c704bc123f test class name matches file name 2020-04-22 17:56:41 -05:00
Paul Pacheco
94603d175a test class name matches file name 2020-04-22 17:47:45 -05:00
Paul Pacheco
12ea5f25e0 test class name matches file name 2020-04-22 17:43:59 -05:00
Paul Pacheco
a2b6fb08f3 test class name matches file name 2020-04-22 17:42:25 -05:00
Paul Pacheco
dfffe26390 test class name matches file name 2020-04-22 17:40:32 -05:00
Paul Pacheco
5214b57db5 test class name matches file name 2020-04-22 17:35:39 -05:00
Paul Pacheco
95bb9cb0e3 silence unused method warning 2020-04-22 12:21:32 -05:00
James Frowen
1614c68629
Tests for sync dictionary and sync set (#1753)
* sync dictionary tests

* rename

* changing error message

* sync set tests
2020-04-22 18:54:09 +02:00
Chris Langsenkamp
cf6823acb5 fix: Removed NetworkServer.Listen because HostSetup does that 2020-04-22 06:39:46 -04:00
Chris Langsenkamp
984945e482 fix: Removed NetworkClient.Update because NetworkManager does it in LateUpdate 2020-04-22 06:34:34 -04:00
Chris Langsenkamp
bdec276282 fix: Add the transport first so NetworkManager doesn't add Telepathy in OnValidate 2020-04-22 06:32:26 -04:00
James Frowen
9bf816a014
feat: Allowing extra base types to be used for SyncLists and other SyncObjects (#1729)
* Tests for most uses of sync list

renaming classes for existing test files

* improving error message for Paramless constructor

* More tests for SyncLists

* updating error message

* ignore abstract classes

we dont need to process abstract classes because classes that
inherit from them will be processed instead

* check and error for syncList item being genric

* allowing extra base types for synclist

* checking for nested types in abstract classes

* test for nested types inside structs
2020-04-22 09:40:40 +02:00
uwee
ddd4b0b1fc
use HostSetup in tests (#1761) 2020-04-22 09:38:07 +02:00
uwee
262c1129dc
add test for NS Reset (#1758)
* add test for NS Reset

this code is depreciated but it should have a test as long as its in the code base

* typo
2020-04-21 23:49:46 +02:00
uwee
d996079042
remove empty if statement (#1757)
the current state is an untestable if statement. the if (!dont) is not pretty but the same logic is used later in the same file under Listen()
2020-04-21 23:49:11 +02:00
uwee
2f7053c6be
return bool to allow testing (#1756) 2020-04-21 23:48:42 +02:00
uwee
c2c1f86fe8
add HostSetup for tests (#1755) 2020-04-21 23:48:06 +02:00
uwee
c4bfb9d037
remove unused using (#1754) 2020-04-21 23:47:20 +02:00
James Frowen
2cf0fc71a7
Clean up sync object tests (#1750)
* cleaning up tests

* clearing dirty before test
2020-04-21 08:29:46 -05:00
uwee
3cf686f3b8
add base OnSetHostVisibility test (#1749)
* add base OnSetHostVisibility test

* fix code smells
2020-04-21 09:58:14 +02:00
MrGadget
2d006fe730
fix: Remove leftover AddPlayer methods now that extraData is gone (#1751) 2020-04-21 09:56:14 +02:00
James Frowen
58c89a3d32
fix: Allow sync objects to be re-used (#1744)
fixes #1714
2020-04-20 19:20:25 -05:00
Chris Langsenkamp
8798cd18ce Updated NetworkManage template 2020-04-20 18:49:21 -04:00
Paul Pacheco
3dd709ac35
Remove MarkForReset (#1747)
* Remove MarkForReset

* Update Assets/Mirror/Runtime/NetworkIdentity.cs

* Update Assets/Mirror/Tests/Editor/NetworkServerTest.cs
2020-04-20 20:07:22 +02:00
Chris Langsenkamp
5d4bc47d46 fix: Use path instead of name in Room Example 2020-04-20 11:04:18 -04:00
Chris Langsenkamp
2a2f76c263 fix: Remove RoomPlayer from roomSlots on Disconnect 2020-04-20 11:02:45 -04:00
James Frowen
055a264660
adding return so that exception isnt throw after error (#1746) 2020-04-20 08:51:40 -05:00
Chris Langsenkamp
8e7bb44c3a Updated docs, comments, template pursuant to renaming of OnNetworkDestroy 2020-04-20 09:42:16 -04:00
Paul Pacheco
d1695dd16f
feat: new virtual OnStopServer called when object is unspawned (#1743) 2020-04-20 10:36:03 +02:00
Paul Pacheco
86ac5ad40b
Rename OnNetworkDestroy to OnStopClient (#1742)
OnNetworkDestroy is not a good name,  is it server? is it client?
you can't tell by the name.

Moreover,  we have OnStartClient,  API should be symetric so we should
have a corresponding OnStopClient.

Note this keeps backwards compatibility with an Obsolete for now
2020-04-20 10:35:34 +02:00
Chris Langsenkamp
e03c2a0ee1 restored 1bitpack_kenny metas 2020-04-19 17:32:51 -04:00
James Frowen
f17cea771e
using IsDerivedFrom instead of while loop (#1739) 2020-04-19 14:12:37 -05:00
James Frowen
a86d1cdfff
Adding error to network behaviour when generic sync object is used (#1741)
* test for using Generic SyncList

* adding error to network behaviour when generic sync object is used

* ignore generic classes

we can not process generic classes
we give error if a generic syncObject is used in NetworkBehaviour
2020-04-19 19:34:05 +02:00
James Frowen
a523d5f521
using if instead of try catch (#1740) 2020-04-19 19:33:30 +02:00
James Frowen
c25b1c6043
removing old test files (#1738) 2020-04-19 12:57:58 +01:00
James Frowen
f83093893e
Weaver error messages and tests for using interfaces (#1737)
* more tests for readwriters

* updating error message

* fixing error messages
2020-04-18 22:55:17 -05:00
Chris Langsenkamp
a6258d2d70 Remove and Ignore 1bitpack_kenney png.meta files. 2020-04-18 23:33:13 -04:00
James Frowen
f6e4068ebe
removing ignored test (#1736) 2020-04-19 00:53:39 +01:00
James Frowen
24469859e5
adding error to reader (#1726)
these checks are already in writer
2020-04-18 10:52:22 +02:00
James Frowen
5c56adc1dc
feat: default log level option (#1728)
Each class can specify default log levels when requesting the logger.
2020-04-17 18:11:44 -05:00
MrGadget
21acf66190
feat: NetworkMatchChecker Component (#1688)
* feat: NetworkMatchChecker Component

* Added docs

* feat: Use logger framework for NetworkClient (#1685)

* Use logger framework for NetworkClient

* Update Assets/Mirror/Runtime/NetworkClient.cs

Co-authored-by: vis2k <info@noobtuts.com>

* breaking: NetworkVisbility component (#1681)

* backup

* breaking: NetworkProximityCheck abstract class. Simplifies code, reduces complexity, improves performance because if 10k identities have 10 components each, we don't have to iterate 100k components each time we rebuild observers.

* update tests and checkers

* DisallowMultipleComponents

* fix tests

* split OnCheckObserver check

* fix tests

* syntax

* update comment

* renamed to NetworkVisibility

* forgot to remove comment

* breaking: Network Visibility Component

* changing namespaces of performance tests (#1689)

* Updated to use NetworkVisibility

* Updated comments

* Updated OnCheckObserver and removed OnSetHostVisibility

* tests for OnCheckObserver

* adding check for empty guid

* tests for changing matchId

* RebuildObservers if player left a match

* Refactored to make it simpler

Co-authored-by: Paul Pacheco <paulpach@gmail.com>
Co-authored-by: vis2k <info@noobtuts.com>
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-04-17 10:35:08 +02:00
MrGadget
cbc2a47729
fix: Don't destroy the player twice (#1709)
* fix: Don't destroy the player twice

* adding test

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-04-17 10:34:17 +02:00
MrGadget
e5b728fed5
fix: Eliminate NetworkAnimator SetTrigger double firing on Host (#1723) 2020-04-17 00:53:46 +02:00
James Frowen
df7c671604
using MemoryTransport for ULocalConnectionPerformance (#1720) 2020-04-16 19:33:13 +02:00
James Frowen
db87c961b0
fixing TearDown and removing extra calls to shutdown (#1722) 2020-04-16 19:32:51 +02:00
James Frowen
3368026b2c
adding extra performance test for NetworkIdentity (#1721) 2020-04-16 10:52:24 +02:00
James Frowen
b1644ae481
feat: Weaver can now automatically create Reader/Writer for types in a different assembly (#1708)
* fix: serialize structs in other assemblies

fixes #1570

* removing check for type in another assembly

* fixing call to default constructor

* removing old tests that not longer apply

* fixing typo

* adding error when creating writer for unity base classes

* Test for Generating Reader and Writer functions

* removing old function

Co-authored-by: Paul Pacheco <paulpach@gmail.com>
2020-04-16 10:50:49 +02:00
James Frowen
58219c8f72
perf: Adding dirty check before update sync var (#1702)
* adding dirty check before update sync var

* Moving creating spawn payload to its own function

* updating tests

* adding tests for behaviour mask

* adding comment

* removing un-needed cast
2020-04-16 10:49:33 +02:00
James Frowen
17f8e9721a
re adding caching for OutputDirectory (#1719) 2020-04-15 14:06:18 -05:00
Paul Pacheco
93f7028e0d split weaver test files by test class 2020-04-15 12:14:25 -05:00
Paul Pacheco
2b1aefab39 use logger framework instead of preprocessor 2020-04-15 11:33:48 -05:00
Paul Pacheco
e109ce3e87 paths should be combined, not added 2020-04-15 09:57:45 -05:00
Paul Pacheco
c483047486 Remove unused option 2020-04-15 09:14:44 -05:00
Devon Merner
d8c121695c
networkSceneName sets to empty on StopClient and StopServer. (#1715) 2020-04-15 11:31:27 +02:00
Devon Merner
0fe6328800
feat: Added SyncList.Find and SyncList.FindAll (#1716)
fixes #1710
2020-04-14 20:51:14 -05:00
James Frowen
6383e9884f
Moving weaver tests 2 (#1706)
* adding WeaverTestsBuildFromTestName

* removing event handlers on TearDown
2020-04-14 20:04:07 -05:00
James-Frowen Laptop2
239b7b762a removing extra lines 2020-04-14 19:54:09 -05:00
James Frowen
c4d373984d Moving weaver tests into their own classes 2020-04-14 19:53:45 -05:00
uwee
af2e732adb
docs: remove mention of networkPort from NetworkManager (#1712)
fixes #1711
2020-04-14 17:37:49 +02:00
James Frowen
6e081f3d40
NetworkIdentity ServerUpdate Performance test (#1703) 2020-04-14 11:13:21 +02:00
James Frowen
c66c5a6dcc
fix: Fixing SyncVars not serializing when OnSerialize is overridden (#1671)
* Adding SyncVar methods

this will allow SyncVars to still work if user overrides
OnSerialize as long as they call base.OnSerialize

* Adding tests for NetworkBehaviour OnSerialize

These tests make sure that weaver correctly create code for syncvar

* Update Assets/Mirror/Runtime/NetworkBehaviour.cs

* Update Assets/Mirror/Runtime/NetworkBehaviour.cs

* Update Assets/Mirror/Runtime/NetworkBehaviour.cs

* Update Assets/Mirror/Runtime/NetworkBehaviour.cs

* Update Assets/Mirror/Runtime/NetworkBehaviour.cs

* Update Assets/Mirror/Runtime/NetworkBehaviour.cs

* Update Assets/Mirror/Runtime/NetworkBehaviour.cs

* Update Assets/Mirror/Runtime/NetworkBehaviour.cs

* Update Assets/Mirror/Runtime/NetworkBehaviour.cs

* adding extra test

Co-authored-by: Paul Pacheco <paulpach@gmail.com>
Co-authored-by: vis2k <info@noobtuts.com>
2020-04-14 11:11:15 +02:00
Chris Langsenkamp
0e1aa1b305 Updated Netowork Observer template 2020-04-13 21:08:14 -04:00
MrGadget
4994193668
Make OnSetHostVisibility virtual with default functionality (#1707) 2020-04-13 20:05:08 -05:00
Chris Langsenkamp
cbe499e052 NetworkVisibility: Put methods in correct order 2020-04-13 20:17:07 -04:00
Chris Langsenkamp
6fec901a80 Updated Network Observer Template 2020-04-13 20:05:00 -04:00
James Frowen
eec45ff8fe
Adding changed check to PreprocessorDefine (#1698)
* Adding changed check to PreprocessorDefine

this stops ProjectSettings being marked as dirty each time the editor is opened

* Update PreprocessorDefine.cs

Co-authored-by: vis2k <info@noobtuts.com>
2020-04-13 10:14:04 +02:00
Chris Langsenkamp
8aabb54929 Don't rename spawned objects 2020-04-12 21:48:41 -04:00
Paul Pacheco
003597bc11 Remove commented out code 2020-04-12 11:06:13 -05:00
Paul Pacheco
b7cef180d4 Rename local variable for clarity 2020-04-12 11:06:13 -05:00
Paul Pacheco
61cf445395 Rename method for clarity 2020-04-12 11:06:13 -05:00
Paul Pacheco
78ff826684 Fix smells 2020-04-12 11:06:13 -05:00
Paul Pacheco
2a456a0161 Reduce cognitive complexity of Weave 2020-04-12 11:06:13 -05:00
Paul Pacheco
1a2af279ca Remove unused method 2020-04-12 11:06:13 -05:00
Paul Pacheco
91920e0a6e fix code smells 2020-04-12 11:06:13 -05:00
uwee
0e84e9dd4e
smell: reduce OnGUI complexity (#1696) 2020-04-12 16:48:25 +02:00
James Frowen
f8f939fd9c
Making ULocalConnectionPerformance test clean up new objects (#1700)
stops testPlayerPrefab was causing problems with OnPostProcessScene in other runtime tests
2020-04-12 13:44:45 +01:00
James Frowen
83d1648913
changing test namespace (#1699) 2020-04-12 13:18:05 +01:00
Chris Langsenkamp
9c3f5710eb Updated docs and comments re: Network Visibility 2020-04-12 07:54:28 -04:00
James Frowen
18bd792a0b
Improving Performance Benchmark (#1695)
Taking measurements for frames and LateUpdate at same time.
2020-04-12 00:52:48 +01:00
James Frowen
9d24d45987
Adding defines to performance tests (#1690)
* adding defines

* adding versionDefines
2020-04-11 20:59:42 +02:00
James Frowen
24e2af098f
changing namespaces of performance tests (#1689) 2020-04-11 17:30:18 +01:00
Chris Langsenkamp
25ee8540f9 breaking: Network Visibility Component 2020-04-11 11:56:21 -04:00
vis2k
70ddf92a5c
breaking: NetworkVisbility component (#1681)
* backup

* breaking: NetworkProximityCheck abstract class. Simplifies code, reduces complexity, improves performance because if 10k identities have 10 components each, we don't have to iterate 100k components each time we rebuild observers.

* update tests and checkers

* DisallowMultipleComponents

* fix tests

* split OnCheckObserver check

* fix tests

* syntax

* update comment

* renamed to NetworkVisibility

* forgot to remove comment
2020-04-11 15:37:35 +02:00
Paul Pacheco
6e92bf5616
feat: Use logger framework for NetworkClient (#1685)
* Use logger framework for NetworkClient

* Update Assets/Mirror/Runtime/NetworkClient.cs

Co-authored-by: vis2k <info@noobtuts.com>
2020-04-11 13:21:14 +02:00
James Frowen
c0a82a86ea
Logger editor (#1613)
* window for mirror log levels

* applying suggestions
2020-04-10 13:20:05 -05:00
MrGadget
e7cfd5a498
fix: Check SceneManager GetSceneByName and GetSceneByPath (#1684)
* fix: Check SceneManager GetSceneByName and GetSceneByPath

* Fix example too.
2020-04-10 11:26:37 -05:00
Paul Pacheco
55e075c872 fix: stack overflow getting logger 2020-04-10 11:14:20 -05:00
Paul Pacheco
de87634ec5 Some extension methods for convenient migration 2020-04-10 11:11:51 -05:00
Paul Pacheco
f9328c771c feat: logger factory works for static classes by passing the type 2020-04-10 10:51:42 -05:00
MrGadget
bc37497ac9
fix: Re-enable transport if aborting additive load/unload (#1683)
* fix: Re-enable transports if aborting additive load/unload

* Restore debug if's
2020-04-10 11:42:38 -04:00
James Frowen
95705a1545
Moving error check to when cache is created (#1682)
* Moving error check to when cache is created

* updating tests for new code behaviour

* Update Assets/Mirror/Runtime/NetworkIdentity.cs

Co-authored-by: vis2k <info@noobtuts.com>
2020-04-10 17:15:24 +02:00
vis2k
0b44ccee99 syntax 2020-04-10 10:06:37 +02:00
James Frowen
f0579835ca
perf: Increasing Network Writer performance (#1674)
* Increasing performance of network writer

* Using Array.Clear

renaming value to newLength

* Update Assets/Mirror/Tests/Editor/NetworkWriterTest.cs

Co-Authored-By: Paul Pacheco <paulpach@gmail.com>

* adding braces

* extracting EnsureCapacity method

* Update NetworkWriter.cs

Co-authored-by: Paul Pacheco <paulpach@gmail.com>
Co-authored-by: vis2k <info@noobtuts.com>
2020-04-10 09:45:09 +02:00
Chris Langsenkamp
c1fe2124d8 Removed SpawnWithClientAuthority from comments and docs 2020-04-09 16:51:41 -04:00
James Frowen
8ce65045c8
Benchmark performance test 2 - Idle benchmark (#1662)
* adding bool to stop health updating

* idle benchmark

* using FindObjectsOfType instead of static field
2020-04-09 09:40:37 +02:00
James Frowen
7e7ffcd892
Adding report to performance test readme 2020-04-08 16:24:39 +01:00
James Frowen
7a06815d75
adding static check before adding this arg (#1668) 2020-04-07 19:50:48 +02:00