James Frowen
a700d7afc3
Fixing runtime tests ( #1833 )
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* adding assetId to prefab
* making sure NetworkManager is shutdown
* removing host set up for test that doesn't need it
* using OneTimeTearDown
* fixing performance test
2020-05-02 16:14:38 +01:00
James Frowen
2b5ad08260
adding ignore ( #1832 )
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see ignore message
2020-05-02 15:26:21 +01:00
vis2k
d3dccd7a25
fix : #1659 Telepathy LateUpdate processes a limited amount of messages per tick to avoid deadlocks ( #1830 )
...
* fix : #1659 Telepathy LateUpdate processes a limited amount of messages per tick to avoid deadlocks
* Update Assets/Mirror/Runtime/Transport/TelepathyTransport.cs
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
* Update Assets/Mirror/Runtime/Transport/TelepathyTransport.cs
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-05-02 15:24:42 +02:00
MrGadget
a6ab3527ac
fix: clear all message handlers on Shutdown ( #1829 )
2020-05-02 11:40:49 +02:00
James Frowen
d6a4d8fbf6
fixing showDebugMessages with new logger ( #1824 )
2020-05-02 11:25:50 +02:00
Chris Langsenkamp
3363d4e859
doc: Updated Additive Scenes Example
2020-05-02 01:27:05 -04:00
Chris Langsenkamp
5653607183
doc: Updated TOC
2020-05-02 01:18:41 -04:00
Chris Langsenkamp
ab3f353b33
fix: Wrong method names in ClientSceneTests
2020-05-02 00:02:37 -04:00
James Frowen
9f59e0c439
fix: Adding warning when adding prefab with RegisterPrefab if assetid already exists ( #1828 )
2020-05-02 01:36:59 +01:00
James Frowen
7f26329e2d
fix: Adding warning when adding handler with RegisterSpawnHandler if assetid already exists ( #1819 )
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* adding test for warning for existing handler
* adding warning for existing handler
* adding error for prefab existing with assetId
2020-05-02 01:35:45 +01:00
James Frowen
a0aa4f9c14
fix: Improved error checking for ClientScene.RegisterPrefab ( #1823 )
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* Tests for ClientScene.RegisterPrefab
* Improved error messages for ClientScene.RegisterPrefab
2020-05-02 01:29:55 +01:00
Chris Langsenkamp
5fddcc8525
Added braces
2020-05-01 14:06:17 -04:00
Chris Langsenkamp
24c4446646
Additive Scenes Example doc
2020-05-01 05:14:26 -04:00
James Frowen
096ce20fbd
Tests client scene 5 ( #1818 )
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* tests for ClientScene.UnregisterSpawnHandler
* splitting errors for handlers
* adding error for empty guid
* adding check to stop null handler inside lambda
2020-05-01 09:48:58 +02:00
Chris Langsenkamp
ffc276cb79
fix: Use ReplaceHandler instead of RegisterHandler in NetworkManager
2020-04-30 22:07:00 -04:00
James Frowen
fd929e2b6d
fixing syncmode not showing up in Inspector ( #1820 )
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syncMode and syncInterval now show up in Inspector when only sync vars are used
2020-04-30 19:43:33 -04:00
James Frowen
63e61bcbf4
fixing error message ( #1805 )
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LogError was incorrectly adding tag to message
2020-04-30 21:49:44 +01:00
James Frowen
8e7dec319a
adding method overloads for seting newAssetId ( #1806 )
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RegisterPrefab(GameObject prefab) has the option to add new AssetId but
the versions that add custom spawn handlers did not have this option
2020-04-30 10:57:51 +02:00
James Frowen
9270765beb
fix: Fixing ClientScene UnregisterPrefab ( #1815 )
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* adding error if prefab is null
* fixing prefab not being removed
2020-04-30 10:55:48 +02:00
James Frowen
66728cdeef
tests for ClientScene.UnregisterSpawnHandler ( #1816 )
2020-04-29 23:29:00 +01:00
MrGadget
28093f9072
Update Deprecations.md
2020-04-29 16:11:42 -04:00
James Frowen
4b2162f6a0
tests for ClientScene.ClearSpawners ( #1813 )
2020-04-29 17:10:25 +01:00
James Frowen
67df03cb8f
tests for ClientScene.UnregisterPrefab ( #1812 )
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* making ClientScene dictionaries internal
* tests for ClientScene.UnregisterPrefab
* adding OneTimeSetUp for loading prefabs
2020-04-29 16:48:34 +01:00
James Frowen
bf59c6f32b
tests for ClientScene.GetPrefab ( #1811 )
2020-04-29 16:00:07 +01:00
James Frowen
877f4e9c72
feat: Adding ReplaceHandler functions to NetworkServer and NetworkClient ( #1775 )
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* Replacing debug log with warning
Replacing a handler by mistake will lead to code not running when it is
expected to.
* adding ReplaceHandler methods
* improving warning messages
* using ReplaceHandler in networkManager
* fixing doc comments for RegisterHandler
* fixing doc comments for ReplaceHandler
* Update Assets/Mirror/Runtime/NetworkManager.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* improving doc comments
* improving doc comments for new code
* Update Assets/Mirror/Runtime/NetworkServer.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Runtime/NetworkClient.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
Co-authored-by: MrGadget <chris@clevertech.net>
2020-04-29 11:27:28 +01:00
James Frowen
0844c495a1
renaming test assembly ( #1808 )
2020-04-28 19:21:50 +01:00
Justin Vitale
5295075e78
Fix summary mistake for connectionToServer ( #1807 )
2020-04-28 12:38:06 -04:00
Chris Langsenkamp
06bd1f87c4
Updated Example Scene Files
2020-04-28 01:41:57 -04:00
MrGadget
37cfdfb2e4
Update DataTypes.md
2020-04-28 00:37:39 -04:00
James Frowen
e32a9b6f0b
feat: Allowing Multiple Concurrent Additive Scenes ( #1697 )
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* There's no need for handling scene ids at runtime.
* Adding tests for Instantiate On Scene object
* removing ExecuteInEditMode
none of our function do anything at edit time so removing this tag
* adding check to awake to stop Instantiate
* code style and comments
* using logger for new error
Co-authored-by: Chris Langsenkamp <chris@clevertech.net>
2020-04-27 18:50:41 -04:00
James Frowen
fea22f69df
fixing list ( #1802 )
2020-04-27 19:11:54 +02:00
Chris Langsenkamp
e0d8c918cd
Added DisallowMultipleComponent where appropriate
2020-04-27 11:28:50 -04:00
MrGadget
7859a5fb60
Update main.yml
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Don't exclude Examples from release packages
2020-04-27 10:23:07 -04:00
Chris Langsenkamp
7f8476b2e9
Room Example Server Auth Scoring
2020-04-27 01:21:53 -04:00
James Frowen
6065afd9f6
adding counter since we might send less than connections.Count ( #1782 )
2020-04-27 00:23:06 -04:00
Chris Langsenkamp
267827b15a
remove privates
2020-04-26 16:28:38 -04:00
Chris Langsenkamp
0187b2082f
removed privates
2020-04-26 16:21:10 -04:00
Paul Pacheco
b3656a9edc
feat: ClientScene uses log window
2020-04-26 14:11:55 -05:00
Paul Pacheco
2e39e13c01
feat: NetworkIdentity use logger framework
2020-04-26 14:06:40 -05:00
Paul Pacheco
72154f1dad
feat: NetworkConnection to client and server use logger framework
2020-04-26 13:56:42 -05:00
Paul Pacheco
ec319a165d
feat: NetworkConnection uses logging framework
2020-04-26 13:53:55 -05:00
Paul Pacheco
8b4f1051f2
feat: NetworkServer uses new logging framework
2020-04-26 13:45:30 -05:00
Paul Pacheco
aea8db25c1
Each test file in a separate namespace ( #1785 )
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* Each test file in a separate namespace
* Fix tests
2020-04-26 11:49:47 -05:00
James Frowen
0383df95ef
making mono cecil editor only ( #1783 )
2020-04-26 11:33:40 -05:00
Chris Langsenkamp
57ff0c4606
doc: Updated ChangeLog
2020-04-26 12:06:25 -04:00
MrGadget
f6545d4871
feat: NetworkServer.SendToReady ( #1773 )
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* feat: NetworkServer.SendToReady
* Added ready check and default channel
* Changed to optional parameter
* Added shorthand overload SendToReady
* Added comment
2020-04-26 10:59:06 +02:00
MrGadget
34a76a2834
feat: Allow Multiple Network Animator ( #1778 )
2020-04-26 10:57:42 +02:00
Paul Pacheco
b3cbd5c2a1
Remove redundant check, can be done once in setup
2020-04-25 20:19:18 -05:00
Paul Pacheco
462a311fff
Remove redundant check, can be done once in setup ( #1781 )
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* Remove redundant check, can be done once in setup
* Update Assets/Mirror/Tests/Editor/Weaver/WeaverNetworkBehaviourTests.cs
* Update Assets/Mirror/Tests/Editor/Weaver/WeaverTests.cs
Co-Authored-By: James Frowen <jamesfrowendev@gmail.com>
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-04-25 19:53:29 -05:00
Paul Pacheco
bcd76c5bdc
feat: Improve weaver error messages ( #1779 )
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feat: Improve weaver error messages
Weaver error messages are easier to read and always display
location of error
2020-04-25 19:06:08 -05:00