Icezman001
a21ab8934b
Update SyncVarHook.md
...
In the example while reading the guides it just seemed easier to put the variables at the top (as you read the OnStartServer method you see a variable and try to find what it is, but it's further down.
Easier to understand in my mind. Not sure if it's a huge issue for others
2019-12-19 15:54:35 +01:00
MrGadget
f521f1b06e
Update Conversion.md
2019-12-19 09:41:58 -05:00
MrGadget
1be4de3f63
Adjust cameras for server view ( #1318 )
2019-12-19 08:06:00 +01:00
Chris Langsenkamp
a5d369f96c
fixed comment
2019-12-18 16:53:09 -05:00
MrGadget
abf5cdcf36
feat: Add roomPlayer parameter to OnRoomServerCreateGamePlayer ( #1317 )
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* Adds roomPlayer parameter to OnRoomServerCreateGamePlayer
* fixed template
2019-12-17 10:16:14 +01:00
MrGadget
2b5370f129
Merge pull request #1311 from FirstGearGames/patch-5
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Added missing field setter on Item ReadItem() for ARMOR.
2019-12-16 17:31:21 -05:00
MrGadget
16fe7d3643
Merge pull request #1312 from FirstGearGames/patch-6
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Added video tutorial.
2019-12-16 17:30:57 -05:00
MrGadget
f09b06584e
Merge pull request #1313 from FirstGearGames/patch-7
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Changedvideo link to video within playlist.
2019-12-16 17:30:43 -05:00
MrGadget
4d906fbe44
Merge pull request #1314 from FirstGearGames/patch-8
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Added SyncVar hook video link.
2019-12-16 17:30:32 -05:00
MrGadget
ebe4b557e8
Merge pull request #1315 from FirstGearGames/patch-9
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Added video tutorial link.
2019-12-16 17:30:23 -05:00
MrGadget
1edab60ee5
Merge pull request #1316 from FirstGearGames/patch-10
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Added video tutorial link.
2019-12-16 17:29:58 -05:00
FirstGearGames
5dbb1709a8
Added video tutorial link.
2019-12-16 16:56:44 -05:00
FirstGearGames
193c1068bd
Added video tutorial link.
2019-12-16 16:55:54 -05:00
FirstGearGames
beca3dfd20
Added SyncVar hook video link.
2019-12-16 16:51:53 -05:00
FirstGearGames
0cabfff9c8
Changedvideo link to video within playlist.
2019-12-16 16:49:34 -05:00
FirstGearGames
c51b27eb2f
Added video tutorial.
2019-12-16 16:48:10 -05:00
FirstGearGames
3cb4f93790
Added missing field setter on Item ReadItem() for ARMOR.
2019-12-16 15:33:12 -05:00
vis2k
6fb8a32f5b
remove NetworkIdentityEditor because it's not really needed after removing local player authority (which required special checks to only show one option at a time). Also fixes #1289 ( #1309 )
2019-12-16 08:50:47 +01:00
MrGadget
3b1e6dcc6f
Update SpawnPlayerCustom.md
2019-12-15 18:56:38 -05:00
Paul Pacheco
3e1d0bd147
doc: Improved alt for video tutorial
2019-12-14 14:16:07 -06:00
Paul Pacheco
39c934af54
docs:Use video tutorial image
2019-12-14 13:50:35 -06:00
FirstGearGames
3033ed7541
docs: Added video tutorial URL ( #1308 )
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* Update SyncVars.md
* Update doc/Guides/Sync/SyncVars.md
Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
* Update SyncVars.md
- Removed starting time from video URL.
* Resize image and move to the top
* Make video bigger
2019-12-14 10:23:52 -06:00
MrGadget
f21dbfee01
Update Migration.md
2019-12-14 01:02:33 -05:00
Paul Pacheco
a2e17108b6
display the whole connection
2019-12-13 08:03:15 -06:00
Paul Pacheco
786f8a2d31
move the funding button to where github can find it
2019-12-13 06:42:15 -06:00
Paul Pacheco
76d8c0d5f1
Add sponsors button
2019-12-13 06:40:11 -06:00
MrGadget
6eb88a9c2c
Update ChangeLog.md
2019-12-12 23:10:19 -05:00
Paul Pacheco
15185de56f
docs: include Components in the generated docs
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fixes #1218
2019-12-12 20:36:08 -06:00
Paul Pacheco
dbe064393a
fix: error when there are no network behaviors ( #1303 )
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Use the lazy network behaviors cache everywhere, so this can never be null
2019-12-12 20:28:31 -06:00
MrGadget
ca4ff9b6b2
Fix Delayed Disconnect ( #1302 )
2019-12-12 20:02:23 -06:00
MrGadget
3684033f6a
Restore clientAuthorityCallback ( #1298 )
2019-12-12 19:31:11 -06:00
MrGadget
c6678eb3f1
No point in calling this here ( #1300 )
2019-12-12 19:30:40 -06:00
MrGadget
a18d6b5eaa
Unused field ( #1299 )
2019-12-12 19:11:20 -06:00
Paul Pacheco
e4a701ed4e
feat: fallback transport now supports uri ( #1296 )
2019-12-10 17:13:32 +01:00
Paul Pacheco
c206f9ad97
feat: Multiplex based on url ( #1295 )
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If the multiplex transport receives an url for connection,
try all the underlying transports until it finds a suitable one
For example, let's say you configure a multiplex transport with telepathy and websocket, if you try:
```cs
NetworkManager.StartClient("tcp4://host:port");
```
then the multiplex transport will use telepathy.
if we pass:
```cs
NetworkManager.StartClient("ws://host:port");
```
then the multiplex transport will select websocket
2019-12-10 07:36:42 +01:00
MrGadget
c2d8cdfbcd
Update ChangeLog.md
2019-12-09 20:59:02 -05:00
MrGadget
d4ac60fcfd
Update ChangeLog.md
2019-12-09 20:58:16 -05:00
Paul Pacheco
7865a840b6
feat: LLAPI transport can receive port from uri ( #1294 )
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* feat: LLAPI transport can receive port from uri
* Refactor to use the original method
2019-12-09 21:52:50 +01:00
Paul Pacheco
c8ad118d50
feat: websocket can receive port in url ( #1287 )
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* feat: websocket can now receive port and encryption setting from uri
* check for ws or wss scheme
2019-12-09 16:52:39 +01:00
Paul Pacheco
06946cf37f
feat: telepathy can now receive port from uri ( #1284 )
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* feat: telepathy can receive port from uri
* Use configured port if the url does not have one
* use tcp4 as scheme for telepathy
* don't change default port
* Update TelepathyTransport.cs
* Update TelepathyTransport.cs
2019-12-08 19:48:26 +01:00
vis2k
e766f7b511
Update list server header text
2019-12-08 09:08:35 +01:00
MrGadget
e50faa8a0f
Add ScriptTemplates to GitHub UnityPackager ( #1292 )
2019-12-08 07:41:32 +01:00
MrGadget
7617d83223
Merge pull request #1293 from rgson/spellcheck
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Fix spelling mistakes
2019-12-07 17:35:12 -05:00
Robin Gustafsson
a8795b3449
Fix spelling mistakes
2019-12-07 23:31:48 +01:00
Tor Esa Vestergaard
a0425e4e84
fix: Draw SyncVar label for Unity objects inline ( #1291 )
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* SyncVar label for Unity objects is now drawn inline instead of on the next line
* Made syncVarIndicatorContent static
Did it since there's no need to have that allocation per editor instance.
2019-12-07 14:29:14 +01:00
MrGadget
c8aabd246a
Fix Inspector Refresh ( #1290 )
2019-12-07 09:20:31 +01:00
MrGadget
7843b12f7f
Make startPositionIndex public ( #1288 )
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* Make startPositionIndex public
startPositions is a public list, so the index should be too.
* Update NetworkManager.cs
* Update NetworkManager.cs
2019-12-06 06:55:38 +01:00
MrGadget
424a417e35
Update ChangeLog.md
2019-12-05 21:17:29 -05:00
MrGadget
9855c1dbdb
Update ChangeLog.md
2019-12-05 21:17:13 -05:00
Paul Pacheco
f9d34d5863
feat: Mirror now supports message inheritance ( #1286 )
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* test: child messages should serialize parent's data
* feat: Mirror now supports inheritance for messages
2019-12-05 11:21:42 -06:00