Commit Graph

1438 Commits

Author SHA1 Message Date
Paul Pacheco
bc7a961e4d fix: it is not safe to modify this outside this class 2020-01-01 19:56:56 -06:00
Paul Pacheco
663773c3fc refactor: this should not be accessible 2020-01-01 19:55:20 -06:00
Paul Pacheco
33493a0137 fix: potential null reference exception with debug logging 2020-01-01 19:34:55 -06:00
Paul Pacheco
2668b17162 fix: move listserver classes into package 2020-01-01 19:09:37 -06:00
Paul Pacheco
f02d3174db fix: list server logs properly when disconnected 2020-01-01 19:07:48 -06:00
Paul Pacheco
a438216458 refactor: Remove double semicolon 2020-01-01 15:33:52 -06:00
Chris Langsenkamp
97871e23c2 Updated ReadMe 2020-01-01 15:56:40 -05:00
Chris Langsenkamp
147ddab13e NetworkManager moved to Offline scene 2020-01-01 15:46:36 -05:00
Chris Langsenkamp
f64cf6e3db Update Prefabs & Scenes to Master 2020-01-01 12:34:30 -05:00
vis2k
c2d817259b NetworkManager.FinishLoadScene: split into host/server/client functions to prepare for further improvements 2020-01-01 13:34:34 +01:00
vis2k
5d68ef2c28 update comment 2020-01-01 12:49:59 +01:00
vis2k
11586a4177 explain StartHost 2020-01-01 12:18:07 +01:00
vis2k
9d9625b42f explain StartServer 2020-01-01 12:16:01 +01:00
Paul Pacheco
05ce317714 refactor: cleanup code format using dotnet-format 2019-12-31 23:14:17 -06:00
Paul Pacheco
1d20a27879 Follow naming convention for private variable 2019-12-31 22:23:20 -06:00
Paul Pacheco
c90bbaa66b Follow naming convention for private variable 2019-12-31 22:23:08 -06:00
Paul Pacheco
c31e7c8202 Follow naming conventions 2019-12-31 22:18:24 -06:00
Paul Pacheco
cfc280a527 Don't use deprecated methods in test 2019-12-31 21:27:48 -06:00
Paul Pacheco
e8ca3401d0 Don't use deprecated methods in test 2019-12-31 21:24:07 -06:00
Chris Langsenkamp
f117bdb9fc Filled in missing summary comments 2019-12-31 09:54:03 -05:00
vis2k
588117e6d4 add comment 2019-12-31 15:39:08 +01:00
vis2k
c4e3c2debf ServerChangeScene: disable Transport before sceneload call. it's cleaner this way. 2019-12-31 15:34:24 +01:00
vis2k
a603a55ed5 syntax 2019-12-31 15:33:41 +01:00
vis2k
0ed0c077fb remove empty line 2019-12-31 15:28:33 +01:00
vis2k
21045466bf NetworkManager.ConnectLocalClient renamed to StartHostClient for consistency with StartClient (it does almost the same as StartClient) 2019-12-31 12:09:21 +01:00
vis2k
97fd6b5d7e NetworkManager.StartHost: OnStartClient call moved into ConnectLocalClient for consistency with StartClient functions 2019-12-31 12:07:22 +01:00
vis2k
0b0c1edad2 update log message 2019-12-31 12:06:20 +01:00
vis2k
668d6a063d NetworkManager.ConnectLocalClient moved higher near StartClient because it's similar 2019-12-31 12:06:09 +01:00
vis2k
a472edd14c NetworkClient.SetupLocalConnection renamed to ConnectHost for consistency with NetworkClient.Connect (it does almost the same anyway) 2019-12-31 11:10:10 +01:00
vis2k
b36c347200 call OnStartHost AFTER SetupServer 2019-12-31 11:02:21 +01:00
vis2k
ed260cfb18 add comments 2019-12-31 10:24:21 +01:00
vis2k
23b5b50155 Call SetupLocalConnection after SetupServer to prepare for local connection removal, where a real connection can only connect to the server after it was started, not before. 2019-12-31 10:24:10 +01:00
vis2k
07a85309e0 StartHost calls SetupServer + scene change + spawnobjects manually 2019-12-31 10:14:42 +01:00
vis2k
539fe69585 StartServer code mostly moved into SetupServer 2019-12-31 10:11:20 +01:00
vis2k
a8d3e0c998 move log message above 2019-12-31 09:41:05 +01:00
vis2k
e54728d1cc NetworkManager.StartServer changed to void because it always returned true 2019-12-31 09:40:53 +01:00
vis2k
9969cc1c08 NetworkServer.Listen changed to void because it always returned true 2019-12-31 09:32:51 +01:00
vis2k
8787910d34 add comment 2019-12-31 09:30:29 +01:00
vis2k
2971345f37 NetworkManager.StartServer: scene change check moved into IsServerOnlineSceneChangeNeeded 2019-12-31 09:26:13 +01:00
Paul Pacheco
39817fcf00 docs: refer to the correct RegisterHandler method 2019-12-30 13:17:40 -06:00
Chris Langsenkamp
3a17699c23 Cleared Spawn Prefabs - not needed 2019-12-30 13:15:21 -05:00
vis2k
892acf272c explain SetupLocalConnection order properly 2019-12-30 18:47:24 +01:00
vis2k
cfe9520f7c add comments 2019-12-30 17:37:44 +01:00
Chris Langsenkamp
53b160e480 Update NetworkBehaviour Template 2019-12-30 09:47:44 -05:00
vis2k
3e28b10dcb syntax 2019-12-30 13:33:02 +01:00
vis2k
d712cd0303 fix: NetworkTransform clientAuthority works again via clientAuthority option that is configurable in inspector. this had to be fixed after we removed local authority. 2019-12-30 11:09:18 +01:00
vis2k
e8015dfc80 typos 2019-12-30 09:12:24 +01:00
vis2k
87376ae3af SendTargetRPCInternal: disallow all connections to server, not just the local client one 2019-12-29 22:07:47 +01:00
vis2k
53aa0bcc19 improve comments 2019-12-29 21:42:42 +01:00
vis2k
ee1807c85c remove empty line 2019-12-29 21:36:07 +01:00
Paul Pacheco
7258823a3c Test that OnStartServer is propagated by NI 2019-12-27 19:20:01 -06:00
Julien Heimann
3c0bc28228 feat: generate serializers for IMessageBase structs (#1353)
* Allow Weaver to add bodies to IMessageBase structs with empty de/serialize methods

* Update Assets/Mirror/Editor/Weaver/Processors/MessageClassProcessor.cs

Co-Authored-By: Paul Pacheco <paulpach@gmail.com>

* applied suggested changes

* adjusted empty method check

* Update Assets/Mirror/Editor/Weaver/Processors/MessageClassProcessor.cs

formatting

Co-Authored-By: vis2k <info@noobtuts.com>

Co-authored-by: Paul Pacheco <paulpach@gmail.com>
Co-authored-by: vis2k <info@noobtuts.com>
2019-12-27 10:12:28 -06:00
MrGadget
b34ae51965 Replace License.txt (#1360) 2019-12-26 09:51:56 -06:00
vis2k
4cc4279d7d fix: #1359. Revert "Destroy objects owned by this connection when disconnecting (#1179)"
This reverts commit 8931944005.
2019-12-26 13:43:02 +01:00
MrGadget
8e77da3424 Call OnClientConnect in FinishLoadScene (#1357) 2019-12-26 10:07:37 +01:00
MrGadget
ba3f855c98 Add Meta Files (#1358) 2019-12-26 10:07:08 +01:00
Paul Pacheco
d7a58d25d4
fix: destroy owned objects (#1352)
* fix: destroy owned objects

fix #1346
Broken in PR #1206

alternative to #1351

* fix nre

* Simplify
2019-12-23 19:25:16 -06:00
Paul Pacheco
d83efbbd8d Test connect and send 2019-12-23 19:06:14 -06:00
Paul Pacheco
e7abf4e7c7 Test transport events 2019-12-23 18:06:00 -06:00
Paul Pacheco
fe39459181 Test ClientSend 2019-12-23 17:44:03 -06:00
Paul Pacheco
ad115af845 Test ClientDisconnect 2019-12-23 17:37:50 -06:00
Paul Pacheco
947c473a3d Test ClientConnected 2019-12-23 17:23:58 -06:00
Paul Pacheco
3e0802607a Test connecting with uri 2019-12-23 16:44:40 -06:00
Paul Pacheco
1eff4ed4e6 Test connect 2019-12-23 16:36:13 -06:00
Paul Pacheco
caece9ecde Fully initialize multiplex for testing 2019-12-23 16:29:40 -06:00
Paul Pacheco
a132a9c47a Test available method 2019-12-23 16:26:25 -06:00
Paul Pacheco
c6af3c39f7 Add NSubstitute 2019-12-23 16:19:03 -06:00
Paul Pacheco
b55cf957a8 refactor: move ninja websocket in it's own assembly 2019-12-23 16:03:09 -06:00
Paul Pacheco
885e1f4c73
test: Mocking library for testing (#1350)
* Include mocking libraries

* reimported nsubstitute dlls

* Only include as part of test assemblies
2019-12-23 14:51:20 -06:00
Paul Pacheco
9f2dca56f0 refactor: compatibility with 2019.3 2019-12-23 13:40:16 -06:00
Paul Pacheco
a800064d8a test: Test packing floats into ushort 2019-12-23 12:52:39 -06:00
Paul Pacheco
ad2bee222a test: removing pair test 2019-12-23 12:25:14 -06:00
Paul Pacheco
f12fa2f51a test: Simplify tests 2019-12-23 12:21:50 -06:00
Paul Pacheco
60cfea0d14 test: copyto tests 2019-12-23 11:37:53 -06:00
MrGadget
abd2af9001 Made loadingSceneAsync public (#1349) 2019-12-23 08:32:15 +01:00
MrGadget
58f573729f Allow Custom Scene Handling (#1329) 2019-12-22 19:59:35 +01:00
MichalPetryka
3d94f4b6c7 Remove trailing whitespace and fix encodings (#1342) 2019-12-22 11:58:52 +01:00
vis2k
307f129bd7 remove trailing whitespaces 2019-12-22 11:13:18 +01:00
vis2k
4c6805cf86 update comment 2019-12-22 11:12:45 +01:00
vis2k
45a8e6367b Telepathy updated to latest version 2019-12-22 09:33:26 +01:00
vis2k
93d3511266 add comment 2019-12-22 09:24:31 +01:00
vis2k
54498403a5
fix: potential exploits / out of sync issues where clients with different transports might see different game states because of different max message sizes when using FallbackTransport. (#1331) 2019-12-22 09:18:51 +01:00
Paul Pacheco
9926472d98
feat: Chat example (#1305)
* Add chat example

* Update Assets/Mirror/Examples/Chat/Scripts/ChatNetworkManager.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Examples/Chat/Scripts/Player.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Examples/Chat/Scripts/ChatWindow.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Examples/Chat/Scripts/Player.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Examples/Chat/Scripts/Player.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Examples/Chat/Scripts/Player.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Change package to chat

* Update Assets/Mirror/Examples/Chat/Scripts/ChatNetworkManager.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Examples/Chat/Scripts/ChatNetworkManager.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Examples/Chat/Scripts/ChatNetworkManager.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Examples/Chat/Scripts/ChatNetworkManager.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Examples/Chat/Scripts/ChatWindow.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* UI FIxes

* Lighting

* Fixed ScrollView

* Fixed username assignment

* removed commented line

* Layout refinement

* remove empty lines

Co-Authored-By: MrGadget <chris@clevertech.net>

* fixed which element was enabled

* Strip unprintable characters

* reverted ASCI filter

Co-authored-by: MrGadget <chris@clevertech.net>
2019-12-21 13:22:02 -06:00
vis2k
b3127beb89 fix: MultiplexTransport GetMaxMessageSize NullReferenceException when called on server. And fixes potential exploits / out of sync issues where clients with different transports might see different game states because of different max message sizes. (#1332) 2019-12-21 08:09:33 -06:00
MrGadget
9a0127aadc Remove usings (#1327)
* Removed extraneous usings

* Removed extraneous usings

* Removed extraneous usings
2019-12-21 10:26:22 +01:00
MrGadget
ea4fc93159 Add return to ClientConnect(Uri) (#1326) 2019-12-20 21:46:52 +01:00
MrGadget
0e705d4aa0 Remove all extraneous blank lines (#1325) 2019-12-20 21:46:16 +01:00
MrGadget
b479b8ee51 Put the return back in ClientConnect (#1324) 2019-12-20 21:16:45 +01:00
MrGadget
1be4de3f63 Adjust cameras for server view (#1318) 2019-12-19 08:06:00 +01:00
Chris Langsenkamp
a5d369f96c fixed comment 2019-12-18 16:53:09 -05:00
MrGadget
abf5cdcf36 feat: Add roomPlayer parameter to OnRoomServerCreateGamePlayer (#1317)
* Adds roomPlayer parameter to OnRoomServerCreateGamePlayer

* fixed template
2019-12-17 10:16:14 +01:00
vis2k
6fb8a32f5b
remove NetworkIdentityEditor because it's not really needed after removing local player authority (which required special checks to only show one option at a time). Also fixes #1289 (#1309) 2019-12-16 08:50:47 +01:00
Paul Pacheco
a2e17108b6 display the whole connection 2019-12-13 08:03:15 -06:00
Paul Pacheco
dbe064393a
fix: error when there are no network behaviors (#1303)
Use the lazy network behaviors cache everywhere, so this can never be null
2019-12-12 20:28:31 -06:00
MrGadget
ca4ff9b6b2 Fix Delayed Disconnect (#1302) 2019-12-12 20:02:23 -06:00
MrGadget
3684033f6a Restore clientAuthorityCallback (#1298) 2019-12-12 19:31:11 -06:00
MrGadget
c6678eb3f1 No point in calling this here (#1300) 2019-12-12 19:30:40 -06:00
MrGadget
a18d6b5eaa Unused field (#1299) 2019-12-12 19:11:20 -06:00
Paul Pacheco
e4a701ed4e feat: fallback transport now supports uri (#1296) 2019-12-10 17:13:32 +01:00
Paul Pacheco
c206f9ad97 feat: Multiplex based on url (#1295)
If the multiplex transport receives an url for connection,
try all the underlying transports until it finds a suitable one

For example,  let's say you configure a multiplex transport with telepathy and websocket,  if you try:
```cs
NetworkManager.StartClient("tcp4://host:port");
```

then the multiplex transport will use telepathy.

if we pass:
```cs
NetworkManager.StartClient("ws://host:port");
```

then the multiplex transport will select websocket
2019-12-10 07:36:42 +01:00