vis2k
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a2f5659723
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comment
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2021-08-07 22:01:35 +08:00 |
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vis2k
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93246ffda5
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better logging
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2021-08-07 21:51:26 +08:00 |
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vis2k
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59b7d79db6
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rename to make it more obvious
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2021-08-07 21:47:24 +08:00 |
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vis2k
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6e87337792
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Quaternion Compression Tests: [0..360] in 5 degree steps for all x, y, z components
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2021-08-07 21:38:24 +08:00 |
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vis2k
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1666bf5309
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syntax
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2021-08-07 21:31:10 +08:00 |
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vis2k
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572ce6c751
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LargestAbsoluteComponentIndex: rename largest to largestAbs to be more obvious
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2021-08-07 21:27:38 +08:00 |
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vis2k
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2aa791a726
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fix: #2674 - Quaternion Compression LargestAbsoluteComponentIndex largest absolute was accidentally initialized with largest, instead of largest absolute
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2021-08-07 21:27:18 +08:00 |
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vis2k
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c5080d1ab3
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Tests: LargestAbsoluteComponentIndex test to reproduce #2674
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2021-08-07 21:24:10 +08:00 |
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vis2k
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3d67c72336
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enable test
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2021-08-07 21:17:10 +08:00 |
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vis2k
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13c2a42a77
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remove unused runtime SceneObjectSpawningTests
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2021-08-07 19:31:29 +08:00 |
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vis2k
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99109076e4
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syntax
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2021-08-07 19:27:23 +08:00 |
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vis2k
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300e236715
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syntax
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2021-08-07 19:26:38 +08:00 |
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vis2k
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1fc008f1ef
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syntax
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2021-08-07 19:24:43 +08:00 |
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vis2k
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02cc3de7b8
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SnapshotInterpolationTests: casting not necessary anymore
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2021-08-07 19:23:07 +08:00 |
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vis2k
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664f21ba45
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RemoteTestBase: reuse ConnectHostClientBlockingAuthenticatedAndReady
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2021-08-07 19:21:36 +08:00 |
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vis2k
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964188868d
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syntax
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2021-08-07 19:20:31 +08:00 |
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vis2k
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8673471cf1
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comment
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2021-08-07 19:20:11 +08:00 |
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vis2k
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0fdb39fa1c
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CreateNetworkedAndSpawn without component helper function
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2021-08-07 19:15:01 +08:00 |
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vis2k
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aff28a0c07
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syntax
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2021-08-07 19:12:09 +08:00 |
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vis2k
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e3f7b8ce74
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Tests: rewrite #2629 fix test
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2021-08-07 18:56:42 +08:00 |
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vis2k
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f12082d0a3
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Tests: CreateNetworkedAndSpawn remove unnecesary .connetionToServer setup. it's not necessary anymore.
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2021-08-07 18:50:31 +08:00 |
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vis2k
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b29a76d242
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add assert just to be sure
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2021-08-07 18:45:28 +08:00 |
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vis2k
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e52b9b24de
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fix comment
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2021-08-07 18:44:52 +08:00 |
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vis2k
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4436fb85ad
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syntax
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2021-08-07 15:18:04 +08:00 |
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vis2k
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e2a26cd438
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syntax
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2021-08-07 15:16:46 +08:00 |
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vis2k
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ed505b7b65
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syntax
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2021-08-07 15:16:11 +08:00 |
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vis2k
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95a7899b76
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TODO
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2021-08-07 15:13:22 +08:00 |
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vis2k
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90674529e0
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syntax
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2021-08-07 15:12:23 +08:00 |
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vis2k
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fd8023dafe
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remove redundant TargetRpc (manual) test
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2021-08-07 15:11:24 +08:00 |
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vis2k
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39ebfc6126
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remove redundant RPC (manual) test
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2021-08-07 14:04:21 +08:00 |
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vis2k
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b71e2f373a
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syntax
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2021-08-07 13:59:35 +08:00 |
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vis2k
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98eba5c9c1
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syntax
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2021-08-07 13:54:18 +08:00 |
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vis2k
|
f74fb388b4
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syntax
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2021-08-07 13:45:42 +08:00 |
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vis2k
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3350760edb
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Multiplex Test: reuse CreateGameObject with component
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2021-08-07 13:44:52 +08:00 |
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vis2k
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70f117a950
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AOI Test: reuse CreateGameObject with component
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2021-08-07 13:40:46 +08:00 |
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vis2k
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dccf1a95f1
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AOI Test: reuse CreateGameObject with component
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2021-08-07 13:39:43 +08:00 |
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vis2k
|
5dad5db819
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Tests: CreateGameObject with Component helper
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2021-08-07 13:39:32 +08:00 |
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vis2k
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0888776f06
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AOI Test: use CreateGameObject for automated tracking & destroying
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2021-08-07 13:37:47 +08:00 |
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vis2k
|
5c8bd25b7e
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namespaces
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2021-08-07 13:30:11 +08:00 |
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vis2k
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46d7e2d6a3
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Tests: remove generators
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2021-08-07 13:28:18 +08:00 |
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vis2k
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4facadfc24
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syntax
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2021-08-07 13:24:17 +08:00 |
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vis2k
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b67156aafa
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Test: GetStableHashCode
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2021-08-07 13:22:57 +08:00 |
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vis2k
|
fbd3342a76
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syntax
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2021-08-07 13:19:43 +08:00 |
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vis2k
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af94cb902c
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ignore test
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2021-08-07 13:14:34 +08:00 |
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vis2k
|
35b024197a
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syntax
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2021-08-07 13:12:21 +08:00 |
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vis2k
|
79fc5f528e
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comment
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2021-08-07 13:11:54 +08:00 |
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vis2k
|
ac58ca4fd5
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syntax
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2021-08-07 13:11:27 +08:00 |
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vis2k
|
8aeeb4daa2
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syntax
|
2021-08-07 13:10:54 +08:00 |
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vis2k
|
48b430c0ae
|
simplify test
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2021-08-07 13:09:54 +08:00 |
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vis2k
|
80dbbc9697
|
simplify tests
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2021-08-07 13:07:39 +08:00 |
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